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Monathin posted:Counterpoint: I have never known AA to read anything, as town or scum, in any capacity. I like this.
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# ? Feb 11, 2020 18:42 |
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# ? Apr 27, 2024 18:53 |
Monathin posted:Again, but with greater intensity: AA was town in 3 of the games. AA was SK in one. This AA feels like the former rather than the latter. Why is this so weird? This is what made me susp of Hum in Fate Soldiers mafia. Hum is one of the people I've played with the most, so I was able to read them well. Basically all my bad reads were from people I've barely played with (Sandwolf died d1 in one game, and the other I was dead and wasn't paying too close attention).
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# ? Feb 11, 2020 18:43 |
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Monathin posted:Counterpoint: I have never known AA to read anything, as town or scum, in any capacity. I just had the biggest laugh lol. I read everything... eventually.
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# ? Feb 11, 2020 18:43 |
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Mega, date me already, geez!
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# ? Feb 11, 2020 18:43 |
To everyone that has played with me before, I literally always act confident in my reads. I often get lots of reads d1, that may or may not be accurate. IMO, my reads are decent enough with people I've played multiple games with, and bad with those I've never played with before.
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# ? Feb 11, 2020 18:45 |
Anomalous Amalgam posted:Mega, date me already, geez! I gotta make up for that game where I was exe with you as a target obviously. And the fact that we are at odds in Toal's current game
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# ? Feb 11, 2020 18:46 |
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MegaZeroX posted:To everyone that has played with me before, I literally always act confident in my reads. I often get lots of reads d1, that may or may not be accurate. IMO, my reads are decent enough with people I've played multiple games with, and bad with those I've never played with before. This does seem accurate. But, you didn't make a D1 post deeply analyzing the mechanics here like you did in our last game where you were town.
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# ? Feb 11, 2020 18:46 |
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man I've been on discord so long I forgot how much I love the thunk face but anyway stop mentioning active games you fools
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# ? Feb 11, 2020 18:47 |
King Burgundy posted:This does seem accurate. yeah I tried doing a shitpost with that in my other game but then I learned that Amni just votes for shitposters so I stopped doing that. At any rate, I have to wonder if I've become the new Steak.
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# ? Feb 11, 2020 18:54 |
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MegaZeroX posted:yeah I tried doing a shitpost with that in my other game but then I learned that Amni just votes for shitposters so I stopped doing that. Why are you worried about that? In the previous game you got a lot of credit for getting everyone to focus so early on.
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# ? Feb 11, 2020 19:02 |
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MegaZeroX posted:yeah I tried doing a shitpost with that in my other game but then I learned that Amni just votes for shitposters so I stopped doing that. Pretty sure you can shitpost without scum claiming...
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# ? Feb 11, 2020 19:02 |
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MegaZeroX posted:yeah I tried doing a shitpost with that in my other game but then I learned that Amni just votes for shitposters so I stopped doing that. I'm not sure why you are comparing it to a poo poo post. That post was super important and stopped joke phase from happening in the last soldiers. Also, this is weirdly self conscious. Why do you care what Amni votes for? ##vote Mega
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# ? Feb 11, 2020 19:08 |
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MegaZeroX posted:AA was town in 3 of the games. AA was SK in one. This AA feels like the former rather than the latter. Any reads besides AA?
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# ? Feb 11, 2020 19:09 |
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So I'm going to put my inexperience a bit out there a bit (only played in one other Mafia game here ((shine vi)) and no I don't count pera No, as much a fun mess as that was) but is the read here a meta read off of another meta read? Just want to make sure I've got that correct.
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# ? Feb 11, 2020 19:17 |
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For me its mega pretending my removal of a vote from solus for having a meta defense on claiming scum is a scum tell, followed by how much they are flailing when pressure is applied. I realize I'm not voting but consider my vote there. Dont want to rush a cuddle until we have all the day 1 information from setup we are going to get.
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# ? Feb 11, 2020 19:22 |
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Building Project information has its own new channel in discord. I will make it pretty later but it’s all there. I’ll post some FAQ stuff about the projects there as well, and you can ask any questions in your confessionals.
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# ? Feb 11, 2020 19:22 |
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Someone not a on a phone copy paste the channel here so I can more easily quote it?
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# ? Feb 11, 2020 19:23 |
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MASONRY Dirt Block Walls - Reduce progress damage to all projects by 10% Oaken Clubs/Cypress Sticks - improve the melee weapon trait for all players that have it CARPENTRY Actual Doors Made of Wood - The Builder assigns a 1-shot jail, and a 1-shot ability to prevent project damage. Oh Arrows are supposed to be sharp? - improve the ranged weapon trait for all players that have it TINKERING Fire Shot - The Builder assigns three 1-shot ooc abilities to deal damage into combat Strategically placed rocks - advance the Heavy Armor trait for all players that have it WEAVING Actual medicinal herbs instead of placebos and hope - The town healer has their ability improved to restore more health Preemptive Bandaging - improve the Light Armor trait for all players that have it SOOTHSAYING Soothseer Project: Find the Banner of Hope - Restore the Light of Rubiss to the Castle. Strengthens the Builder.
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# ? Feb 11, 2020 19:28 |
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Arrows ARE supposed to be sharp!
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# ? Feb 11, 2020 19:36 |
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So...my vote is either we pick 3 toensure we get, or spread out a lot and bank on round 1 upgrades taking 2-3 people to finish in 1 night. If we pick 3 my votes are soothsayer, walls and melee weapons.
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# ? Feb 11, 2020 19:38 |
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I feel like combat focused stuff is helpful, as it might make it easier to root out scum based on successes/failures in combat, if we're a loaded squad. I'd say weapons, armor, medicine, drat the rest! Throw everything else into a big pile of POOP Unless you're good at those idk.
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# ? Feb 11, 2020 19:41 |
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I feel like finding the banner should be priority so that we can buff the builder as soon as possible
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# ? Feb 11, 2020 19:46 |
CCKeane posted:I feel like combat focused stuff is helpful, as it might make it easier to root out scum based on successes/failures in combat, if we're a loaded squad. I think the downside to this is that I presume scum probably also benefits from upgrades, so it might also make scum more dangerous if one of them is in combat? Then again I don't know how scum would be tuned this game compared to Shine V and Fate/.
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# ? Feb 11, 2020 19:47 |
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Hunt11 posted:I feel like finding the banner should be priority so that we can buff the builder as soon as possible Agreed. One of our paths to victory is finding the rainbow drop, and I suspect that is the final step of the soothsayer build path. Plus, if builder is buffed, less chance of us losing them in combat.
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# ? Feb 11, 2020 19:47 |
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I’ve had a few people ask so I’ll post it here too. Building is a secret day action. All players give me their selected project by the end of the day in their confessional or another private manner, and it is magically assumed you spent the entire day working on it.
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# ? Feb 11, 2020 19:59 |
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I asked Mithross and he confirmed that I can build an electric butt that poops for me as long as it's on my own time so I recommend we all rush this tree.
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# ? Feb 11, 2020 20:01 |
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Mithross posted:I’ve had a few people ask so I’ll post it here too. Building is a secret day action. All players give me their selected project by the end of the day in their confessional or another private manner, and it is magically assumed you spent the entire day working on it. Is hammer the deadline to select your project? I know you said day action, I just want to be 100% sure so we don't have people miss it due to a misunderstanding. (Also you should put that in the OP.)
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# ? Feb 11, 2020 20:03 |
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SolusLunes posted:Is hammer the deadline to select your project? I know you said day action, I just want to be 100% sure so we don't have people miss it due to a misunderstanding. Some of it is there but that whole OP needs a rework for clarity. Hammer is deadline for building as long as it happens within 12 hours of deadline. If hammer happens before that there will be a grace period. Anyone who hasn’t submitted on time will be openly assigned to a random project in thread (it will be announced they were random, not where they went)
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# ? Feb 11, 2020 20:05 |
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Amnistar posted:So...my vote is either we pick 3 toensure we get, or spread out a lot and bank on round 1 upgrades taking 2-3 people to finish in 1 night. We can only do 1 masonry project at a time.
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# ? Feb 11, 2020 20:07 |
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charms posted:We can only do 1 masonry project at a time. Good catch, in that case I would favor walls over swords for long term benefits and instead do healing as the 3rd project.
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# ? Feb 11, 2020 20:09 |
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Monathin posted:I think the downside to this is that I presume scum probably also benefits from upgrades, so it might also make scum more dangerous if one of them is in combat? Then again I don't know how scum would be tuned this game compared to Shine V and Fate/. yeah, a lot of these say it buffs everyone with the relevant trait. So focusing more on buffing the builder sounds good since they're guaranteed to always be in battle after reveal, and they're guaranteed to be super loving important. Amnistar posted:Agreed. One of our paths to victory is finding the rainbow drop, and I suspect that is the final step of the soothsayer build path. I agree with all this. If anyone has one clear super skill, I'd say stick to those to stay efficient, and then that'll naturally spread us out a bit but if you're unsure about one path being super obvious for you maybe stick to seer stuff. The next main thing to discuss is simply choosing the best option to focus on in the categories. I'll put this in a new post once I funkiest thinking them over.
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# ? Feb 11, 2020 20:11 |
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I'm average or below average at all but one of myskills which is just ????. I can help out wherever we are lacking.
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# ? Feb 11, 2020 20:15 |
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Social Studies 3rd Period posted:MASONRY Ok so for masonry, improving the walls to defend our progress overall sounds better than buffing all people with melee weapons. For carpentry, those oneshot abilities sound like a cool path. For tinkering, Fire Shot sounds cool since it lets even people outside combat wail on things... but now that I'm thinking about it, buffing armor isn't really a danger when it comes to worrying about scum getting the buffs. If we want to take out someone we think is scum, we're not gonna waste our combat moves attacking them instead of the monsters and trying to kill em off in battle and wishing their armor was worse. We're gonna lunch em. Buffing the different armor types sounds like good strategy since it will help survivability for the whole town including the Builder. For weaving, herbs would sound good for helping just the town healer... but who knows how long this single person will be with us. Light Armor sounds better for all the reasons above.
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# ? Feb 11, 2020 20:22 |
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Bifauxnen posted:Ok so for masonry, improving the walls to defend our progress overall sounds better than buffing all people with melee weapons. I agree on walls and one shots. I disagree on the other two. We have no idea how many people have those specific traits. Whereas the Fire Shot and herbs seems like they would be useful regardless? Unless I am missing something.
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# ? Feb 11, 2020 20:26 |
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Now that know building and combat are not mutually exclusive, we should probably revisit our combat stances. Do I want to be in combat: No, but I would be good if placed there. Preferred Location: Front Row.
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# ? Feb 11, 2020 20:27 |
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Also. Should we maybe reveal our planned building in thread? It feels like if we tracked what everyone said they would be doing, we can catch scum based on lack of progress on things? It won't be super cut and dried at first, but it feels like something that would let us catch scum pretty well looking back at things after a few days.
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# ? Feb 11, 2020 20:28 |
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Yeah, I'm with Amnistar here. I thought it'd be a "Builder picks who does what" thing, but maybe that's combat? I'm bad at Soldiers. Anyways, in the claim territory, my Faith is (I assume) pretty good, so I'm gonna focus on helping out with Sooth stuff and hope that helps. I can also do Carpentry pretty okay (hence my earlier breadcrumb before everyone just started claiming openly), but I'll focus where I think I'm good unless I get confirmation otherwise. I have no metric for how good or bad my health is, but given my abilities, I'm probably mediocre at both kinds of combat with a slight edge in ranged.
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# ? Feb 11, 2020 20:29 |
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Interesting, I actually disagree with researching the one-shots because it relies on the Builder to pick right. If town gets the one-shots great, if scum does it could be bad. The guaranteed upgrades help in a more general sense IMO
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# ? Feb 11, 2020 20:29 |
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King Burgundy posted:I agree on walls and one shots. we might not know how many people have the traits, but "THE town healer" sounds pretty singular to me. I'd imagine that almost everyone is one or the other? Either you have the heavy armor trait or the light armor trait? Unless you're some super squishy mage who has like, no armor at all. But I don't imagine that's the case for the builder.
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# ? Feb 11, 2020 20:30 |
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# ? Apr 27, 2024 18:53 |
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King Burgundy posted:I disagree on the other two. We have no idea how many people have those specific traits. Whereas the Fire Shot and herbs seems like they would be useful regardless? Unless I am missing something. I think Fire Shot vs Heavy Armor is pretty much a judgement call right now. They both sound incredibly useful, but it depends on how strong the Fire Shot is and also how effective armor is (and also what it does). Meanwhile Herbs vs Light Armor is less grey. I'd be more inclined to go for Light Armor, since that helps people in general. Herbs is great for the doctor, but it's heavily implied in the Herbs description that we have one doc. If they ever get lunched or otherwise die early, those upgrades are effectively wasted. Herbs is potentially great short-term, whereas Armor will almost always be useful in some way.
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# ? Feb 11, 2020 20:31 |