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:"Here’s hoping that new system creation becomes exponentially faster. If Pyro takes even a year to finish, that’s far too long when we have 100+ due after that. My pie in the sky (read: will not happen) hope is that we see 2 new systems live before the end of the year. At the very least, 2 new ones by 4.4. If we get to the end of 2021 with just 2 total systems, that’s pretty worrying." Dementropy fucked around with this message at 14:59 on Feb 12, 2020 |
# ? Feb 12, 2020 14:56 |
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# ? Apr 29, 2024 13:32 |
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Star Citizen had a ‘record-breaking’ year of crowdfunding Thank goodness Charlie Hall hasn't become jaded after all this time.
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# ? Feb 12, 2020 15:39 |
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Dementropy posted::"Here’s hoping that new system creation becomes exponentially faster. lol, 2021. Made me go and find this, from mid-2017...
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# ? Feb 12, 2020 15:41 |
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lol did ol crobbie really say that sand worms were an upcoming feature it's not lying if he's dumb, i guess?
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# ? Feb 12, 2020 15:43 |
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Dementropy posted:If we get to the end of 2021 with just 2 total systems, that’s pretty worrying."[/i] Sure. That's what'd be pretty worrying.
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# ? Feb 12, 2020 15:50 |
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Dementropy posted:Star Citizen had a ‘record-breaking’ year of crowdfunding Persistence and something called server meshing are two of the last big technical pieces of the puzzle that need to be completed. They are both massive technical projects due to unprecedented scope of the game but they are both on slate to finally be completed within the next six months. The game should go into beta a few months after that.
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# ? Feb 12, 2020 15:55 |
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Mr Fronts posted:lol, 2021. Made me go and find this, from mid-2017... Were they still thinking they'll finish 100 systems? Or is this made by citizen or goon?
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# ? Feb 12, 2020 15:59 |
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Quavers posted:Persistence and something called server meshing are two of the last big technical pieces of the puzzle that need to be completed. They are both massive technical projects due to unprecedented scope of the game but they are both on slate to finally be completed within the next six months. The game should go into beta a few months after that. Didn't they already say that server meshing ain't happening till the end of the year at least. Oh, I see. If we all pledge then the pipes will be well oiled, and with another record breaking year of crowdfunding the ~dream of beta~ will be conquered.
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# ? Feb 12, 2020 15:59 |
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TheDeadlyShoe posted:lol did ol crobbie really say that sand worms were an upcoming feature technically it's even implemented in the form of backer brainworms
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# ? Feb 12, 2020 16:03 |
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Dementropy posted::"Here’s hoping that new system creation becomes exponentially faster. Have I got bad news for him. :worry:
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# ? Feb 12, 2020 16:03 |
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AbstractNapper posted:Didn't they already say that server meshing ain't happening till the end of the year at least. "Static Server Meshing" which is normal instancing like in other games, isn't expected until end of year at earliest, which means sometime in 2021. "Dynamic Server Meshing" is then another year or two later
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# ? Feb 12, 2020 16:14 |
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Quavers posted:"Static Server Meshing" which is normal instancing like in other games, isn't expected until end of year at earliest, which means sometime in 2021. "Dynamic Server Meshing" is then another year or two later Amazing.
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# ? Feb 12, 2020 16:23 |
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Quavers posted:"Static Server Meshing" which is normal instancing like in other games, isn't expected until end of year at earliest, which means sometime in 2021. "Dynamic Server Meshing" is then another year or two later the game comes out this year though...
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# ? Feb 12, 2020 16:32 |
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Mr Fronts posted:lol, 2021. Made me go and find this, from mid-2017... incredible
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# ? Feb 12, 2020 16:37 |
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living breathing universe that is dead on arrival
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# ? Feb 12, 2020 16:51 |
Inacio posted:the game comes out this year though... Namaste
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# ? Feb 12, 2020 17:05 |
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Quavers posted:Persistence and something called server meshing are two of the last big technical pieces of the puzzle that need to be completed. They are both massive technical projects due to unprecedented scope of the game but they are both on slate to finally be completed within the next six months. The game should go into beta a few months after that. Server meshing within 6 months?
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# ? Feb 12, 2020 17:09 |
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Quavers posted:"Static Server Meshing" which is normal instancing like in other games, isn't expected until end of year at earliest, which means sometime in 2021. "Dynamic Server Meshing" is then another year or two later loving hell Mr Hall has zero idea about game development
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# ? Feb 12, 2020 17:10 |
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Agony Aunt posted:So what do we do with the other 300 million? Finish Love Pledge?
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# ? Feb 12, 2020 17:23 |
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MedicineHut posted:loving hell Mr Hall has zero idea about game development My quote was from the article's comments, not Hall's article
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# ? Feb 12, 2020 17:23 |
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Bofast posted:Finish Love Pledge?
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# ? Feb 12, 2020 17:27 |
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I was just watching some of their video "First Playable Achieved", they said they gout artwork done so now they are going to work on game play. Ahahahaahahahaa
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# ? Feb 12, 2020 17:29 |
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Baby long-term persistence? I thought "persistence is in" and "baby PU" were things years ago? Saving and loading database entries is a thing that you definitely want to put off until year 8 of your development cycle. It's not foundational or anything.
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# ? Feb 12, 2020 17:30 |
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Lladre posted:I was just watching some of their video "First Playable Achieved", they said they gout artwork done so now they are going to work on game play. Is the first gameplay system the boob slider?
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# ? Feb 12, 2020 17:32 |
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Tsar Mikey posted:Baby long-term persistence? I thought "persistence is in" and "baby PU" were things years ago? First they had baby short-term persistence. Then they had adult short-term persistence? So this is now baby long-term persistence. Which I think means they've figured out how save files work.
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# ? Feb 12, 2020 18:09 |
If there's one thing you can say about Star Citizen it's that it persists.
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# ? Feb 12, 2020 18:17 |
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Dementropy posted:Star Citizen had a ‘record-breaking’ year of crowdfunding The comment section is a fun read. Lots of people not buying the bullshit.
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# ? Feb 12, 2020 18:20 |
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trucutru posted:Is the first gameplay system the boob slider? first, last, and only
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# ? Feb 12, 2020 18:26 |
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Quavers posted:"Static Server Meshing" which is normal instancing like in other games, isn't expected until end of year at earliest, which means sometime in 2021. "Dynamic Server Meshing" is then another year or two later And then they will have parity with ED in terms of instance meshing (except ED uses the much maligned hybrid P2P/matchmaking server for instancing while SC uses pure C/S. In ED, every ship is its own instance and as you travel and encounter other players your instance bubbles overlap and create erm... bigger bubbles, until you move out of range of each other. Now, if CIG had implemented that, i'm sure backers would have been crying from the rooftops that its never been done before (to be honest, i have no idea if it has been done before or whether its a good technical solution or not... it works, well, up to a certain point, starts getting wonky once you start getting dozens of players in the same area, but at least we are all on the same "server" as it were, not segregated (modes of course are a related topic, which is choosing who you can instance with, like a filter).
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# ? Feb 12, 2020 18:27 |
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3.8.1 Shield holes - 21 ships tested! https://www.youtube.com/watch?v=zYDh-czkmR4 I thought it's time again to do my shield hole video for the current patch. It's important to see where we are and what changed. I know there is a shield rework "signed distance field tech" scheduled for 4.0, which will fix shield holes. However, this shield re-work was already moved from 3.6 to 4.0 once, I wouldn't bet it will be in 4.0. The shield holes and ships I show you are by no means a complete list. I know of a lot more shield holes and ships that have shield holes. Some of the shield holes I show you are hard to hit in combat, other shield holes are easily abused. Make no mistakes, there are pvpers who are aiming at known shield holes intentionally. I am using an Aurora-MR with 2 size 1 Bulldog Laser Repeaters. Those are energy guns and energy guns do not penetrate shields.
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# ? Feb 12, 2020 18:30 |
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abuse my shield hole
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# ? Feb 12, 2020 18:54 |
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Happy_Misanthrope posted:abuse my shield hole i was too late for this, drat it
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# ? Feb 12, 2020 19:03 |
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Quavers posted:3.8.1 Shield holes - 21 ships tested! You know, Freespace just used a mesh as a shield. Why do they have to add SDF (which, btw, is insanely complicated and used for stuff like https://ntopology.com/) just to add shields instead of, IDK, making an invisible mesh that only collides with weapon fire?
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# ? Feb 12, 2020 19:05 |
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Quavers posted:My quote was from the article's comments, not Hall's article I was just testing you of course. You passed the test. MedicineHut fucked around with this message at 19:11 on Feb 12, 2020 |
# ? Feb 12, 2020 19:08 |
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Agony Aunt posted:Now, if CIG had implemented that, i'm sure backers would have been crying from the rooftops that its never been done before
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# ? Feb 12, 2020 19:12 |
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Mozi posted:first, last, and only Sold!
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# ? Feb 12, 2020 19:24 |
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UnknownTarget posted:You know, Freespace just used a mesh as a shield. Why do they have to add SDF (which, btw, is insanely complicated and used for stuff like https://ntopology.com/) just to add shields instead of, IDK, making an invisible mesh that only collides with weapon fire? They use SDF because they want the sparks and ricochets from weapons hitting the shield to be as fidelitous as possible. I am not joking, that's the reason and they have multiple videos showing the tech that is just around the corner, any day now.
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# ? Feb 12, 2020 19:31 |
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UnknownTarget posted:You know, Freespace just used a mesh as a shield. Why do they have to add SDF (which, btw, is insanely complicated and used for stuff like https://ntopology.com/) just to add shields instead of, IDK, making an invisible mesh that only collides with weapon fire? The answer is, of course, fidelity.
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# ? Feb 12, 2020 19:43 |
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A Thread Poster posted:Why thing? A Tane Poster posted:Thing because fidelity.
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# ? Feb 12, 2020 19:52 |
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# ? Apr 29, 2024 13:32 |
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UnknownTarget posted:You know, Freespace just used a mesh as a shield. Why do they have to add SDF (which, btw, is insanely complicated and used for stuff like https://ntopology.com/) just to add shields instead of, IDK, making an invisible mesh that only collides with weapon fire? sounds cool, therefore will make them sell more JPEGs
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# ? Feb 12, 2020 20:11 |