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In Training posted:Dung pods are poop you can shoot at monsters that forces them to rezone and leave you alone Seriously? The tutorial made it seem like they're supposed to be used when you're pinned. e: anyway I just killed both of them
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# ? Mar 3, 2020 04:03 |
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# ? May 20, 2024 15:59 |
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On PC right now now many areas of the guiding lands is it possible to keep at level 7?
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# ? Mar 3, 2020 04:03 |
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3, if you leave the others at 1
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# ? Mar 3, 2020 04:05 |
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Mechafunkzilla posted:Seriously? The tutorial made it seem like they're supposed to be used when you're pinned. they work for that too
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# ? Mar 3, 2020 04:08 |
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First time I used dung pods I thought you were supposed to use them on the monster you wanted to stay around, under the logic that the other monster wouldn't want to hang around a stinky boy.
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# ? Mar 3, 2020 04:26 |
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Rathalos/Rathian and Legiana/Shrieking Legiana (and maybe some others I'm forgetting) have special roars that will call each other to the area you are fighting. If you dung pod their partner away, they will return eventually when the monster your fighting does the roar again. Still, its worth it to dung pod them anyway.
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# ? Mar 3, 2020 05:42 |
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Bananasaurus Rex posted:Rathalos/Rathian and Legiana/Shrieking Legiana (and maybe some others I'm forgetting) have special roars that will call each other to the area you are fighting. If you dung pod their partner away, they will return eventually when the monster your fighting does the roar again. Still, its worth it to dung pod them anyway. Every roar used to attract Bazel, but now that he's deaf and in a nursing home he never shows up to help me hunt monsters anymore.
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# ? Mar 3, 2020 06:51 |
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God I'm so sad that the Panzer Dragoon franchise died out so resoundingly because I would loving LOVE a Panzer Dragoon Orta quest line in the style of the FF and Witcher ones.
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# ? Mar 3, 2020 07:24 |
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lemme upgrade your big bang there https://i.imgur.com/NiYqn77.mp4
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# ? Mar 3, 2020 08:09 |
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Gay Rat Wedding posted:lemme upgrade your big bang there all I'm getting from this is that clearly capcom needs to give hammers phials in the next game
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# ? Mar 3, 2020 08:29 |
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Oh my god why did I wait so long to try out the insect glaive
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# ? Mar 3, 2020 08:48 |
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Your Computer posted:all I'm getting from this is that clearly capcom needs to give hammers phials in the next game Only if they also give us gungreatsword.
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# ? Mar 3, 2020 09:18 |
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Your Computer posted:all I'm getting from this is that clearly capcom needs to give hammers phials in the next game Sounds like a dauntless rip-off to me
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# ? Mar 3, 2020 15:39 |
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Your Computer posted:all I'm getting from this is that clearly capcom needs to give hammers phials in the next game Isn't "hammer with phials" more or less just a hunting horn?
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# ? Mar 3, 2020 15:45 |
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In Training posted:Sounds like a dauntless rip-off to me Only if the phial's hit detection is server side.
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# ? Mar 3, 2020 15:45 |
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Pyromancer posted:Isn't "hammer with phials" more or less just a hunting horn? no it sounds like the boomhammer from bloodborne
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# ? Mar 3, 2020 16:15 |
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Ran across a tempered MR paolumu for the first time last night. That furious puffball does not gently caress around. It's usually such a pushover that you can practically keep stunlocked with a few good whacks to the head. I did not expect it to constantly do quad bounces chasing me around. And its whole body becomes a hitbox when it's bouncing, as far as I could tell, so trying to claw onto it is about as useful as standing under it and getting squished. Not bad compared to some of the ridiculous tempered monsters though (f u black diablos), just a more challenging, more active fight.
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# ? Mar 3, 2020 17:36 |
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Honestly I feel black diablos would be OK if screamer pods had a 10 stack limit. Or 5
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# ? Mar 3, 2020 17:51 |
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help I think Rajang knocked something loose in my brain. As I've mentioned I've been playing through MH4U again and almost all of these fights that I remember being as bad as pulling teeth have all* been... fine. I didn't even mind fighting Yian Garuga. I just fought Rajang in his old version and he was kinda... easy? I'm having a bit of a monhun existential crisis over how wrong I've been about a lot of this stuff *except Cephadrome, who is objectively bad
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# ? Mar 3, 2020 17:56 |
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Jack-Off Lantern posted:Honestly I feel black diablos would be OK if screamer pods had a 10 stack limit. Or if it ever actually reacted to them
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# ? Mar 3, 2020 17:57 |
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At least MR chilled way the gently caress out about needing so many Diablos bits. It felt like every loving weapon that ever existed in HR needed Diablos horns, even if the weapon had nothing to do with the Diablos line. Farming majestics
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# ? Mar 3, 2020 18:06 |
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ZeusCannon posted:Or if it ever actually reacted to them Yeah, I wish burrowing/emerging frames also counted for screamer pods. It's not a fun monster, except for lance I guess
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# ? Mar 3, 2020 18:14 |
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Your Computer posted:I just fought Rajang in his old version and he was kinda... easy? From what I've seen (never actually played it, just going off of video evidence) older Rajang was easier once you got his moves down. There were more openings and he couldn't just chain a jump into a spin punch into a flailing charge into a knockdown into a grab like new version does.
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# ? Mar 3, 2020 18:22 |
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dragon enthusiast posted:notably, every monster has a GL specific drop which you can only get off of shinies and carves. if you're trying to get tail carves or normal parts from a monster it's pretty difficult to get them from their GL version. I missed this yesterday. When you say you can only get the GL drops off shinies and carves, capture rewards count too, right?
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# ? Mar 3, 2020 18:26 |
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idk I never paid attention to that lol I think the general wisdom was to cap basic versions of monsters and slay tempered versions?
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# ? Mar 3, 2020 18:29 |
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Once you get 4Us triple blanka ball move down then yeah his g-rank version is about on par with IBs imo. Well, aside from his level 140 guild quest version lol IB Rajang has less recovery frames after moves, so less time to punish. But also moves slightly slower, I think. But his leg trip move that he combos off of is such bs I cant stand it. Plus he has garabge hit zones. Old rajang you could just wail on his back legs which were a weakpoint and be safe from most of his moves. Once you got his moveset down he was very easy to punish, especially with a weapon like crit draw GS.
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# ? Mar 3, 2020 18:29 |
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Ciaphas posted:I missed this yesterday. When you say you can only get the GL drops off shinies and carves, capture rewards count too, right? yeah they count, although you could still get less GL drops overall this way since you might miss out on a park break or another wall slam that you would have gotten if you'd kept fighting the mon. I'd say if you're just going for speed then cap away, but if you're using a rare lure or whatever then slay.
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# ? Mar 3, 2020 18:34 |
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dragon enthusiast posted:idk I never paid attention to that lol I believe you get guiding land parts either way. Either from carving or in the reward screen (after the regular monster bits). Capturing also gives you a few extra points for leveling up an area, and ends the fight quicker. But you'll also lose out on any shinies that would have dropped from a flinch or break if you had continued killing it. Also, if you havent cut the tail and are close then go for that. What I do is tranq the monster as it is sleeping in its nest, wall bang it for an extra shiny or two, then capture it.
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# ? Mar 3, 2020 18:35 |
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Your Computer posted:help I think Rajang knocked something loose in my brain. https://www.youtube.com/watch?v=TOyEgNPgRck
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# ? Mar 3, 2020 18:36 |
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Not having played the old games, I like Rajang and I find it one of the more fun monsters to fight in the game. One point of tremor resist and you'll have all the openings you need.
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# ? Mar 3, 2020 19:42 |
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I'm aware of that video, but the thing is I've already fought old Rajang in both 4U previously and Generations/U and my experience with him was that he was a total trash monster and completely awful to fight, to the point where he was one of my least favorite mons of the entire series roster. Then MHW Rajang happens and I actually despite my complaining enjoy it, and now I can't even remember why I thought the old fight was so bad. it's not the only monster I've had that experience with either - Tigrex is so much better than I remember him being, as is Deviljho (who's a complete pushover compared to MHW!) Another fun revelation I had was fighting Akantor, a monster I used to hate a lot and realizing that he's just a bigger, slower Tigrex. It was a real moment seeing the animations and being like, wait a moment... I know these animations! The one monster that caught me really off-guard was Teostra, and it was the first quest I actually failed. I saw him go into the air to do the nova so I sheathed my weapon in order to get ready to superman dive and- already dead. I had completely forgotten how fast that nova used to be! Aside from my own messing up I still think old Teo's kind of a bad fight though, it's just instant charge into instant charge into instant charge and even when you know the pattern it's not a very engaging fight. He can also cancel his animations into a roar (which he can combo from) upon taking damage and to top it off some of his hitboxes are pretty wack https://i.imgur.com/DObpDAe.mp4
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# ? Mar 3, 2020 19:59 |
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Rajang feels less nearly impossible now that I've done the double monkey arena fight several times over for my speedo set. But still a lot of the fight almost feels like RNG on whether he'll give you an opening or just chain into something else immediately.
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# ? Mar 3, 2020 20:06 |
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teostra used to gently caress me with his charge that curves in mhfu all the time
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# ? Mar 3, 2020 20:07 |
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Not to beat a dead horse but I just cannot loving stand the Guiding Lands or how much they clash with how the entire rest of the gameplay loop has been up until they appear. LR, HR, and MR before the Guiding Lands: "Okay, I want to make [thing]. To do that I have to fight [monster]. I will go fight that monster a couple times, get the things I need, and make the thing I want." Guiding Lands: "Okay, I need tempered acid glav bits... oh but my rotten vale GL is at level one though, and the monster I want to fight doesn't show up to level 6 minimum. Also I have three lands currently maxed out. So first I'll piss away a huge amount of work and drop one of my level sevens down to level one so I can level the vale, then I'll invest multiple hours of my life just to get the monster I need to appear. Except whoops after about an hour I've already burned all my lures for rotten vale exclusive monsters, and I'm still only mid-way through level 3. So now... I have to continuously jump in and out of unrelated quests to rotate what monsters are in the guiding lands and just hope monsters that will level the vale appear. Which wastes even more time. It's now been three hours and I'm still only at level four and still jumping in and out of quests to rotate the monster roulette and wow wasn't this game fun at one point? That was nice, I miss those days." And don't even get me started on the fact that because I had the audacity to level to an MR breakpoint higher than any of my friends that they're completely barred from entering my guiding lands until they've done another 10-15 hours of pointless grinding, so we can't even split up who levels what in the GL and then just share. It frustrates me to no end just how piss poor the endgame is for MR, particularly when almost everything before it was so, so much better.
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# ? Mar 3, 2020 20:24 |
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Your Computer posted:The one monster that caught me really off-guard was Teostra, and it was the first quest I actually failed. I saw him go into the air to do the nova so I sheathed my weapon in order to get ready to superman dive and- already dead. I had completely forgotten how fast that nova used to be! Aside from my own messing up I still think old Teo's kind of a bad fight though, it's just instant charge into instant charge into instant charge and even when you know the pattern it's not a very engaging fight. He can also cancel his animations into a roar (which he can combo from) upon taking damage and to top it off some of his hitboxes are pretty wack Yeah, Teo's nova comes out fast, but it happens every 120 seconds (I think) so you can egg timer it if you're a cool professional. I know one of the official monhun egg timer things has a setting for 2 minutes or however long it is that changes the sound from "So Tasty!" to the Teo roar.
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# ? Mar 3, 2020 20:40 |
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Sydin posted:Not to beat a dead horse but I just cannot loving stand the Guiding Lands or how much they clash with how the entire rest of the gameplay loop has been up until they appear. At least there is an endgame compared to the base game.
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# ? Mar 3, 2020 21:01 |
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Sydin posted:It frustrates me to no end just how piss poor the endgame is for MR, particularly when almost everything before it was so, so much better. to each their own but I find this a bit bonkers. The old endgame, in so far as the game had any, was literally just grinding the same couple of tempered elder dragons ad nauseam hoping that RNG would grace you with a deco or streamstone that you could use. I was tired of that grind before I even got to augment my main weapon because I just kept getting bow augments that said I guess the thing I like about the Guiding Lands is the same thing you dislike about it. I like fighting a variety of monsters, and because you need materials from lots of different mons to augment I find that a lot more enjoyable than the old endgame. I still wish they would let you grind out all of your guiding lands zones though and before someone says it's technically possible I mean like, in less than 3000 hours It just feels a bit arbitrary in a "HAH! now you HAVE to play online!" way how they're limited. EthanSteele posted:I know one of the official monhun egg timer things has a setting for 2 minutes or however long it is that changes the sound from "So Tasty!" to the Teo roar.
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# ? Mar 3, 2020 21:04 |
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The guiding lands are great as long as you understand how they work and plan for it from the get go: 1. Figure out what 3 areas you plan to have max out 2. max out the remaining 2 areas instead making sure to fight everything from them at least once. 3. Once you're done with the 2 unwanted areas, max out the 3 you want. Grats, you now have access to all GL parts via melder and the lands themselves. Alternative: start a 2nd character with a different set of leveled guiding lands
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# ? Mar 3, 2020 21:12 |
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Maybe I’ll develop those complaints once I have more than just the one zone to 7, but so far the GL feels like a really solid idea & something I want to see expanded on in monster hunter 6. it’s much more engaging than just doing TED talks and hoping the triple layer of RNG gave you the kind of streamstones you wanted. It adds a compelling reason to go through all the monsters in the game again (twice!) which is cool and the GL-specific monster rewards are reliable and come in bulk, so other than great spiritvein gems you always get what you care about if you put in the work. my current issue with GL is the QOL that they still don’t let you change decorations within the tent, which matters because I often quickly swap out low impact decos for a resist based on what I’m fighting & there isn’t a reason to prevent deco swapping because it already lets you indirectly do this through loadout switches. It would be a lot easier to stay in the groove of killing everything that appears if you could quickly gem for it without having to go through 2 loading screens, or else have to deal with an annoying part of the monster you normally disable. this only slightly mattered before the GL existed but it’s a noticeable omission now that it does.
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# ? Mar 3, 2020 21:22 |
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# ? May 20, 2024 15:59 |
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The GL leveling system really rewards playing with friends. I picked areas to level at random and have never needed to re-level other areas because there have always been goons around who had those areas leveled. Get in the discord!
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# ? Mar 3, 2020 21:32 |