|
Boneworks was also pretty uniquely rough for the way they handled climbing - your arms were still physics objects that could only apply force, and they were pretty weak, so your real life hand position would pretty quickly get de-synched from your in game hand position and you would start wobbling and bobbling around as you climbed. Compare that to the ladder at ~1:05 in that third video where it's smooth and locked 1:1 (from what it looks like) with your real life hands, so it should be much more comfortable.
|
# ? Mar 3, 2020 19:25 |
|
|
# ? May 13, 2024 19:23 |
|
Bardeh posted:The first VR game I ever played was Boneworks and hoo boy that was a trial by fire. I drat near fell over the first time I started walking ingame, it's an extremely weird sensation before you get used to it. Luckily I'm not prone to motion sickness so once I got used to it I could play just fine. I must be in the lucky minority to basically not feel anything weird like that, figuring out I could enable walking was an instant relief. The only real disorienting feeling I've had was getting used to how the walls look when you walk straight up to them closer than you would in real life, which was more of a weird side issue. I guessed it was related to being effectively immune to motion sickness IRL and my job having lots of chances to push the limits of that, but who knows.
|
# ? Mar 3, 2020 19:29 |
|
stev posted:Ugh it looks really loving good. I hope I can spring for a new PC and headset at least within the next year. I think we need to add to the OP and the thread title that YOU DO NOT NEED TO USE TELEPORT IF YOU DONT WANT TO
|
# ? Mar 3, 2020 21:08 |
|
Half Life: Alyx: I cant belive they're forcing me to play with portals!!
|
# ? Mar 3, 2020 21:09 |
|
Imagine VR Deathmatch though Teleport vs Locomotion
|
# ? Mar 4, 2020 17:03 |
|
Rec Room mixes both and it works fine
|
# ? Mar 4, 2020 17:06 |
|
One of the gameplay videos showed teleporting, and at a few times the player moved around a few feet without teleporting, such as moving up to a window to look out it at enemies Taking advantage of being able to determine your playspace which I suppose tells the game how much the view can move around without teleporting?
|
# ? Mar 4, 2020 17:17 |
|
You can move around your play space when using stick locomotion too.
|
# ? Mar 4, 2020 17:41 |
|
SCheeseman posted:You can move around your play space when using stick locomotion too. You can, but my body very quickly becomes used to stick locomotion and stops moving in reality.
|
# ? Mar 4, 2020 17:43 |
|
Vinylshadow posted:Imagine VR Deathmatch though
|
# ? Mar 4, 2020 17:47 |
|
Vinylshadow posted:Imagine VR Deathmatch though Payday 2 lets you do teleport or locomotion and they both work fine. Its co-op but it proves the concept is workable. If you teleport it animates your character walking between the points quickly, and if you teleport multiple times in succession your teleport distances goes down to compensate for your "move speed".
|
# ? Mar 4, 2020 17:57 |
|
Thinking of asking for a VR set for my birthday for my brother and I to use. Any affordable and good quality options? Looking for something less than 500 USD.
|
# ? Mar 4, 2020 18:12 |
|
Bremen posted:You can, but my body very quickly becomes used to stick locomotion and stops moving in reality. In Blade & Sorcery I tend to use both, since pulling off certain moves requires a fair amount of space and getting myself oriented means avoiding hitting walls.
|
# ? Mar 4, 2020 18:20 |
|
skaianDestiny posted:Thinking of asking for a VR set for my birthday for my brother and I to use. Any affordable and good quality options? Looking for something less than 500 USD. There's only really 3 headsets worth considering right now, The Rift S, the Quest, and the Index. The Index is the super expensive option so that's right out. The Rift S and Quest are both $400 I think? And so between those you just need to pick if you'd prefer to have the option to go mobile or if you're always going to be playing on a PC. There's a VR megathread with and OP that has lots of details on HMD headsets and the differences therein, and people who can give you good advise on which is best for you.
|
# ? Mar 4, 2020 18:27 |
|
This is the VR Megathread: https://forums.somethingawful.com/showthread.php?threadid=3901021 But the tldr; is that you will be choosing between the Rift S and the Quest and there isn't really a clear winner. You will have to evaluate the pros and cons of each and make a decision (and maybe even return the product and try another if, for example, you get the Rift S and find out the fixed IPD doesn't play well with your biology).
|
# ? Mar 4, 2020 18:34 |
|
Man once the source SDK comes out for this game VR modders are going to have a field day with it the more I look at gameplay videos of this
|
# ? Mar 4, 2020 19:03 |
|
boredsatellite posted:Man once the source SDK comes out for this game VR modders are going to have a field day with it the more I look at gameplay videos of this That's what I'm hoping for myself - Alyx looks great, but it's only one game, and VR needs some quality content.
|
# ? Mar 4, 2020 19:06 |
|
#BringbackHalfLifeShitPostModsButNowTheyAreInVR
|
# ? Mar 4, 2020 19:12 |
|
Vinylshadow posted:Imagine VR Deathmatch though Great, now I want to telefrag in VR. Bring back gibs! More HL:A with developer commentary: https://www.youtube.com/watch?v=S9FvzTEH3Z8
|
# ? Mar 4, 2020 19:21 |
|
They should have made it In Space since free-floating movement with propulsion and grabbing/pushing off walls is far and away the easiest and most natural feeling locomotion. Stupid gravity
|
# ? Mar 4, 2020 19:22 |
|
AndrewP posted:They should have made it In Space since free-floating movement with propulsion and grabbing/pushing off walls is far and away the easiest and most natural feeling locomotion. Ehhhh, sorta. Echo Arena has plenty of complications. The Half-Life setting is also pretty important to the sell here.
|
# ? Mar 4, 2020 19:36 |
|
It's funny how revolutionary the game seems to be, when 90% of it comes from "what if we gave all props physics"
|
# ? Mar 4, 2020 23:20 |
|
That’s a big deal though and not at all common.
|
# ? Mar 4, 2020 23:33 |
|
In a very ironic move, Valve just released the preorder bonus SteamVR Home environments, which includes remakes of the iconic HL2 playground assets ...except they didn't add any physics to them.
|
# ? Mar 4, 2020 23:34 |
|
ymgve posted:It's funny how revolutionary the game seems to be, when 90% of it comes from "what if we gave all props physics" Yeah, which was also one of Half-Life 2's main selling points. HLA's physics are obviously a bit more refined and realistic, but ultimately it's not that big of a leap - it's just that the wider industry largely failed to copy the physprops model and stuck to largely bolted-down environments with the occasional destruction physics thrown in.
|
# ? Mar 5, 2020 09:45 |
|
Based on the gameplay videos the game looks extremely pretty, extremely polished and extremely derivative, without a single innovative idea.
|
# ? Mar 5, 2020 12:53 |
|
Jack Trades posted:Based on the gameplay videos the game looks extremely pretty, extremely polished and extremely derivative, without a single innovative idea. Wrap it up Valve the game sucks, Jack Trades has weighed in
|
# ? Mar 5, 2020 14:02 |
|
Jim Silly-Balls posted:Wrap it up Valve the game sucks, Jack Trades has weighed in Feel free to point out the innovative ideas that were shown in the gameplay videos because I've played enough VR games to not be wowed by the "point at a thing and pull the trigger until the thing dies" and "move aside a bunch of trash with your gun to get the thing" mechanics anymore.
|
# ? Mar 5, 2020 14:14 |
|
Jack Trades posted:Feel free to point out the innovative ideas that were shown in the gameplay videos because I've played enough VR games to not be wowed by the "point at a thing and pull the trigger until the thing dies" and "move aside a bunch of trash with your gun to get the thing" mechanics anymore. Whether it's innovative or not remains to be seen, but what's wrong with a solid Half-Life game with updated graphics and VR? If anything, it seems like the most common-sense thing in the world.
|
# ? Mar 5, 2020 14:21 |
|
chaosapiant posted:a solid Half-Life game with updated graphics literally all anyone ever wanted from HL3 lol
|
# ? Mar 5, 2020 14:22 |
|
chaosapiant posted:Whether it's innovative or not remains to be seen, but what's wrong with a solid Half-Life game with updated graphics and VR? If anything, it seems like the most common-sense thing in the world. I didn't say there was anything wrong about what I've seen or that the game looked bad. In fact I said that it looked very visually impressive and polished, just not innovative in any way.
|
# ? Mar 5, 2020 14:25 |
|
Jack Trades posted:Feel free to point out the innovative ideas that were shown in the gameplay videos because I've played enough VR games to not be wowed by the "point at a thing and pull the trigger until the thing dies" and "move aside a bunch of trash with your gun to get the thing" mechanics anymore. Well it looks not janky which is a huge innovation after 300 hours of getting my arms stuck on stuff in Boneworks
|
# ? Mar 5, 2020 14:45 |
|
There's no way to tell from those carefully rehearsed demos. We'll only know a few weeks from now how it actually holds up and if it becomes janky during regular play.
|
# ? Mar 5, 2020 14:49 |
|
Much like there is no way to tell from these carefully rehearsed demos if there is no innovation in the game
|
# ? Mar 5, 2020 15:06 |
|
You're being mighty defensive about this video game that hasn't even come out yet, especially considering literally nobody has said anything negative about it. You got a friend working at Valve or something?
|
# ? Mar 5, 2020 15:11 |
|
I haven't played a lot of VR shooters, but the yanking open the car door to use as cover isn't something I've seen done before.
|
# ? Mar 5, 2020 15:24 |
|
Jack Trades posted:You're being mighty defensive about this video game that hasn't even come out yet, especially considering literally nobody has said anything negative about it. I dont and im reasonably sure I'll enjoy the game, but saying there is no innovation in this video game that hasnt even come out yet that literally nobody has said anything negative about is a big stretch
|
# ? Mar 5, 2020 15:46 |
|
ymgve posted:It's funny how revolutionary the game seems to be, when 90% of it comes from "what if we gave all props physics" So, Half-Life 2.
|
# ? Mar 5, 2020 15:55 |
|
We're not at the stage with VR where we need more innovation. We're at the stage where we need more AAA titles
|
# ? Mar 5, 2020 16:03 |
|
|
# ? May 13, 2024 19:23 |
|
PIZZA.BAT posted:We're not at the stage with VR where we need more innovation. We're at the stage where we need more AAA titles A full length story driven single player AAA game in VR is pretty innovative now that you mention it.
|
# ? Mar 5, 2020 16:11 |