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I learned that, once again, things would have gone much better if people hadn't attacked me and had just let me do what I wanted. I also learned why few people choose the R'lyehs to play.
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# ? Jan 26, 2020 21:13 |
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# ? Apr 28, 2024 00:37 |
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Blink and you'll miss the rise and fall of Mictlan, which is Techniclly an underwater nation, but I was hoping to focus more on land to try gain that as an advantage, in an almost reverse of how games usually go with one or two nations holding the sea. Anyway, My UW expansion hit Ys and Ryleh immediatly, which while they didn't really attack, did cut me off in a big way. My land expansion ran into Erytheia and after a big of chasing each other back and forth, I lost in a big pitched battle between most/all of our forces. I cant remember what exact mistakes I made beyond picking mictlan for the first time in such a game, maybe it was just blood vengeance vs Erytheian massed sacreds. Losing quickly was probably for the best from how it turned out.
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# ? Jan 27, 2020 13:45 |
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On the other hand, if you’d won our fight, things might’ve been different. I didn’t find it for a while, but I ended up having a 30% blood discount site in my cap circle. You might’ve been able to do some real fun things with it. (I was Erytheia)
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# ? Jan 27, 2020 16:33 |
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OOrochi posted:On the other hand, if you’d won our fight, things might’ve been different. I didn’t find it for a while, but I ended up having a 30% blood discount site in my cap circle. You might’ve been able to do some real fun things with it. How is Erytheia? I still haven't played them.
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# ? Jan 27, 2020 17:24 |
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What's the unit tag for the self-bless some Ind units have? I can't find it anywhere. e: derp, I mean the unit ability #whatever thing my dad fucked around with this message at 14:50 on Jan 28, 2020 |
# ? Jan 28, 2020 11:27 |
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I tried to make things spooky, but EA ghosts are just not spooky enough against quality MA/LA troops.
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# ? Jan 28, 2020 14:39 |
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my dad posted:What's the unit tag for the self-bless some Ind units have? I can't find it anywhere. There's no tag yet because Illwinter, but you can copy a self-blessing Ind unit and just replace their stats and equipment to get an artisanal self-blessing unit of whatever type you desire.
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# ? Jan 29, 2020 04:52 |
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Turin Turambar posted:How is Erytheia? I still haven't played them. They're pretty fun, especially with the JBBM buffs to their movement. It often ended up that it'd be faster for me to spend a turn moving UW to then jump like 3 provinces on land. Nationwise, they have great paths for nasty evocation communions with the Daudachoi, especially the Acid spells, and their royalty can (very potentially) have bonkers paths thanks to their 8 25% paths. The land troops are okay, basically slightly worse versions of Arco's troops but are amphibious and either are cheaper or don't rust UW. Their UW recruit stuff is pretty strong, though they're fully aquatic. I had people absolutely swear by the Xbows underwater, but in my experience they didn't seem to contribute much compared to the typical UW strats of water elementals and sharks. They do have some really fun national spells too, with the Hesperides, Daktyls, and Hekaterides all having some good use. Overall, they seem like they could be pretty strong if you were better with them than I was.
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# ? Jan 29, 2020 06:16 |
Seen in the discord- https://twitter.com/itsyaboysamog/status/1222690990860972039
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# ? Jan 31, 2020 01:22 |
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# ? Jan 31, 2020 02:05 |
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Ramc posted:Anyway if anyone has some highlights feel free to post. I was jomon, who are not very good, with the jbbm monkey king god, who is excellent. I started on an island with vanheim and separated from everyone else by water so I basically told them that two tigers cannot live on the same mountain, declared foreverwar, and got my rear end kicked over and over until I had enough research to fight back at all. This was only possible because the monkey king is crazy and after much deliberation I decided on a Larger +15 shock resist bless, partly so I could name my god Big Goku and partly so I wouldn't have to recruit priests unless I wanted the resist, and in every fight big goku flew to the rear of vanheim, killed a few ponies and infantry before dying, then respawned 2 months later to do it again. the underwater dragon wizards helped too but ramc immediately killed me when i tried to fight him anyway, and immortality doesn't help when you're domkilled
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# ? Jan 31, 2020 02:48 |
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Ramc posted:Seen in the discord- art
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# ? Feb 1, 2020 05:32 |
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In case you didn't know, the Dominions Discord community has a new initiative of making a decent wiki for the game. Here https://illwiki.com/dom5/ Although being a wiki project and having just started, it's still kind of empty, in comparison with what it needs to have. To be honest, let's see if they really complete it as it will need a ton of effort, people start these kind of projects earnestly but lots of them fail after the first weeks as very few people have the constancy needed to reach the goal. Mmm now I think about it, Dominions mp players should have the resolve and attention span for that! :P I think it's a good idea, the Inspector is great but I always thought it was missing one missing key part: the unit attribute list and descriptions.
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# ? Feb 2, 2020 15:09 |
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Seems a bit excessive to me.
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# ? Feb 5, 2020 03:33 |
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I guess he'll never bee the head of a major organization
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# ? Feb 5, 2020 04:26 |
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Darksweep'd again
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# ? Feb 6, 2020 00:45 |
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bumble hee
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# ? Feb 7, 2020 22:32 |
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the bitcoin of weed posted:I was jomon, who are not very good, with the jbbm monkey king god, who is excellent. I started on an island with vanheim and separated from everyone else by water so I basically told them that two tigers cannot live on the same mountain, declared foreverwar, and got my rear end kicked over and over until I had enough research to fight back at all. This was only possible because the monkey king is crazy and after much deliberation I decided on a Larger +15 shock resist bless, partly so I could name my god Big Goku and partly so I wouldn't have to recruit priests unless I wanted the resist, and in every fight big goku flew to the rear of vanheim, killed a few ponies and infantry before dying, then respawned 2 months later to do it again. the underwater dragon wizards helped too but ramc immediately killed me when i tried to fight him anyway, and immortality doesn't help when you're domkilled I was Vanheim in that game. We wiped each others armies like 5 times each or something. I'd win a battle on the land between us, move onto Jomon's capital then get kicked off. Their god was really annoying, yeah. I maybe should've tried to get underwater since it seemed like their provinces off the coast were what kept them going but I'm pretty sure had some reason I didn't that I can't seem to remember now since this was like 2 months ago. Eventually I just went AI realizing we'd bled each other too dry to be a factor going forward and I was getting kind of bored of fighting essentially the same battles over and over again. All in all a good hellwar.
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# ? Feb 14, 2020 21:59 |
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I just came across an indy province that had draconians as the army and was led by a chimera. The chimera also happened to have the level 8 artifact "carcator the pocket lich", who kept casting deadly spells at my guys the whole time. I didn't get the artifact after the battle though
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# ? Feb 27, 2020 17:03 |
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quote:Gonadic IO: .q arcvasti
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# ? Feb 27, 2020 17:12 |
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IAmThatIs posted:I just came across an indy province that had draconians as the army and was led by a chimera. The chimera also happened to have the level 8 artifact "carcator the pocket lich", who kept casting deadly spells at my guys the whole time. I didn't get the artifact after the battle though I did get the pocket lich when that happened to me. I guess the chimera with a pocket lich is a fixed, but rare thing.
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# ? Feb 27, 2020 18:47 |
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Alex0080 posted:I did get the pocket lich when that happened to me. I guess the chimera with a pocket lich is a fixed, but rare thing. There are a few rare indie provinces with abnormal defenders. There's also one that I think has two titan chassis leading the army.
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# ? Feb 27, 2020 19:12 |
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Technowolf posted:There are a few rare indie provinces with abnormal defenders. There's also one that I think has two titan chassis leading the army. I seem to remember someone on the discord said they had two of those in their cap circle once. Extremely low odds but it can happen.
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# ? Feb 29, 2020 05:57 |
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Inspired by the superb Kitfox meta, this mod autospawns lower end units in every fort you own, providing it has dominion and is not sieged. Think of HoMM or Footman Frenzy when it comes to recruitment. Also, the amount and quality depends upon the Sloth/Production scales, and Order scales also get a slight income boost so you incentive to not just tank it. From the test games I've played, it's best done with high strength indies and easy research. If you like watching pixel dudes die in mass quantities, this is the mod for you. http://dominionsmods.com/index.php?s=972a915b9c6df696f52fa1d748c95d60&showtopic=4024
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# ? Mar 2, 2020 05:58 |
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Amuys posted:Inspired by the superb Kitfox meta, this mod autospawns lower end units in every fort you own, providing it has dominion and is not sieged. Think of HoMM or Footman Frenzy when it comes to recruitment. Also, the amount and quality depends upon the Sloth/Production scales, and Order scales also get a slight income boost so you incentive to not just tank it. From the test games I've played, it's best done with high strength indies and easy research. If you like watching pixel dudes die in mass quantities, this is the mod for you. someone fire up a game
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# ? Mar 5, 2020 03:49 |
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Was just surprised by a new update.Dominions 5.41 posted:All Nordic giant nations have been updated and there is one entirely new nation called Vaettiheim. Vaettiheim is a nation of mostly small goblins called Vaettir, but there are also a few giants there. There is also a lot of minor improvements, balance tweaks, bug fixes and new commands for modders. Gotta be honest, I'm most excited for "Undo for alchemy", since late turns can get so complicated, then you screw up your alchemy, and have to redo the whole 1 hour turn
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# ? Mar 6, 2020 14:28 |
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I played around a little with Vaettiheim and they potentially seem super strong. A whole drat nation of size 1 easily massable troops except some of them are actually good. Size 1 berserkers. Size 1 sacreds with cold aura and magic weapons. You can literally clear out heavy cav provinces with like five casualties on your side by just tarpitting the fuckers and waiting for them to fatigue out from the cold while you bite at their ankles. Also your mages can communion and you get D, S, N and B access. So unless everybody else gets the evocations up and running real fast these dudes seem like they'd be horrible to fight in the early to midgame. E: And oh yeah, literally everything you have is also stealthy for all your Elfing needs. Also you get research chaff that can be recruited from any forest, and 40% of them will have either S or B for your communion needs. Cerebral Bore fucked around with this message at 23:14 on Mar 6, 2020 |
# ? Mar 6, 2020 22:58 |
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Cerebral Bore posted:I played around a little with Vaettiheim and they potentially seem super strong. A whole drat nation of size 1 easily massable troops except some of them are actually good. Size 1 berserkers. Size 1 sacreds with cold aura and magic weapons. You can literally clear out heavy cav provinces with like five casualties on your side by just tarpitting the fuckers and waiting for them to fatigue out from the cold while you bite at their ankles. They don't really have a workhorse mage
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# ? Mar 6, 2020 23:21 |
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The Great Archon is not a good pretender chassis. But is hilarious.
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# ? Mar 6, 2020 23:52 |
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Your dedication is commendable. Who doesn't like a Tyrant with a chicken head?
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# ? Mar 6, 2020 23:59 |
Amuys posted:They don't really have a workhorse mage Cap gygja is 2 rec points, vaetti hags are nearly free and they have half cost forest labs to enable massing them. Non cap fort mages are 2/5 communion capable, 1/5 d2, 1/5 n2, 1/5 w2. Obviously the w2 and n2 are weaker than the others. They're absolutely fine. The nation is very solid and stealthy 7g xbow and 12g very powerful size1 infantry is fuckin badass You should be labbing every forest you own and m3 is desireable. Nuclearmonkee fucked around with this message at 00:07 on Mar 7, 2020 |
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# ? Mar 7, 2020 00:04 |
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I played around a bit more, and if you can get some defensive buffs on either of the basic Vaetti spear infantry you've got a hilariously effective tarpit unit. Cheap as gently caress, Size 1 Prot 8 or 13, depending on which it is, Defense 12 MR 12 and they have shields and helmets. And yeah, the cap mages seem workhorsey enough to me. D1N1B1 and 2.1WSDNB ain't bad for late age, and they can all lead communions backed by your infinite horde of Vaetti hags.
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# ? Mar 7, 2020 01:35 |
The little berserker guys will flat out murder poo poo. 21 damage x 6 attacks per square w/ good combat values. If you berserk them it's another +2
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# ? Mar 7, 2020 01:46 |
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S means you can pull out Battle Fortune and Will Of The Fates on your little tarpit
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# ? Mar 7, 2020 02:13 |
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Nuclearmonkee posted:The little berserker guys will flat out murder poo poo. 21 damage x 6 attacks per square w/ good combat values. If you berserk them it's another +2 Cast Quickness on those little bastards and it's like a loving blender.
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# ? Mar 7, 2020 03:09 |
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# ? Mar 7, 2020 06:23 |
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But... how many times can it use the problem solver before running out of ammunition?
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# ? Mar 7, 2020 06:29 |
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LordSloth posted:But... how many times can it use the problem solver before running out of ammunition? 10, no reloads sorry
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# ? Mar 7, 2020 06:34 |
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It takes like all frikken day to reload that mofo with Dominions technology
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# ? Mar 7, 2020 07:40 |
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# ? Apr 28, 2024 00:37 |
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1/5000 chance for the attack to fail and kill the chassis instantly
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# ? Mar 7, 2020 08:29 |