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sigher
Apr 22, 2008

My guiding Moonlight...



Penpal posted:

Count me in as someone who really enjoys the feeling of just playing the game, hitting up a trading outpost to fence some alien heirlooms on some dog trash 3/10 moon only to see an incredibly rad science class ship land in front of me.

Why not have both?

I'm surprised that someone hasn't made a save game editor that allows you to build your ship exactly how you want it to be.

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KracKiwi
Mar 29, 2002

:byodood: well excuse me, princess!

Breetai posted:

So given the following recipes:

Ionised Cobalt x1 + Oxygen x2 → Ionised Cobalt x6
Condensed Carbon x1 + Oxygen x2 → Condensed Carbon x6

And given that you can harvest oxygen automatically with an Oxygen Harvester, is it basically therefore trivial to set up a self-fuelling self-sustaining infinite money machine by setting up a bunch of oxygen harvs, and then powering them with your infinite Condensed Carbon while you generate infinite Ionised Cobalt to sell?

Lowest effort endless money making operation I have setup:
-Find a planet with activated indium
-Use survey device to find an activated indium hotspot and electromagnetic power hotspot that are within 300u of eachother
-Build a base computer at the midpoint between the 2 hotspots
-Build several mineral extractors and enough electromagnetic generators to power them at their related hot spots
-Build a poo poo load of supply depots
-Add more extractors/generators as needed, depending on how quick you want the supply depots to be filled
-Transfer and sell the extracted indium when you start a session

Generators with base and supply depots in the distance


Supply depots with extractors in the distance


jesus christ marie!!


$$$


The initial setup requires a bit of luck (finding a mineral + power hot spot near eachother) and a lot of ferrite dust/metal plating. After that it's just a matter of taking the activated indium out each time you start a session and finding a system with a good price to sell it in.

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌

KracKiwi posted:

Lowest effort endless money making operation I have setup:
-Find a planet with activated indium
-Use survey device to find an activated indium hotspot and electromagnetic power hotspot that are within 300u of eachother
-Build a base computer at the midpoint between the 2 hotspots
-Build several mineral extractors and enough electromagnetic generators to power them at their related hot spots
-Build a poo poo load of supply depots
-Add more extractors/generators as needed, depending on how quick you want the supply depots to be filled
-Transfer and sell the extracted indium when you start a session

Generators with base and supply depots in the distance


Supply depots with extractors in the distance


jesus christ marie!!


$$$


The initial setup requires a bit of luck (finding a mineral + power hot spot near eachother) and a lot of ferrite dust/metal plating. After that it's just a matter of taking the activated indium out each time you start a session and finding a system with a good price to sell it in.

I haven't gotten up to these extraction methods yet, but will def. give it a try.

blarzgh
Apr 14, 2009

SNITCHIN' RANDY
Grimey Drawer

blarzgh posted:


With the upgrade to biodomes, I decided it was good and right to upgrade my farm as well.

My farm is engineered to produce exactly enough materials to craft 10 stasis devices and 10 fusion reactors; it takes 10 minutes to harvest and craft everything - all twenty together sell for $300,000,000.

Speedball
Apr 15, 2008

Cooking up some Processed Meat is way better than recharging your suit with oxygen. You tend to burn up a lot of oxygen for a good recharge, but that meat only needs a few units to bring you back to full. Wish I'd tried cooking with the Nutrient Processor sooner. And if all you have is Mordite, you can cook that into meat flakes which then get further cooked into Processed Meat. I think you can even cook Faeceum back into Mordite. Yes. I'm eating poo poo.

VectorSigma
Jan 20, 2004

Transform
and
Freak Out



Fly slowly over the surface of a planet with a lot of small rocks and blast the surface with a fully upgraded Positron Ejector to quickly get thousands of ferrites, carbons and oxygen, along with the local flavor. Oh and inevitably many creatures are caught in this so you can end up with piles of meats too.

Fantastic Foreskin
Jan 6, 2013

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

Speedball posted:

Cooking up some Processed Meat is way better than recharging your suit with oxygen. You tend to burn up a lot of oxygen for a good recharge, but that meat only needs a few units to bring you back to full. Wish I'd tried cooking with the Nutrient Processor sooner. And if all you have is Mordite, you can cook that into meat flakes which then get further cooked into Processed Meat. I think you can even cook Faeceum back into Mordite. Yes. I'm eating poo poo.

With oxygen being cheaper than dirt and fitting a virtually unlimited amount into a single slot, is this really worth doing?

blarzgh
Apr 14, 2009

SNITCHIN' RANDY
Grimey Drawer

VectorSigma posted:

Fly slowly over the surface of a planet with a lot of small rocks and blast the surface with a fully upgraded Positron Ejector to quickly get thousands of ferrites, carbons and oxygen, along with the local flavor. Oh and inevitably many creatures are caught in this so you can end up with piles of meats too.

While rmRide of the Valkyries blares from your speakers

The Walrus
Jul 9, 2002

by Fluffdaddy
what do the interiors of the living ships look like?

blarzgh
Apr 14, 2009

SNITCHIN' RANDY
Grimey Drawer

The Walrus posted:

what do the interiors of the living ships look like?

Weird.


I'll screenshot a 180 degree look when I get home

Speedball
Apr 15, 2008

ItBreathes posted:

With oxygen being cheaper than dirt and fitting a virtually unlimited amount into a single slot, is this really worth doing?

There was a point in my gameplay before I had access to an oxygen-harvesting atmosphere collector and I was actually running out of oxygen constantly. So meat became my mainstay. No regrets. Once you have a base that just gets you oxygen it's not an issue, obviously, but still.

^^ I'm pretty sure if you pan around the cockpit there's at least one eyeball inside the living ship looking at you. Thankfully their hyperdrive counts as all three colors so it can go to any star, any time....

Fantastic Foreskin
Jan 6, 2013

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

Oh. I just started buying out space stations once 100k stopped being a meaningful amount of money. Never considered building condensers.

Wilekat
Sep 24, 2007

There's plenty of infinite loops involving just the single material.

Carbon and Cobalt for instance -

Carbon
100 Carbon -> 50 Condensed Carbon
50 Condensed Carbon + 50 Carbon -> Carbon Crystal
Carbon Crystal -> 150 Condensed Carbon
150 Condensed Carbon -> 300 Carbon

Cobalt
100 Cobalt -> 50 Ionized Cobalt
50 Ionized Cobalt + 50 Cobalt -> Tetracobalt
Tetracobalt -> 150 Ionized Cobalt
150 Ionized Cobalt -> 300 Cobalt

Wilekat
Sep 24, 2007



Is there a better way to do angular connections than this? it annoys me that the "large" templates don't seem to have stairs for whatever reason.

Speedball
Apr 15, 2008

So with the way you can buy schematics from the Space Anomaly, you can effectively skip most of the base-specialist missions if you feel like it. I appreciate the latitude that gives you if you just want to fool around and get salvaged modules or nanites.

blarzgh
Apr 14, 2009

SNITCHIN' RANDY
Grimey Drawer

Wilekat posted:



Is there a better way to do angular connections than this? it annoys me that the "large" templates don't seem to have stairs for whatever reason.

Just integrate basic components and make stairs

You could do Door > Platform > Stairs > Platform > Door

You could do Cuboid Rooms with stairs inside them as the connectors.

Or you could get super wacky, and use build-glitching to angle the entire biodome, lol.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

blarzgh posted:

Just integrate basic components and make stairs

You could do Door > Platform > Stairs > Platform > Door

You could do Cuboid Rooms with stairs inside them as the connectors.

Or you could get super wacky, and use build-glitching to angle the entire biodome, lol.

I solved this problem by either keeping everything level, or building everything as vertical towers, with internal teleporters for people too lazy to climb ladders for hours. :v:

VectorSigma
Jan 20, 2004

Transform
and
Freak Out



You can do lots of cool things with basic parts. I had a similar issue and did it like so:




I added on to my Mountain Base as well:





also:



:dudsmile:

Wilekat
Sep 24, 2007

I was afraid of that. Guess I'll have to stick to my blocky dogleg of cuboids and stairs.

I messed around with platforms and ramps and just couldn't get it to feel right compared to the uninterrupted tunnel

Wilekat fucked around with this message at 00:54 on Mar 12, 2020

Fantastic Foreskin
Jan 6, 2013

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

Terrace it all and hide the connecty bits underground?

Speedball
Apr 15, 2008

Took me a while to realize Scream Supressor was the living ship's shield system.

blarzgh
Apr 14, 2009

SNITCHIN' RANDY
Grimey Drawer

The Walrus posted:

what do the interiors of the living ships look like?

Update:

(Sorry for the hobo MSPaint stitch job)



[img]https://i.imgur.com/XmKPUbC.png[/timg]

Ratzap
Jun 9, 2012

Let no pie go wasted
Soiled Meat
Of course I spent all my quicksilver last year just before I got bored with NMS and stopped playing. I decided to play with living ships as they sound cool but yay, needs loads of quicksilver which means daily grind. I spent an hour getting some dumb animals to like me, called the space ball and started docking. Just past the bright ring on the way in, my ship became embedded in the walls and sat there bouncing and spinning happily. I had to restart but at least I finished the quest right? No, great big gently caress You from Hello games, quicksilver quests must be finished in one session. Well gee thanks, maybe kill some loving bugs so I can actually do it in one session.

You can probably tell but that really pissed me off.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
I've been trying to get space encounters to upgrade my living ship but I've got, like, only hostile scans for the past week or so. Has anybody else had any luck getting some?

Fantastic Foreskin
Jan 6, 2013

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

Glazius posted:

I've been trying to get space encounters to upgrade my living ship but I've got, like, only hostile scans for the past week or so. Has anybody else had any luck getting some?

Haven't had any problems. Have you tried making the egg mission the active one? That's about all I can think of.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

ItBreathes posted:

Haven't had any problems. Have you tried making the egg mission the active one? That's about all I can think of.

I have a living ship. I'm pulse driving all over the place trying to get the space encounters that give you upgrades - or, you know, traders, derelict freighters, all those. I'm just not getting any.

blarzgh
Apr 14, 2009

SNITCHIN' RANDY
Grimey Drawer

Glazius posted:

I've been trying to get space encounters to upgrade my living ship but I've got, like, only hostile scans for the past week or so. Has anybody else had any luck getting some?

Go to a different solar system - some systems tend to spawn living ship upgrade modules much more often, and some systems don't seem to spawn them At all.

(Also, I'm assuming you're in your living ship while boosting around, but if not you should be)

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

blarzgh posted:

Go to a different solar system - some systems tend to spawn living ship upgrade modules much more often, and some systems don't seem to spawn them At all.

(Also, I'm assuming you're in your living ship while boosting around, but if not you should be)

Jumping solar systems did it for me, thanks.

haveblue
Aug 15, 2005



Toilet Rascal
And the next big feature to be patched for free into this four-year-old game is... mechs.

https://www.nomanssky.com/2020/04/no-mans-sky-exo-mech-release/

They're also adding even more QOL stuff, including a way to turn powerlines invisible and finally a tech that allows you to summon exocraft on any planet.

haveblue fucked around with this message at 16:16 on Apr 7, 2020

Jenny Agutter
Mar 18, 2009

quote:

Fixed an issue that caused diplomatic frigates to award units as a substance rather than directly.

this was a very confusing bug

Speedball
Apr 15, 2008

haveblue posted:

And the next big feature to be patched for free into this four-year-old game is... mechs.

https://www.nomanssky.com/2020/04/no-mans-sky-exo-mech-release/

They're also adding even more QOL stuff, including a way to turn powerlines invisible and finally a tech that allows you to summon exocraft on any planet.

holey moley, just when I thought this game couldn't be updated any more, this is great.

sigher
Apr 22, 2008

My guiding Moonlight...



haveblue posted:

And the next big feature to be patched for free into this four-year-old game is... mechs.

https://www.nomanssky.com/2020/04/no-mans-sky-exo-mech-release/

They're also adding even more QOL stuff, including a way to turn powerlines invisible and finally a tech that allows you to summon exocraft on any planet.

Is every update just going to be new vehicles? I was telling a friend how I'd love for them to have more things to do and random events that could happen.

GreatGreen
Jul 3, 2007
That's not what gaslighting means you hyperbolic dipshit.
So I've never played No Man's Sky. I stopped following it when it was released as the huge dumpster fire it was at launch. However, some of the new stuff coming out makes it look like it's a totally different game now, for the better.

Not quite ready to jump in just yet though. I'd like to learn more. Where would you guys recommend I go to get the best feel for what the game is about now?

Blindeye
Sep 22, 2006

I can't believe I kissed you!

GreatGreen posted:

So I've never played No Man's Sky. I stopped following it when it was released as the huge dumpster fire it was at launch. However, some of the new stuff coming out makes it look like it's a totally different game now, for the better.

Not quite ready to jump in just yet though. I'd like to learn more. Where would you guys recommend I go to get the best feel for what the game is about now?

This kind of sums up everything:

https://www.youtube.com/watch?v=O5BJVO3PDeQ

In truth, the game is two things; it's a base-building, resource-gathering, ship collecting game. In the other it's a vast, lonely, self-reflecting walking simulator in space. It's got a great soundtrack and honestly, it's the best chill game I've ever played. If I'm feeling stressed and don't want to be challenged, per se, I boot it up, drink as much as I like, and just explore casually.

You can, of course, up the survival-game difficulty of it if that's more your style.

haveblue
Aug 15, 2005



Toilet Rascal
Yeah, with the way the game has evolved most parts of it work independently. There's a storyline to follow that gets into high-concept sci-fi revelations if that's your thing. There's the base building aspect, which you can dive deeply into and craft all kinds of stuff without having to look too far afield for resources, or you can exploit it to earn a ridiculous amount of money through automated production lines. You can try to build the ultimate spaceship by grinding upgrades. There's a community hub where you can do missions to give your exploring a little structure and reward. You can forget all of that and just take off into the black and hop from planet to planet living off the land and meeting weird animals forever. You can do these things in any combination and switch from one to the other at any time.

Wilekat
Sep 24, 2007

NMS is in a really good place right now. The game has a great identity, with all sorts of branches to it that you can pursue.

My only real objection now is that none of the systems have any depth to them. I'm hoping that's where they go next, but I have no idea what that should look like.

VectorSigma
Jan 20, 2004

Transform
and
Freak Out



Eagerly awaiting the Living Mechs update.

GreatGreen
Jul 3, 2007
That's not what gaslighting means you hyperbolic dipshit.
So I watched the hour long video a few posts up, and I have one more question.

What's moving around in the game like? Most of the appeal is going to be exploration, so I'd like to know about the stuff you use to explore, besides your legs. I've seen a video or two where people just sort of summon whatever vehicle or ship they want and it comes right to them. Is this how it works? Can you just choose anything you want, from spaceships to cars to jetpacks, from some menu and they'll just appear in front of you? Does this summoning cost resources? Do cars use fuel you have to buy?

Also, you can build bases, right? Can you teleport back to these bases from anywhere? Once you go back to your base, can you quickly get back to where you were like a sort of Diablo portal? How do bases work and how does the game accommodate base building in a game about being a galactic nomad?

GreatGreen fucked around with this message at 19:10 on Apr 9, 2020

haveblue
Aug 15, 2005



Toilet Rascal

GreatGreen posted:

So I watched the hour long video a few posts up, and I have one more question.

What's moving around in the game like? Most of the appeal is going to be exploration, so I'd like to know about the stuff you use to explore, besides your legs. I've seen a video or two where people just sort of summon whatever vehicle or ship they want and it comes right to them. Is this how it works? Can you just choose anything you want, from spaceships to cars to jetpacks, from some menu and they'll just appear in front of you? Does this summoning cost resources? Do cars use fuel you have to buy?

You can summon your spaceship to anywhere at any time for the cost of a little fuel. Summoning vehicles requires prep work but generally does not cost anything once a vehicle is available to summon on that planet. You always have a jetpack. Everything runs on resources you can find scattered around every planet, and there are upgrades you can install if you get far enough in that regenerate engine power for free.

The most recent patch added a tech that makes it much easier to summon vehicles in brand new places, too.

quote:

Also, you can build bases, right? Can you teleport back to these bases from anywhere? Once you go back to your base, can you quickly get back to where you were like a sort of Diablo portal?

You can teleport to a base from any teleporter, most star systems have one at the central station and you can also build and place your own (you can have more than one base). All teleporters have a shared history list so you can return to recent destinations. Also your ship magically comes with you so you don't have to teleport straight back every time.

quote:

how does the game accommodate base building in a game about being a galactic nomad?

You have to kind of settle down and focus on one region of the galaxy if you want to build a really elaborate base, in which case the game becomes less about being a galactic nomad. Which is fine, the base building system is quite deep and capable but also completely optional if you'd rather explore. The teleporters also help because getting to your base from anywhere in the galaxy rarely takes longer than a minute or so (get back to your ship, fly to the local station, load screen).

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Nullsmack
Dec 7, 2001
Digital apocalypse
So far the times that I've played the game I only ever messed around in the basic survival missions at the start of the game. How long does it take until you get into getting other ships or the freighter that the mech update talks about? How do you get it? Or is there a mission or something that explains all this?

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