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Der Kyhe
Jun 25, 2008

I have absolutely no idea why Dead Rising 4 got basically a beating in reviews and from the players, according to metacritic and such. Last time I played Dead Rising franchise was on PS3 and DR2 during the time when all DLC and story packs were Xbox exclusive, so I had no idea what to expect since I skipped 2-3 main titles.

I really, really, like the change from the sometimes stupidly strict deadlines and manic running around where you always have too little time to actually explore the places and find most of the more tucked away stuff to the "dick around as much as you want"-approach. Only thing I sort of miss are the survivors I have to escort back. There map looks and feels nice, all stores and locations have something interesting in them and I can just blow away hour or so just collecting stuff and finding new ways to kill zombies.

And why is everyone saying that "the game does not have maniacs in it"? I am six hours in and have killed one crazy-rear end santa at a junk yard and another one LARPing a kingdom at the food court, although the latter one was a story maniac. Only thing really missing is the annoying time system, which means that you need to either know beforehand what happens next in the story, or get dicked by the time limit.

Although I have to confess that I paid like 5 EUR for the game, since I found it from a hypermarket -90% clearance bin.

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BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
The Sewer level in Medievil 2 is actually quite amusing because it's visually varied and is home to a tribe of tiny guys who worship Daniel Fortesque, their leader dresses in skeleton garb to match Dan complete with Jawless face. They are kind of cute, little mole men.

Weird Pumpkin
Oct 7, 2007

Der Kyhe posted:

I really, really, like the change from the sometimes stupidly strict deadlines and manic running around where you always have too little time to actually explore the places and find most of the more tucked away stuff to the "dick around as much as you want"-approach. Only thing I sort of miss are the survivors I have to escort back. There map looks and feels nice, all stores and locations have something interesting in them and I can just blow away hour or so just collecting stuff and finding new ways to kill zombies.

Honestly the time limit and the decisions it forced is what I liked about dead rising, so the new ones don't really appeal to me as a result.

The deadlines were only super strict for 100%

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I was watching a Longplay of it and something kind of subtle stood out in the first House of the Dead - the bosses are named for Tarot arcana, and the winged one, the Hanged Man, is holding his two victims by their ankles before he drops them to their deaths. The Hanged Man tarot card is always shown hanging from his ankle.

Danaru
Jun 5, 2012

何 ??

BioEnchanted posted:

I was watching a Longplay of it and something kind of subtle stood out in the first House of the Dead - the bosses are named for Tarot arcana, and the winged one, the Hanged Man, is holding his two victims by their ankles before he drops them to their deaths. The Hanged Man tarot card is always shown hanging from his ankle.

Speaking of House of the Dead, I always liked that Magician's weakness was labeled unknown in all of his appearances except for 2, where the boss intros are from G's notebook. G fought Magician in the first game so of course he knows the weaknesses are the giant glowing tumors

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


If I were an evil guy with giant glowing tumors I would simply hide them with a large coat.

Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.
God, the House of the Dead franchise was so fun! So was Typing of the Dead! I wish those games had more exposure.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I remember I tried one of the arcade cabinets at my local cinema years ago but something didn't seem to work right. The gun may have been knackered. That happens with public equipment.

Ugly In The Morning
Jul 1, 2010
Pillbug

Elvis_Maximus posted:

Honestly the time limit and the decisions it forced is what I liked about dead rising, so the new ones don't really appeal to me as a result.

The deadlines were only super strict for 100%

Same, I actually liked loving up and starting over with a bunch of level ups and combo cards, knowing the map better, knowing what I did wrong and should do different next time, all of it. It combined increasing player power and increasing player skill in a really fun way.

Sandwich Anarchist
Sep 12, 2008

Inzombiac posted:

If I were an evil guy with giant glowing tumors I would simply hide them with a large coat.

Zoig
Oct 31, 2010

If you die in a boss room in nioh 2, when you reenter the room it instantly retrieves your grave and gives you full meter for your super mode which makes going back into the fight way more consistent and less frustrating.

Danaru
Jun 5, 2012

何 ??

I just noticed his fingerless gloves and now I cant notice anything else

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

Danaru posted:

I just noticed his fingerless gloves and now I cant notice anything else

STARS. BOWLING.

Triarii
Jun 14, 2003

Zoig posted:

Also one of the new weapons they added is a magic scaling switchglaive and its basially a trick weapon from bloodborne and that's real cool.

otoh I'm mad that the coolest weapon scales with magic because I don't want to be a spellcaster :mad:

Kitfox88
Aug 21, 2007

Anybody lose their glasses?

Inzombiac posted:

If I were an evil guy with giant glowing tumors I would simply hide them with a large coat.

A few resident evil bosses have tried this but usually the coat just gets burned off

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



https://www.youtube.com/watch?v=ZbR5WcyWl18
I've been thinking about the final moments in each Majora's Mask cycle today*...how the sense of finality grows and pervades everything you do over time. It's something that sets it apart from any game in the franchise (and games in general, really), and it's just stunning that it was just an offshoot of the "hey, just rush out a sequel" production cycle.


*RANDOMLY, weirdly unrelated to any real-world considerations

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



Danaru posted:

I just noticed his fingerless gloves and now I cant notice anything else

I just notice how tight the lower half of his coat is.

How the hell can he run?!

Philippe
Aug 9, 2013

(she/her)

He GETs OVER HERE

Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.

Samovar posted:

I just notice how tight the lower half of his coat is.

How the hell can he run?!

It's less a menacing trenchcoat and more of a sassy black dress.

Wasabi the J
Jan 23, 2008

MOM WAS RIGHT

BioEnchanted posted:

I remember I tried one of the arcade cabinets at my local cinema years ago but something didn't seem to work right. The gun may have been knackered. That happens with public equipment.

The other thing is calibration. A LOT of people don't know how to properly aim, so the accuracy can be hampered by the tech calibrating it having poor aim.

Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.

Wasabi the J posted:

The other thing is calibration. A LOT of people don't know how to properly aim, so the accuracy can be hampered by the tech calibrating it having poor aim.

Considering arcades make money on people getting game overs, they're really under no compulsion to make sure it's calibrated properly anyway.

Wasabi the J
Jan 23, 2008

MOM WAS RIGHT
If they're run by lovely nerds like me they drat well will be, because I'm going to get my high score legit.

*Excluding unlimited freeplays

Cleretic
Feb 3, 2010
Probation
Can't post for 4 days!

Captain Hygiene posted:

https://www.youtube.com/watch?v=ZbR5WcyWl18
I've been thinking about the final moments in each Majora's Mask cycle today*...how the sense of finality grows and pervades everything you do over time. It's something that sets it apart from any game in the franchise (and games in general, really), and it's just stunning that it was just an offshoot of the "hey, just rush out a sequel" production cycle.


*RANDOMLY, weirdly unrelated to any real-world considerations

I think so much of what works about Majora's Mask comes from the actual context of its creation. Specifically, that they were working on just a straight OoT expansion of some kind (it looks like it was probably going to be a 'more production values' version of Master Quest), until someone asked Miyamoto why they were being so derivative of themselves and not making an original Zelda. To which Miyamoto's response was 'okay, but we've only got a year, so if you think you can make a big 3D Zelda in a loving year, try it'.

And you can tell, because a lot of what worked about Majora's Mask aren't really things that would've taken all that long, they just would've required the courage to get weird and daring.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I'm glad I bothered to get through the penultimate level in Medievil 2, because the final level looks awesome. Glad I made it this far. I'll try playing it later.

Sleeveless
Dec 25, 2014

by Pragmatica
Pokemon Go is coping with the fact that we're in the middle of a plague where people are supposed to stay indoors by just having the pocket monsters spawn everywhere all the time.

Der Kyhe posted:

I have absolutely no idea why Dead Rising 4 got basically a beating in reviews and from the players, according to metacritic and such. Last time I played Dead Rising franchise was on PS3 and DR2 during the time when all DLC and story packs were Xbox exclusive, so I had no idea what to expect since I skipped 2-3 main titles.

I really, really, like the change from the sometimes stupidly strict deadlines and manic running around where you always have too little time to actually explore the places and find most of the more tucked away stuff to the "dick around as much as you want"-approach. Only thing I sort of miss are the survivors I have to escort back. There map looks and feels nice, all stores and locations have something interesting in them and I can just blow away hour or so just collecting stuff and finding new ways to kill zombies.

And why is everyone saying that "the game does not have maniacs in it"? I am six hours in and have killed one crazy-rear end santa at a junk yard and another one LARPing a kingdom at the food court, although the latter one was a story maniac. Only thing really missing is the annoying time system, which means that you need to either know beforehand what happens next in the story, or get dicked by the time limit.

Although I have to confess that I paid like 5 EUR for the game, since I found it from a hypermarket -90% clearance bin.

You've been playing for six hours. It's one of those games where you start and go "huh this isn't bad" and then after a few hours you're just totally bored and realize you've seen everything it has to offer and the novelty of wackety shmackety maximalist weaponry and isn't enough to carry another 20 hours of traversing a cheap-looking grey city no matter how many Christmas lights they slap on everything.

Also they only patched in the lovely maniacs after release when every reviewer spammed them for it, so that's why everyone who reviewed it at launch complains about that.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Cleretic posted:

I think so much of what works about Majora's Mask comes from the actual context of its creation. Specifically, that they were working on just a straight OoT expansion of some kind (it looks like it was probably going to be a 'more production values' version of Master Quest), until someone asked Miyamoto why they were being so derivative of themselves and not making an original Zelda. To which Miyamoto's response was 'okay, but we've only got a year, so if you think you can make a big 3D Zelda in a loving year, try it'.

And you can tell, because a lot of what worked about Majora's Mask aren't really things that would've taken all that long, they just would've required the courage to get weird and daring.

Majora's Mask is my favorite Zelda. The hopeless despair that pervades everything is just so different from every other game. Termina's doom is always visible whenever you go outside, and even your victories get ripped away from you when you travel back in time. And that's not even touching on the individual stories...

The Goron hero who can't bring himself to admit that he failed his friends.
The young woman trying to keep her ranch alive, while bandits try to destroy everything she produces.
The little girl trying to care for her half-mummified father who lost his mind.

It's amazing that it was made in just a year.

One of a Kind
May 18, 2009

TooMuchAbstraction posted:

Majora's Mask is my favorite Zelda. The hopeless despair that pervades everything is just so different from every other game. Termina's doom is always visible whenever you go outside, and even your victories get ripped away from you when you travel back in time. And that's not even touching on the individual stories...

I've talked to, and heard from, lots of people who dislike the 3-day limit more than anything else in the game. I've never understood that, because it's extremely generous once you learn the song that slows down time, and if you're worried about doing the dungeons you can always reset the clock right before you enter (that's why they have warp points right in front of them!)

But for me, the repeating time is perhaps my favorite part of it all, and why I think the depressing atmosphere is so effective - because you get to experience the doomed timeline, over and over again. I loved taking the occasional cycle to just... not help. You watch the people you've come to empathize with fall into despair slowly. Anju walking over to the laundry pool on the second day and sitting on a bench, sobbing in the rain. Gorman getting drunk at the bar to cope with the festival being cancelled. The kids being totally oblivious to the end of the world, and the guards posted at the gates worrying for their safety. And one I didn't know about as a kid: the swordsmaster talking big about how he'll cut the moon down from the sky, but then cowering in the back of his dojo begging not to die as the moon starts crashing down.

There are places where you're likely going to see the doomed version first, like the ranch, because it opens up to you on the third day, after Romani has already been abducted and messed up, and it fuels your desire to see her better when you finally gain access to the ranch on the first day.

The Anju/Kafei quest is where it all shines, really, because there are so many variables that change how the plotline goes. Have you ever seen someone do the entire quest but forget to give Anju the pendant that makes her stay in town? Oof.

Majora's Mask will always be my favorite Zelda game, and perhaps game outright, when ranked by sheer atmosphere.

Ugly In The Morning
Jul 1, 2010
Pillbug

One of a Kind posted:

I've talked to, and heard from, lots of people who dislike the 3-day limit more than anything else in the game. I've never understood that, because it's extremely generous once you learn the song that slows down time, and if you're worried about doing the dungeons you can always reset the clock right before you enter (that's why they have warp points right in front of them!)


It’s because people lose their poo poo about time limits whenever there is one, no matter how generous or how you’re not supposed to do everything in one go. Dead Rising has the same issue even though the time limit is one of the best factors.

Totally agreed about the mood of the game as things are ending, and it’s the kind of thing where you need a time limit and cycles- it relies on the contrast from the earlier part, and if it had unlimited time it wouldn’t feel like things are ENDING.

ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug

Ugly In The Morning posted:

It’s because people lose their poo poo about time limits whenever there is one, no matter how generous or how you’re not supposed to do everything in one go. Dead Rising has the same issue even though the time limit is one of the best factors.

Totally agreed about the mood of the game as things are ending, and it’s the kind of thing where you need a time limit and cycles- it relies on the contrast from the earlier part, and if it had unlimited time it wouldn’t feel like things are ENDING.

That's one of those weird things of game design and human psychology. Open world, no time limit games are popular specifically because they let the player do whatever they want whenever they want and faff around just doing their thing but that also completely removes the stakes. As annoying as limitations are you kind of need them to have an interesting game experience. There needs to be some failure state and some kind of restriction on what the player can do or the player ends up becoming basically god like in power which gets pretty boring pretty quick. Plus like you said right there sometimes some kind of restriction is what makes the entire experience work in the first place.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
There's a subset of players who hate it whenever things are unavailable or locked off to them. These are the players that refuse to do anything that looks like advancing the plot until they've done every sidequest just in case those sidequests become unavailable later on, and get mad if they missed one and thus can't have a "perfect" savefile. I don't understand it personally, but there's a fair number of people like that, so they can't be entirely discounted when designing games. That does mean that sometimes you get a game like Majora's Mask that's just not "for" them though, because one of its core design principles goes against their desires.

Pooncha
Feb 15, 2014

Making the impossible possumable
On the topic of time limits, I've been playing Tyranny and it's great that you can get up to a whole lot of rules-lawyering shenanigans. To list one example:

In the first act, after you read the Edict given to you, you have a deadline at the end of the year (about 8 days away) to do the task given or everyone dies. This is already a generous enough time limit in itself, but you can take it a step further by letting the deadline pass, then reading the Edict. Since the Edict doesn't specify the year of the deadline, it will schedule the doomsday for the end of your fresh new year, 365 days away.

Also, all the chances to [Glare Silently] makes me want to play a character that takes that option every opportunity I get.

Flint_Paper
Jun 7, 2004

This isn't cool at all Looshkin! These are dark forces you're titting about with!

I never had an N64. My first exposure to Ocarina of Time was on the 3DS. I've tried hard to get into Majora's Mask, but I keep bouncing off it/feeling weirdly directionless. If anyone has any advice I'd fukken love that.

Pulsarcat
Feb 7, 2012

Pooncha posted:

Also, all the chances to [Glare Silently] makes me want to play a character that takes that option every opportunity I get.

It's the best because if you do it enough other characters will notice and then start commenting on it, and if you do it throughout the whole game it ends up being a setup to a hilarious punchline near the end.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Flint_Paper posted:

I never had an N64. My first exposure to Ocarina of Time was on the 3DS. I've tried hard to get into Majora's Mask, but I keep bouncing off it/feeling weirdly directionless. If anyone has any advice I'd fukken love that.

How far have you gotten? There's a ton of side stuff to do but a lot is optional, going as directly as possible to the dungeons was what sold me on it early on, they're really good (especially past the shorter intro one). Then later I went back and started to appreciate the myriad side characters and stories that are less required.

overeager overeater
Oct 16, 2011

"The cosmonauts were transfixed with wonderment as the sun set - over the Earth - there lucklessly, untethered Comrade Todd on fire."



I enjoy World of Horror's commitment to making the player characters look like hell

Sleeveless
Dec 25, 2014

by Pragmatica

One of a Kind posted:

I've talked to, and heard from, lots of people who dislike the 3-day limit more than anything else in the game. I've never understood that, because it's extremely generous once you learn the song that slows down time, and if you're worried about doing the dungeons you can always reset the clock right before you enter (that's why they have warp points right in front of them!)

Making the songs that slow down time and let you jump ahead 12 hours be secrets that are never documented in game was an incredibly stupid decision, the time loop gimmick already has a pretty heavy interface tax to begin with but arbitrarily making such a major gameplay element just completely inaccessible to anyone who didn't buy a players guide or be plugged in enough to look it up online did them no favors.

Opopanax
Aug 8, 2007

I HEX YE!!!


Majora works because it's all small stories. Even the main plot is just a Kid feeling alienated from his friends . You have to take it in those small doses

Sleeveless posted:

Making the songs that slow down time and let you jump ahead 12 hours be secrets that are never documented in game was an incredibly stupid decision, the time loop gimmick already has a pretty heavy interface tax to begin with but arbitrarily making such a major gameplay element just completely inaccessible to anyone who didn't buy a players guide or be plugged in enough to look it up online did them no favors.

Doesn't the scarecrow teach them?

flatluigi
Apr 23, 2008

here come the planes
yeah, it's something you learn in game.

Gann Jerrod
Sep 9, 2005

A gun isn't a gun unless it shoots Magic.

overeager overeater posted:

I enjoy World of Horror's commitment to making the player characters look like hell



It’s a credit to the theme that even if you are successful, you still look like you’ve failed.

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Necrothatcher
Mar 26, 2005




Been playing Otogi: Myth of Demons for the first time since release (never got far the first time). I'm loving how much of the Soulsborne vibe is present and correct. Odd discordant music, weirdly disconnected sounding voice-work, incredibly ominous architecture, a cursed, undead lead, and a ruined landscape you're not sure if you're saving or destroying. It's also got rad writing:

quote:

"Kill others so you may live… That is the law of this world. The act of living itself is sin."

The only downside is that it'd look incredible in 1080p60 and that's never going to happen as it seems locked to the original Xbox forever.

Necrothatcher has a new favorite as of 23:19 on Mar 15, 2020

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