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Bust Rodd
Oct 21, 2008

by VideoGames

Wafflecopper posted:

I stood up for you in the commander thread but now I take it back, you are a terrible person

DDOR STUB

Sometimes your opponent watches you draw Bedevil, Thought Erasure, Dovin’s Veto, Casualties of War, and Ethereal Absolution and you can spam “Good Game” at them.

Bust Rodd fucked around with this message at 21:32 on Mar 29, 2020

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InterrupterJones
Nov 10, 2012

Me and the boys on the way to kill another demon god

drainpipe posted:

I'm sorry, but it is well known the most important rank of all is #69.

Yeah yeah, that and 420, but I ain't ever getting that high. (no pun intended)

Lone Goat
Apr 16, 2003

When life gives you lemons, suplex those lemons.




I ended up taking Eutropia, and then saw another one p3p5. She was responsible for more wins than Uro was.

I asked in the Lords of Limited discord and one person suggested Shimmerwing because it paired with Omens/Mantle, and would be very cute with Warbriar Blessing (of which I saw 0), but Eutropia was a fuckin house.

Here's the deck. I had Unknown Shores in originally because there were some heavy colour requirements but I replaced it with a Plains partway through.



It's possible I should have just played more enchantment creatures to support Eutropia, even if they were downgrades (Callaphe and Nyxborns) over cards that are better in a vacuum (Turtle, Gull, Typhon) but I wasn't brave enough.

The mana was pretty easy with Amulet/Omens/Pursuit, though sometimes it felt like was spinning my wheels early, the format is slow enough that I didn't get punished often.

Draft is here.

Went 7-2, losses were getting milled out by a deck with Ashiok and double Sage of Mysteries (!!), and RW where I stumbled early and they pressured me with Shadowspear and also got a 3 for 1 with Heliod's Intervention.

Zero VGS
Aug 16, 2002
ASK ME ABOUT HOW HUMAN LIVES THAT MADE VIDEO GAME CONTROLLERS ARE WORTH MORE
Lipstick Apathy
Uhhh the math on these lands doesn't seem quite right?

flatluigi
Apr 23, 2008

here come the planes

Zero VGS posted:

Uhhh the math on these lands doesn't seem quite right?



that's how many lands have relevant subtypes and their counts; i imagine you have a bunch of typeless lands in there as well

salt shakeup
Jun 27, 2004

'orrible fucking nights

Bust Rodd posted:

The new fastest way to grind daily wins is to simply pilot 5-Color niv into the Brawl queue and immediately reap multiple snap concessions.

Also the deck is goofy fun. I hit 6 cards off the trigger.

Post list post haste

Bust Rodd
Oct 21, 2008

by VideoGames

salt shakeup posted:

Post list post haste

Commander
1 Niv-Mizzet Reborn (WAR) 208

Deck
1 Absorb (RNA) 151
1 Kroxa, Titan of Death's Hunger (THB) 221
1 Knight of Autumn (GRN) 183
1 Ionize (GRN) 179
1 Dream Trawler (THB) 214
1 Dovin's Veto (WAR) 193
1 Assassin's Trophy (GRN) 152
2 Forest (UND) 96
1 Mountain (UND) 94
1 Arcane Signet (ELD) 331
1 Command Tower (ELD) 333
1 Chromatic Lantern (GRN) 233
1 Thought Erasure (GRN) 206
1 Hallowed Fountain (RNA) 251
1 Godless Shrine (RNA) 248
1 Watery Grave (GRN) 259
1 Steam Vents (GRN) 257
1 Blood Crypt (RNA) 245
1 Overgrown Tomb (GRN) 253
1 Stomping Ground (RNA) 259
1 Sacred Foundry (GRN) 254
1 Temple Garden (GRN) 258
1 Breeding Pool (RNA) 246
1 Fabled Passage (ELD) 244
1 Evolving Wilds (M20) 246
1 Niv-Mizzet, Parun (GRN) 192
1 Find // Finality (GRN) 225
1 Garruk, Cursed Huntsman (ELD) 191
1 Deafening Clarion (GRN) 165
1 Rhythm of the Wild (RNA) 201
1 Island (UND) 90
1 Tamiyo, Collector of Tales (WAR) 220
1 Hydroid Krasis (RNA) 183
1 Deputy of Detention (RNA) 165
1 Teferi, Time Raveler (WAR) 221
1 Uro, Titan of Nature's Wrath (THB) 229
1 Plains (UND) 88
1 Basilica Bell-Haunt (RNA) 156
1 Temple of Mystery (M20) 255
1 Temple of Epiphany (M20) 253
1 Temple of Deceit (THB) 245
1 Temple of Silence (M20) 256
1 Despark (WAR) 190
1 Swamp (UND) 92
1 Interplanar Beacon (WAR) 247
1 Mortify (RNA) 192
1 Kaya's Wrath (RNA) 187
1 Ashiok, Dream Render (WAR) 228
1 Atris, Oracle of Half-Truths (THB) 209
1 Ashiok, Nightmare Muse (THB) 208
1 The Royal Scions (ELD) 199
1 Angrath's Rampage (WAR) 185
1 Bedevil (RNA) 157
1 Leyline Prowler (WAR) 202
1 Golgari Findbroker (GRN) 175
1 Casualties of War (WAR) 187
1 Cindervines (RNA) 161
1 Outlaws' Merriment (ELD) 198

Chopping block so far is Merriment could probably just become Solar Flare, and the manabase is probably wrong but i can't really tell how. I am running actual zero (0) mono-color spells because I like the deckbuilding restriction.

Squinky v2.0
Nov 16, 2006

Behind you! A three headed monkey!

College Slice

Lone Goat posted:

what would you take here? (other than "the whole pack"). gold rank best of 1.



Not pictured: the 5 cards in the sideboard are

2B Soulreaper of Mogis
BBB Underworld Dreams
2BB Drag to the Underworld

3R Skophos Maze-Warden
3R Portent of Betrayal

The chimera — the distribution of enchantments & creatures you have there is kinda weird. Feels more likely youll get effective chimera + mantle or omen shenanigans going than consistent eutropia triggers.

Also some small chance eutropia wheels because it’s 2 colors. Zero chance the chimera makes it back.

No wrong answer here though.

salt shakeup
Jun 27, 2004

'orrible fucking nights

Bust Rodd posted:

Commander
1 Niv-Mizzet Reborn (WAR) 208

Deck
1 Absorb (RNA) 151
1 Kroxa, Titan of Death's Hunger (THB) 221
1 Knight of Autumn (GRN) 183
1 Ionize (GRN) 179
1 Dream Trawler (THB) 214
1 Dovin's Veto (WAR) 193
1 Assassin's Trophy (GRN) 152
2 Forest (UND) 96
1 Mountain (UND) 94
1 Arcane Signet (ELD) 331
1 Command Tower (ELD) 333
1 Chromatic Lantern (GRN) 233
1 Thought Erasure (GRN) 206
1 Hallowed Fountain (RNA) 251
1 Godless Shrine (RNA) 248
1 Watery Grave (GRN) 259
1 Steam Vents (GRN) 257
1 Blood Crypt (RNA) 245
1 Overgrown Tomb (GRN) 253
1 Stomping Ground (RNA) 259
1 Sacred Foundry (GRN) 254
1 Temple Garden (GRN) 258
1 Breeding Pool (RNA) 246
1 Fabled Passage (ELD) 244
1 Evolving Wilds (M20) 246
1 Niv-Mizzet, Parun (GRN) 192
1 Find // Finality (GRN) 225
1 Garruk, Cursed Huntsman (ELD) 191
1 Deafening Clarion (GRN) 165
1 Rhythm of the Wild (RNA) 201
1 Island (UND) 90
1 Tamiyo, Collector of Tales (WAR) 220
1 Hydroid Krasis (RNA) 183
1 Deputy of Detention (RNA) 165
1 Teferi, Time Raveler (WAR) 221
1 Uro, Titan of Nature's Wrath (THB) 229
1 Plains (UND) 88
1 Basilica Bell-Haunt (RNA) 156
1 Temple of Mystery (M20) 255
1 Temple of Epiphany (M20) 253
1 Temple of Deceit (THB) 245
1 Temple of Silence (M20) 256
1 Despark (WAR) 190
1 Swamp (UND) 92
1 Interplanar Beacon (WAR) 247
1 Mortify (RNA) 192
1 Kaya's Wrath (RNA) 187
1 Ashiok, Dream Render (WAR) 228
1 Atris, Oracle of Half-Truths (THB) 209
1 Ashiok, Nightmare Muse (THB) 208
1 The Royal Scions (ELD) 199
1 Angrath's Rampage (WAR) 185
1 Bedevil (RNA) 157
1 Leyline Prowler (WAR) 202
1 Golgari Findbroker (GRN) 175
1 Casualties of War (WAR) 187
1 Cindervines (RNA) 161
1 Outlaws' Merriment (ELD) 198

Chopping block so far is Merriment could probably just become Solar Flare, and the manabase is probably wrong but i can't really tell how. I am running actual zero (0) mono-color spells because I like the deckbuilding restriction.
Thanks!

In return I've been running this Kenrtih list I found. I doubt it's the best list, it doesn't have Agent of Treachery in it, but it seems good.

Commander
1 Kenrith, the Returned King (ELD) 303

Deck
1 Nyxbloom Ancient (THB) 190
1 Overgrown Tomb (GRN) 253
1 Nyx Lotus (THB) 235
1 Arboreal Grazer (WAR) 149
1 Incubation Druid (RNA) 131
1 Paradise Druid (WAR) 171
1 Season of Growth (M20) 191
1 Dryad of the Ilysian Grove (THB) 169
1 Lovestruck Beast (ELD) 165
1 Rosethorn Acolyte (ELD) 174
1 Teferi, Time Raveler (WAR) 221
1 Temple of Plenty (THB) 248
1 Temple of Epiphany (M20) 253
1 Dream Trawler (THB) 214
1 Thief of Sanity (GRN) 205
1 Kaya's Wrath (RNA) 187
1 Atris, Oracle of Half-Truths (THB) 209
1 Ashiok, Nightmare Muse (THB) 208
1 Niv-Mizzet, Parun (GRN) 192
1 Blood Crypt (RNA) 245
1 Assassin's Trophy (GRN) 152
1 Deathsprout (WAR) 189
1 Leyline Prowler (WAR) 202
1 Casualties of War (WAR) 187
1 Garruk, Cursed Huntsman (ELD) 191
1 Vraska, Golgari Queen (GRN) 213
1 Cindervines (RNA) 161
1 Klothys, God of Destiny (THB) 220
1 Risen Reef (M20) 217
1 Uro, Titan of Nature's Wrath (THB) 229
1 Kiora, Behemoth Beckoner (WAR) 232
1 Nicol Bolas, Dragon-God (WAR) 207
1 Leyline of Abundance (M20) 179
1 Command Tower (ELD) 333
1 Gateway Plaza (GRN) 247
1 Time Wipe (WAR) 223
1 Lotus Field (M20) 249
1 Guildmages' Forum (GRN) 250
1 Forest (ELD) 266
1 Arcane Signet (ELD) 331
1 Chromatic Lantern (GRN) 233
1 Meteor Golem (M19) 241
1 Field of the Dead (M20) 247
1 Temple of Enlightenment (THB) 246
1 Hallowed Fountain (RNA) 251
1 Godless Shrine (RNA) 248
1 Temple of Silence (M20) 256
1 Temple of Deceit (THB) 245
1 Watery Grave (GRN) 259
1 Steam Vents (GRN) 257
1 Temple of Malice (THB) 247
1 Temple of Malady (M20) 254
1 Stomping Ground (RNA) 259
1 Temple of Abandon (THB) 244
1 Sacred Foundry (GRN) 254
1 Temple of Triumph (M20) 257
1 Temple Garden (GRN) 258
1 Breeding Pool (RNA) 246
1 Temple of Mystery (M20) 255

ungulateman
Apr 18, 2012

pretentious fuckwit who isn't half as literate or insightful or clever as he thinks he is
'why does my opponent have priority with WW mana open?'

(6 turns later) oh no my board!

ScottyJSno
Aug 16, 2010

日本が大好きです!
Is there a website that has stats on what decks everyone are drafting on Arena?

Lone Goat
Apr 16, 2003

When life gives you lemons, suplex those lemons.




ScottyJSno posted:

Is there a website that has stats on what decks everyone are drafting on Arena?

Literally everyone? I don't think so, most data is user submitted.

17lands has a list of drafts/decks that got a "trophy", max wins in its format (7 wins in bo1 draft, 5 wins in bo3) here.

They also have a breakdown of wins by archetype, thought it's going to be way above average since it's only taking the data of people that signup/use the site here.

Also shows where the bots and humans are taking cards on average, so you can see if the bots are over/underrating anything here.

Is this what you're after, or looking for something else?

ScottyJSno
Aug 16, 2010

日本が大好きです!

Lone Goat posted:

Literally everyone? I don't think so, most data is user submitted.

17lands has a list of drafts/decks that got a "trophy", max wins in its format (7 wins in bo1 draft, 5 wins in bo3) here.

They also have a breakdown of wins by archetype, thought it's going to be way above average since it's only taking the data of people that signup/use the site here.

Also shows where the bots and humans are taking cards on average, so you can see if the bots are over/underrating anything here.

Is this what you're after, or looking for something else?

Yeah that should do it.

I just got started with Arena, and remember everyone was bitching about the bots making it easy to draft mill last block.

Then I did my first draft in Theros yesterday (2-3) and and I played like 5 GW aura decks. But I just finished my second draft (7-3)and it was way more diverse. I just wanted to see if the bots were biased and would force people into particular colors.

Lone Goat
Apr 16, 2003

When life gives you lemons, suplex those lemons.




ScottyJSno posted:

Yeah that should do it.

I just got started with Arena, and remember everyone was bitching about the bots making it easy to draft mill last block.

Then I did my first draft in Theros yesterday (2-3) and and I played like 5 GW aura decks. But I just finished my second draft (7-3)and it was way more diverse. I just wanted to see if the bots were biased and would force people into particular colors.

For Theros, the bots have been pretty good. They hack rares like crazy so the top uncommons and commons go later than they should, and they don't all pile on black so it's more open than it is vs humans, but there hasn't been anything as egregious as Eldraine.

The gw auras decks was probably just a coincidence, my last run that I linked had 6 different archetypes across 9 games.

Tortilla Maker
Dec 13, 2005
Un Desmadre A Toda Madre
Playing Geeba-Sligh on Arena (T2).

Curious to take peoples' take on whether they would've mulliganed this opening hand:


I opted to, thinking it was best to get a definite turn one creature on the board.

Had really bad luck on the subsequent draws though!



Been fun getting back into Magic!

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
I would absolutely mulligan that hand, yes.

That opening 7 has no reasonable plan for winning the game.

Elephant Ambush
Nov 13, 2012

...We sholde spenden more time together. What sayest thou?
Nap Ghost

Jabor posted:

I would absolutely mulligan that hand, yes.

That opening 7 has no reasonable plan for winning the game.

I agree

Darox
Nov 10, 2012


You would need to draw like a god to make that hand workable and even then it'd still probably lose.

VictualSquid
Feb 29, 2012

Gently enveloping the target with indiscriminate love.
The current workshop is the dumbest. And the best.

Boco_T
Mar 12, 2003

la calaca tilica y flaca
What's the list for the bad version of mono red that someone in this thread made it to Mythic with in Bo1? I scrolled back like 8 pages and couldn't find it.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
What are peoples' experiences of the decks in the latest workshop? The Elves one seems ridiculous if it gets past about turn 3, whereas opponent was running the cats one and it petered otu entirely when I started dropping Forerunners.

VictualSquid
Feb 29, 2012

Gently enveloping the target with indiscriminate love.

Boco_T posted:

What's the list for the bad version of mono red that someone in this thread made it to Mythic with in Bo1? I scrolled back like 8 pages and couldn't find it.
This got me into diamond, after which I bought 2 torbans and 2 embercleaves to get me to mystic.

Deck
4 Cavalcade of Calamity (RNA) 95
4 Light Up the Stage (RNA) 107
4 Tin Street Dodger (RNA) 120
1 Grim Initiate (WAR) 130
4 Chandra's Spitfire (M20) 132
1 Scampering Scorcher (M20) 158
4 Scorch Spitter (M20) 159
3 Shock (M20) 160
1 Torch Courier (GRN) 119
4 Anax, Hardened in the Forge (THB) 125
4 Infuriate (THB) 141
18 Mountain (THB) 285
1 Legion Warboss (GRN) 109
2 Skewer the Critics (RNA) 115
2 Dwarven Mine (ELD) 243
1 Phoenix of Ash (THB) 148
2 Shadowspear (THB) 236

Lone Goat
Apr 16, 2003

When life gives you lemons, suplex those lemons.




this format is Nice



Arrester's Zeal is probably the most important card in the cat deck since it lets you fly over whatever bullshit your opponent is doing. I found that I can get them reasonably low with a good start and then make a big fat kitty and send it over the inevitable logjam late in the game.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
I just won a game with the Mace of the Valiant + two Charming Princes loop.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Boco_T posted:

What's the list for the bad version of mono red that someone in this thread made it to Mythic with in Bo1? I scrolled back like 8 pages and couldn't find it.


thespaceinvader posted:

I hit mythic again. In about half the number of games compared to last season (210 as compared to 545)

This deck is still just great if what you care about is laddering Bo1 to mythic:

Deck
4 Fervent Champion (ELD) 124
18 Mountain (ELD) 265
4 Tin Street Dodger (RNA) 120
4 Embercleave (ELD) 120
4 Castle Embereth (ELD) 239
4 Cavalcade of Calamity (RNA) 95
4 Torbran, Thane of Red Fell (ELD) 147
4 Shock (M20) 160
4 Scorch Spitter (M20) 159
4 Anax, Hardened in the Forge (THB) 125
4 Bonecrusher Giant (ELD) 115
2 Chandra's Spitfire (M20) 132

The little hints and tricks it has are relatively few and far between, it's mostly just red cavalcade aggro with at least some copies of every RDW finisher in the game right now.

For the new player who was posting earlier, it's also RELATIVELY light on wildcards for a strong laddering deck, the Castle Embereths are non-essential, so it's 'only' 12 rare and 4 mythic, which for a good deck is super low, 16 rare 4 mythic if you include the castles, but they're the least useful of the payoffs by far.

It can be a tough ask when there are a lot of control decks online, but it's lightning fast, so it can go under most ramp decks, and it does a good job of beating many of the more common Runaway Steamkin RDW decks, simply by having a better chance of curving out into a strong finish thanks to the Spitfires and Cavalcades.
This has got me to mythic twice in the last two seasons. It's poo poo-awful outside Bo1, and sometimes IN Bo1 if there's a lot of UWx control around.

The only major trick it has that I've not seen mentioned before (possibly because it may not be very good IDK) is Shocking or Bonecrushing your own creature to blank on opponent's Bonecrusher, or more rarely their Borrower. The logic being I'm happy to spend one or two mana to effectively remove the card advantage from the Adventure card serving souble duty, and in the case of the bonecrusher, also kill a creature that's bigger than my burn spells can handle, that can block literally everyone in my deck to death except stuff tooled up with Cleave and the Spitfires..

It's relatively rarely useful, but when it's useful, it's really useful.

thespaceinvader fucked around with this message at 17:09 on Mar 30, 2020

little munchkin
Aug 15, 2010

Lone Goat posted:

what would you take here? (other than "the whole pack"). gold rank best of 1.



Not pictured: the 5 cards in the sideboard are

2B Soulreaper of Mogis
BBB Underworld Dreams
2BB Drag to the Underworld

3R Skophos Maze-Warden
3R Portent of Betrayal



i'd go shimmerwing because 2 omens and a starlit mantle are some pretty good enablers. if you play eutropia you have to also play junkers like the seaguard and the colossus to reliably get multiple triggers off it

little munchkin
Aug 15, 2010

Tortilla Maker posted:

Playing Geeba-Sligh on Arena (T2).

Curious to take peoples' take on whether they would've mulliganed this opening hand:


easy mull. you need to hit two lands for that hand to do anything, and even if you do hit runner runner mountains, you're hosed if they have any sort of interation for your only threat

Elephant Ambush
Nov 13, 2012

...We sholde spenden more time together. What sayest thou?
Nap Ghost

thespaceinvader posted:

This has got me to mythic twice in the last two seasons. It's poo poo-awful outside Bo1, and sometimes IN Bo1 if there's a lot of UWx control around.

The only major trick it has that I've not seen mentioned before (possibly because it may not be very good IDK) is Shocking or Bonecrushing your own creature to blank on opponent's Bonecrusher, or more rarely their Borrower. The logic being I'm happy to spend one or two mana to effectively remove the card advantage from the Adventure card serving souble duty, and in the case of the bonecrusher, also kill a creature that's bigger than my burn spells can handle, that can block literally everyone in my deck to death except stuff tooled up with Cleave and the Spitfires..

It's relatively rarely useful, but when it's useful, it's really useful.

Thanks for posting this. No Light Up the Stage? Is it fast and reliable enough that you don't need it?

Dr Kool-AIDS
Mar 26, 2004

This workshop event is silly as hell and pretty fun.

boo_radley
Dec 30, 2005

Politeness costs nothing

Sinteres posted:

This workshop event is silly as hell and pretty fun.

Black deck seems to pull ahead really fast in every have I've played.

Crab Dad
Dec 28, 2002

behold i have tempered and refined thee, but not as silver; as CRAB


The white deck is so bad. No card draw barely any avoidance.

Crab Dad
Dec 28, 2002

behold i have tempered and refined thee, but not as silver; as CRAB


boo_radley posted:

Black deck seems to pull ahead really fast in every have I've played.

Did they really need to put in the masters? I literally got no answer.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Elephant Ambush posted:

Thanks for posting this. No Light Up the Stage? Is it fast and reliable enough that you don't need it?

Pretty much, yeah. Plus, without Steam-Kin LUTS is often dead drawn early, and doesn't provide direct damage. The draw reach is useful, but this is a super all-or-nothing setup, where the added draw reach simply doesn't buy enough time. Your aim is to get a 1 drop threat, either a 2-drop or 2 1-drops (replacing threat with removal as drawn) then Anax or a Giant or Spitfire, then Torbran, Cleave or Cavalcade as appropriate and kill on turn 4.

It CAN go longer sometimes, and often needs to in the monored mirror, but mostly your aim is just 'curve out then kill'. Keep 2 lands on the draw, mull 2 lands on the play unless you drew nothing over 2 cost.

Huxley
Oct 10, 2012



Grimey Drawer
Playing red I only ever faced green and playing green I only ever faced red.

Also, this is a pretty good example of Arena giving us event variants that prove why the game is the way it is.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!
Soooo... does the RNG fudge the rolls in favor of the player? I've played about 200 games of Standard since joining last week, and never once got zero land.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Gynovore posted:

Soooo... does the RNG fudge the rolls in favor of the player? I've played about 200 games of Standard since joining last week, and never once got zero land.

In Bo1 constructed, I gather, yes, it gives you the more proportional to your deck layout draw from the first two. Everything after that is as shuffled.

Elephant Ambush
Nov 13, 2012

...We sholde spenden more time together. What sayest thou?
Nap Ghost

thespaceinvader posted:

Pretty much, yeah. Plus, without Steam-Kin LUTS is often dead drawn early, and doesn't provide direct damage. The draw reach is useful, but this is a super all-or-nothing setup, where the added draw reach simply doesn't buy enough time. Your aim is to get a 1 drop threat, either a 2-drop or 2 1-drops (replacing threat with removal as drawn) then Anax or a Giant or Spitfire, then Torbran, Cleave or Cavalcade as appropriate and kill on turn 4.

It CAN go longer sometimes, and often needs to in the monored mirror, but mostly your aim is just 'curve out then kill'. Keep 2 lands on the draw, mull 2 lands on the play unless you drew nothing over 2 cost.

Awesome, thanks. :)

I just jumped into the goofball workshop event, picked zombies, and flooded the board with corpses against a goblin deck that had a really bad start. This is fun.

resistentialism
Aug 13, 2007

In Bo1 standard it draws two hands and gives you the one that's closest to the land/non-land ratio of your entire deck. There's cutoffs that I can't exactly remember that mean something like a 21 land deck is more likely to have 3 lander hands and a 20 land deck is more likely to 2 landers or something. But once again I can't exactly remember the cutoffs off the top of my head.

DAD LOST MY IPOD
Feb 3, 2012

Fats Dominar is on the case


the goblin deck is ironically the slowest but probably the strongest once it gets going, since it’s the only deck with removal and has the best card advantage too. It doesn’t really explode like the green deck or become unstoppable like the white deck, but you reach board states with 3 Warchiefs where you can go siege gang for 2, sac two tokens to cast two ringleaders, more siege gangs, etc. you can also sac blockers to stop the cat deck gaining life.

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Crab Dad
Dec 28, 2002

behold i have tempered and refined thee, but not as silver; as CRAB


DAD LOST MY IPOD posted:

the goblin deck is ironically the slowest but probably the strongest once it gets going, since it’s the only deck with removal and has the best card advantage too. It doesn’t really explode like the green deck or become unstoppable like the white deck, but you reach board states with 3 Warchiefs where you can go siege gang for 2, sac two tokens to cast two ringleaders, more siege gangs, etc. you can also sac blockers to stop the cat deck gaining life.

How does the white deck become unstoppable? Zero car draw and no trample. I only won a single game against a green deck due to him getting nothing but llanowar elves.
Deathtouch just wrecked me.

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