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Wafflecopper posted:I stood up for you in the commander thread but now I take it back, you are a terrible person Sometimes your opponent watches you draw Bedevil, Thought Erasure, Dovin’s Veto, Casualties of War, and Ethereal Absolution and you can spam “Good Game” at them. Bust Rodd fucked around with this message at 21:32 on Mar 29, 2020 |
# ? Mar 29, 2020 21:29 |
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# ? May 7, 2024 15:54 |
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drainpipe posted:I'm sorry, but it is well known the most important rank of all is #69. Yeah yeah, that and 420, but I ain't ever getting that high. (no pun intended)
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# ? Mar 29, 2020 21:30 |
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I ended up taking Eutropia, and then saw another one p3p5. She was responsible for more wins than Uro was. I asked in the Lords of Limited discord and one person suggested Shimmerwing because it paired with Omens/Mantle, and would be very cute with Warbriar Blessing (of which I saw 0), but Eutropia was a fuckin house. Here's the deck. I had Unknown Shores in originally because there were some heavy colour requirements but I replaced it with a Plains partway through. It's possible I should have just played more enchantment creatures to support Eutropia, even if they were downgrades (Callaphe and Nyxborns) over cards that are better in a vacuum (Turtle, Gull, Typhon) but I wasn't brave enough. The mana was pretty easy with Amulet/Omens/Pursuit, though sometimes it felt like was spinning my wheels early, the format is slow enough that I didn't get punished often. Draft is here. Went 7-2, losses were getting milled out by a deck with Ashiok and double Sage of Mysteries (!!), and RW where I stumbled early and they pressured me with Shadowspear and also got a 3 for 1 with Heliod's Intervention.
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# ? Mar 29, 2020 21:32 |
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Uhhh the math on these lands doesn't seem quite right?
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# ? Mar 29, 2020 23:12 |
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Zero VGS posted:Uhhh the math on these lands doesn't seem quite right? that's how many lands have relevant subtypes and their counts; i imagine you have a bunch of typeless lands in there as well
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# ? Mar 29, 2020 23:19 |
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Bust Rodd posted:The new fastest way to grind daily wins is to simply pilot 5-Color niv into the Brawl queue and immediately reap multiple snap concessions. Post list post haste
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# ? Mar 30, 2020 00:51 |
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salt shakeup posted:Post list post haste Commander 1 Niv-Mizzet Reborn (WAR) 208 Deck 1 Absorb (RNA) 151 1 Kroxa, Titan of Death's Hunger (THB) 221 1 Knight of Autumn (GRN) 183 1 Ionize (GRN) 179 1 Dream Trawler (THB) 214 1 Dovin's Veto (WAR) 193 1 Assassin's Trophy (GRN) 152 2 Forest (UND) 96 1 Mountain (UND) 94 1 Arcane Signet (ELD) 331 1 Command Tower (ELD) 333 1 Chromatic Lantern (GRN) 233 1 Thought Erasure (GRN) 206 1 Hallowed Fountain (RNA) 251 1 Godless Shrine (RNA) 248 1 Watery Grave (GRN) 259 1 Steam Vents (GRN) 257 1 Blood Crypt (RNA) 245 1 Overgrown Tomb (GRN) 253 1 Stomping Ground (RNA) 259 1 Sacred Foundry (GRN) 254 1 Temple Garden (GRN) 258 1 Breeding Pool (RNA) 246 1 Fabled Passage (ELD) 244 1 Evolving Wilds (M20) 246 1 Niv-Mizzet, Parun (GRN) 192 1 Find // Finality (GRN) 225 1 Garruk, Cursed Huntsman (ELD) 191 1 Deafening Clarion (GRN) 165 1 Rhythm of the Wild (RNA) 201 1 Island (UND) 90 1 Tamiyo, Collector of Tales (WAR) 220 1 Hydroid Krasis (RNA) 183 1 Deputy of Detention (RNA) 165 1 Teferi, Time Raveler (WAR) 221 1 Uro, Titan of Nature's Wrath (THB) 229 1 Plains (UND) 88 1 Basilica Bell-Haunt (RNA) 156 1 Temple of Mystery (M20) 255 1 Temple of Epiphany (M20) 253 1 Temple of Deceit (THB) 245 1 Temple of Silence (M20) 256 1 Despark (WAR) 190 1 Swamp (UND) 92 1 Interplanar Beacon (WAR) 247 1 Mortify (RNA) 192 1 Kaya's Wrath (RNA) 187 1 Ashiok, Dream Render (WAR) 228 1 Atris, Oracle of Half-Truths (THB) 209 1 Ashiok, Nightmare Muse (THB) 208 1 The Royal Scions (ELD) 199 1 Angrath's Rampage (WAR) 185 1 Bedevil (RNA) 157 1 Leyline Prowler (WAR) 202 1 Golgari Findbroker (GRN) 175 1 Casualties of War (WAR) 187 1 Cindervines (RNA) 161 1 Outlaws' Merriment (ELD) 198 Chopping block so far is Merriment could probably just become Solar Flare, and the manabase is probably wrong but i can't really tell how. I am running actual zero (0) mono-color spells because I like the deckbuilding restriction.
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# ? Mar 30, 2020 00:56 |
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Lone Goat posted:what would you take here? (other than "the whole pack"). gold rank best of 1. The chimera — the distribution of enchantments & creatures you have there is kinda weird. Feels more likely youll get effective chimera + mantle or omen shenanigans going than consistent eutropia triggers. Also some small chance eutropia wheels because it’s 2 colors. Zero chance the chimera makes it back. No wrong answer here though.
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# ? Mar 30, 2020 00:58 |
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Bust Rodd posted:Commander In return I've been running this Kenrtih list I found. I doubt it's the best list, it doesn't have Agent of Treachery in it, but it seems good. Commander 1 Kenrith, the Returned King (ELD) 303 Deck 1 Nyxbloom Ancient (THB) 190 1 Overgrown Tomb (GRN) 253 1 Nyx Lotus (THB) 235 1 Arboreal Grazer (WAR) 149 1 Incubation Druid (RNA) 131 1 Paradise Druid (WAR) 171 1 Season of Growth (M20) 191 1 Dryad of the Ilysian Grove (THB) 169 1 Lovestruck Beast (ELD) 165 1 Rosethorn Acolyte (ELD) 174 1 Teferi, Time Raveler (WAR) 221 1 Temple of Plenty (THB) 248 1 Temple of Epiphany (M20) 253 1 Dream Trawler (THB) 214 1 Thief of Sanity (GRN) 205 1 Kaya's Wrath (RNA) 187 1 Atris, Oracle of Half-Truths (THB) 209 1 Ashiok, Nightmare Muse (THB) 208 1 Niv-Mizzet, Parun (GRN) 192 1 Blood Crypt (RNA) 245 1 Assassin's Trophy (GRN) 152 1 Deathsprout (WAR) 189 1 Leyline Prowler (WAR) 202 1 Casualties of War (WAR) 187 1 Garruk, Cursed Huntsman (ELD) 191 1 Vraska, Golgari Queen (GRN) 213 1 Cindervines (RNA) 161 1 Klothys, God of Destiny (THB) 220 1 Risen Reef (M20) 217 1 Uro, Titan of Nature's Wrath (THB) 229 1 Kiora, Behemoth Beckoner (WAR) 232 1 Nicol Bolas, Dragon-God (WAR) 207 1 Leyline of Abundance (M20) 179 1 Command Tower (ELD) 333 1 Gateway Plaza (GRN) 247 1 Time Wipe (WAR) 223 1 Lotus Field (M20) 249 1 Guildmages' Forum (GRN) 250 1 Forest (ELD) 266 1 Arcane Signet (ELD) 331 1 Chromatic Lantern (GRN) 233 1 Meteor Golem (M19) 241 1 Field of the Dead (M20) 247 1 Temple of Enlightenment (THB) 246 1 Hallowed Fountain (RNA) 251 1 Godless Shrine (RNA) 248 1 Temple of Silence (M20) 256 1 Temple of Deceit (THB) 245 1 Watery Grave (GRN) 259 1 Steam Vents (GRN) 257 1 Temple of Malice (THB) 247 1 Temple of Malady (M20) 254 1 Stomping Ground (RNA) 259 1 Temple of Abandon (THB) 244 1 Sacred Foundry (GRN) 254 1 Temple of Triumph (M20) 257 1 Temple Garden (GRN) 258 1 Breeding Pool (RNA) 246 1 Temple of Mystery (M20) 255
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# ? Mar 30, 2020 03:08 |
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'why does my opponent have priority with WW mana open?' (6 turns later) oh no my board!
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# ? Mar 30, 2020 04:03 |
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Is there a website that has stats on what decks everyone are drafting on Arena?
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# ? Mar 30, 2020 09:12 |
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ScottyJSno posted:Is there a website that has stats on what decks everyone are drafting on Arena? Literally everyone? I don't think so, most data is user submitted. 17lands has a list of drafts/decks that got a "trophy", max wins in its format (7 wins in bo1 draft, 5 wins in bo3) here. They also have a breakdown of wins by archetype, thought it's going to be way above average since it's only taking the data of people that signup/use the site here. Also shows where the bots and humans are taking cards on average, so you can see if the bots are over/underrating anything here. Is this what you're after, or looking for something else?
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# ? Mar 30, 2020 09:30 |
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Lone Goat posted:Literally everyone? I don't think so, most data is user submitted. Yeah that should do it. I just got started with Arena, and remember everyone was bitching about the bots making it easy to draft mill last block. Then I did my first draft in Theros yesterday (2-3) and and I played like 5 GW aura decks. But I just finished my second draft (7-3)and it was way more diverse. I just wanted to see if the bots were biased and would force people into particular colors.
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# ? Mar 30, 2020 11:57 |
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ScottyJSno posted:Yeah that should do it. For Theros, the bots have been pretty good. They hack rares like crazy so the top uncommons and commons go later than they should, and they don't all pile on black so it's more open than it is vs humans, but there hasn't been anything as egregious as Eldraine. The gw auras decks was probably just a coincidence, my last run that I linked had 6 different archetypes across 9 games.
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# ? Mar 30, 2020 12:43 |
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Playing Geeba-Sligh on Arena (T2). Curious to take peoples' take on whether they would've mulliganed this opening hand: I opted to, thinking it was best to get a definite turn one creature on the board. Had really bad luck on the subsequent draws though! Been fun getting back into Magic!
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# ? Mar 30, 2020 13:48 |
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I would absolutely mulligan that hand, yes. That opening 7 has no reasonable plan for winning the game.
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# ? Mar 30, 2020 14:08 |
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Jabor posted:I would absolutely mulligan that hand, yes. I agree
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# ? Mar 30, 2020 14:17 |
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You would need to draw like a god to make that hand workable and even then it'd still probably lose.
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# ? Mar 30, 2020 14:27 |
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The current workshop is the dumbest. And the best.
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# ? Mar 30, 2020 16:51 |
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What's the list for the bad version of mono red that someone in this thread made it to Mythic with in Bo1? I scrolled back like 8 pages and couldn't find it.
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# ? Mar 30, 2020 16:52 |
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What are peoples' experiences of the decks in the latest workshop? The Elves one seems ridiculous if it gets past about turn 3, whereas opponent was running the cats one and it petered otu entirely when I started dropping Forerunners.
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# ? Mar 30, 2020 16:54 |
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Boco_T posted:What's the list for the bad version of mono red that someone in this thread made it to Mythic with in Bo1? I scrolled back like 8 pages and couldn't find it. Deck 4 Cavalcade of Calamity (RNA) 95 4 Light Up the Stage (RNA) 107 4 Tin Street Dodger (RNA) 120 1 Grim Initiate (WAR) 130 4 Chandra's Spitfire (M20) 132 1 Scampering Scorcher (M20) 158 4 Scorch Spitter (M20) 159 3 Shock (M20) 160 1 Torch Courier (GRN) 119 4 Anax, Hardened in the Forge (THB) 125 4 Infuriate (THB) 141 18 Mountain (THB) 285 1 Legion Warboss (GRN) 109 2 Skewer the Critics (RNA) 115 2 Dwarven Mine (ELD) 243 1 Phoenix of Ash (THB) 148 2 Shadowspear (THB) 236
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# ? Mar 30, 2020 17:03 |
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this format is Nice Arrester's Zeal is probably the most important card in the cat deck since it lets you fly over whatever bullshit your opponent is doing. I found that I can get them reasonably low with a good start and then make a big fat kitty and send it over the inevitable logjam late in the game.
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# ? Mar 30, 2020 17:03 |
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I just won a game with the Mace of the Valiant + two Charming Princes loop.
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# ? Mar 30, 2020 17:04 |
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Boco_T posted:What's the list for the bad version of mono red that someone in this thread made it to Mythic with in Bo1? I scrolled back like 8 pages and couldn't find it. thespaceinvader posted:I hit mythic again. In about half the number of games compared to last season (210 as compared to 545) The only major trick it has that I've not seen mentioned before (possibly because it may not be very good IDK) is Shocking or Bonecrushing your own creature to blank on opponent's Bonecrusher, or more rarely their Borrower. The logic being I'm happy to spend one or two mana to effectively remove the card advantage from the Adventure card serving souble duty, and in the case of the bonecrusher, also kill a creature that's bigger than my burn spells can handle, that can block literally everyone in my deck to death except stuff tooled up with Cleave and the Spitfires.. It's relatively rarely useful, but when it's useful, it's really useful. thespaceinvader fucked around with this message at 17:09 on Mar 30, 2020 |
# ? Mar 30, 2020 17:05 |
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Lone Goat posted:what would you take here? (other than "the whole pack"). gold rank best of 1. i'd go shimmerwing because 2 omens and a starlit mantle are some pretty good enablers. if you play eutropia you have to also play junkers like the seaguard and the colossus to reliably get multiple triggers off it
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# ? Mar 30, 2020 17:13 |
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Tortilla Maker posted:Playing Geeba-Sligh on Arena (T2). easy mull. you need to hit two lands for that hand to do anything, and even if you do hit runner runner mountains, you're hosed if they have any sort of interation for your only threat
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# ? Mar 30, 2020 17:17 |
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thespaceinvader posted:This has got me to mythic twice in the last two seasons. It's poo poo-awful outside Bo1, and sometimes IN Bo1 if there's a lot of UWx control around. Thanks for posting this. No Light Up the Stage? Is it fast and reliable enough that you don't need it?
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# ? Mar 30, 2020 17:35 |
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This workshop event is silly as hell and pretty fun.
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# ? Mar 30, 2020 17:59 |
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Sinteres posted:This workshop event is silly as hell and pretty fun. Black deck seems to pull ahead really fast in every have I've played.
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# ? Mar 30, 2020 18:11 |
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The white deck is so bad. No card draw barely any avoidance.
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# ? Mar 30, 2020 18:11 |
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boo_radley posted:Black deck seems to pull ahead really fast in every have I've played. Did they really need to put in the masters? I literally got no answer.
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# ? Mar 30, 2020 18:12 |
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Elephant Ambush posted:Thanks for posting this. No Light Up the Stage? Is it fast and reliable enough that you don't need it? Pretty much, yeah. Plus, without Steam-Kin LUTS is often dead drawn early, and doesn't provide direct damage. The draw reach is useful, but this is a super all-or-nothing setup, where the added draw reach simply doesn't buy enough time. Your aim is to get a 1 drop threat, either a 2-drop or 2 1-drops (replacing threat with removal as drawn) then Anax or a Giant or Spitfire, then Torbran, Cleave or Cavalcade as appropriate and kill on turn 4. It CAN go longer sometimes, and often needs to in the monored mirror, but mostly your aim is just 'curve out then kill'. Keep 2 lands on the draw, mull 2 lands on the play unless you drew nothing over 2 cost.
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# ? Mar 30, 2020 18:31 |
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Playing red I only ever faced green and playing green I only ever faced red. Also, this is a pretty good example of Arena giving us event variants that prove why the game is the way it is.
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# ? Mar 30, 2020 18:31 |
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Soooo... does the RNG fudge the rolls in favor of the player? I've played about 200 games of Standard since joining last week, and never once got zero land.
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# ? Mar 30, 2020 18:36 |
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Gynovore posted:Soooo... does the RNG fudge the rolls in favor of the player? I've played about 200 games of Standard since joining last week, and never once got zero land. In Bo1 constructed, I gather, yes, it gives you the more proportional to your deck layout draw from the first two. Everything after that is as shuffled.
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# ? Mar 30, 2020 18:47 |
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thespaceinvader posted:Pretty much, yeah. Plus, without Steam-Kin LUTS is often dead drawn early, and doesn't provide direct damage. The draw reach is useful, but this is a super all-or-nothing setup, where the added draw reach simply doesn't buy enough time. Your aim is to get a 1 drop threat, either a 2-drop or 2 1-drops (replacing threat with removal as drawn) then Anax or a Giant or Spitfire, then Torbran, Cleave or Cavalcade as appropriate and kill on turn 4. Awesome, thanks. I just jumped into the goofball workshop event, picked zombies, and flooded the board with corpses against a goblin deck that had a really bad start. This is fun.
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# ? Mar 30, 2020 19:10 |
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In Bo1 standard it draws two hands and gives you the one that's closest to the land/non-land ratio of your entire deck. There's cutoffs that I can't exactly remember that mean something like a 21 land deck is more likely to have 3 lander hands and a 20 land deck is more likely to 2 landers or something. But once again I can't exactly remember the cutoffs off the top of my head.
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# ? Mar 30, 2020 19:19 |
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the goblin deck is ironically the slowest but probably the strongest once it gets going, since it’s the only deck with removal and has the best card advantage too. It doesn’t really explode like the green deck or become unstoppable like the white deck, but you reach board states with 3 Warchiefs where you can go siege gang for 2, sac two tokens to cast two ringleaders, more siege gangs, etc. you can also sac blockers to stop the cat deck gaining life.
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# ? Mar 30, 2020 19:20 |
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# ? May 7, 2024 15:54 |
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DAD LOST MY IPOD posted:the goblin deck is ironically the slowest but probably the strongest once it gets going, since it’s the only deck with removal and has the best card advantage too. It doesn’t really explode like the green deck or become unstoppable like the white deck, but you reach board states with 3 Warchiefs where you can go siege gang for 2, sac two tokens to cast two ringleaders, more siege gangs, etc. you can also sac blockers to stop the cat deck gaining life. How does the white deck become unstoppable? Zero car draw and no trample. I only won a single game against a green deck due to him getting nothing but llanowar elves. Deathtouch just wrecked me.
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# ? Mar 30, 2020 19:23 |