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The latest dev post did say something that they’re not happy about the above surface bits, that they’re not nearly up to the quality of the rest of the game, and they’re getting rebuilt to be more fun for the next content update.
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# ? Mar 26, 2020 19:51 |
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# ? Apr 29, 2024 06:00 |
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Yeah, you see, which biome was this in? I must have Seamothed right past it.
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# ? Mar 26, 2020 20:01 |
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Drake_263 posted:The latest dev post did say something that they’re not happy about the above surface bits, that they’re not nearly up to the quality of the rest of the game, and they’re getting rebuilt to be more fun for the next content update. like i said before: 2021 release
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# ? Mar 26, 2020 21:27 |
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Did another run and built another base, with living facilities for a research team of ten, because building is the best part for me. I'll almost entirely certain I grabbed and salvaged every possible non-buildable special item in the game as decorative or narrative room pieces. Also, the scanner room reveals I have sucked up pretty much every available non-renewable resource in its fully maxed range in the process of building this thing. (Full gallery: https://imgur.com/a/1niw0X8 ) LeschNyhan fucked around with this message at 03:35 on Mar 28, 2020 |
# ? Mar 28, 2020 03:32 |
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That's gotta leave a ding on your frame rate
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# ? Mar 28, 2020 07:55 |
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Amazing base, I guess you're not leaving the planet eh? Lol
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# ? Mar 28, 2020 17:01 |
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Lou Takki posted:Amazing base, I guess you're not leaving the planet eh? Lol And deal with Alterra? I’m sorry, the debtor you are looking for is unavailable. Please try again.
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# ? Mar 28, 2020 17:40 |
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Welp. Got further than any save before and got to the sea emperor pool area past the second white tablet, only to have the terrain bug out and get caught in geometry. Last save.. 2 hours before. What a loving stupid game.
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# ? Mar 31, 2020 17:03 |
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I love this dumb game, but it definitely feels like they succeeded despite themselves. Feels like they are stumbling their way through Below Zero too, hopefully they blunder into something good there as well.
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# ? Mar 31, 2020 17:10 |
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Ambaire posted:Welp. Got further than any save before and got to the sea emperor pool area past the second white tablet, only to have the terrain bug out and get caught in geometry. Last save.. 2 hours before. What a loving stupid game. The game saves every time you enter a habitat or cyclops. Make a habit of "refreshing" things every now and then.
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# ? Mar 31, 2020 17:19 |
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The Super-Id posted:I love this dumb game, but it definitely feels like they succeeded despite themselves. Feels like they are stumbling their way through Below Zero too, hopefully they blunder into something good there as well. Pretty much. The devs are total amateurs. Whenever I check out their Trello/Favro/whatever, I feel really embarrassed for them. Literally the only reason this game became popular is because at the time, it was the only game in this specific "underwater exploration/building" genre.
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# ? Mar 31, 2020 17:39 |
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To be fair, many great games are happy accidents. It's widely agreed upon that Blizzard's masterpiece RTS, Starcraft, is mostly a happy accident for most of its subtleties, especially balance. Didn't stop Blizzard from making fuckin' bank from it, and now I get to stream live games of it twenty years later. If it's lacking a bit of that experimental "I'm not sure if this really works!?", then it's probably derivative stuff. We have subnautica, be happy!
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# ? Mar 31, 2020 17:50 |
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Yeah, really we're all loving morons and it's amazing we put our pants on without killing ourselves every morning. Some of us probably don't even accomplish that.
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# ? Mar 31, 2020 17:52 |
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It was also the first survival that really had a coherent narrative tying it together(except The Long Dark maybe?). Being underwater did help though.
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# ? Mar 31, 2020 17:53 |
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enraged_camel posted:Pretty much. The devs are total amateurs. Whenever I check out their Trello/Favro/whatever, I feel really embarrassed for them. Literally the only reason this game became popular is because at the time, it was the only game in this specific "underwater exploration/building" genre. I think the reason Subnautica is good is because the devs are really self critical and they're able to admit when they've made bad design decisions. Having them rip out the entire story or redo all the above water parts are really positive signs. It's better to be persistent than talented. If you keep redoing parts of the game until they're good then you're going to end up with a good game.
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# ? Mar 31, 2020 18:04 |
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Or you're going to end up with Duke Nukem Forever!
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# ? Mar 31, 2020 18:05 |
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just lol if you put on pants every morning
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# ? Mar 31, 2020 18:15 |
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How many dev teams are you dropping in on to form a relative opinion of their maturity from a ticketing system?
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# ? Mar 31, 2020 19:15 |
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Salt Fish posted:I think the reason Subnautica is good is because the devs are really self critical and they're able to admit when they've made bad design decisions. Having them rip out the entire story or redo all the above water parts are really positive signs. It's better to be persistent than talented. If you keep redoing parts of the game until they're good then you're going to end up with a good game. the Destiny 1 team did this and it took 2 years to make that thing into a good game the Anthem team also did this and it never became a good game there's admitting your mistakes and there's floundering. fingers crossed what's going on with the new game is more the former.
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# ? Mar 31, 2020 19:17 |
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JawnV6 posted:How many dev teams are you dropping in on to form a relative opinion of their maturity from a ticketing system? No need to even look at their ticketing system. You can just look at how many game-breaking bugs the product still has, several years after initial release, and come to your own conclusions.
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# ? Mar 31, 2020 19:26 |
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I don't mean for my posts to be overly negative, I do love this game despite its flaws.
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# ? Mar 31, 2020 19:54 |
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Serephina posted:The game saves every time you enter a habitat or cyclops. Make a habit of "refreshing" things every now and then. I'm guessing that climbing out of a moon pool doesn't count as 'entering' a habitat.. and I had entered the cyclops at least twice in that time, albeit by docking with the Prawn. I will say that the Prawn with dual grappling hooks is loving amazing combined with a tunnel roof. I just swung down the roof all the way to the lava zone and to the containment facility. 6+ times in a row since I skipped some progression and took forever to find the power facility.
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# ? Apr 1, 2020 00:39 |
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enraged_camel posted:No need to even look at their ticketing system. You can just look at how many game-breaking bugs the product still has, several years after initial release, and come to your own conclusions. But you do spend time out of your day to monitor their communications to further refine your hatred? Or were you just falsely bragging about doing so for internet points?
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# ? Apr 1, 2020 15:49 |
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JawnV6 posted:But you do spend time out of your day to monitor their communications to further refine your hatred? Or were you just falsely bragging about doing so for internet points? "Hatred" is a strong word, especially considering I bought and played their game and finished it. It is possible to make observations about and pass judgment on something without emotional attachment. I work in software consulting, so I assure you I'm not making it up when I say that this dev team is a bunch of amateurs. Nothing to do with "internet points" either. We're just casually chatting here, aren't we? The real question is why you seem incapable of letting this go... Are you affiliated with them or something?
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# ? Apr 1, 2020 16:03 |
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I think the problem is that game development is mostly stumbling around blindly feeling for something that works, and expertise/professionalism only helps with a few specific varieties of problems like bugs and asset polish. Early Access just exposes all that to players
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# ? Apr 1, 2020 17:05 |
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not emptyquoting this is especially true when you are doing something new, either to your particular team/studio, or to the industry at large. and turnover in gamedev is so outrageously high that at any given time, even in a veteran studio, a majority of the workforce might have little to no experience maybe we need more software consultants edit: not commenting on any studios in particular, this one or any other- but yeah, it's amazing any game gets made, ever ikanreed posted:I think the problem is that game development is mostly stumbling around blindly feeling for something that works, and expertise/professionalism only helps with a few specific varieties of problems like bugs and asset polish. Comte de Saint-Germain fucked around with this message at 17:14 on Apr 1, 2020 |
# ? Apr 1, 2020 17:12 |
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enraged_camel posted:"Hatred" is a strong word, especially considering I bought and played their game and finished it. No I've just never played a game and, upon seeing a floating fish inside, dedicated hours upon hours of my life to following up on the dev team to the point of looking at their public communications and comparing it to other devs. That fixation seems a little deeper and more unhealthy than my *checks notes* 3 shitposts in a thread, but fair point I have asked about this a couple times. I have some experience with devs as well, but it's the time spent not playing the game, not looking at the game, not thinking about the game, but reading ancillary sideband text wholly separate from the media and taking the time to relate those opinions here. who has the time?
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# ? Apr 1, 2020 18:31 |
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JawnV6 posted:No I've just never played a game and, upon seeing a floating fish inside, dedicated hours upon hours of my life to following up on the dev team to the point of looking at their public communications and comparing it to other devs. That fixation seems a little deeper and more unhealthy than my *checks notes* 3 shitposts in a thread, but fair point I have asked about this a couple times. I mean I do get excited every time they send their emails with gameplay updates and stuff, which is about... once every other month at this point? And I get excited and check their favro to see what specific stuff has been added, which takes a few minutes. But, speaking more broadly, the average quality of the original game (which, like I said, still has severe gamebreaking bugs and other problems), combined with the delays in both the original game and this one, tells you everything about their level of skill and discipline. I do bring that up in this thread occasionally, more out of amusement than anything else. What else is being discussed anyway, other than the occasional new player chiming in with questions?
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# ? Apr 1, 2020 18:51 |
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The first subnautica game stand out to me as one of the best PC games ever made, so their dev teams gotta be doing something right.
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# ? Apr 1, 2020 19:19 |
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I would say that the biggest problem with this team is that they are understaffed. The dev team for subnautica was pretty small the last time I checked. They are very creative, probably more talented than they look, and are very good at adding atmosphere to their games but sometimes they seem to dream a little too big for the resources they have. For example, for the game they made before subnautica, Natural Selection 2, they created their own engine in lua, which is impressive but the game was plagued with bugs and lag upon release.
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# ? Apr 1, 2020 19:29 |
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Oh yea, don't get me started on NS2. Apparently it's so trivial to write hacks that bypass whatever VAC does, that on public hack forums the comment is "the game uses the same code for Parasite1 as it does for observing, and you can just check the box to give it to players ingame". Boom instant wallhacks. And then they also dropped an entire OS support quoting lack of dev resources, I'm still salty I can't play a currently maintained game I paid money for. 1Ingame ability that tags an opponent to be visible through walls and map to entire team.
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# ? Apr 1, 2020 19:44 |
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Hey, did ~the big story update~ happen? I've had BZ sitting idle for a while and just noticed a large update! Is it finally finished enough to dive in? ikanreed posted:I think the problem is that game development is mostly stumbling around blindly feeling for something that works, and expertise/professionalism only helps with a few specific varieties of problems like bugs and asset polish. The War Stories posted earlier has some really good episodes, most of which leads me to this conclusion. Game development looks more intentional than it is, in hindsight, and getting to see the sausage being made reveals that the difference between ambition and execution is an ocean. Honestly, we should have already realized this from every PC Gamer/IGN preview versus released content... Also: Outer Wilds is ~the poo poo~ and if you don't already have Epic for Untitled Goose Game I literally can't even.
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# ? Apr 1, 2020 22:21 |
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Yeah, Charlie's development style is more iterative and certain things may not get fixed until 1-2 years after release. I remember seeing the "Infection-Tech" demo being the only news they had on NS2 for over a year. That being said, what they lack in technical skills, they make up in ambition and cohesion. It's like Eurojank, except it's Amerijank.
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# ? Apr 2, 2020 05:08 |
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Toxic Fart Syndrome posted:Hey, did ~the big story update~ happen? I've had BZ sitting idle for a while and just noticed a large update! Is it finally finished enough to dive in? It's not out yet.
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# ? Apr 2, 2020 06:49 |
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Apparently the next update is going to be the big story update. Most of the actual content is in, they're going to redo the vast majority of the (apparently subpar, I haven't played it yet) dry bits, and the story is getting completely rebuilt.
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# ? Apr 3, 2020 06:09 |
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There wasn't really enough story in the game to really give a good judgement about it. What we got was decent.
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# ? Apr 3, 2020 06:32 |
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I saw a sneak peek at the story from some guy on youtube, new story seems to be that you are a spy or something from some rival transgov, and you crash land near an alterra base
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# ? Apr 3, 2020 10:17 |
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I still wish they'd let the Sunbeam be an alternate means of escape from the planet if you had cured the disease and shut down the defense platform first, rather than it 'staying in orbit'.
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# ? Apr 3, 2020 15:19 |
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Out of curiosity, how on earth would you get so deep so fast? It's like 2 hours in isn't it? I'm sure it's just some optimal speedrunning stuff, but I'd like to imagine that some crazy bastard did it by attaching tubes from a surface pump and swimming down.
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# ? Apr 3, 2020 15:23 |
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# ? Apr 29, 2024 06:00 |
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Ambaire posted:I still wish they'd let the Sunbeam be an alternate means of escape from the planet if you had cured the disease and shut down the defense platform first, rather than it 'staying in orbit'. It would be cool but really expensive, a small developer like that would be pretty foolish to waste time on that to secure an event that you'll only see if you are cheating or speedrunning.
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# ? Apr 3, 2020 16:03 |