ZombieLenin posted:Anyone else wish CMANO has more pretty animations of ships being hit by incoming missles, including nukes, like old school Harpoon? I would play the game way more tbh. Someone actually posted a different animation graphic the other day on Matrix. I'll have to dig it out and see if it works. I always thought the giant lightning bolt graphic was a bit anti-climactic. I guess seeing the map clear is proof enough. edit : Looks like it's just impact.png. One could change that to something I guess. I'll test and see. Yooper fucked around with this message at 13:25 on Apr 6, 2020 |
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# ? Apr 6, 2020 13:17 |
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# ? May 13, 2024 12:12 |
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Yooper posted:Someone actually posted a different animation graphic the other day on Matrix. I'll have to dig it out and see if it works. I always thought the giant lightning bolt graphic was a bit anti-climactic. I guess seeing the map clear is proof enough. See, i will never forget that time in Harpoon (circa 1990) when the USS Missouri took two hits from nuclear tipped anti ship missiles, and did not sink until I was able to get her within gun range of the Soviet fleet, and sink a Kirov with naval gunfire, before Missouri sank. PS. I had to close because I was literally out of harpoons, and 2/3rds of Missouri’s battle group had been sunk. I don’t have nearly as great of memories around CMNAO scenarios. This is probably because CMNAO models things a tad bit better and would never let such amazing things happen, but I am going to blame not being able to see crappy late 1980s/early 1990s animations of missile impacts on naval vessels.
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# ? Apr 6, 2020 13:25 |
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ZombieLenin posted:See, i will never forget that time in Harpoon (circa 1990) when the USS Missouri took two hits from nuclear tipped anti ship missiles, and did not sink until I was able to get her within gun range of the Soviet fleet, and sink a Kirov with naval gunfire, before Missouri sank. PS. I had to close because I was literally out of harpoons, and 2/3rds of Missouri’s battle group had been sunk. This reminds me of endless tries of getting the Yamato to sink the Enterprise in the Midway scenario of Carriers at War
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# ? Apr 6, 2020 13:38 |
ZombieLenin posted:See, i will never forget that time in Harpoon (circa 1990) when the USS Missouri took two hits from nuclear tipped anti ship missiles, and did not sink until I was able to get her within gun range of the Soviet fleet, and sink a Kirov with naval gunfire, before Missouri sank. PS. I had to close because I was literally out of harpoons, and 2/3rds of Missouri’s battle group had been sunk. I changed the nuclear strike icon to an actual mushroom cloud but it only appears for a second.
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# ? Apr 6, 2020 13:48 |
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gradenko_2000 posted:This reminds me of endless tries of getting the Yamato to sink the Enterprise in the Midway scenario of Carriers at War I have to tell you, closing on someone in a modern naval combat sim and actually being able to use 16 inch naval artillery to sink a Soviet Battlecruisers, still feels like one of my greatest grognard accomplishments—30 years later.
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# ? Apr 6, 2020 14:01 |
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Yooper posted:
Your mushroom cloud actually looks pretty cool, though for the record, my 'complaint' was not about ground strikes. It was about not getting to see cute animations from naval hits like this
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# ? Apr 6, 2020 14:15 |
ZombieLenin posted:Your mushroom cloud actually looks pretty cool, though for the record, my 'complaint' was not about ground strikes. It was about not getting to see cute animations from naval hits like this Ahh gotcha! Yah, you don't really get that level of cuteness. Though I wonder if you could make a "damage report" lua script. You can use unit damaged as a trigger, could be neat to give more data. Depending on how in-depth you could have it show different damage pictures.
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# ? Apr 6, 2020 14:52 |
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lol did it really play the Soviet national anthem each time?
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# ? Apr 6, 2020 15:13 |
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Minenfeld! posted:lol did it really play the Soviet national anthem each time? yup!
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# ? Apr 6, 2020 15:18 |
Lock n' Load Digital is an exact transliteration of the tabletop wargame, for all that entails. I like it - it's buggy. I deployed a sniper, but misclicked and the sniper disappeared. But they're updating it pretty quickly, and it IS "early access," so...I'm fine with it. The price makes it a no-brainer as a fan of the board game.COOL CORN posted:Those are the sample scenarios. Buy the Normandy pack to get all the Normandy scenarios. By the Nam pack to get all of those. They're all there. Those scenario packs are great, but just as a point of order, there are currently less than half of the Normandy scenarios from the board game in there. I assume they're going to be broken up into "Battlepacks," what with the first one labeled Battlepack 1.
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# ? Apr 6, 2020 16:54 |
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Also it seems like nobody can figure out how the digital version does LOS. In the board game it's easy, but people are reporting a lot of miscalculations in the steam version. But hey, $12 for both of those battle packs is fine, especially if I can find goons to play with.
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# ? Apr 6, 2020 18:49 |
I did notice that. Worst so far seems to be that building hexes block LOS at the hexside, not the building's outline.
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# ? Apr 6, 2020 19:01 |
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I'm down for some LnL, though I never played the board game. PM or hit me up on the grog games Discord.
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# ? Apr 6, 2020 21:53 |
Hypnobeard posted:I'm down for some LnL, though I never played the board game. PM or hit me up on the grog games Discord. Hypno is a good dude for some PBEM. Ils ne passeront pas!
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# ? Apr 6, 2020 22:55 |
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Yooper posted:Hypno is a good dude for some PBEM. So close! We did absolutely murder that division in the north, though. Those 2400 casualties tipped is firmly into minor defeat. (Which doesn't sound impressive but given the short scenario length I'll take.)
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# ? Apr 6, 2020 23:14 |
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Seconding LnL being fun but buggy. The current LoS rules are very weird, and on maps where the AI has to roll to move off set patrol routes it seems to roll one million times per unit instead of just once. I have also been finding the defensive scenarios much easier than the offensive ones, but that might just be my lack of skill.
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# ? Apr 7, 2020 09:31 |
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Also, LnL's platoon level series - Nations at War - is coming out today, if that scale is more your thing. I have one of the old games in the system and it's... fine. Very beer and pretzely.
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# ? Apr 7, 2020 12:43 |
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COOL CORN posted:Also, LnL's platoon level series - Nations at War - is coming out today, if that scale is more your thing. I'm kinda surprised they didn't try to adapt their newest World at War 85 stuff though that might come later.
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# ? Apr 7, 2020 14:23 |
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And wow, they're really leaning into the "early" part of "Early Access"quote:What is the current state of the Early Access version? These scenarios play in like 15 minutes.
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# ? Apr 7, 2020 15:21 |
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Hmmmmm....wasn’t quite expecting this sort of a roll-out from LnL. They must be taking a page from the OOB playbook. (micro-transactions). I hope there’s decent content on the way, but what we’ve just been given is the product of...how many years’ work? I don’t hold out much hope.
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# ? Apr 7, 2020 17:15 |
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It's 15 bucks total for the base game and both available scenario packs. Kinda weird to hear you guys being put off by that in this, the thread for games that routinely cost 80 bucks even though they're worth about 20 tops.
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# ? Apr 7, 2020 17:18 |
Yeah what in the hell, early access or not it's three bucks for the core module. Battlefront this loving is not.
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# ? Apr 7, 2020 21:15 |
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So, I just recently bought Armored Brigade on a lark, anybody got suggestions for which scenarios to get started on to learn the system? Also, any good suggestions for additional nation/unit mods?
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# ? Apr 8, 2020 01:46 |
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LostCosmonaut posted:So, I just recently bought Armored Brigade on a lark, anybody got suggestions for which scenarios to get started on to learn the system? Also, any good suggestions for additional nation/unit mods? Best nation mod on the workshop is Factions Plus: https://steamcommunity.com/sharedfiles/filedetails/?id=1915977721 Dude's up to 8 new nations and graphically they're up to the standard/style of the base game factions. It's actually really impressive. I'll also mention I've got my own faction mod I occasionally post in this thread. Graphically it ain't up to the same standard as Factions Plus (I'm poo poo at graphics so most of my sprites are modified/kitbashed Steel Panthers sprites), but I'm up to five factions so far: Egypt, Israel, Japan, and alt-history US and Germany (full of all the weird cold war prototypes that never got built), extended to 1950-1995. Also extended the regular US/USSR into the new timeframe. I've been taking longer than I thought for the next faction but I'll post an updated version tomorrow with some bug fixes/small improvements I've made in the mean time. Map-wise, anything by Stevie-Lee is great. He's made a bunch of 15kmx15km maps of diverse environments. For example: https://steamcommunity.com/sharedfiles/filedetails/?id=2032702134 Combine his Vietnam maps with Factions Plus and you can run reasonable US in Vietnam or Chinese invasion of Vietnam scenarios.
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# ? Apr 8, 2020 05:50 |
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No one has complained about the LnL pricing. Calm down.
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# ? Apr 8, 2020 08:18 |
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I would like to complain about the LnL ui though: it’s bad
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# ? Apr 8, 2020 08:39 |
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LnL. What level is it? Low obviously, but is it squads or individual soldiers. Also any vehicles involved.
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# ? Apr 8, 2020 09:56 |
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https://youtu.be/ByXbzlqCjGQ Shadow Empires preview!
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# ? Apr 8, 2020 10:00 |
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Deptfordx posted:LnL. What level is it? Low obviously, but is it squads or individual soldiers. Also any vehicles involved. Lock and Load is an Advanced-Squad-Leader alike - the basic unit is a squad, while leaders, snipers, and crew-served weapons are represented as individual separate units. ___ Other content: I'm in a PBEM right now with Hypnobeard for Serbia '14 and the dynamic in these games is really something else. Normally you'd want to Disrupt all the enemy units in a hex before assaulting, but: * if you don't have (lots of) artillery, it's very difficult to cause all the Disruption you want/need just from machine gun fire, which usually have a range of two hexes * so, you have to approach the enemy hex with your regular infantry, which have a range of one hex, and shoot with them to help you get a Disruption * but that tends to expose that infantry to getting shot up by enemy machine guns themselves * and the pace of movement is so slow that you usually need an entire turn just to move the one hex to become adjacent to the enemy * and if your infantry gets Disrupted, then you can't Assault with them anymore * so even if you manage to get the Disruption result that you need, you need to take one whole turn to get your infantry in place, then they need to survive the inter-turn without getting Disrupted, and only then can you launch your Assault a lot of the time this isn't going to work out the way you want: either your infantry is standing in No Man's Land with an un-Disrupted target hex that you don't want to assault just yet, or one or two regiments become Disrupted just before you launch your assault so you either have to call the whole thing off, or risk assaulting with 2:1 or even just 1:1 odds if you stack more than one regiment per hex, then you might have more regiments available to launch the assault, with two regiments per hex means you're also taking that much more losses from defensive fire and even if you shuffle-off a Disrupted regiment and replace it with a fresh regiment, that fresh regiment still can't assault until the next turn anyway it really gives you a feeling of being this dumbshit general that's pissing away men at a prodigous rate even if you think you're doing everything right and by-the-book gradenko_2000 fucked around with this message at 10:19 on Apr 8, 2020 |
# ? Apr 8, 2020 10:07 |
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Grey Hunter posted:https://youtu.be/ByXbzlqCjGQ I can't listen currently but from just quickly scrolling through that video: How is a game being made NOW able to look so much like it is from 1998? It MUST be an intentional design decision, right? Like they are trying to appeal to audience nostalgia for old strategy games. That's the only explanation for how insanely dated and ugly it looks. Look at the dude standing outside the bunker at 10:10 lmao. I mean what the gently caress: He looks worse than the meme whose whole point is to look bad: Sorry, I don't know why this has triggered me so much. Maybe the game is amazing. Someone please tell me I'm an idiot and this is actually a re-release of a game from 2003.
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# ? Apr 8, 2020 10:34 |
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It’s mostly made by one dude and I think his budget for outside expertise is fairly small.
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# ? Apr 8, 2020 10:38 |
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yeah but you'd think his budget would stretch to "looking at a game made in the last decade"
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# ? Apr 8, 2020 10:41 |
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Pirate Radar posted:It’s mostly made by one dude and I think his budget for outside expertise is fairly small. It's not even one dude anymore Vic has like two full time employees. Just none of them are any good at this newfangled 'Graphics' thing.
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# ? Apr 8, 2020 10:48 |
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fuf posted:yeah but you'd think his budget would stretch to "looking at a game made in the last decade" I kind of wish he’d started with the CG before now, actually, because I would love it if DC:B had goofy 3D models of Train Nazi and Truck Nazi frowning at you in between turns.
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# ? Apr 8, 2020 10:48 |
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... Have not played a grog game before?
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# ? Apr 8, 2020 10:48 |
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It's extremely weird because DC:B is a prime example of how you can use text and decent 2D portraits to good effect to create a narrative that would be ruined if you used bad 3D animation. Star Traders is another good example. Passable 2D with bright colours always looks better than crappy self-help 3D and is cheaper.
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# ? Apr 8, 2020 10:53 |
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Saros posted:It's not even one dude anymore Vic has like two full time employees. Ah okay, I didn’t know. I guess I assumed he’d gotten into 3D art himself.
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# ? Apr 8, 2020 10:58 |
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Grey Hunter posted:... Have not played a grog game before? I've played enough that I now think it's an intentional design decision. Especially when it comes to UI. I really think a lot of devs (and audiences?) are like "well it's not a proper grog game unless the UI looks like this", and unfortunately that means rows of ugly metallic buttons and bad "military" fonts.
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# ? Apr 8, 2020 11:41 |
fuf posted:I've played enough that I now think it's an intentional design decision. Especially when it comes to UI. I really think a lot of devs (and audiences?) are like "well it's not a proper grog game unless the UI looks like this", and unfortunately that means rows of ugly metallic buttons and bad "military" fonts. They should have sent a UI designer, not a poet. Yup, add to cart.
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# ? Apr 8, 2020 12:10 |
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# ? May 13, 2024 12:12 |
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Grey Hunter posted:https://youtu.be/ByXbzlqCjGQ I have been waiting for this since the first snippets on Vic's website. Looks amazing. Yeah the graphics are funky - but like so what? I love having stuff like this in my game - why does small = normal and normal = large? Who knows! It's great.
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# ? Apr 8, 2020 12:25 |