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Begemot posted:Yeah, it'll be interesting to see how all the classes play differently with the new battle system. Especially ones that are really different like Duran's light side getting shields or Carlie's necromancer class that summons monsters to fight for you. i think shields were bugged so they literally didn't do anything in the snes game
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# ? Apr 9, 2020 22:06 |
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# ? Apr 26, 2024 23:19 |
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StrixNebulosa posted:Batman Arkham Asylum: oh! It's Shadow of Mordor combat, but earlier. I like that combat, so this is awesome. I almost wish the atmosphere weren't so World of Darkness-flavored gothic grunge, but it's executed so well I can't be mad. This entire asylum is hosed up and I love love love it. Obligatory shoutout to how good the VAs are, as of course they are. It's a great game, but based on your post history of liking Ubisoft style open world games I think you are going to adore City (and maybe Knight too). If I had some more free time I think I'd play through them again too. They are all fantastic games.
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# ? Apr 9, 2020 22:07 |
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StrixNebulosa posted:Obligatory shoutout to how good the VAs are, as of course they are. Just in case you didn't already know, a lot of them are vets from the old animated series like Kevin Conroy and Mark Hamill. Mark's especially great, it'd be neat to see him in something else.
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# ? Apr 9, 2020 22:11 |
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drat Dirty Ape posted:It's a great game, but based on your post history of liking Ubisoft style open world games I think you are going to adore City (and maybe Knight too). I suspect I will, but until then aaa it's so good to see Asylum. I seriously enjoyed reading both of the major Batman comics set in Arkham - the one about the "normal guy" who gets sent there and after a series of events becomes as mad as everyone else there - and the Grant Morrison one with the absolutely wild art. Back in the day I used to devour Batman comics and the Animated cartoon, then I stopped and I really didn't like any of the modern Batman movies so I've been on the outs with Bats... but god if this game isn't a giant dose of nostalgia. Hwurmp posted:Just in case you didn't already know, a lot of them are vets from the old animated series like Kevin Conroy and Mark Hamill. Yeah, I know. Mark Hamill is a genius, and he didn't do half bad at being that Luke Skywalker guy either.
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# ? Apr 9, 2020 22:19 |
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Hwurmp posted:Mark's especially great, it'd be neat to see him in something else.
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# ? Apr 9, 2020 22:25 |
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Xtanstic posted:If I want a fun Tycoon game, should I grab Megaquarium or Two Point Hospital? Leaning towards the latter. More helpful answer, Megaquariam if you want to pure bliss of spreadsheet analyzing fish to find the best tank combos, Two Point Hospital if you want the sort of antagonistic tycoon where your customers are enemies to wring money out of and make leave by processing in a sequence of rooms you've added.
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# ? Apr 9, 2020 22:27 |
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StrixNebulosa posted:Batman Arkham Asylum: oh! It's Shadow of Mordor combat, but earlier. I like that combat, so this is awesome. Asylum was literally the game that popularized "freeflow combat" as they called it, a lot of games from Shadow of Mordor to Sleeping Dogs to Spider-Man largely trace their combat back to Arkham Asylum. "Batman combat" was to action game combat systems a lot like what Dark Souls' bonfires have been to "soulslike" checkpoint progression systems. Kanfy fucked around with this message at 22:47 on Apr 9, 2020 |
# ? Apr 9, 2020 22:40 |
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Kanfy posted:Asylum was literally the game that popularized "freeflow combat" as they called it, a lot of games from Shadow of Mordor to Sleeping Dogs to Spider-Man largely trace their combat back to Arkham Asylum. "Batman combat" was to action game combat systems a lot like Dark Souls' bonfires have been to "soulslike" checkpoint systems. Do you know if it was the first?
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# ? Apr 9, 2020 22:42 |
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Kanfy posted:Asylum was literally the game that popularized "freeflow combat" as they called it, a lot of games from Shadow of Mordor to Sleeping Dogs to Spider-Man largely trace their combat back to Arkham Asylum. "Batman combat" was to action game combat systems a lot like Dark Souls' bonfires have been to "soulslike" checkpoint systems. Mordja posted:Do you know if it was the first? Cardiovorax fucked around with this message at 22:46 on Apr 9, 2020 |
# ? Apr 9, 2020 22:43 |
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Mordja posted:Do you know if it was the first?
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# ? Apr 9, 2020 22:44 |
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Mordja posted:Do you know if it was the first? Cowcaster posted:i can almost guarantee it was. i think assassin's creed brotherhood was the first copycat that wasn't literally straight up the same combat engine (shadow of mordor) Prince of Persia Sands of Time did most of what Arkham did a whole console generation earlier.
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# ? Apr 9, 2020 22:46 |
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The best part of Arkham City is right at the start some jerk is getting beaten up and you have to intervene to save him. But you can just stand there and let him get wailed on for as long as you like.
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# ? Apr 9, 2020 22:46 |
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HerpicleOmnicron5 posted:Prince of Persia Sands of Time did most of what Arkham did a whole console generation earlier. i guess that's fair
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# ? Apr 9, 2020 22:48 |
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Batman got all the credit when they really just took PoP and rear end Creed combat and sign posted everything at default dificulty instead of relying on animation tells. E. I don't mean that against it, if you think the sign posts are great Batman is your patient zero.
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# ? Apr 9, 2020 22:49 |
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Mordja posted:Do you know if it was the first? If it wasn’t the first then it was certainly the one that popularized it for the rest of the big game makers. Like how Gears of War looked at the cover shooting in a smaller game called Kill Switch, how it was way faster than the cover shooting in games before it, and copied it.
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# ? Apr 9, 2020 22:50 |
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Batman took early rear end Creed combat and made it not clunky. Also gave you the ability to do DDTs.
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# ? Apr 9, 2020 22:53 |
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Arkham Asylum really honed that style of combat with the combo meter and the way you get quicker and quicker (and get greater range) as you build it, until you're a thug-seeking missile flying across the arena with every bottom press. Assassin's Creed was a 100% defensive game for me (at least in its first few outings). Counters were just so powerful that hanging back and countering hits was the best way to play. The pressure to keep Batman's combo meter alive meant you had to be more aggressive and throw in counters as needed. It seems like a small change but it makes a significant difference to how you approach combat. I might be getting an Elite 2 controller. I'm more time poor than anything right now so my justification is that I'm making my limited gaming time as good as possible.
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# ? Apr 9, 2020 22:57 |
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The sign posting wasn't a bad thing especially compared to what happens in rear end Creed 1, where everyone thinks you have to parry to do any damage because the animation for a good damaging hit is... A block. Just whale on the dudes, you only need to worry about animation priority to block other guys or punish counters from the whale-ee. Woe upon you if you don't learn blocks are actually damaging results by the time you get to the rear end Creed Knight gauntlet.
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# ? Apr 9, 2020 23:09 |
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Oh that person was me. I don't remember much about AC1 other than it having a great idea that was let down by repetitive missions.
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# ? Apr 9, 2020 23:11 |
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zedprime posted:The sign posting wasn't a bad thing especially compared to what happens in rear end Creed 1, where everyone thinks you have to parry to do any damage because the animation for a good damaging hit is... A block. Just whale on the dudes, you only need to worry about animation priority to block other guys or punish counters from the whale-ee. i thought they meant that while the hidden blade in open combat couldn't block or attack in assassin's creed 1 and had the shortest counter window of all the weapons, counters with it were always lethal. plus they frightened other active combatants which opened them to an instant kill from the hidden blade too. so the fastest way to cleave your way through a wall of guards was to just hidden blade counter anything and everything
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# ? Apr 9, 2020 23:14 |
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Cowcaster posted:i thought they meant that while the hidden blade in open combat couldn't block or attack in assassin's creed 1 and had the shortest counter window of all the weapons, counters with it were always lethal. plus they frightened other active combatants which opened them to an instant kill from the hidden blade too. so the fastest way to cleave your way through a wall of guards was to just hidden blade counter anything and everything That there was a Google result means I wasn't the only one and rear end Creed 2s subtle animation changes meant the world in making the combat make something like sense.
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# ? Apr 9, 2020 23:18 |
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Funky Valentine posted:Batman took early rear end Creed combat and made it not clunky. I quit the Arkham series on game two (City?), the seventh or eighth time it took me 5 minutes to beat down 20 or so random mooks barring my progress. My hands were getting a cramp, and there was another group waiting for me 10 meters down the street.
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# ? Apr 9, 2020 23:28 |
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Jesus, Six Ages feels much, much more difficult than King of Dragon Pass. I get that it takes place during the period of a society in decline, but it’s kind of a bummer.
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# ? Apr 10, 2020 00:04 |
Xander77 posted:I quit the Arkham series on game two (City?), the seventh or eighth time it took me 5 minutes to beat down 20 or so random mooks barring my progress. My hands were getting a cramp, and there was another group waiting for me 10 meters down the street. batman can glide and has a grappling hook
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# ? Apr 10, 2020 00:07 |
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Funky Valentine posted:Batman took early rear end Creed combat and made it not clunky. Also punching dudes right in the rear end as a finisher
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# ? Apr 10, 2020 02:53 |
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Wamdoodle posted:Also punching dudes right in the rear end as a finisher Please don't tell us about your escapades behind closed doors.
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# ? Apr 10, 2020 02:59 |
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I find the lethality of the non-lethals hilarious.
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# ? Apr 10, 2020 03:20 |
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Break every bone in a mans body? 89 BPM heart rate, unconscious.
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# ? Apr 10, 2020 03:25 |
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Anonymous Robot posted:Jesus, Six Ages feels much, much more difficult than King of Dragon Pass. I get that it takes place during the period of a society in decline, but it’s kind of a bummer. I think it's harder early-game than KoDP but winning involves much less bullshit than a long game, unite-the-clans KoDP victory. There's still some very specific stuff you have to do, which is fair, because it's a setting about living out prophecies (or working really, really loving hard + getting extremely lucky to find loopholes in them) but I was able to do it without any guides or spoilers which I never managed to do in KoDP. I think part of the difficulty, too, if you're used to KoDP is that you're playing as a clan with very different values than the Orlanthi, and if you try to play Hyalorings like you would Orlanthi then your people will hate you, your ancestors will hate you, your gods will hate you, and you'll just eat poo poo. It took me some time to adjust. edit: like don't get me wrong, the event chain to get the good ending is pretty tricky, but it's not like KODP where you have to have sex with a cave and then get one of your greatest warriors to marry a horse goferchan fucked around with this message at 03:52 on Apr 10, 2020 |
# ? Apr 10, 2020 03:48 |
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Cardiovorax posted:It is, however expressly not mod-compatible with anything made for the older 32-bit of Skyrim, so any mods that have not been updated for Special Edition (which is a ton of the really good ones) will not be available to you. Fair warning. which ones are you thinking of? most of the good ones have gone across now, and it's so much smoother and less crashy. e: like special edition basically just doesn't crash, even with insane loads of mods. and the shadows don't look like rear end. at this point I wouldn't recommend 32 bit skyrim. sebmojo fucked around with this message at 03:58 on Apr 10, 2020 |
# ? Apr 10, 2020 03:53 |
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goferchan posted:I think it's harder early-game than KoDP but winning involves much less bullshit than a long game, unite-the-clans KoDP victory. There's still some very specific stuff you have to do, which is fair, because it's a setting about living out prophecies (or working really, really loving hard + getting extremely lucky to find loopholes in them) but I was able to do it without any guides or spoilers which I never managed to do in KoDP. I think part of the difficulty, too, if you're used to KoDP is that you're playing as a clan with very different values than the Orlanthi, and if you try to play Hyalorings like you would Orlanthi then your people will hate you, your ancestors will hate you, your gods will hate you, and you'll just eat poo poo. It took me some time to adjust. I can’t seem to win hardly any combats, no matter what I do, and it seems like I’m often outnumbered two to one despite my best efforts to recruit warriors at every opportunity.
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# ? Apr 10, 2020 04:01 |
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It's not in the bundle, so I am here to say don't sleep on Arkham Origins. It got a bad rap at launch for technical issues and it makes a number of missteps, but it also has a unique feel and I think it does a number of things better than City.
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# ? Apr 10, 2020 04:17 |
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Anonymous Robot posted:I can’t seem to win hardly any combats, no matter what I do, and it seems like I’m often outnumbered two to one despite my best efforts to recruit warriors at every opportunity. I think I definitely had to focus on battle blessings from shrines and putting points into War magic during Sacred Time more than I did in KoDP. Also, I don't know how far you've gotten, but there's a (very very bleak) mid-game event after which raiding becomes less important for a while and incoming raids become a lot less common. Eventually you'll need to build your army back up but it's worth sacrificing your civil pursuits a little bit in the beginning of the game to make sure you have a strong army -- blessings etc are probably more important for this than recruiting warriors; I think there's one for example that like doubles the effectiveness of your Swords
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# ? Apr 10, 2020 04:17 |
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John Murdoch posted:It's not in the bundle, so I am here to say don't sleep on Arkham Origins. It got a bad rap at launch for technical issues and it makes a number of missteps, but it also has a unique feel and I think it does a number of things better than City. Because steam is chaos, I have owned Arkham Origins for at least two years. I hope to eventually get to it, now that I have the full set.
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# ? Apr 10, 2020 04:46 |
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I got Arkham Knight and The Witcher 3 for free with my 970 and I still haven't actually played Arkham Knight nor finished The Witcher 3. I did 100% Arkham Asylum though. And Arkham City too with all the Riddler stuff, all the DLC challenges, everything. Kanfy fucked around with this message at 08:51 on Apr 10, 2020 |
# ? Apr 10, 2020 08:45 |
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sebmojo posted:which ones are you thinking of? most of the good ones have gone across now, and it's so much smoother and less crashy. Cardiovorax fucked around with this message at 09:29 on Apr 10, 2020 |
# ? Apr 10, 2020 09:16 |
sebmojo posted:e: like special edition basically just doesn't crash, even with insane loads of mods. and the shadows don't look like rear end. at this point I wouldn't recommend 32 bit skyrim.
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# ? Apr 10, 2020 10:13 |
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anilEhilated posted:There's one reason to play 32-bit Skyrim and it's the only reason to play Skyrim at all: Enderal. How is Enderal? As someone who's kind of bored of Bethesda RPGs, does it have better writing/satisfying combat? The description says it revamps how combat/skills work, or is that an exaggeration?
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# ? Apr 10, 2020 10:28 |
SirSamVimes posted:How is Enderal? As someone who's kind of bored of Bethesda RPGs, does it have better writing/satisfying combat? The description says it revamps how combat/skills work, or is that an exaggeration? It does have better writing than Skyrim but that isn't saying much - it advertises itself as a "psychological story" which is basically bullshit but it is a good fantasy romp pretty close to the older Elder Scrolls in style. It has a much tighter world that is a lot of fun to explore, very few dungeons are just throwaway bandit hideouts with a leveled chest at the end (and those that are are a lot prettier). anilEhilated fucked around with this message at 10:42 on Apr 10, 2020 |
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# ? Apr 10, 2020 10:40 |
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# ? Apr 26, 2024 23:19 |
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StrixNebulosa posted:Ancient Enemy, the latest game from the people behind Regency Solitaire and Shadowhand is out! Watched a bit of the stream, looks pretty cool - chill puzzle-quest solitaire. If anyone has put some time in keen to know your perceptions. (Saw your other post Strix).
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# ? Apr 10, 2020 10:52 |