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tentacles
Nov 26, 2007

rideANDxORdie posted:

This game's dollar value is unreal - I have almost 1000 hours played and my next most played in XCOM 2 with like 200. If it wasn't for flushing so many hours into Diablo 2 during high school, BBros would be my most played game by a country mile.

drat, son. That's a lot of Battle Bros. I play on and off but usually take a break after losing a company

Probably half my playtime goes towards rolling new seeds. So irritating to start in a region with crap in the way of civilian contracts

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ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

Wolf riders aren't proper cavalry, they're a hacky get around. The mounted goblin is actually an entirely unique mob, and when its killed the game flips and coin to spawn either a wolf or a goblin at half health.

El Spamo
Aug 21, 2003

Fuss and misery

rideANDxORdie posted:

This game's dollar value is unreal - I have almost 1000 hours played and my next most played in XCOM 2 with like 200. If it wasn't for flushing so many hours into Diablo 2 during high school, BBros would be my most played game by a country mile.

That's because XCOM 2 is a cocked up soap-opera mess of enforced villain monologues.

There is I think definitely something wonky about Legend's enemy algorithm, it really does seem to throw MUCH larger groups of enemies at you sooner and harder. The thing is, I'm not sure if there's an upper limit or if it plateaus off. I'm afraid to hire more than a dozen bros because then I'll be facing hour-long fights against 50 brigand raiders or something dumb like that.

I should uninstall it and play vanilla again, but I have other games and the next DLC is sooooo close.

Dalaram
Jun 6, 2002

Marshall/Kirtaner 8/24 nevar forget! (omg pedo)

El Spamo posted:

That's because XCOM 2 is a cocked up soap-opera mess of enforced villain monologues.

There is I think definitely something wonky about Legend's enemy algorithm, it really does seem to throw MUCH larger groups of enemies at you sooner and harder. The thing is, I'm not sure if there's an upper limit or if it plateaus off. I'm afraid to hire more than a dozen bros because then I'll be facing hour-long fights against 50 brigand raiders or something dumb like that.

I should uninstall it and play vanilla again, but I have other games and the next DLC is sooooo close.

I think one of the contributing factors is your ability to field more than 12 bro’s consistently without being peasant militia. In a way, I really like that about legends - putting 27 guys on the field leads to some really epic fights.

But yeah, that also means late game that every fight is a size appropriate army, which at one point for me was 14 unholds, or 6+1 lindwurms.

Also putting a vote that I like the paper doll armor system of legends. Being able to piece my armor together specifically tuned to my bro was cool. Also, the breadth of new perks, plus the light randomization of skills meant builds tailored to the bright, not just hiring a bro and placing him into one archetype.

El Spamo
Aug 21, 2003

Fuss and misery
I do also like that armor system, it feels very organic and tune-able. It also seems to make bros survivable sooner since you can patchwork in better armor and adjust it so that they're not over-weighted. It also has that nice theme of a hard-scrabble mercenary company patching together whatever scavenged bits of armor they can find to make something that's reasonably protective.

Nordick
Sep 3, 2011

Yes.

El Spamo posted:

That's because XCOM 2 is a cocked up soap-opera mess of enforced villain monologues.

I mean the supervillain monologues are stupid as hell, but the game is still utterly loving brilliant as a whole

El Spamo
Aug 21, 2003

Fuss and misery
It definitely got lots of accolades, but I'm pretty glad I bought it on sale.
Right now though, while waiting on BB to get a new update I'm trying out that Stoneshard EA game. Another sale catch, for a tenner I figured I'd give it a go based on the free-trial prologue and generally positive comments. Not bad, it's definitely in progress. Definitely unforgiving, the dev really needs to figure out a way to allow some fashion of savegame outside of town.

The upside is that the game data is all csv files so it's piss-easy to mod. I figure I'm going to give myself a 'restore' apple that I can chow down on in order to give myself an escape hatch for when I need to get back to town after getting mauled.

tentacles
Nov 26, 2007

El Spamo posted:

I should uninstall it and play vanilla again, but I have other games and the next DLC is sooooo close.

Got some bad news for you!

On the plus side, you can get round to that to-play list

Wizard Styles
Aug 6, 2014

level 15 disillusionist

quote:

If I may suggest. I know some of people can get this wrong, but anyway.
Did you consider late game crisis like ‘Pandemic’? I know that real situation aren’t fun. But why don’t use it somehow? there is game where we play as virus and try to kill humanity.
Meybe crisis about pandemy can be good idea?
For example, traits about being sick for 10-20 or more days. light, medium, lethal. With possibility of cure of course. No one like when great bro die by rng.
Caravan escort mission would be double or triple pay now, and only manage to supply city normaly? Making cities almost empty in some sort of equpiment.
Or closed shops? 5x times more expensive healings?
Make some target, crazy cultist who summon the plague, and we need to find and stop them?
:thunk:

aphid_licker
Jan 7, 2009


Maybe make giant virus for bros to beat up? Fights with cloud of spittle, drops spike of pneumonia

Wizard Styles
Aug 6, 2014

level 15 disillusionist
Maybe covid positive unhold can be good idea?

aphid_licker
Jan 7, 2009


You'd have to give him the Asthmatic and collapsed lung traits and a breath weapon

tentacles
Nov 26, 2007
The real danger of the Pandemic crisis is economic ruin

aphid_licker
Jan 7, 2009


Or if you have one of those retired guys with the old trait

Wizard Styles
Aug 6, 2014

level 15 disillusionist
The Lone Wolf perk reduces infection risk by 67%.

tentacles
Nov 26, 2007
Possibility of dying from Brovid is 1%, or 3% for at-risk Bros. With the application of Battle Bros RNG, this is functionally 95%

vyelkin
Jan 2, 2011
Ancient Priests and the new mortar enemy already enforce social distancing imo

tentacles
Nov 26, 2007
Talk around the taverns is that Brovid-19 originated from Strange Meat provisions found in eastern cities

El Spamo
Aug 21, 2003

Fuss and misery

tentacles posted:

Got some bad news for you!

On the plus side, you can get round to that to-play list

Hah, yeah I'd be more surprised if they did stay on schedule given the state of the world.
To-play... so many things. I still need to finish Stardew Valley.

Molybdenum
Jun 25, 2007
Melting Point ~2622C

Wizard Styles posted:

The Lone Wolf perk reduces infection risk by 69%.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
Does anyone know if there's a mod that stops your characters from dying?
So that when they're down in combat they're definitely not dead.

I just hate my characters dying, I can't remember who is important or who is who so I have to reload every time and it's ruining the game for me.

vyelkin
Jan 2, 2011

Taear posted:

Does anyone know if there's a mod that stops your characters from dying?
So that when they're down in combat they're definitely not dead.

I just hate my characters dying, I can't remember who is important or who is who so I have to reload every time and it's ruining the game for me.

I don't know of a mod that does that, but the way I've found to work around that is to give my characters descriptive nicknames/surnames, so instead of Gerolt it's Gerolt Two-Hander or Gerolt the Swordsman or whatever so that at a glance I remember who's who and what their job is. Also anyone expendable gets a little (*) after their name so I remember to use them on more dangerous tasks in combat and if they die I know on the spot that it isn't a big deal.

punishedkissinger
Sep 20, 2017

Taear posted:

Does anyone know if there's a mod that stops your characters from dying?
So that when they're down in combat they're definitely not dead.

I just hate my characters dying, I can't remember who is important or who is who so I have to reload every time and it's ruining the game for me.

You need to embrace death if you're really going to get this game.

Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4
Yeah, that mod doesn't exist as dying is a big function of this game.

Garfu
Mar 6, 2008

Much like buttholes, families are meant to be tight.
It exists. It leaves your bros with permanent injuries that heal over the course of 10-40 days, can be adjusted. You can also adjust the values yourself in the game files so you can't be "fatalitied" and whatnot. It's been a while since I played so I don't remember the name, but I definitely used it.

edit: https://www.nexusmods.com/battlebrothers/mods/155

Changes permanent injuries to injuries that can be healed, and changes death chance when downed. The latter can be changed to be 0%

Garfu fucked around with this message at 16:40 on Apr 16, 2020

dogstile
May 1, 2012

fucking clocks
how do they work?

punishedkissinger posted:

You need to embrace death if you're really going to get this game.

That said, i'd really like it if it'd actually show me the brothers i'm assigning to their deaths on this cultist run. Everyones first name for me is "Lamb-Weapon" or "Cult-Weapon" depending on if that person is someone i wouldn't mind losing or not.

tentacles
Nov 26, 2007

Garfu posted:

It exists. It leaves your bros with permanent injuries that heal over the course of 10-40 days, can be adjusted. You can also adjust the values yourself in the game files so you can't be "fatalitied" and whatnot. It's been a while since I played so I don't remember the name, but I definitely used it.

edit: https://www.nexusmods.com/battlebrothers/mods/155

Changes permanent injuries to injuries that can be healed, and changes death chance when downed. The latter can be changed to be 0%

I love how healthy the modding scene is. I did my best to play vanilla but ended up using the Faster and Pause When Hostile Party Sighted mods to stay sane

Now if only I could find a mod to get rid of that irritating/bloated autosave when exiting a city in Ironman...

Genghis Cohen
Jun 29, 2013
Bone questions for those who are better at videogames than I am:

- Does anyone have a good map seed for Northern Barbarians? Preferably one with a faction spread where the northern faction you can get back to peace with dominates the north. Sucks to not really be able to campaign in the bit of the map that gives you your thematic recruits/events/enemies.
- Bonus if anyone can provide the golden goose/ijirok quest locations for that seed. I've never got to do the Ijirok because I've simply never come across the location in any of my playthroughs.
- Open to other start ideas. I've done Lone Wolf already and it's good. Monster Hunters seems to punish gear too much. Poachers could be fun?

- Is there any effect on item drops and the appearance of champion enemies when changing difficulty from Beginner to Veteran? I enjoy unique loot and fighting champions, but I am also a massive sissy who hates being constantly poor and having to savescum too frequently.

- Is there any guide or breakdown to what starting stats are considered 'good' for different roles? I spend forever looking at bros I've recruited and trying to figure out whether they will be usable late game. Eg after I'm off the ground, I try to only take melee skill 60+ with stars as these will make good endgame fighters. Similar benchmarks for (most importantly) fatigue and defenses, but also health/resolve, would be great.
- Similarly, I find I almost always feel I need to put my 3 level-ups into MAttack, MDefense, and Fatigue. Are there benchmarks for what a high-level bro needs in all the others? I've heard minimum 90 fatigue after armour, which I have to say many of my guys don't hit. It would be good to know when I should consider putting things into the less-primary skills.

- Finally, browsing mods myself but any recommendations are always handy.

I love this game (was going to wait until the DLC's out, but I can't). Can't say I'm too good at it though, I've never got close to trying the Black Monolith or Goblin city. I see people playing it on Youtube who seem to just have absolute top-tier bros, gear, unique weapons I've never even seen etc.

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE

Genghis Cohen posted:

Bone questions for those who are better at videogames than I am:

- Does anyone have a good map seed for Northern Barbarians? Preferably one with a faction spread where the northern faction you can get back to peace with dominates the north. Sucks to not really be able to campaign in the bit of the map that gives you your thematic recruits/events/enemies.
- Bonus if anyone can provide the golden goose/ijirok quest locations for that seed. I've never got to do the Ijirok because I've simply never come across the location in any of my playthroughs.
- Open to other start ideas. I've done Lone Wolf already and it's good. Monster Hunters seems to punish gear too much. Poachers could be fun?

- Is there any effect on item drops and the appearance of champion enemies when changing difficulty from Beginner to Veteran? I enjoy unique loot and fighting champions, but I am also a massive sissy who hates being constantly poor and having to savescum too frequently.

- Is there any guide or breakdown to what starting stats are considered 'good' for different roles? I spend forever looking at bros I've recruited and trying to figure out whether they will be usable late game. Eg after I'm off the ground, I try to only take melee skill 60+ with stars as these will make good endgame fighters. Similar benchmarks for (most importantly) fatigue and defenses, but also health/resolve, would be great.
- Similarly, I find I almost always feel I need to put my 3 level-ups into MAttack, MDefense, and Fatigue. Are there benchmarks for what a high-level bro needs in all the others? I've heard minimum 90 fatigue after armour, which I have to say many of my guys don't hit. It would be good to know when I should consider putting things into the less-primary skills.

- Finally, browsing mods myself but any recommendations are always handy.

I love this game (was going to wait until the DLC's out, but I can't). Can't say I'm too good at it though, I've never got close to trying the Black Monolith or Goblin city. I see people playing it on Youtube who seem to just have absolute top-tier bros, gear, unique weapons I've never even seen etc.

Peasant start can be really fun. As for stats I posted this a few pages back:

The Lord Bude posted:

You should be calculating what a given stat can reach at level 11 if you put points in it every level (for example, a bro with no stars in melee will gain on average 20 points before level 11, 25 with one star, 30 with 2 stars, 35 with three stars. For the stats with a 2-4 distribution it's 30, 35, 40, 45. With Fatigue, you always strip the recruit naked to check the unmodified stat.

A lot will depend on how fussy you are. I aim high for all my recruits, and only hire the very best which means I grow my company slowly, but that helps with the difficulty scaling and lets me level up my bros faster; which keeps me ahead of the difficulty curve. These are the values I aim for:

Health - 80 for front liners (shield bros get colossus which puts that further to 100, two handers stay at 80); 70-75 for back liners - ideally you won't need to put points in every level to reach this number though - I put points in attack and stamina every level, but then the third point goes to health first till it reaches the level I want, then resolve, then any leftover level ups go in either melee or ranged defence depending on the bro. Better backgrounds have higher starting values for health and resolve, thus leaving you more points to put in defence which is why you want them for two handers.

Fatigue - never underestimate fatigue, having high fatigue is super important. 140 minimum for two handers (but I prefer 150+) 130 minimum for one handers (but I prefer 140+). 120+ for guys on the back line (archers, polearms, whips).

Resolve - A sergeant needs as much as possible. I aim for 90 (before factoring in the sash and fortified mind). Other back liners only need to get to 40-45. Front liners I like to aim for at least 50-60, with one handers tending towards the upper end of that range. Two handers need to get to 50 without help, but one handers can usually afford to take fortified mind to help correct bad starting resolve.

Initiative - don't care. Don't waste points on this

Melee attack - 80 for one handers, whips and polearms (although you can often make polearmsmen out of bros with 90+ attack but fatigue that isn't good enough for the front line). 90+ for 2 handers. Sergeants have more stats to worry about, and they are mostly there to use rally, so it's ok if your sergeant doesn't quite make the cut as long as he can hit 70 or so.

Ranged attack - 90+

melee defence - as much as possible using what's left over for one handers. Don't worry about it too much in the hiring. It's an advantage for a candidate that has a particularly good score, but not worth sacrificing other stats for.
Two handers need more - I give guys with a 2handed mace indomitable, so it's less important there, but other two handers need as much as possible. The other stats are still more important though. Starting values in defence tend to be pretty low across the board, except for the really expensive backgrounds, but Ideally a 2handed candidate will have stars in melee defence, and enough starting health and resolve that you can devote at least 5 level ups to it. Archers don't really need it. Polearms and whips I split between ranged and melee attack using what's left over.

ranged defence - I don't put points here for front liners, but back liners operate on the same principal as discussed with melee defence for front liners. Basically give them what's left over after health and resolve are where you want them to be.

After stats are taken into account, you just need to look at traits. My rule of thumb is a bad trait will usually eliminate a candidate (some 'bad' traits are actually really good, like paranoid which is excellent to have) and a good trait doesn't make up for bad stats but it's good to have.

The Lord Bude fucked around with this message at 02:07 on Apr 23, 2020

tentacles
Nov 26, 2007

Genghis Cohen posted:

Bone questions for those who are better at videogames than I am:

- Does anyone have a good map seed for Northern Barbarians? Preferably one with a faction spread where the northern faction you can get back to peace with dominates the north. Sucks to not really be able to campaign in the bit of the map that gives you your thematic recruits/events/enemies.

Sorry mate, only started archiving seeds recently, and so far haven't come across any spectacular northern starts. Will update here if I do!

Have to say I evaluate cities in seeds based on distance/roads between them and availability of contracts, haven't really been keeping an eye on noble factions

cytoc
Apr 3, 2009
I have this game on my steam wishlist and the vanilla version has gone on a decent sale, but the expansions are still full price. I'm thinking of going in on it, but was wondering about the general opinion on whether or not the expansions really extend the base game to a point that they really should be considered for a first play through?

If so, are both really important, or is there that is better for the base experience? From a quick look at features, it seems that Beasts & Exploration may improve the overall game experience, while Warriors of the North seemingly provides more options for a specific location / play through?

Genghis Cohen
Jun 29, 2013

cytoc posted:

I have this game on my steam wishlist and the vanilla version has gone on a decent sale, but the expansions are still full price. I'm thinking of going in on it, but was wondering about the general opinion on whether or not the expansions really extend the base game to a point that they really should be considered for a first play through?

If so, are both really important, or is there that is better for the base experience? From a quick look at features, it seems that Beasts & Exploration may improve the overall game experience, while Warriors of the North seemingly provides more options for a specific location / play through?

I think both the expansions add a hell of a lot. Beasts specifically adds variety to the quests and enemies, as well as craft able items. WoTN adds more very cool enemies, variety of game starts, and more weapons.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
YMMV but I think that a lot of the new fights in beasts are poorly balanced or tedious and therefore I don't recommend it

Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4
Nah, I think all the of the DLCs are excellent. The beast fights are fun as heck.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
Both the new beasts and barbarians are poorly balanced compared to base game content. The new beasts are also gimmicky but the same applies to the base game beasts. It's still more variety but that's only relevant if you've seen everything the base game has to offer.

B&E's armor upgrades and WotN's company backgrounds are nice additions but nothing more.

I would only get any DLC if you've finished a base game playthrough and want more. (WotN is much better than B&E.)

cytoc
Apr 3, 2009
Thanks for the thoughts everyone, I'll start with the base game and then if it's really clicking with me, I'll re-consider the expansions down the track.

aphid_licker
Jan 7, 2009


The various bandit crew weapon setups absolutely provide more than enough variation to justify the base game purchase. I agree with a lot of the added content being eh. I'd like to see more complex factions, like for example if they permanently rolled alps and nachzehrers into undead crews so you could have an encounter with a necromancer, a couple geists, alps, some cultists etc. Or slightly nerfed hexen to justify mixed beast mobs, with Satyrs as base infantry, so it's not just nachzehrer mob, wolf mob etc.

Avasculous
Aug 30, 2008

cytoc posted:

I have this game on my steam wishlist and the vanilla version has gone on a decent sale, but the expansions are still full price. I'm thinking of going in on it, but was wondering about the general opinion on whether or not the expansions really extend the base game to a point that they really should be considered for a first play through?

If so, are both really important, or is there that is better for the base experience? From a quick look at features, it seems that Beasts & Exploration may improve the overall game experience, while Warriors of the North seemingly provides more options for a specific location / play through?

The base game is extremely good and neither of the expansions are must-have, but they're both decent additions to the content for their price.

The best thing that either of them add is the Company backgrounds in Warriors of the North. They're more than starting locations: they're like having a character class for your company. They give special rules (positive and negative) that make repeated playthroughs a lot more variable.

Since you're just starting, I'd warn against playing Ironman for a while, or at least savescum the hell out of it. My main "newbie complaint" about the game is that besides headcount, it gives you no indication how strong different types of enemies are until they've wiped out half of your company in 1 round of attacks and are chasing down the rest.

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥
Yeah, Ironman is definitely a thing to do once you're already experienced enough with the game to judge appropriate encounter strengths for your party and understand the various gimmicks of unconventional enemies - otherwise you're going to have 20+ hours wiped every time you have a learning experience.

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Helical Nightmares
Apr 30, 2009

cytoc posted:

Thanks for the thoughts everyone, I'll start with the base game and then if it's really clicking with me, I'll re-consider the expansions down the track.

Don't forget the Awesome music in Warriors of the North.

https://www.youtube.com/watch?v=MSpvByatWes

https://www.youtube.com/watch?v=O0eZXhXbC8A

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