|
RBA-Wintrow posted:Congratulations on the win! 5 is considered the minimum safe score, 4 can be done if you have good blood sacrificing or inquisitors. And yes, it was by map candles: I'm the dark blue line, Mictlan is the light green one.
|
# ? Apr 13, 2020 18:41 |
|
|
# ? Apr 27, 2024 03:35 |
|
4 domscore is generally fine as long as you've got an awake pretender. It's not really fatal even if you're not awake, but it's not a good idea because you're not going to be able to spread whatever scales you buy from going dormant.
|
# ? Apr 13, 2020 19:01 |
|
RBA-Wintrow posted:Congratulations on the win! How Dominion score affects the 'dominion fight' when two opposing dominions meet changed in an update in Dominions 4, making it less important. Still, Dominion score is important for long games as the longer it a game gets, the more time there will be to be 'Dompushed'. That said, because Dom5 introduced the Cataclysm rule against long games, and also changed how you win Awe (not with Dom score, but with a specific bless), there has been less and less reasons to make Pretender with high dominion scores.
|
# ? Apr 13, 2020 19:06 |
|
FYI he only won because he bribed me(after Xibalba bribed me to attack him instead of them), so I went to attack C'tis(who didn't bribe me) instead with my artisanal thugs and hordes of cyclopses. The lesson learned is to Always Be Bribing(Purple, who really wants your gold and gems). Turin Turambar posted:That said, because Dom5 introduced the Cataclysm rule against long games, and also changed how you win Awe (not with Dom score, but with a specific bless), there has been less and less reasons to make Pretender with high dominion scores. If your strategy depends in part on Gift of Health, Vengeful Waters or oodles of sacreds, your domscore also starts taking on greater importance. PurpleXVI fucked around with this message at 19:10 on Apr 13, 2020 |
# ? Apr 13, 2020 19:08 |
|
Turin Turambar posted:How Dominion score affects the 'dominion fight' when two opposing dominions meet changed in an update in Dominions 4, making it less important. Still, Dominion score is important for long games as the longer it a game gets, the more time there will be to be 'Dompushed'. That said, because Dom5 introduced the Cataclysm rule against long games, and also changed how you win Awe (not with Dom score, but with a specific bless), there has been less and less reasons to make Pretender with high dominion scores. And in turn, with fewer reasons to run high domscore there's less penalty to roll with low domscore because you don't have to worry about getting domkilled by a bunch of assholes with domscore 9+.
|
# ? Apr 13, 2020 19:25 |
|
PurpleXVI posted:
Correct, that's the reason that still exists to get high dominion, sacred recruitment.
|
# ? Apr 13, 2020 19:33 |
|
Technowolf posted:xposting from the newbad thread: scales build vindicated by powerful strength
|
# ? Apr 14, 2020 00:52 |
|
RBA-Wintrow posted:Congratulations on the win! The way dom score works in 5 (and later on in 4) is that the formula for expansion is is 50 + (5 x dom score)%. So even a score of 4 is a 70% chance of a successful expansion, and can be increased over time in the game (every 5 temples you have boosts your dom score by 1). And on the upper end, higher scores have a dropoff in relative worth too since it's only 5% per. The reason why low dom score was considered suicidal in 3 (and for a while in 4) is that the formula used to be (10 x dom score)%. So in that situation, a low dom score was incredibly chancy because you'd have a greater than even chance of not getting any expansion, and conversely a high dom score was worth even more since it was 10% per point. There are still reasons you might want a high score, even aside from sacred numbers, because various nation features look at strength of dominion, but anyone who doesn't need sacreds or something nation-specific is pretty safe going in with a dom score in the 4-6 range pretty safely. PurpleXVI posted:
Even for that first part you're going to want a fair number of temples to push as many temple checks as possible, and every 5 you have removes the relevance of yet another initial point.
|
# ? Apr 14, 2020 04:39 |
|
Everyone is forgetting the most important reason to get high dominion: Pretender titles!
|
# ? Apr 14, 2020 06:24 |
|
|
# ? Apr 23, 2020 21:04 |
|
Returning player here, played a ton of Dom 3, a single game in 4 and zero in 5. Anyone can advise on decent builds/nations to fool around while I catch up with the news mechanics?
|
# ? Apr 26, 2020 14:41 |
|
Angry Lobster posted:Returning player here, played a ton of Dom 3, a single game in 4 and zero in 5. Anyone can advise on decent builds/nations to fool around while I catch up with the news mechanics? Ind, the Magnificent Kingdom of Exalted Virtue! If only because it's a new nation that is very diverse, so you will be able to practice blesses, communions, blood economy, etc all in one go. It's also a good poster boy of how new nations are designed now, with a higher complexity than the ones in Dom3.
|
# ? Apr 26, 2020 15:40 |
|
A new, if small, update: (bolding the important stuff ) quote:General
|
# ? Apr 27, 2020 21:03 |
|
For all you mod nation lovers out there, may I present one fresh off the modding presses, a deliciously snuggly confection of wonders? I present my new mod nation: EA Lemnos, Dream of a Thousand Cats Lemnos is a nation made almost entirely out of cats, inspired by Neil Gaiman's short story "Dream of a Thousand Cats". From that initial inspiration, I also drew upon Ancient Greek legends of the isle of Lemnos, where the god of sleep Hypnos was said to dwell near the river Lethe. Of course, just as the cats of Lemnos come from all over, so there are more varied influences on the nation. Download the mod here! Lemnos consists of five rough groups: The sacred forest-dwelling jaguars, the proud mountain lion kingdoms, the exiled tigers, the housecats who already lived near Lemnos and the humans who serve the cats. None of Lemnos' cats require a fort, although the terrain does somewhat limit what cats you can recruit. The jaguars are sacred even to the other cats, so a Lemnos focusing on that aspect can field very large numbers of big and fluffy, if low-protection sacreds. move over mictlan, this is what a REAL jaguar warrior looks like The reformed Ozelomeh of Lemnos take the sacred strategy a step farther, by being able to summon more of their kind with fire gems. Of course, there are other strategies available to Lemnos, using other types of cats. The fearsome lionesses of Lemnos, for example, don't need any veneration in order to triumph, just honour and teamwork. ...And maybe a little help from their big sisters, who have powerful Nature and Earth magic to beef them up even further. And of course you can't discount the Oneiromancers, who are Lemnos' premier cap-only mages. They have powerful, if scattered, paths and also have the ability to grip things with hands, a capability that any player of Lemnos will learn to appreciate. Your other option for hand use are these fellows, who are your only fort-requiring and/or human mages. They're not as strong as a proper cat mage but look they're trying their best. The eagle-eyed reader will have noticed that, despite his devotion, the Servitor mage isn't quite cool enough to lead big cats around. Fortunately, there is a way to solve that deficiency! Stylish, yet practical In fact, there are very few units that cannot be improved by some cat ears. Lemnos also has it's fair share of national spells, from summoning various legendary cats and creatures of the Underworld to this bad boy. extremely dire But enough about that, what about the pretender selection? an eponymous weapon I assure you that, no matter what you're looking for in a pretender, you will not be disappointed by Lemnos' roster.
|
# ? May 1, 2020 07:34 |
|
I hope that EA Lemnos has a national hero with nine death forms. I also think I've found a new favourite mod nation.
|
# ? May 1, 2020 08:37 |
|
The day has come. Someone has modded cat ears into Dominions. And it kind of makes sense, even.
|
# ? May 1, 2020 09:22 |
|
This looks rad - can't wait to try it! Speaking of trying mods out, I was playing around with Karanaac the other day, when I had the chance to send an Ageless Cromlech into the Arena, after having reached Thaum 5: I love this game.
|
# ? May 1, 2020 13:30 |
lmao did the cromlech 'die'
|
|
# ? May 7, 2020 22:38 |
|
Ramc posted:lmao did the cromlech 'die' Don't worry - the cromlech was back in its home province, safe and sound, if a little disappointed in itself.
|
# ? May 9, 2020 17:09 |
Has that new dominions Lp started? I checked the forums real quick but did not see it. I need more pixelmons sacrifices.
|
|
# ? May 15, 2020 00:38 |
|
As if there aren't 3 or 5 constantly being promised but not delivered on
|
# ? May 15, 2020 14:40 |
|
Donkringel posted:Has that new dominions Lp started? I checked the forums real quick but did not see it. In video form, I'm enjoying these two Perun's AARs https://www.youtube.com/watch?v=ZVftCzx-49o https://www.youtube.com/watch?v=Fxt1uXcqZG8 He plays pretty differently than many Dominions players, very diplomacy focused, and he seems to have professional experience with real world negotiations.
|
# ? May 15, 2020 15:25 |
|
Speleothing posted:As if there aren't 3 or 5 constantly being promised but not delivered on You should probably ask to speak to the manager.
|
# ? May 15, 2020 16:52 |
|
If I don't get mercilessly owned right off the bat, I'm totally gonna LP this nationgen game that just started up.
|
# ? May 15, 2020 19:49 |
|
I've been half-heartedly screenshotting Battledata
|
# ? May 15, 2020 21:04 |
|
Speleothing posted:I've been half-heartedly screenshotting Battledata I've been saving turns from it as well. And of course Mu's doing something spooky with it too.
|
# ? May 16, 2020 00:40 |
|
Arcvasti posted:I've been saving turns from it as well. And of course Mu's doing something spooky with it too.
|
# ? May 18, 2020 09:58 |
Post the full report!!!!
|
|
# ? May 19, 2020 22:48 |
|
Hey I started an LP last week and then immediately ate a 1 week probation but I'm back now so here we go https://forums.somethingawful.com/showthread.php?threadid=3924247 Thanks for reading
|
# ? May 28, 2020 20:44 |
|
Wait, what? I didn't expect a new nation so soon! Turin Turambar fucked around with this message at 12:47 on Jun 2, 2020 |
# ? Jun 2, 2020 12:43 |
|
fubar
|
# ? Jun 2, 2020 12:46 |
|
Enjoy posted:fubar Only in Dominions, I guess.
|
# ? Jun 2, 2020 12:55 |
|
So does that mean this nation can only take imprisoned pretenders, or is the lore only fluff?Turin Turambar posted:
I hate to disappoint you, but salt hurting magical creatures is a thing since ancient Sumerian times. Have you never stopped to ask why you're supposed to throw salt behind your shoulder for luck? It's because it dispells curses and magic.
|
# ? Jun 2, 2020 12:58 |
|
dormant or imprisoned yeah
|
# ? Jun 2, 2020 13:01 |
|
Libluini posted:
this looks more like a reference to the granular (fnarr) and incredibly varied number of attributes dom5 units can have, rather than shock at the idea of salt hurting things.
|
# ? Jun 2, 2020 13:04 |
|
Inexplicable Humblebrag posted:this looks more like a reference to the granular (fnarr) and incredibly varied number of attributes dom5 units can have, rather than shock at the idea of salt hurting things. Yep, I referred to the fact of using that real life tidbit as part of a game mechanic or in the nation design. I don't remember lots of other videogames with something as specific as 'this unit is vulnerable to salt'. I hope that means they also take damage if you give them a fish amulet to go UW. I would be disappointed otherwise.
|
# ? Jun 2, 2020 13:08 |
|
Turin Turambar posted:Yep, I referred to the fact of using that real life tidbit as part of a game mechanic or in the nation design. I don't remember lots of other videogames with something as specific as 'this unit is vulnerable to salt'. Eagerly awaiting when the game differentiates between freshwater and salt water bodies of water.
|
# ? Jun 2, 2020 14:50 |
|
Is this another pay to win DLC nation?
|
# ? Jun 2, 2020 15:12 |
|
If Dom5 made new nations DLCs I would totally throw at each one.
|
# ? Jun 2, 2020 17:43 |
|
|
# ? Apr 27, 2024 03:35 |
|
So briefly glancing at the new nation, one of their cap sites has an interesting new effect. In total they've got five cap sites, but three of them are listed as "This site is not available from the start, but might appear later on," and do include unit unlocks. Two of them also produce gems, so they're only producing 5 gems a turn prior to them appearing, rather than the EA default 6, but jump up to 7 after. edit: One of those unlocked units costs SIX commander points. Random is AES, with an additional 10% chance for FAES. They've also got a 340 gold spy with Corrupter and magic paths. Lord Koth fucked around with this message at 18:14 on Jun 2, 2020 |
# ? Jun 2, 2020 18:03 |