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What does it take to unlock characters?
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# ? May 2, 2020 10:29 |
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# ? Apr 29, 2024 07:17 |
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I haven't started yet, would it better to finish solo and then try co-op or goon up and do a 4 team
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# ? May 2, 2020 10:31 |
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This game is hard. I cant even get past the first level or get to the first save point, on the default difficulty. Tryin all characters.
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# ? May 2, 2020 11:06 |
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Playing through the game with Blaze on Mania now. Either my massive grinding session to finish the game in one go on Hardest paid off after I finally slept or Axel just completely failed to click with me, jesus. Enemies are getting utterly destroyed and I managed to chain an Out of This World!!! (sic) combo during the police station that dropped a fat 4k point bonus on me. Somehow the game feels much more fair on a harder difficulty now. I think it's because you really DO need to learn to defensive special aggressively and properly chain knockdowns due to the lessened mobility. It's totally possible to dominate enemies but man, it takes some real-rear end grinding to get there.
Transient People fucked around with this message at 12:16 on May 2, 2020 |
# ? May 2, 2020 11:23 |
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Alan Smithee posted:I haven't started yet, would it better to finish solo and then try co-op or goon up and do a 4 team Online is only 2 player. As for solo or coop, it is up to you. Solo would probably be better so you get a feel for the game. Bloodly posted:What does it take to unlock characters? Basically, just playing the game. You unlock characters as you earn more points over time.
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# ? May 2, 2020 12:16 |
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where the gently caress am I gonna find 4 people for LAN in this climate
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# ? May 2, 2020 12:23 |
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Can't believe I slept so hard on the SOR1 characters. They're a bit boring to play since they don't have the same breadth of tactics at their disposal but they make up for it by having insanely overpowered normal combos. After struggling with the story on normal I've been whipping through the levels on hard with SOR1 Adam.
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# ? May 2, 2020 12:32 |
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flashy_mcflash posted:Can't believe I slept so hard on the SOR1 characters. They're a bit boring to play since they don't have the same breadth of tactics at their disposal but they make up for it by having insanely overpowered normal combos. After struggling with the story on normal I've been whipping through the levels on hard with SOR1 Adam. Yeah i kinda had a laugh when i saw the SOR1 characters and they're super basic but tap tap tap in a nice rhythm is fun when i just want to chill out.
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# ? May 2, 2020 12:40 |
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Skytrain Boss on Hardest: LOL It's pretty crazy how much my SoR skills have increased in just a couple days. Feels good when you phase right through some wombo combo with a defensive special.
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# ? May 2, 2020 13:05 |
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Up+Jump is meant to do a safe fall. It seems inconsistent, though. Is there something I'm missing?
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# ? May 2, 2020 14:19 |
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Stark Fist posted:This is the first I've heard about Remote Play Together and I'm floored. Very excited to try it out. Has anyone tried it with SoR4? I did a full 4 player run with it with friends. You definitely need a strong internet connection to host, as sometimes mine would buckle under strain of handling not just my inputs but everyone else's as they were remoted to my PC. Controllers can be awkward to set up too, but how much of that is the game itself I don't know. One of my group had to switch to a PS4 from his Xbox 360 pad to get the game to recognise it, for instance, and we had to do quite a few restarts of levels as people randomly dropped out/pads stopped working/etc. We did get through a whole run so it works for the most part and aside from some lag spikes the experience wasn't too bad for my friends either. It's workable but native 4 player online support would be much better. Another thing to note is that only one player needs to own the game to host a remote play session, the rest of a group only needs to connect to the host.
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# ? May 2, 2020 14:23 |
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If you're the player in co-op who picks up the turkey with a full health bar while your partner is dying I think you should go to jail for the rest of your life. Please donate to my presidential campaign.
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# ? May 2, 2020 15:04 |
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Bloodly posted:Up+Jump is meant to do a safe fall. It seems inconsistent, though. Is there something I'm missing? I just tap jump once right before I hit the ground and it works for me. I think mashing or pushing other buttons will cause it to fail.
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# ? May 2, 2020 15:05 |
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It must have taken me at least 30 tries to get past the first floor of Y Tower on Hardest. Good thing the boss is so easy or I would have flipped! Higher difficulties do not gently caress around.
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# ? May 2, 2020 15:05 |
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I have no idea why neutral jumping has more i-frames than anyone's neutral special.
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# ? May 2, 2020 15:25 |
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How does it compare to forward and backward jump?
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# ? May 2, 2020 15:30 |
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Firstborn posted:I love this game so I'm going to post some Floyd tech now. After Floyd does his Forward+Throw against an enemy into a wall, you can press Attack x1 then cancel into his Forward+Special (the extendo-grab). So you could do this (works on bosses): I found another infinite for him mid screen from a grab. Grab, A,A, neutral j.A (air throw), j.2A (air down punch), (land) A (jab) xx 6S (gotcha) repeat. Works on light enemies (for heavy you have to drob the jab but it seems to drop sometimes).
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# ? May 2, 2020 16:11 |
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Unlucky7 posted:is that a giant butt plug in the art gallery level It's a reference to Paul McCarthy's 'Christmas Tree' Paris artwork. https://www.theguardian.com/artanddesign/2014/oct/20/paul-mccarthy-butt-plug-sculpture-paris-rightwing-backlash
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# ? May 2, 2020 19:57 |
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yergacheffe posted:I just tap jump once right before I hit the ground and it works for me. I think mashing or pushing other buttons will cause it to fail. Yeah, it's more like a traditional ukemi now where you just hit jump a moment before hitting the ground instead of holding up+jump like in the old games.
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# ? May 2, 2020 20:09 |
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Final boss was ridiculously easy, just stay in the top left corner once the second phase starts and you're pretty much good (was only normal mind).
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# ? May 2, 2020 21:38 |
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Commissioner is the hardest, right? I can't think of any other bosses that I had a ton of trouble with.
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# ? May 2, 2020 21:49 |
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flashy_mcflash posted:Commissioner is the hardest, right? I can't think of any other bosses that I had a ton of trouble with. Estel Round 2 is the hardest for me. Facing three bosses at once will do that to ya.
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# ? May 2, 2020 21:52 |
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flashy_mcflash posted:Commissioner is the hardest, right? I can't think of any other bosses that I had a ton of trouble with. Comissioner by himself is pretty easy. You just dodge his charges and grab him, rinse and repeat. He always loses his super armor when his grab charge (the one that goes to the wall) misses. I have issues with Beyo and Riha (the snake ladies in the art gallery) just because they deny so much of the fight arena and can chain you into each other.
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# ? May 2, 2020 21:54 |
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Commish was pretty easy for me since you can just neutral jump his grab. Barbon on the other hand can really hurt you if you get wombo comboed into the bikes, and he comes at the end of a pretty tough level in general. I don't know if this is common knowledge, but every bike you destroy spawns another biker lady, so don't just go smashing them willy nilly!
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# ? May 2, 2020 22:39 |
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exquisite tea posted:Commish was pretty easy for me since you can just neutral jump his grab. Barbon on the other hand can really hurt you if you get wombo comboed into the bikes, and he comes at the end of a pretty tough level in general. The other thing about Barbon is that you can avoid his spin kicks by neutral jumping even if you're right next to him. Not necessary for when he only does the single kick version, but when he does a bunch in a row you can just get a rhythm down for when to jump and he wont hit you at all.
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# ? May 2, 2020 22:58 |
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people online are really mad about the lack of dashing and/or dodge rolling like, to a degree I can't even wrap my head around
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# ? May 2, 2020 23:43 |
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Lunatic Sledge posted:people online are really mad about the lack of dashing and/or dodge rolling Sounds familiar to me. Maybe they'll fix it by popular demand in the next Streets of Rage game which will be called SoR: Streets of Rage and they'll add not one but TWO separate dodge buttons just so that people never have to learn to jump up to evade.
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# ? May 3, 2020 00:04 |
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Lunatic Sledge posted:people online are really mad about the lack of dashing and/or dodge rolling It makes the characters that don't have it feel really slow, and some of the ground based hazards loving infuriating because the timing windows are so tiny. I don't even mean like grenades and stuff that enemies throw, but like the fire jets in the sewers in particular are annoying. I get from a balance standpoint why they don't, but from a quality of life standpoint it makes the characters who have it feel so much better than those that don't.
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# ? May 3, 2020 00:33 |
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I've mostly been playing Blaze and her airdash is really good, so I'm not hurting for mobility there. Seems to crush almost every air attack as well.
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# ? May 3, 2020 01:45 |
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Whew just completed coop online on hardest with some rando and friendly damage on, I loving love streets of rage and I can't believe I'm playing a new one in 2020.
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# ? May 3, 2020 01:50 |
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Lunatic Sledge posted:people online are really mad about the lack of dashing and/or dodge rolling Yeah, I don't mind that aspect of the game, my biggest complaint is the huge lunge enemies and the enemies and bosses with heavy doses of super armor where sometimes the only way to avoid their attack is to just walk away from them for a while. I'm also not sure I agree with enemies like the taser cops being able to move straight down on the Z-axis to grab you because none of the characters can interrupt them with jabs. I also kinda wish neutral specials had more i-frames because the best defense move literally being neutral jump is kinda lame.
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# ? May 3, 2020 01:59 |
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Panzeh posted:Yeah, I don't mind that aspect of the game, my biggest complaint is the huge lunge enemies and the enemies and bosses with heavy doses of super armor where sometimes the only way to avoid their attack is to just walk away from them for a while. I just beat the game in Mania with Blaze, and it feels like the superarmor is overstated. Estel Round 2 (what I'd call my hardest boss to beat on my first runthrough, with Y Tower being the hardest stage) went real smoothly because I was able to dash-loop her to like, half HP before she sent in the clowns. The more I play the more I realize dash attacks are super powerful as combo pieces for Axel and Blaze. They have to use them to get more damage and continue combos without going to their forward specials because having the ability to cancel into a neutral special at any time is gigantic for safety. I think that's why neutral jumps have so much invuln -- you can't really cancel into them on a dime like you can with neutral specials, so they had to get SOMETHING to compensate, cconsidering their combo routes are nil without an air special followup.
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# ? May 3, 2020 02:17 |
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I think level 10, the concert level is easily the worst level in the game for me. Awful opening, awful boss, and just really dull for me to play. As for as all the strategy talk goes, I guess I hear it, but a lot of the stuff just doesn't feel all that fun for me to play. I've beaten it and I guess I do alright, but I usually limit my playtime up to the point where I just start getting annoyed and then just switch it off.
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# ? May 3, 2020 03:15 |
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https://twitter.com/craigsj/status/1256638430471229441?s=21
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# ? May 3, 2020 03:15 |
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flashy_mcflash posted:If you're the player in co-op who picks up the turkey with a full health bar while your partner is dying I think you should go to jail for the rest of your life. Please donate to my presidential campaign. fuckin life sttealing little brothers of contra wont go away
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# ? May 3, 2020 03:34 |
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Boss I've had the most issue with is Max, mainly because I can't seem to grapple him and his grapples do a LOT of damage. I guess it's the same issue as the wrestler guy is SoR2 and I never had a solid strategy for him either
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# ? May 3, 2020 03:57 |
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Aces High posted:Boss I've had the most issue with is Max, mainly because I can't seem to grapple him and his grapples do a LOT of damage. You can't grapple him as far as I know because he has infinite super armor. But only his shoulder charges have any tracking, so you can just walk away from the rest of his attacks and then pummel him during his super long windups. It's boring, but effective.
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# ? May 3, 2020 04:02 |
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I started using Floyd, and I agree with whoever said he'd be great in co-op. I'm coming from Blaze and Floyd's grab reach is insane, and it feels like I'm doing way more damage with way less effort. That said, he doesn't quite have Blaze's mobility options, and while it's cool that he can goomba stomp his way across the room it takes way more fuel to get half the distance Blaze does. I'm poo poo wrecking regular goons, but anything that doesn't like to be grabbed (bosses, shield cops) and/or has moves I need to dodge on a dime (again, bosses) is putting it straight up my rear end I would totally use him as crowd control in multiplayer, but by himself I just miss bouncing across the screen with Blaze. I am also bad at the game though
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# ? May 3, 2020 04:04 |
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I really like Adam because I can just zoom across the room with his dash and juggles are hilariously easy. His dashing one-two punch does ridiculous damage, and it's easy to combo- get them into the air with your standard before the kick, two more hits, dash into the one-two. If you're near a wall that can go right back into a special air or another one-two dash. It's silly. Also his dash with a dagger/sai lets you hit 3-4 times super fast while moving.
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# ? May 3, 2020 05:05 |
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# ? Apr 29, 2024 07:17 |
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Zaodai posted:You can't grapple him as far as I know because he has infinite super armor. But only his shoulder charges have any tracking, so you can just walk away from the rest of his attacks and then pummel him during his super long windups. It's boring, but effective. I've found him to be the easiest boss by far since you can just get up in his face and throw your most damaging combos at him. All of his moves have pretty long wind-ups so when you see them coming, just do your defensive special and keep hammering on him. He's not especially mobile which makes him a big target. Just keep the pressure up on him and use your special when you see him about to attack. Every other boss moves around a lot more which makes them a lot harder to beat into submission. Edit: you can escape his grapples pretty easily by button mashing, at least on normal.
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# ? May 3, 2020 05:21 |