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seiferguy
Jun 9, 2005

FLAWED
INTUITION



Toilet Rascal
A little random but there's an official Leblanc curry recipe that I've been wanting to try:

https://www.siliconera.com/spice-up-your-quarantine-cooking-with-persona-5s-leblanc-curry/

Any curry fans here? I may actually give it a shot.

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ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

I tried that one a few weeks ago. My problem with the recipe was that it didn’t really give any amounts for anything, so I kind of winged it with the spice blend and it ended up tasting really funky.

Deified Data
Nov 3, 2015


Fun Shoe
I dislike Kasumi and I'm excited to turn her down definitively

AlternateNu
May 5, 2005

ドーナツダメ!

TheLoser posted:

I thought rejecting Haru's advances was heartbreaking, but Kasumi takes the cake.

Sorry, all. Even if it's a whole new game, I just can't say no to a motorcycle.

I don't know. Yoshizawa was way more positive with the rejection than I was expecting. I still think Haru was the most visibly upset about it.

Dawgstar
Jul 15, 2017

AlternateNu posted:

I don't know. Yoshizawa was way more positive with the rejection than I was expecting. I still think Haru was the most visibly upset about it.

Agreed. Ann is upset initially but bounces back pretty fast. The rest seem pretty content to have misread signals.

Zvahl
Oct 14, 2005

научный кот

Dawgstar posted:

Agreed. Ann is upset initially but bounces back pretty fast. The rest seem pretty content to have misread signals.

"You have the others" is just my favorite catty turndown, i'd never loving recover

Ytlaya
Nov 13, 2005

I like how the protagonist just scored first place on his mid-term exams (and top 10 on the previous exam) and a couple weeks later he answers a question in class and everyone is like "WHOA MAYBE HE'S NOT JUST A PUNK AND IS ACTUALLY SERIOUS ABOUT STUDYING?!"

They should really gradually change those comments or tie them to your social stat rank or something.

Sydin
Oct 29, 2011

Another spring commute
I wonder how much dialogue if any would change in a run where you intentionally kept your knowledge at level 1 and got every exam question wrong. Would you actually get chewed out by anybody over it? I know Makoto has a dialogue line in winter where she's talking about the need to study to keep up appearances but then says to Joker "well with your grades I guess I don't need to worry", wonder if that gets changed to something harsher if you're flunking.

Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~

Deified Data posted:

I dislike Kasumi and I'm excited to turn her down definitively

She’s nice and all, but pretty boring. Even her interactions with the crew are dull since she doesn’t really bounce off anyone.

It seems like the main priority in making her was “perfect, non-threatening girlfriend”. That doesn’t lead to much since Joker doesn’t have much of a personality for her to properly interact with. Like she was just one of the social link characters rather than a party member.

I’m not exaggerating when I say I’m more curious about her coach than her.

Geostomp fucked around with this message at 22:08 on May 9, 2020

TheLoser
Apr 1, 2011

You make my korokoro go dokidoki.
So when I get to the end of the bonus dungeon, am I gonna have to wait until the deadline like with Palace 6 or will the game just keep going if I beat it early like with Palace 7?

Sydin
Oct 29, 2011

Another spring commute
You can't steal the treasure until the final day for plot reasons.

Zvahl
Oct 14, 2005

научный кот

Sydin posted:

You can't steal the treasure until the final day for plot reasons.

the middle of january is very important ok, the plot of choking down protein shakes at the gym for weeks straight before you go get beaten up by a little girl is riveting

Deified Data
Nov 3, 2015


Fun Shoe
I got an alternate version of Makoto and Ryuji's showtime once that was slightly different and focused on Ryuji more than Makoto, but I've never seen (or at least noticed) this with anyone else. How do you get these alt showtimes?

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Deified Data posted:

I got an alternate version of Makoto and Ryuji's showtime once that was slightly different and focused on Ryuji more than Makoto, but I've never seen (or at least noticed) this with anyone else. How do you get these alt showtimes?

Use them on a boss

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Deified Data posted:

I got an alternate version of Makoto and Ryuji's showtime once that was slightly different and focused on Ryuji more than Makoto, but I've never seen (or at least noticed) this with anyone else. How do you get these alt showtimes?

Any enemy who has a non-standard model gets the unique showtimes. Which yes mostly just means bosses or other unique encounters. It’s honestly a bit of a shame in one case because I’d love to see the Black Mask Boss get tossed around in the showtimes.

Zwingley
Sep 20, 2011

"My dear Seth, you look absolutely dashing!"

Hair Elf
One gripe/observation I have in NG+ is how much Kamoshida's shadow disappearing in front of the party clashes with how they behave in other palaces. I know it's probably just sloppy writing, but given how the resolution to his palace was tied into what his shadow was saying as it faded away, you'd think they'd make sure the other shadows do the exact same thing. Through that lens the party deserves what they get after palace 5, though, in a way I'm not sure is fair.

Ytlaya
Nov 13, 2005

Is it ever explained how exactly Akechi kills* all these random people? I thought you could only really kill people with distorted desires, and even then I'm not sure if killing people in Mementos is the same as killing them in their palace. I'm guessing you're just supposed to suspend disbelief about him causing mental breakdowns at specific times, like Okumura doing it right before he revealed information, or the principal doing it in the middle of the street in front of an oncoming truck.

* Speaking of which, the game is really weird about this. There are a number of situations where they seem to have changed "X was killed" to "X had a mental breakdown and was sick for a while or injured" (presumably to make Akechi's crimes seem less awful or something) but there are still plot-necessary situations where people are still killed, like Okumura or the school principal (or Futaba's mom - did Akechi even do that?).

TheLoser
Apr 1, 2011

You make my korokoro go dokidoki.

quote:

* Speaking of which, the game is really weird about this. There are a number of situations where they seem to have changed "X was killed" to "X had a mental breakdown and was sick for a while or injured" (presumably to make Akechi's crimes seem less awful or something) but there are still plot-necessary situations where people are still killed, like Okumura or the school principal (or Futaba's mom - did Akechi even do that?).

It's never mentioned a lot, but Akechi has the ability to make shadows go into a frenzy. They never do much before or after that to differentiate between "mental shutdown" and "psychotic breakdown." The former is caused by Akechi killing shadows, the later is just him making people do crazy poo poo like crash trains.

As I recall, they don't actually change much of the dialogue around the death toll involved with these incidents. Part of me wants to bet it has more to do with people's collective rage boner for the guy.

Ytlaya
Nov 13, 2005

TheLoser posted:

It's never mentioned a lot, but Akechi has the ability to make shadows go into a frenzy. They never do much before or after that to differentiate between "mental shutdown" and "psychotic breakdown." The former is caused by Akechi killing shadows, the later is just him making people do crazy poo poo like crash trains.

As I recall, they don't actually change much of the dialogue around the death toll involved with these incidents. Part of me wants to bet it has more to do with people's collective rage boner for the guy.

Regarding the train, I'm pretty sure they explicitly say that a bunch of people were just injured, with a few being in critical condition or something.

Also, at one point (in Hawaii I think) the news says that people overseas inconvenient to Big Bang Burger have been dying, but later during the Okumura month it's mentioned that various people opposed to Okumura "fell ill" so I'm not sure if they forgot to change one or what.

RevolverDivider
Nov 12, 2016

The new final battle and final term were fantastic but I actually feel like the ending was a lot weaker and more scattered then vanilla once we're done with Maruki's reality. The only part I really liked other then just the character hangouts and wrap up was best boy somehow being alive. The original ending still had the massive problems with tone due to 'lol let's let adults take over from here' bullshit, but you at least got to go on a fun roadtrip with your friends.

Throw Away Your Mask is loving incredible though holy poo poo

Sydin
Oct 29, 2011

Another spring commute
One thing they added to the ending that I really liked was that It's no longer just Joker moving on, but everybody. In vanilla Joker goes back home to parents who don't want him for no reason, while all his friends stick around and it's weird that Sojiro wouldn't just let him stick around for another year. Now though everybody has a culmination of their arc in how they're going to move on in the near future. Ryuji moving away to a place with better physical rehab facilities so he can take a second shot at track, Futaba entering HS, Haru actually stepping up to lead Okumura Foods, etc. It gives a better sense that everybody has grown from their experiences and is moving forward in a positive way with their lives.

RevolverDivider
Nov 12, 2016

Yeah I do actually appreciate that detail a ton. While it still sucks that we back off incredibly hard from the game's themes at the last second it's a much better resolution for the characters to actually be clearly taking the steps to really live their lives the way they want to and makes it a much stronger rejection of Maruki's actions.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Sydin posted:

One thing they added to the ending that I really liked was that It's no longer just Joker moving on, but everybody. In vanilla Joker goes back home to parents who don't want him for no reason, while all his friends stick around and it's weird that Sojiro wouldn't just let him stick around for another year. Now though everybody has a culmination of their arc in how they're going to move on in the near future. Ryuji moving away to a place with better physical rehab facilities so he can take a second shot at track, Futaba entering HS, Haru actually stepping up to lead Okumura Foods, etc. It gives a better sense that everybody has grown from their experiences and is moving forward in a positive way with their lives.

I mean they could still have a road trip first though?

theblackw0lf
Apr 15, 2003

"...creating a vision of the sort of society you want to have in miniature"
Slight tangent but how different is the female arc in P3P?

Now that I’ve finished Royal I realize that’s the only Persona I haven’t played. I played the male arc but not the female

Brother Entropy
Dec 27, 2009

theblackw0lf posted:

Slight tangent but how different is the female arc in P3P?

Now that I’ve finished Royal I realize that’s the only Persona I haven’t played. I played the male arc but not the female

the main plot is mostly the same but there are a lot of changes to the s-links, almost all for the better

Orcs and Ostriches
Aug 26, 2010


The Great Twist
Most of her social links are miles better than the male arc's. It leads to some weird situations where Junpei being your best friend and resolving to support you in all things one minute, and then being his usually pissbitch mode the next time you go to Tartarus. It also removes terrible poo poo like OG Moon. I think you get a bit more girl time with some of the random outtings and events so you get some different viewpoints. And you can get more Shinjiro time.

I liked FES better overall, but P3PF's links are generally much better.

Ultiville
Jan 14, 2005

The law protects no one unless it binds everyone, binds no one unless it protects everyone.

RevolverDivider posted:

Yeah I do actually appreciate that detail a ton. While it still sucks that we back off incredibly hard from the game's themes at the last second it's a much better resolution for the characters to actually be clearly taking the steps to really live their lives the way they want to and makes it a much stronger rejection of Maruki's actions.

More 3rd semester/Royal addition spoilers within:
I wish they'd managed to come up with a way to have Maruki's stuff happen before the normal ending, rather than added at the end. I get that it'd be a much more complete overhaul and so probably not feasible but it just feels out of order to me. Both sort of thematically - I find "reject heaven -> kill god" to be better than the reverse - but also in terms of both the scope, and the specific beats they hit, especially the character beats for the Thieves. I like a lot of things about it, and I agree so much with your point about resolution, but other than the thematic thing, the ending of the original game was really strong, I thought. And the Satanael summon is just clearly the last thing that should happen. After that the Maruki thing theoretically works like the Scouring of the Shire, but one of the key things about the Scouring is that the heroes are ludicrously overpowered for it in obvious ways, and it's about showing off that growth. That doesn't happen with Maruki's Palace - not only does the game (reasonably, it's a game not a novel) make the shadows there more powerful and Maruki more powerful, it's also the fault of our heroes that it happens. And we have the third persona awakenings, which to me seem like the clear worst part of the semester; I think it's fine to have more development for the main cast, but in addition to not being voice acted, they're all basically the same - oh I took the easy route and should have known better. And to be honest, yes, I feel like at this point in the story, the characters should know better; this feels like a rehash of the scene where you find everyone in the Velvet Room, which already was too samey.

Not that I dislike Royal or anything! I think it's clearly a huge improvement to the game overall, and I like the additions. It's just frustrating that the final semester starts off really weak with the unsatisfying and samey character beats of waking up your party + third awakenings, given that I do think it ends strong. Especially since I feel like they could have done some reordering to make it work a lot better, though maybe not within the budget/tech limitations. And it's frustrating that the moving on stuff by and large doesn't involve continuing to reform society, but as you say, that backing off is sadly pretty in keeping with the base game.

AlternateNu
May 5, 2005

ドーナツダメ!
That makes me wonder. Did they ever confirm that P3 MC and FeMC were twins (or had the same parents)? They were both present on Moonlight Bridge when Aigis and Ryoji originally fought, but I don't remember if they hinted that they had a sibling die with their parents.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Ultiville posted:

More 3rd semester/Royal addition spoilers within:
I wish they'd managed to come up with a way to have Maruki's stuff happen before the normal ending, rather than added at the end. I get that it'd be a much more complete overhaul and so probably not feasible but it just feels out of order to me. Both sort of thematically - I find "reject heaven -> kill god" to be better than the reverse - but also in terms of both the scope, and the specific beats they hit, especially the character beats for the Thieves. I like a lot of things about it, and I agree so much with your point about resolution, but other than the thematic thing, the ending of the original game was really strong, I thought. And the Satanael summon is just clearly the last thing that should happen. After that the Maruki thing theoretically works like the Scouring of the Shire, but one of the key things about the Scouring is that the heroes are ludicrously overpowered for it in obvious ways, and it's about showing off that growth. That doesn't happen with Maruki's Palace - not only does the game (reasonably, it's a game not a novel) make the shadows there more powerful and Maruki more powerful, it's also the fault of our heroes that it happens. And we have the third persona awakenings, which to me seem like the clear worst part of the semester; I think it's fine to have more development for the main cast, but in addition to not being voice acted, they're all basically the same - oh I took the easy route and should have known better. And to be honest, yes, I feel like at this point in the story, the characters should know better; this feels like a rehash of the scene where you find everyone in the Velvet Room, which already was too samey.

Not that I dislike Royal or anything! I think it's clearly a huge improvement to the game overall, and I like the additions. It's just frustrating that the final semester starts off really weak with the unsatisfying and samey character beats of waking up your party + third awakenings, given that I do think it ends strong. Especially since I feel like they could have done some reordering to make it work a lot better, though maybe not within the budget/tech limitations. And it's frustrating that the moving on stuff by and large doesn't involve continuing to reform society, but as you say, that backing off is sadly pretty in keeping with the base game.


While it's not perfect, I do think that taking revenge of the guy/god who is the cause of all your problems and then finally come to terms with and accept the tragedies of your past makes sense as a character arc. Basically, the Thieves are motivated to stop Shido/Yaldo out of pure rage, almost. They've accepted that their problems weren't their own fault, but instead (rightfully) displaced that anger onto the people and society that let those things happen. But that's not the same thing as moving on and looking forward, which was the point of the new arc. Once their rage settles, who are these people? What else do they want? To be fair, some of that is answered in their existing links, which is partly why the 3rd Awakening scenes were so redundant. That certainly could've been better integrated.

Thematically, I actually really like what the 3rd Awakenings do with the Personas. They start out as a fictional embodiment of rebellion, evolve into a mythical trickster, but their final form is the fiction and myth fusing into the reality: the real person behind the stories. The characters become larger than life in order to confront society and god, but after that's done they have to learn how to exist as real people without magical powers. That said the old criticism about the game backing off from its themes at the end still applies.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

AlternateNu posted:

That makes me wonder. Did they ever confirm that P3 MC and FeMC were twins (or had the same parents)? They were both present on Moonlight Bridge when Aigis and Ryoji originally fought, but I don't remember if they hinted that they had a sibling die with their parents.

PQ2 made it clear that she's from an alternate reality and cannot coexist with the P3 MC because they are the same person.

Zvahl
Oct 14, 2005

научный кот

Brother Entropy posted:

the main plot is mostly the same but there are a lot of changes to the s-links, almost all for the better


stop it hamuko, stop

Only registered members can see post attachments!

Ultiville
Jan 14, 2005

The law protects no one unless it binds everyone, binds no one unless it protects everyone.

Clarste posted:

While it's not perfect, I do think that taking revenge of the guy/god who is the cause of all your problems and then finally come to terms with and accept the tragedies of your past makes sense as a character arc. Basically, the Thieves are motivated to stop Shido/Yaldo out of pure rage, almost. They've accepted that their problems weren't their own fault, but instead (rightfully) displaced that anger onto the people and society that let those things happen. But that's not the same thing as moving on and looking forward, which was the point of the new arc. Once their rage settles, who are these people? What else do they want? To be fair, some of that is answered in their existing links, which is partly why the 3rd Awakening scenes were so redundant. That certainly could've been better integrated.

Thematically, I actually really like what the 3rd Awakenings do with the Personas. They start out as a fictional embodiment of rebellion, evolve into a mythical trickster, but their final form is the fiction and myth fusing into the reality: the real person behind the stories. The characters become larger than life in order to confront society and god, but after that's done they have to learn how to exist as real people without magical powers. That said the old criticism about the game backing off from its themes at the end still applies.


That's fair, but sort of circles back to that sequencing working better for a novel than a game, I think. It's thematically linked to Maruki for sure, but it doesn't really sell me on why Maruki is a threat to the team after all they've been through.
Plus, as you say, at least some of the S-Links are like that. I feel like extending the S-Links would be a better way to do that than tying it in to the plot, too, because again the issue is that it's really hard to buy that these characters would really eagerly accept what's going on.

Especially since the butterfly/school sequence seems to imply that Joker's Wild Card is what lets him see through the situation (and Akechi being the other person who instantly does backs this up), but then the other Thieves act like they had a choice and should have been able to bust out of it themselves. But like, if that's true, some or all of them absolutely should have done that. Like forget the arc once she joins, listening to herself even when it's hard is Makoto's initial Persona awakening. I dunno, I just think the whole intro to the situation is really badly handled, but that it's easy to forget because the situation itself is interestingly nuanced and the highs are really high, like Akechi and the calling card, etc.

Oxxidation
Jul 22, 2007

Zvahl posted:

stop it hamuko, stop



ken's winter wear always drove me nuts because he's wearing this voluminous and extremely cozy sweater over those goddamn hot pants

RevolverDivider
Nov 12, 2016

I don't feel like the other Phantom Thieves consciously got to make a choice during the creation of the dream world. Yeah, they were the ones with the power over Mementos at the time, but they didn't actually wish to change any of that to the new world. They just had normal thoughts of man those tragedies that happened to us sucked. I got the impression when Maruki's pushing the idea that they were responsible for this not him he's basically gaslighting them without realizing it to justify his own actions to himself. Joker and Akechi got to be conscious of it and actively reject it because they both had the power of the Wild Card but even Joker's wish that his bromance with Akechi didn't end tragically wasn't really a conscious thing he chose.

I go back and forth on whether or not I prefer Maruki as an ending to Yaldaboath. I think Maruki is far more interesting but it's more satisfying to take down Yalda. I think they should've had the normal ending stuff play from Yalda onward up until maybe after Valentine's Day, then use the rest of February and March to implement the dream world term. It would've split up the ending a little more cleanly between vanilla content and Royal content.

Zvahl
Oct 14, 2005

научный кот

Oxxidation posted:

ken's winter wear always drove me nuts because he's wearing this voluminous and extremely cozy sweater over those goddamn hot pants

the sweater is merely a concession to weather, the hot pants were the source of his power and his abandoning them is why he was garbage in p4au

Ultiville
Jan 14, 2005

The law protects no one unless it binds everyone, binds no one unless it protects everyone.

RevolverDivider posted:

I don't feel like the other Phantom Thieves consciously got to make a choice during the creation of the dream world. Yeah, they were the ones with the power over Mementos at the time, but they didn't actually wish to change any of that to the new world. They just had normal thoughts of man those tragedies that happened to us sucked. I got the impression when Maruki's pushing the idea that they were responsible for this not him he's basically gaslighting them without realizing it to justify his own actions to himself. Joker and Akechi got to be conscious of it and actively reject it because they both had the power of the Wild Card but even Joker's wish that his bromance with Akechi didn't end tragically wasn't really a conscious thing he chose.

I go back and forth on whether or not I prefer Maruki as an ending to Yaldaboath. I think Maruki is far more interesting but it's more satisfying to take down Yalda. I think they should've had the normal ending stuff play from Yalda onward up until maybe after Valentine's Day, then use the rest of February and March to implement the dream world term. It would've split up the ending a little more cleanly between vanilla content and Royal content.


That makes sense to me, but it also makes all the guilt they feel that leads to their third persona forms pretty meaningless/dumb. It'd be fine if they were like "oh man Joker thanks for using your protagonist powers to break me out of that, I have become enlightened as a result" (though differently unsatisfying since then it wouldn't really feel like their growth), but that's not what happens - they feel guilty about it and you can't really tell them that it isn't their fault they just got mind whammied, so it's not clear to me the game wants you to think it was out of their hands.

I think that might have made sense, yeah, or even had the Muraki thing be a real epilogue that brought Joker back over the summer or something. That'd also make sense of how they installed Mementos Internet so quickly, though I guess maybe we're supposed to think that's magically created rather than something they built. But I suppose the downside of that is that it'd work weirdly with the extra semester and especially with Yoshizawa's link. Not that the pacing on it is great as is.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I think it does make sense that the Thieves fell into Maruki's illusions because there's is literally nothing about the base ending or their base social links that would make us think that they believe it's a good thing that their parents were killed or friends were assaulted or whatever. In fact, they were unquestionably bad things and their motive throughout the whole game is to stop these bad things from happening in the future by punishing those responsible. I think it's even questionable whether stopping Maruki was even a good thing or not (if you can rewrite reality, is it really a bad thing to undo all tragedies throughout history?), although the story tried to make it more clear-cut by showing how fallible he was as a god. So even if his goals were correct, maybe he wasn't the best person to implement them.

I mean, one way to take the message at the end is "it's good that you were traumatized because it builds character."

ACES CURE PLANES
Oct 21, 2010



Zvahl posted:

the sweater is merely a concession to weather, the hot pants were the source of his power and his abandoning them is why he was garbage in p4au

hahaha what

Oxxidation
Jul 22, 2007

the character designer's notes on ken in the p3 manual state that his shorts were the focal point of his character and that has haunted me ever since

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AlternateNu
May 5, 2005

ドーナツダメ!

Clarste posted:

I mean, one way to take the message at the end is "it's good that you were traumatized because it builds character."

I guess that's technically true. But it is a pretty common theme in character driven stories that you are merely a summation of your experiences, and to deny those experiences denies you your identity.

It is also one of the base conceits in esoteric Hinduism/Buddhism that concepts can only be revealed in terms of opposites. How can one actually know that a world without pain and suffering is "better" without pain and suffering? Maruki's entire goal is self-contradictory. You don't even have to delve into the point of his own fallibility (because he's not omniscient).

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