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Julio Cruz posted:well rip Secret Rogue I guess I think all the Galakrond cards are outside of discover/ random gen pools
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# ? May 15, 2020 20:07 |
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# ? May 10, 2024 01:14 |
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They could be generated for a very brief period of time but no longer can be
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# ? May 15, 2020 20:10 |
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Realise it's the new incentive by the Dev team to do constant tweaks/updates, but is Outland now the most nerfed set in the game's history?
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# ? May 15, 2020 20:17 |
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6/5 lurker below is pretty cool
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# ? May 15, 2020 20:19 |
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I wonder if rogue just makes out like a bandit with these changes. I think statistically the secret package was stronger than the stealth package, but not by much and all of the bad rogue matchups got nerfed.
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# ? May 15, 2020 20:30 |
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AnacondaHL posted:uh oh, Warrior was not nerfed enough. I don't quite get the point of quote:Bloodsworn Mercenary Most of the time she is played is as a finisher, nobody gives a poo poo about the stats on that card.
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# ? May 15, 2020 20:31 |
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wow, those are some big changes! i don't think it will make paladin viable, but having a good one drop is really important, and that didn't exist for paladin in standard til now. and the march on demon hunter 1 drops continues... ouch. beaming sidekick will definitely be in lists now.
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# ? May 15, 2020 20:41 |
mcbexx posted:I don't quite get the point of Same, I would’ve figured that she’d get bumped up to 4 mana.
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# ? May 15, 2020 20:47 |
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mcbexx posted:I don't quite get the point of The health does matter for Skipper turns where Bloodsworn gets dropped to duplicate an Armorsmith. Maybe that's what Blizzard was thinking about. If they're trying to rein in Warrior's armor gain maybe they should have buffed Platebreaker (which I'm thinking about dropping into a Face Hunter just to test)
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# ? May 15, 2020 20:50 |
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I’d have probably made Risky Skipper a 1/2 and touched nothing else but I don’t work for Blizzard so what do I know
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# ? May 15, 2020 20:59 |
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Firebert posted:I wonder if rogue just makes out like a bandit with these changes. I think statistically the secret package was stronger than the stealth package, but not by much and all of the bad rogue matchups got nerfed. non-beast Face Hunter is completely untouched
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# ? May 15, 2020 21:03 |
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Power of Pecota posted:Cogmaster/Mechwarper/Galvanizer/Snip-Snap was a quick 3-0 for me, people haven't been prepared for a quick all-in dump. I might have just gotten lucky - one guy had Ragnaros and other big stuff and another had Pogos, the 3/2 shuffle copies Lab Tech guy, Dragon's Hoard, and a mystery card he didn't get to play. Not sure what you're supposed to do there besides play 3/2s when someone bans your Pogos. I had a play 3 Hunter games and a take 20 turns quest today, and just clearing those out this is up to 7-0. Cogmaster being able to take out the other guy's coined out Mechwarper on turn 2 is sick. I ran into a cool Paladin one (Annoy-o-Tron, Shielded Minibot, Hydrologist, Stonehill Defender) that I only beat because he banned Galvanizer instead of Mechwarper which must have been the mystery card, that might actually be better.
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# ? May 15, 2020 21:48 |
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The Priestess of Fury nerf is an indirect nerf to the Priest vs DH matchup because now I can’t use Soul Mirror to get a 6/1 Priestess and kill theirs.
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# ? May 15, 2020 21:51 |
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AnacondaHL posted:The free Rogue deck is very close to being a Tier 1 deck. Players have been toying with a "Vanilla Ice" build in tournaments, to have better game vs DH and Hunter while still going long vs Priest (banning Warrior), which matches with the Gold ranks metagame: Nice, I'll give this a spin (sans flik). Had to craft some of these as my collection is non-existent, but I suppose I should get off my rear end and grind a couple dozen arena runs for packs.
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# ? May 15, 2020 22:13 |
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Paladin getting a solid 1 drop with good stats goes a long, long ways with Hand of A'dal still being a thing. Really doubt it will pull Pure Paladin from the Gutters or anything but still it actually helps a lot.
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# ? May 15, 2020 22:34 |
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I just had the dumbest Priest mirror match. Full boards were getting made and created every single turn. It owned. https://hsreplay.net/replay/5GYQSMTwLUagNVsiDdBD56
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# ? May 15, 2020 23:32 |
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Jack Trades posted:I just had the dumbest Priest mirror match. Full boards were getting made and created every single turn. It owned. I would not have had the patience to win that game. I barely survived watching it, good on you for some excellent play!
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# ? May 16, 2020 03:34 |
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Promoted Pawn posted:I cruised into legend this month with Highlander Priest, facing almost nothing but Warriors, DHs, and other Priests within the D5-D1 range. Even Rogue seems to be disappearing, at least from my limited perspective. What's your setup? Currently running around with the Kibler version but I feel like it's not optimal in any direction and instead tries to just answer everything thrown at you. That works but is annoying to play, as the games take absolutely forever.
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# ? May 16, 2020 10:44 |
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mcbexx posted:I don't quite get the point of Setting aside the sudden burst damage and absurd armor game situations, getting a really good damaged minion to copy is a lot easier than it was in Saviors of Ul'dum. At the very least, your opponent getting a bonus 2/1 on a Risky Skipper turn on top of the giant pile of stats they're getting from copying a minion feels better than them getting a bonus 3/2.
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# ? May 16, 2020 14:20 |
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Goons Are Great posted:What's your setup? Currently running around with the Kibler version but I feel like it's not optimal in any direction and instead tries to just answer everything thrown at you. That works but is annoying to play, as the games take absolutely forever. I’m just using the VS list with no changes. https://www.vicioussyndicate.com/decks/dragon-highlander-priest/ AAECAa0GHh7cAZcCyQaNCNMK65sD/KMD0aUDmakDn6kD8qwDha0D57ADgbEDjrEDkbED47QDmLYDk7oDr7oDsLoDuLoDyL4Dzr4D5r4DyMAD2MIDptUDp9UDAAA= It’s a bit more proactive than most lists, but Priest is just prone to long games in general. Mirror matches doubly so.
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# ? May 16, 2020 17:24 |
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I'll consider anything faster than 45 minutes in mirror a vast improvement at this point. Thanks!
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# ? May 16, 2020 17:39 |
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What is peoples experiences and strategies with fungalmancer? I know it is a highly RNG hero but I am curious if people are having more success all in on murlocs early/mid game or playing like a normal hero and then trying to hard transition to murlocs around 4/5. He feels like a 1st or 7th hero but I am curious if anyone is have success beyond that.
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# ? May 16, 2020 22:51 |
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1st or 7th sums it up for me. Murlocs struggle really hard until the endgame when they're unbeatable. But you have to get there. I tried the merps strategy of staying on 1 last time I got him, and just never. got. any. tidecallers. It sucked.
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# ? May 16, 2020 23:28 |
Anyone else messed around with Stealth Rogue much since launch? I've been trying it since the nerfs got announced, though I gather Galakrond rogue doesn't bother with either stealth or secrets in particular right now. The main issue I have is, as with all rogue decks these days, too many 3 drops. I also wonder if Galakrond Warrior might be able to come back into vogue with things slowing down a tad. DH nerfs are unneeded IMO, class isn't even tier 1 now let alone dominating it.
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# ? May 16, 2020 23:31 |
The optics of how dominant DH is at every rank below Legend, in addition to having almost a 100% bring rate in Conquest tournaments, including Grandmasters, means yea they had to include something about DH if they were going to do anything.
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# ? May 17, 2020 00:16 |
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Cuntellectual posted:Anyone else messed around with Stealth Rogue much since launch? I've been trying it since the nerfs got announced, though I gather Galakrond rogue doesn't bother with either stealth or secrets in particular right now. I was thinking the same thing re: Gala Warrior. Drawing all those +4/+4 charge minions with Inner Rage/Rampage/Bloodsworn combo might be able to clean up against some of these Priest decks.
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# ? May 17, 2020 00:20 |
fanny packrat posted:I was thinking the same thing re: Gala Warrior. Drawing all those +4/+4 charge minions with Inner Rage/Rampage/Bloodsworn combo might be able to clean up against some of these Priest decks. Combo DH being nerfed (if only due to skull) is a tragedy because it means priests get to exist again. that guy a few pages back who says losing in 8 turns to DH is worse than playing 30 turns vs. priest is nuts.
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# ? May 17, 2020 00:24 |
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Quetzadilla posted:Nice, I'll give this a spin (sans flik). Had to craft some of these as my collection is non-existent, but I suppose I should get off my rear end and grind a couple dozen arena runs for packs. Been giving this a whirl and it's pretty good but the lack of removal without flik was hurting so I subbed in a sap instead. I'm able to go into fatigue against resurrection priest but haven't been able to actually win against one yet. Probably could have in one game but Kronx was literally the last card in my deck so it was too late. Still loving miserable to play against though.
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# ? May 17, 2020 00:39 |
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Remember when I cried over not having any quest paladins around? Well, this smoking pile of hot poo poo for some godforsaken reason not only exists, but brought me onto an insane win streak and a ridiculous 70% win rate. # 2x (1) Leper Gnome # 1x (1) Making Mummies # 2x (1) Murmy # 2x (2) Hand of A'dal # 2x (2) Kobold Sandtrooper # 2x (2) Micro Mummy # 1x (2) Murgur Murgurgle # 2x (2) Shotbot # 2x (2) Temple Berserker # 2x (3) Candletaker # 1x (3) Salhet's Pride # 1x (3) Teron Gorefiend # 2x (4) Ancestral Guardian # 2x (4) Bone Wraith # 2x (4) Hammer of Wrath # 2x (5) Abomination # 2x (6) Khartut Defender # AAECAaToAgSTpQOVpgP8uAPUugMN+gG4A5IFmqEDoKEDoaEDxaED8qUD86cD9KcDyqsDjbYDysEDAA== I saw some guy on youtube fiddling with the concept of a replicating leper gnome/sandtrooper/murgurgle combo and made this based on it. I have no actual idea if I'm just running into an army of drunk idiots that I keep winning with it, but the friend request after Gorefiending an army of 4 sandtroopers into lethal in the same game that generated me 8 murgurgles saying that they will report me in the forums for exploiting a bug convinced me.
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# ? May 17, 2020 00:45 |
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Made it to Diamond 5 with Secret Gala Rogue, the version with two spy mistresses, two ambushes and one of each of the other secrets. I almost made it there a few days ago with Warrior, but had a few bad games against supposedly good matchups. Kudos to those who can really play it well. My final "boss" was a warrior who seemed to have no idea what he was doing, playing Risky Skipper on turn 1, etc. My guess is it was someone at the D5 gateway experimenting? I agree with the Priestess of Fury nerf, but think the crimson nerf was too harsh. Normally D5 will be my stopping point but I'd like to reach Legend once especially after narrowly missing it last month. Any recommendations?
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# ? May 17, 2020 00:46 |
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Goons Are Great posted:Remember when I cried over not having any quest paladins around? Oh man, I wish I had the cards for this. Missing Teron and Murgur, definitely not crafting them for this. I love Quest Paladin so hard and it's a shame that it's just not viable. I've messed around with a Libram/Quest build, but I was scarred off of it by having priests consistently copy/steal my cards to get 0 mana librams. It's the epitome of "stop hitting yourself" gameplay and it felt more awful than regular priest matches. Jolly Jumbuck posted:Made it to Diamond 5 with Secret Gala Rogue, the version with two spy mistresses, two ambushes and one of each of the other secrets. That's great, good for you! I'm also wondering what people are playing for the final push. I don't think I'll have time to get there, but I've been having a blast with a pretty standard Face Hunter that swaps in a Platebreaker. I won a game tonight when a Gala Rogue thought he was safe after getting the 5 armor and dropping a 0 mana Shield of Galakrond.
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# ? May 17, 2020 01:09 |
Jolly Jumbuck posted:Made it to Diamond 5 with Secret Gala Rogue, the version with two spy mistresses, two ambushes and one of each of the other secrets. Could just be someone who’s already in Legend just loving around, too; a lot of my matchups last month were against folks in low Diamond/high Platinum.
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# ? May 17, 2020 01:11 |
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Aaod posted:What is peoples experiences and strategies with fungalmancer? I know it is a highly RNG hero but I am curious if people are having more success all in on murlocs early/mid game or playing like a normal hero and then trying to hard transition to murlocs around 4/5. He feels like a 1st or 7th hero but I am curious if anyone is have success beyond that. I'm barely 6k but I go gangbusters with him whenever I get him. You always transition into muclocs late game but picking a strong standalone unit or two to build around while you fish for a Brann will help with the poo poo early game. Slapping magnetics and taunt on an egg does a lot of work, if you can pick up a double attack dragon on tier two and a hydra on 4 you can run a quasi menangerie build until you get Brann. Brann is where you do the disgusting instant murloc transition. If you discover him off a triple at t4 make sure you level to try and pick up discover murlocs and go off if you have the APM. The only time I find I invest in murlocs heavily early is if I get a murloc token or the 1/2 murloc on turn 1 and even then you'll eat a lot of poo poo trying to focus on just that without something else to carry you through all the soul juggler builds and dragon walls It's embarassing how much time I spend playing this mode and I can't remember any of the card names Jezza of OZPOS fucked around with this message at 02:29 on May 17, 2020 |
# ? May 17, 2020 02:26 |
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Orange Crush Rush posted:Paladin getting a solid 1 drop with good stats goes a long, long ways with Hand of A'dal still being a thing. Really doubt it will pull Pure Paladin from the Gutters or anything but still it actually helps a lot. Yeah, it's a stronger change than people give credit for, since there are no viable paladin one drops aside Imprisoned Sungill. This will help Libram Paladin. This is still not enough, of course. Paladin desperately needs more draw, or at least better value generators. One change that could help but that Blizz will never implement is limiting the random paladin cards you get from Lightforged Crusader to cards that cost more than one, so you don't get lovely secrets, Blessing of Wisdom, Hand of Protection, etc.
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# ? May 17, 2020 07:44 |
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fanny packrat posted:Oh man, I wish I had the cards for this. Missing Teron and Murgur, definitely not crafting them for this. I love Quest Paladin so hard and it's a shame that it's just not viable. I've messed around with a Libram/Quest build, but I was scarred off of it by having priests consistently copy/steal my cards to get 0 mana librams. It's the epitome of "stop hitting yourself" gameplay and it felt more awful than regular priest matches. Yeah, there practically is no actual use for the paladin quest anyways. It by nature works best with deathrattle minions, given that reborn itself is nice but not really a game changer, and paladin barely has proper ones, especially not in the current meta where tempo usually matters a lot. That deck in particular is only working so far because it seems like a lot of people have no idea what I am doing, most wins I get are from early concedes after replicating murgugle three or four times, I guess because they assume I'm going to steamroll them with murlocs due to it, but it's not really that effective, or at least not in competitive. It's sad that paladin in general is currently suffering, I like the class, but apart from when N'Zoth came back quest never really was viable and it certainly won't be now.
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# ? May 17, 2020 10:55 |
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I love playing Priest
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# ? May 17, 2020 19:37 |
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Holy moly I actually beat a resurrection priest, but only by virtue of some lucky togs making me a pseudo resurrection priest. Not sure if it would've been easier or harder if I had Flik. I'm guessing Flik doesn't remove copies from the graveyard though, so they can still be resurrected?
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# ? May 17, 2020 21:02 |
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Quetzadilla posted:Holy moly I actually beat a resurrection priest, but only by virtue of some lucky togs making me a pseudo resurrection priest. Not sure if it would've been easier or harder if I had Flik. I'm guessing Flik doesn't remove copies from the graveyard though, so they can still be resurrected? Nope, only thing that currently does that is Reno's battlecry. Flik is still good for reducing the number of Convincing Infiltrators though, or killing several at once if they've gotten some Grave Runes etc.
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# ? May 17, 2020 21:25 |
Reno's battlecry doesn't remove them from the graveyard, it more exiles them.
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# ? May 17, 2020 22:46 |
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# ? May 10, 2024 01:14 |
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Had a play mage quest today and I decided to play some wild secret mage. That deck is still broken as hell. Went 30-5 and didn't even take me that long. Bronze 10 to Plat 7 baby! Too bad my initial multiplier was only 6.
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# ? May 17, 2020 23:02 |