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Acebuckeye13 posted:I know it's not going to be done for a long while (if ever) but man I can't wait for Fallout 4; New Vegas to be released. Not as good as Yuri Lowenthal's deranged performance, but then again, who is?
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# ? May 18, 2020 12:09 |
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# ? Apr 29, 2024 02:13 |
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What I do hope for with the re-recorded voices is that someone redoes a lot of Shane "my script is just one run on sentence" Johnson's lines. I swear that guy must have recorded all of his lines in an afternoon, because Oscar Velasco and Manny Vargas do not stop for breath, ever. Kay Kyser or Marty Robbins, do your spurs jingle jangle jingle or do you have a big iron on your hip? I'm at a loss for which one I find more catchy.
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# ? May 18, 2020 16:53 |
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Re: "Why can't they just use the old VA," this is the official response:quote:Q: "Can't you guys just do what TTW did with their audio?"
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# ? May 18, 2020 19:47 |
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Acebuckeye13 posted:I know it's not going to be done for a long while (if ever) but man I can't wait for Fallout 4; New Vegas to be released.
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# ? May 18, 2020 19:48 |
Acebuckeye13 posted:I know it's not going to be done for a long while (if ever) but man I can't wait for Fallout 4; New Vegas to be released. I'm very happy they made sure to accurately replicate the voice file fuckup on his goodbye.
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# ? May 18, 2020 19:55 |
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Acebuckeye13 posted:Re: "Why can't they just use the old VA," this is the official response: Also what they're describing as piracy, isn't piracy. If it was, then basic modding would be piracy. If you don't redistribute files, you're good. They want to go with new audio, it's their choice. But when they release their mod, someone can release a tool that imports the audio files from your local New Vegas installation and Bethesda will just ignore it.
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# ? May 18, 2020 20:17 |
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i think it's less "what constitutes actual piracy" and more "how much money can we pay lawyers to show it's not piracy" and i'm guessing that second answer is very close to zero
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# ? May 18, 2020 20:30 |
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Just wait for somebody to make a companion mod and release it into the ether via a MEGA download or something. Then you'll get your OG voicepack.
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# ? May 18, 2020 20:41 |
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Arcsquad12 posted:Kay Kyser or Marty Robbins, do your spurs jingle jangle jingle or do you have a big iron on your hip? I'm at a loss for which one I find more catchy. I think, for me, it's jingling and jangling spurs as it has a more cheerful tone and lyrics. I like Big Iron playing when I'm hauling rear end to a new town or unexplored location.
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# ? May 18, 2020 21:17 |
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Xander77 posted:I've yet to play Fallout 4. Is that just how faces work there, never moving beyond More or less. A few select characters got more involved animations and facial animations for specific story sequences, but even those characters will not emote very much for most conversations. Although I will say that I think characters can emote more than in that conversation and they might not have set that up yet.
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# ? May 18, 2020 21:29 |
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In F3/F:NV, each node of conversation has an emotion state with a strength from 0-100. If it's not set, you just get blank expressions with procedural lip flap. I'm not sure how it works in F4.
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# ? May 18, 2020 22:29 |
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Xander77 posted:I've yet to play Fallout 4. Is that just how faces work there, never moving beyond You can absolutely get facial nuance and expression in FO4. https://www.youtube.com/watch?v=4IPNPn1kruk Just click through that in a few places and it's pretty clear. FO4 characters are definitely less wooden than FO3/NV in terms of both facial and body expression during conversation.
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# ? May 18, 2020 22:39 |
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Piper is specifically the one character where they did some motion capture animation for her cut scenes, and put some care in animating her conversations as well. But even she is wooden in most of her dialogue, and so is literally every single other character in the whole game. It's not as bad as FO3 / NV, but that isn't exactly high praise.
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# ? May 18, 2020 22:42 |
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rope kid posted:In F3/F:NV, each node of conversation has an emotion state with a strength from 0-100. If it's not set, you just get blank expressions with procedural lip flap. I'm not sure how it works in F4. I have to give props, Follows Chalk really does look like he's chewing on his words when he struggles to enunciate properly in English. If that was intentional, good work. If it was a result of the emotion state node or the overall jankiness of the engine, well, it still works
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# ? May 18, 2020 22:53 |
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That F4:NV clip definitely shows a conversation without any of the emotional state data for each line added in yet
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# ? May 18, 2020 23:20 |
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steinrokkan posted:Piper is specifically the one character where they did some motion capture animation for her cut scenes, and put some care in animating her conversations as well. But even she is wooden in most of her dialogue, and so is literally every single other character in the whole game. It's not as bad as FO3 / NV, but that isn't exactly high praise.
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# ? May 19, 2020 00:18 |
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rope kid posted:In F3/F:NV, each node of conversation has an emotion state with a strength from 0-100. If it's not set, you just get blank expressions with procedural lip flap. I'm not sure how it works in F4. Does the emotion state vary depending on your faction alignment and whether the NPC likes you, or is it fixed for each snippet of conversation? Fallout 4 handles real-time conversation and even three-person conversations well, but it can be jarring if the Sole Survivor keeps changing the topic and an NPC's mood keeps changing with it.
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# ? May 19, 2020 00:37 |
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It's purely based on the node settings. It doesn't deal well with non-sequitur shifts in the conversation, but that's more of a problem with the conversation structure than the tech.
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# ? May 19, 2020 00:45 |
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Acebuckeye13 posted:I know it's not going to be done for a long while (if ever) but man I can't wait for Fallout 4; New Vegas to be released. Not canon; didn't blow his head off.
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# ? May 19, 2020 01:08 |
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Broken Box posted:Not canon; didn't blow his head off. Look it this guy, not stalking him from a distance, watching him slowly get stung to death by radscorpions.
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# ? May 19, 2020 01:23 |
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Unfun fact: that guy's model was someone who won a contest on the Obsidian forums, and iirc, has since died When they put me in PoE2 I left explicit instructions to let me be easily murdered, but they declined and stuck me in Sayuka. They had experience with that sort of thing and I deferred to their wisdom.
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# ? May 19, 2020 04:24 |
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Geez. That makes me feel a little better about never actually killing him, now (though even personally wiping out every radscorp within 20 miles only delays things so long). I know I'm in the distinct minority, though.
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# ? May 19, 2020 04:41 |
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You rather pointedly don't get XP for killing him and doing so is, of course, classic Fallout black humor rather than lolrandom murder hobo stuff. I want to say he was okay with how it all turned out.
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# ? May 19, 2020 04:43 |
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Basic Chunnel posted:You rather pointedly don't get XP for killing him and doing so is, of course, classic Fallout black humor rather than lolrandom murder hobo stuff. I want to say he was okay with how it all turned out. do you get karma for killng a powder ganger?
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# ? May 19, 2020 04:47 |
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I don't think so. You also gain karma for freeing the enslaved gangers in the western legion encampment.
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# ? May 19, 2020 05:50 |
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Basic Chunnel posted:I don't think so. You also gain karma for freeing the enslaved gangers in the western legion encampment. You gain karma for freeing them from a life of servitude under Caesar and denying the Legion salve labor. You also gain karma for killing them and removing violent criminals from the wasteland. win, win.
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# ? May 19, 2020 07:23 |
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This pandemic was a fitting time to revisit Fallout 4, become overwhelmed with regret and reinstall New Vegas. There's a mod that reinstates The Strip to the original size rather than cut up in to segments. Cranking up the distance sliders for full effect, the only conflict was my emotions. To squeeze out a few extra frames per second and stop it from becoming a slideshow, there are a few extra mods that made a surprising difference. But the most egregious gameplay killer was a bug causing slowdown when talking to NPCs and the game would choose the wrong graphics DLL (Nvidia for an Ati card and vice-versa), as usual there's a mod. After the end credits rolled (and siding with strongman Mr House) the game crashed to desktop, which seemed like a fitting end.
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# ? May 19, 2020 21:08 |
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And now that you've reached the end, it's time to embrace the New Vegas Strip in all its glory and begin again.
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# ? May 19, 2020 21:18 |
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Had my first taste of prickly pear fruit juice today. It was amazing.
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# ? May 20, 2020 00:51 |
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Rinkles posted:Had my first taste of prickly pear fruit juice today. It was amazing.
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# ? May 20, 2020 03:10 |
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How did it taste like? Sweet, sour, let those of us far from the source(s) live vicariously through you!
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# ? May 20, 2020 15:22 |
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a bit like... mangosteen...
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# ? May 20, 2020 16:30 |
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I've had actual prickly pear, and it was kinda dry and powdery as fruits go, like a dried out watermelon with weaker flavor.
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# ? May 20, 2020 17:54 |
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Does New Vegas calculate overall DPS as well as single shot damage when determining what weapon a companion will equip? One of the mods I'm running makes all pistols fire as fast as you can click, which turns Arcade's plasma defender into an insane DPS machine and when I try to give him a bigger laser gun he won't equip it even if I give him ammo.
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# ? May 21, 2020 06:04 |
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Quite possibly. I seem to recall this was an issue once, when Cass had gotten her hands on an assault carbine that could (briefly) out-damage even the hunting shotgun I'd given her. I'm not sure exactly what the calculation may be, though.
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# ? May 21, 2020 08:28 |
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Basic Chunnel posted:Unfun fact: that guy's model was someone who won a contest on the Obsidian forums, and iirc, has since died
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# ? May 21, 2020 10:15 |
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The guy I’m thinking of died at least five years ago, so I must have been mistaken
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# ? May 21, 2020 16:14 |
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Arcsquad12 posted:Does New Vegas calculate overall DPS as well as single shot damage when determining what weapon a companion will equip? One of the mods I'm running makes all pistols fire as fast as you can click, which turns Arcade's plasma defender into an insane DPS machine and when I try to give him a bigger laser gun he won't equip it even if I give him ammo. It might not be that; when I was playing recently I had the same issue with Arcade, gave him a modded plasma rifle and he preferred his defender even though it was worse. Then, to test, I gave him a gatling laser and plasma caster and he still used the defender. Well, he'd shoot one or two shots from any of the three guns then immediately switch back to his own gun and never use the others again.
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# ? May 21, 2020 21:06 |
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I've heard people complaining about Arcade only using his Plasma Defender since the game came out, and even after playing in a heavily modded game only a few months ago I noticed the same thing. That gun must be nuts, and judging by all the glowing melted piles of former enemies I'm inclined to believe that.
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# ? May 21, 2020 21:10 |
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# ? Apr 29, 2024 02:13 |
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I think you can remove it from his inventory via opening console, clicking him, and then Removeitem 174094
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# ? May 21, 2020 23:13 |