|
SpookyLizard posted:if its crying in game i have no idea because i dont like vnv's choice in mods (and i dont trust anyone who thinks YUP is necessary) Now I'm able to start the game but the Vigor Tester model's missing (got a red triangle with a ! instead) and I can't figure out what mod's overwriting Doc Mitchell's house/the intro quest. e: yeah I disabled everything I could find changing his house, and also no conflicts on the intro quest proper, nor the vigor tester model in the house itself... edit: yes, apparently I needed to edit fallout.ini so that SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa that is... a weird fix. Must have missed that. DACK FAYDEN fucked around with this message at 17:50 on May 16, 2020 |
# ? May 16, 2020 17:27 |
|
|
# ? May 14, 2024 04:52 |
|
Man this was way easier to mod on not windows 10
Hot Diggity! fucked around with this message at 17:45 on May 16, 2020 |
# ? May 16, 2020 17:30 |
|
Sounds like an archive invalidation issue. Did you apply archive invalidation before starting to mod the game? There's a function in MO2 that you click to do it automatically.
|
# ? May 16, 2020 18:11 |
|
SpookyLizard posted:and i dont trust anyone who thinks YUP is necessary
|
# ? May 16, 2020 18:43 |
|
So what are the alternatives to Project Nevada? I really liked the ability to modify how fast you suffer hunger and dehydration. I really liked making the game harder that way. Plus it had the JE sawyer mod built-in. Really sucks that it's broken.
|
# ? May 16, 2020 19:09 |
|
Immersive Primary Needs from Project Nevada has already been broken off into a standalone mod.
|
# ? May 16, 2020 19:24 |
|
iirc from interviews ron perlman seems to think he voices an actual character in the fallout universe. though maybe he was just BSing his way through questions.
|
# ? May 16, 2020 19:36 |
|
He is. Ron the Narrator.
|
# ? May 16, 2020 19:41 |
|
Rinkles posted:iirc from interviews ron perlman seems to think he voices an actual character in the fallout universe. though maybe he was just BSing his way through questions. He does mention something like "voicing the same character in many installments" in the Behind the Scenes for New Vegas, but honestly, that was probably just an awkward way to say that he narrated for them? He was a newscaster in Fallout 4 though, although that didn't heal my disappointment with the fact that he didn't narrate it.
|
# ? May 16, 2020 19:42 |
|
Fair Bear Maiden posted:He was a newscaster in Fallout 4 though, although that didn't heal my disappointment with the fact that he didn't narrate it. forgot about that
|
# ? May 16, 2020 19:44 |
|
Arcsquad12 posted:Immersive Primary Needs from Project Nevada has already been broken off into a standalone mod. Ah ok! Thank you! So whats the best version of JE sawyer mod these days? I want to do a new playthru but its been a few years...
|
# ? May 16, 2020 19:54 |
|
DACK FAYDEN posted:I am. And it is specified in the guide - I'm not going off the rails here because I don't trust NV to hold together if I do. i meant that if the guide didn't mention anything about the mod complaining or w/e i just continued.
|
# ? May 16, 2020 20:37 |
|
Arcsquad12 posted:He is. Ron the Narrator. I frequently mistake Ron for Testocles. But not Pip Boy for Vault Boy.
|
# ? May 16, 2020 21:33 |
|
Raygereio posted:Did something happen with YUP? Because last time I checked it was a solid bugfix pack. Ive found it be unnecessary and gently caress with more poo poo than it needs to. general consensus was that it was unnecessary, iirc even in the op of the mod thread its mentioned. TBH ive never jad a particularly buggy time in new vegas to begin with, and ive never met a bug that i couldnt fix with a console command
|
# ? May 17, 2020 07:29 |
|
Pretty sure you're confusing YUP with older bug fix mods for New Vegas.
|
# ? May 17, 2020 07:59 |
|
Yeah this sounds a ton like Mission Mojave, YUP was explicitly designed to be a pure bugfix mod, in response to mods like MMUE I've never heard a bad thing about YUP, myself
|
# ? May 17, 2020 08:18 |
|
I didn't use YUP purely because it prevented me from breaking the game by respeccing Skilled to keep boosting my skill points.
|
# ? May 17, 2020 09:26 |
|
Old Boot posted:Speaking of, replaying on hardcore for the first time in forever and do not recall breaking this many limbs this frequently. That’s always been what drives me nuts in hardcore, especially early on when I can’t afford a ton of doctor’s bags.
|
# ? May 17, 2020 16:17 |
|
Man I forgot how fun this game is. Thanks for the VNV post, added a bunch of those mods. Only can't get the LOD working better but oh well. J Sawyer makes a punchy / stabby guy pretty hard due to scarcity. Also not sure why they would have the level cap be 35 when there are perks higher than that, right?
|
# ? May 17, 2020 17:06 |
|
IIRC I think you can change the max level in JSawyer Ultimate's mod configuration menu
|
# ? May 17, 2020 17:23 |
|
ThaumPenguin posted:IIRC I think you can change the max level in JSawyer Ultimate's mod configuration menu Yeah, you can and I kicked it up
|
# ? May 17, 2020 17:38 |
|
Hot Diggity! posted:Man I forgot how fun this game is. Thanks for the VNV post, added a bunch of those mods. Only can't get the LOD working better but oh well. J Sawyer makes a punchy / stabby guy pretty hard due to scarcity. Also not sure why they would have the level cap be 35 when there are perks higher than that, right? The higher level perks are adjusted so that 35 is the max for Ain't Like That Now, etc.
|
# ? May 17, 2020 19:49 |
|
Melee with vnv is pretty rough at later levels.
|
# ? May 17, 2020 20:14 |
|
Hot Diggity! posted:Man I forgot how fun this game is. Thanks for the VNV post, added a bunch of those mods. Only can't get the LOD working better but oh well. J Sawyer makes a punchy / stabby guy pretty hard due to scarcity. Also not sure why they would have the level cap be 35 when there are perks higher than that, right? moot the hopple posted:The higher level perks are adjusted so that 35 is the max for Ain't Like That Now, etc. Yeah any perk above 35 has its level dropped, and Logan's Loophole sets the max level to 21 (which preserves the reference since 21 is the age where you get killed in the book, while 30 is the age in the movie). The reason the level was dropped is so you have to actually make some choices, since taking even a low intelligence character to level 50 lets you max out pretty much every skill you could want. Plus the six extra perks you'd get by leveling above 35. A lower level cap results in some hard decisions sometimes.
|
# ? May 17, 2020 20:31 |
|
I've played with low level mods enough that sometimes it's just nice to be murder-king of the wasteland though.
|
# ? May 17, 2020 20:46 |
|
I mean its in the op of the mod thread, with flashing lifhts and everything. Ive never found one to be needed, and im not really interested in adding another plugin that touches a ton of entries, yanno?
|
# ? May 17, 2020 21:02 |
|
The OP of the mod thread also hasn't been updated in five years, so I wouldn't exactly use it as a go-to E: That's not to say you absolutely should use YUP or whatever, I enjoy it and I've never heard of it causing any issues (especially as many mods include YUP's fixes to avoid reverting them), but if you don't want to take the risk of a mod that touches & overwrites a huge amount of records, that's absolutely cool too ThaumPenguin fucked around with this message at 02:16 on May 18, 2020 |
# ? May 18, 2020 02:04 |
|
I know it's not going to be done for a long while (if ever) but man I can't wait for Fallout 4; New Vegas to be released. https://www.youtube.com/watch?v=V2Mnh9WIDCo
|
# ? May 18, 2020 02:17 |
|
It does suck that the mod team for that mod has to use their own voice acting to stay out of Bethesda's crosshairs. I believe the legal wrinkle involves not being able to use the official New Vegas sound files since they're Bethesda-owned assets. I wonder how feasible it will be at release for someone to develop a user-end utility that just extracts and imports voice files from a local New Vegas installation folder.
|
# ? May 18, 2020 02:43 |
|
The only mod issue I've had is one particular armor being invisible leading to floating heads and hands
|
# ? May 18, 2020 02:44 |
|
moot the hopple posted:It does suck that the mod team for that mod has to use their own voice acting to stay out of Bethesda's crosshairs. I believe the legal wrinkle involves not being able to use the official New Vegas sound files since they're Bethesda-owned assets.
|
# ? May 18, 2020 03:09 |
|
Acebuckeye13 posted:I know it's not going to be done for a long while (if ever) but man I can't wait for Fallout 4; New Vegas to be released. I am hype
|
# ? May 18, 2020 03:15 |
|
moot the hopple posted:It does suck that the mod team for that mod has to use their own voice acting to stay out of Bethesda's crosshairs. I believe the legal wrinkle involves not being able to use the official New Vegas sound files since they're Bethesda-owned assets. It'll probably be something that gets released on the down-low very quickly after release. With that said, the VA they do have seems decent so far, and matches pretty closely with the game.
|
# ? May 18, 2020 04:04 |
|
Acebuckeye13 posted:I know it's not going to be done for a long while (if ever) but man I can't wait for Fallout 4; New Vegas to be released. How will I know the mod is truly accurate to the original if they don't follow Oliver and watch him get killed by giant radscorpions? And that's one of the better soundalikes they've done for the VA.
|
# ? May 18, 2020 05:07 |
|
That looks cool. Are they basing it off of the base game only, or with mods like yup/jsawyer included
|
# ? May 18, 2020 05:16 |
|
F4 NV looks cool but I just can't get that excited for it personally. I'm one of those weirdos that thinks the combat in New Vegas is good actually (I think alot of people hate it cuz they approach it like an fps but I look at it more like a tactical RPG that just happens to be in first person) and I hate fallout 4's boring "it's just a Farcry style shooter now" approach to the gunplay. Plus I won't be able to use any of the mods from NV. They'll all have to be remade again for F4 and not all of them (or even most of them) will. That's just me tho I guess lol
|
# ? May 18, 2020 05:20 |
|
Paracelsus posted:I didn't use YUP purely because it prevented me from breaking the game by respeccing Skilled to keep boosting my skill points. I didn't use YUP because it fixes Sgt. McGee fast-traveling from Primm to Forlorn Hope, so I can't escort him there personally on the route he takes, first past the geckos by Goodsprings' wells, then past the powder gangers' northern camps, past Hidden Valley and through Scorpion Gulch and its many radscorps, then through the hordes of cazadors by the old windfarm, before finally climbing a vertical cliffface to finally reach to his new post, usually limping badly by this time, but stoic all the way. Ensuring the toughest non-Courier man alive in the West makes it through his journey alive is a crucial part of any new playthrough for me, and I will not compromise that. I have so many stories and screenshots from over the years. It's worth just downloading the essential Yukichigai mods one by one, instead. edit: http://funpastimes.com/me-and-sgt-mcgee/ Not mine, but accurate to the experience. Aoi fucked around with this message at 06:38 on May 18, 2020 |
# ? May 18, 2020 05:29 |
|
moot the hopple posted:It does suck that the mod team for that mod has to use their own voice acting to stay out of Bethesda's crosshairs. I believe the legal wrinkle involves not being able to use the official New Vegas sound files since they're Bethesda-owned assets. Not so much that Bethesda are being dicks, but rather that it's good that the VAs have rights. Bethesda's legal is treating this like a new game, and as such it would be pretty unethical to just allow the reuse of the actors' work. They have some ownership over their performances, and that's good.
|
# ? May 18, 2020 06:32 |
|
EimiYoshikawa posted:I didn't use YUP because it fixes Sgt. McGee fast-traveling from Primm to Forlorn Hope, so I can't escort him there personally on the route he takes, first past the geckos by Goodsprings' wells, then past the powder gangers' northern camps, past Hidden Valley and through Scorpion Gulch and its many radscorps, then through the hordes of cazadors by the old windfarm, before finally climbing a vertical cliffface to finally reach to his new post, usually limping badly by this time, but stoic all the way. Lol
|
# ? May 18, 2020 06:57 |
|
|
# ? May 14, 2024 04:52 |
|
moot the hopple posted:It does suck that the mod team for that mod has to use their own voice acting to stay out of Bethesda's crosshairs. I believe the legal wrinkle involves not being able to use the official New Vegas sound files since they're Bethesda-owned assets. But it's both legal and doable to create a tool that takes the voice files from your local F:NV install, convert them to a format FO4 can play and package them up correctly. aniviron posted:Not so much that Bethesda are being dicks, but rather that it's good that the VAs have rights. Bethesda's legal is treating this like a new game, and as such it would be pretty unethical to just allow the reuse of the actors' work. They have some ownership over their performances, and that's good.
|
# ? May 18, 2020 11:35 |