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DACK FAYDEN
Feb 25, 2013

Bear Witness

SpookyLizard posted:

if its crying in game i have no idea because i dont like vnv's choice in mods (and i dont trust anyone who thinks YUP is necessary)
It's crying in-game. A large red-texted black box that reappears/moves around the screen to stop you from trying to do anything. So I just disabled the offending patch-for-the-patch etc.

Now I'm able to start the game but the Vigor Tester model's missing (got a red triangle with a ! instead) and I can't figure out what mod's overwriting Doc Mitchell's house/the intro quest.

e: yeah I disabled everything I could find changing his house, and also no conflicts on the intro quest proper, nor the vigor tester model in the house itself...

edit: yes, apparently I needed to edit fallout.ini so that
SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa

that is... a weird fix. Must have missed that.

DACK FAYDEN fucked around with this message at 17:50 on May 16, 2020

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Hot Diggity!
Apr 3, 2010

SKELITON_BRINGING_U_ON.GIF
Man this was way easier to mod on not windows 10

Hot Diggity! fucked around with this message at 17:45 on May 16, 2020

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Sounds like an archive invalidation issue. Did you apply archive invalidation before starting to mod the game? There's a function in MO2 that you click to do it automatically.

Raygereio
Nov 12, 2012

SpookyLizard posted:

and i dont trust anyone who thinks YUP is necessary
Did something happen with YUP? Because last time I checked it was a solid bugfix pack.

Jamie Faith
Jan 13, 2020

So what are the alternatives to Project Nevada? I really liked the ability to modify how fast you suffer hunger and dehydration. I really liked making the game harder that way. Plus it had the JE sawyer mod built-in. Really sucks that it's broken.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Immersive Primary Needs from Project Nevada has already been broken off into a standalone mod.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

iirc from interviews ron perlman seems to think he voices an actual character in the fallout universe. though maybe he was just BSing his way through questions.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
He is. Ron the Narrator.

Fair Bear Maiden
Jun 17, 2013

Rinkles posted:

iirc from interviews ron perlman seems to think he voices an actual character in the fallout universe. though maybe he was just BSing his way through questions.

He does mention something like "voicing the same character in many installments" in the Behind the Scenes for New Vegas, but honestly, that was probably just an awkward way to say that he narrated for them? He was a newscaster in Fallout 4 though, although that didn't heal my disappointment with the fact that he didn't narrate it.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Fair Bear Maiden posted:

He was a newscaster in Fallout 4 though, although that didn't heal my disappointment with the fact that he didn't narrate it.

forgot about that

Jamie Faith
Jan 13, 2020

Arcsquad12 posted:

Immersive Primary Needs from Project Nevada has already been broken off into a standalone mod.

Ah ok! Thank you!

So whats the best version of JE sawyer mod these days? I want to do a new playthru but its been a few years...

wearing a lampshade
Mar 6, 2013

DACK FAYDEN posted:

I am. And it is specified in the guide - I'm not going off the rails here because I don't trust NV to hold together if I do.

i meant that if the guide didn't mention anything about the mod complaining or w/e i just continued.

El_Elegante
Jul 3, 2004

by Jeffrey of YOSPOS
Biscuit Hider

Arcsquad12 posted:

He is. Ron the Narrator.

I frequently mistake Ron for Testocles. But not Pip Boy for Vault Boy.

SpookyLizard
Feb 17, 2009

Raygereio posted:

Did something happen with YUP? Because last time I checked it was a solid bugfix pack.

Ive found it be unnecessary and gently caress with more poo poo than it needs to. general consensus was that it was unnecessary, iirc even in the op of the mod thread its mentioned.


TBH ive never jad a particularly buggy time in new vegas to begin with, and ive never met a bug that i couldnt fix with a console command

Fair Bear Maiden
Jun 17, 2013
Pretty sure you're confusing YUP with older bug fix mods for New Vegas.

ThaumPenguin
Oct 9, 2013

Yeah this sounds a ton like Mission Mojave, YUP was explicitly designed to be a pure bugfix mod, in response to mods like MMUE

I've never heard a bad thing about YUP, myself

Paracelsus
Apr 6, 2009

bless this post ~kya
I didn't use YUP purely because it prevented me from breaking the game by respeccing Skilled to keep boosting my skill points.

Ugly In The Morning
Jul 1, 2010
Pillbug

Old Boot posted:

Speaking of, replaying on hardcore for the first time in forever and do not recall breaking this many limbs this frequently.

That’s always been what drives me nuts in hardcore, especially early on when I can’t afford a ton of doctor’s bags.

Hot Diggity!
Apr 3, 2010

SKELITON_BRINGING_U_ON.GIF
Man I forgot how fun this game is. Thanks for the VNV post, added a bunch of those mods. Only can't get the LOD working better but oh well. J Sawyer makes a punchy / stabby guy pretty hard due to scarcity. Also not sure why they would have the level cap be 35 when there are perks higher than that, right?

ThaumPenguin
Oct 9, 2013

IIRC I think you can change the max level in JSawyer Ultimate's mod configuration menu

Hot Diggity!
Apr 3, 2010

SKELITON_BRINGING_U_ON.GIF

ThaumPenguin posted:

IIRC I think you can change the max level in JSawyer Ultimate's mod configuration menu

Yeah, you can and I kicked it up

moot the hopple
Apr 26, 2008

dyslexic Bowie clone

Hot Diggity! posted:

Man I forgot how fun this game is. Thanks for the VNV post, added a bunch of those mods. Only can't get the LOD working better but oh well. J Sawyer makes a punchy / stabby guy pretty hard due to scarcity. Also not sure why they would have the level cap be 35 when there are perks higher than that, right?

The higher level perks are adjusted so that 35 is the max for Ain't Like That Now, etc.

wearing a lampshade
Mar 6, 2013

Melee with vnv is pretty rough at later levels.

Wicked Them Beats
Apr 1, 2007

Moralists don't really *have* beliefs. Sometimes they stumble on one, like on a child's toy left on the carpet. The toy must be put away immediately. And the child reprimanded.

Hot Diggity! posted:

Man I forgot how fun this game is. Thanks for the VNV post, added a bunch of those mods. Only can't get the LOD working better but oh well. J Sawyer makes a punchy / stabby guy pretty hard due to scarcity. Also not sure why they would have the level cap be 35 when there are perks higher than that, right?

moot the hopple posted:

The higher level perks are adjusted so that 35 is the max for Ain't Like That Now, etc.

Yeah any perk above 35 has its level dropped, and Logan's Loophole sets the max level to 21 (which preserves the reference since 21 is the age where you get killed in the book, while 30 is the age in the movie).

The reason the level was dropped is so you have to actually make some choices, since taking even a low intelligence character to level 50 lets you max out pretty much every skill you could want. Plus the six extra perks you'd get by leveling above 35. A lower level cap results in some hard decisions sometimes.

oh jay
Oct 15, 2012

I've played with low level mods enough that sometimes it's just nice to be murder-king of the wasteland though.

SpookyLizard
Feb 17, 2009
I mean its in the op of the mod thread, with flashing lifhts and everything. Ive never found one to be needed, and im not really interested in adding another plugin that touches a ton of entries, yanno?

ThaumPenguin
Oct 9, 2013

The OP of the mod thread also hasn't been updated in five years, so I wouldn't exactly use it as a go-to

E: That's not to say you absolutely should use YUP or whatever, I enjoy it and I've never heard of it causing any issues (especially as many mods include YUP's fixes to avoid reverting them), but if you don't want to take the risk of a mod that touches & overwrites a huge amount of records, that's absolutely cool too

ThaumPenguin fucked around with this message at 02:16 on May 18, 2020

Acebuckeye13
Nov 2, 2010
Ultra Carp
I know it's not going to be done for a long while (if ever) but man I can't wait for Fallout 4; New Vegas to be released.

https://www.youtube.com/watch?v=V2Mnh9WIDCo

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
It does suck that the mod team for that mod has to use their own voice acting to stay out of Bethesda's crosshairs. I believe the legal wrinkle involves not being able to use the official New Vegas sound files since they're Bethesda-owned assets.

I wonder how feasible it will be at release for someone to develop a user-end utility that just extracts and imports voice files from a local New Vegas installation folder.

Hot Diggity!
Apr 3, 2010

SKELITON_BRINGING_U_ON.GIF
The only mod issue I've had is one particular armor being invisible leading to floating heads and hands

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

moot the hopple posted:

It does suck that the mod team for that mod has to use their own voice acting to stay out of Bethesda's crosshairs. I believe the legal wrinkle involves not being able to use the official New Vegas sound files since they're Bethesda-owned assets.

I wonder how feasible it will be at release for someone to develop a user-end utility that just extracts and imports voice files from a local New Vegas installation folder.
From what I understand Bethsoft would allow it if they could, it’s something to do w/ the agreements with the companies they outsourced VA to.

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Acebuckeye13 posted:

I know it's not going to be done for a long while (if ever) but man I can't wait for Fallout 4; New Vegas to be released.

https://www.youtube.com/watch?v=V2Mnh9WIDCo

I am hype

Acebuckeye13
Nov 2, 2010
Ultra Carp

moot the hopple posted:

It does suck that the mod team for that mod has to use their own voice acting to stay out of Bethesda's crosshairs. I believe the legal wrinkle involves not being able to use the official New Vegas sound files since they're Bethesda-owned assets.

I wonder how feasible it will be at release for someone to develop a user-end utility that just extracts and imports voice files from a local New Vegas installation folder.

It'll probably be something that gets released on the down-low very quickly after release. With that said, the VA they do have seems decent so far, and matches pretty closely with the game.

Wicked Them Beats
Apr 1, 2007

Moralists don't really *have* beliefs. Sometimes they stumble on one, like on a child's toy left on the carpet. The toy must be put away immediately. And the child reprimanded.

Acebuckeye13 posted:

I know it's not going to be done for a long while (if ever) but man I can't wait for Fallout 4; New Vegas to be released.

https://www.youtube.com/watch?v=V2Mnh9WIDCo

How will I know the mod is truly accurate to the original if they don't follow Oliver and watch him get killed by giant radscorpions?

And that's one of the better soundalikes they've done for the VA.

wearing a lampshade
Mar 6, 2013

That looks cool. Are they basing it off of the base game only, or with mods like yup/jsawyer included

Jamie Faith
Jan 13, 2020

F4 NV looks cool but I just can't get that excited for it personally.

I'm one of those weirdos that thinks the combat in New Vegas is good actually (I think alot of people hate it cuz they approach it like an fps but I look at it more like a tactical RPG that just happens to be in first person) and I hate fallout 4's boring "it's just a Farcry style shooter now" approach to the gunplay.

Plus I won't be able to use any of the mods from NV. They'll all have to be remade again for F4 and not all of them (or even most of them) will.

That's just me tho I guess lol

Aoi
Sep 12, 2017

Perpetually a Pain.

Paracelsus posted:

I didn't use YUP purely because it prevented me from breaking the game by respeccing Skilled to keep boosting my skill points.

I didn't use YUP because it fixes Sgt. McGee fast-traveling from Primm to Forlorn Hope, so I can't escort him there personally on the route he takes, first past the geckos by Goodsprings' wells, then past the powder gangers' northern camps, past Hidden Valley and through Scorpion Gulch and its many radscorps, then through the hordes of cazadors by the old windfarm, before finally climbing a vertical cliffface to finally reach to his new post, usually limping badly by this time, but stoic all the way.

Ensuring the toughest non-Courier man alive in the West makes it through his journey alive is a crucial part of any new playthrough for me, and I will not compromise that. I have so many stories and screenshots from over the years. It's worth just downloading the essential Yukichigai mods one by one, instead.

edit: http://funpastimes.com/me-and-sgt-mcgee/ Not mine, but accurate to the experience.

Aoi fucked around with this message at 06:38 on May 18, 2020

aniviron
Sep 11, 2014

moot the hopple posted:

It does suck that the mod team for that mod has to use their own voice acting to stay out of Bethesda's crosshairs. I believe the legal wrinkle involves not being able to use the official New Vegas sound files since they're Bethesda-owned assets.

Not so much that Bethesda are being dicks, but rather that it's good that the VAs have rights. Bethesda's legal is treating this like a new game, and as such it would be pretty unethical to just allow the reuse of the actors' work. They have some ownership over their performances, and that's good.

wearing a lampshade
Mar 6, 2013

EimiYoshikawa posted:

I didn't use YUP because it fixes Sgt. McGee fast-traveling from Primm to Forlorn Hope, so I can't escort him there personally on the route he takes, first past the geckos by Goodsprings' wells, then past the powder gangers' northern camps, past Hidden Valley and through Scorpion Gulch and its many radscorps, then through the hordes of cazadors by the old windfarm, before finally climbing a vertical cliffface to finally reach to his new post, usually limping badly by this time, but stoic all the way.

Ensuring the toughest non-Courier man alive in the West makes it through his journey alive is a crucial part of any new playthrough for me, and I will not compromise that. I have so many stories and screenshots from over the years. It's worth just downloading the essential Yukichigai mods one by one, instead.

edit: http://funpastimes.com/me-and-sgt-mcgee/ Not mine, but accurate to the experience.

Lol

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Raygereio
Nov 12, 2012

moot the hopple posted:

It does suck that the mod team for that mod has to use their own voice acting to stay out of Bethesda's crosshairs. I believe the legal wrinkle involves not being able to use the official New Vegas sound files since they're Bethesda-owned assets.
I wonder how feasible it will be at release for someone to develop a user-end utility that just extracts and imports voice files from a local New Vegas installation folder.
They specifically can't distribute F:NV specific assets. The FO3-in-FO4 team hosed up by asking Bethesda if it was okay if they packaged up FO3 audio assets and distributed them with their installer. Which obviously cause Bethesda to send them a scary legal letter.
But it's both legal and doable to create a tool that takes the voice files from your local F:NV install, convert them to a format FO4 can play and package them up correctly.


aniviron posted:

Not so much that Bethesda are being dicks, but rather that it's good that the VAs have rights. Bethesda's legal is treating this like a new game, and as such it would be pretty unethical to just allow the reuse of the actors' work. They have some ownership over their performances, and that's good.
It would also open up Bethesda to being fined by the VAs and the license holders for the music.

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