ShortyMR.CAT posted:Just got back into this game. (For obvious reasons)
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# ? May 20, 2020 23:25 |
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# ? Apr 27, 2024 20:26 |
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Yeah, alright, I agree that the torch luck thing is pretty dumb. I've been browsing the Terraria subreddit and found this 'lovely' 'gem' of a comment (which also got downvoted to hell).quote:It's not that dramatic, it takes a LOT of luck one way or the other to have any significant impact. The stat is actually pretty underpowered and only serves to change up RNG in a superstitious way. What kind of mad man puts regular torches in the ice biome anyway? 'pretty underpowered' ''superstitious way'. 20% reduction in drops is not 'superstitious'.
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# ? May 20, 2020 23:39 |
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Zereth posted:The jungle will fight back against corruption these days. Correct, in fact Chlorophyte will directly prevent Corruption spread. Still a good idea to help your jungle along but I can guarantee you will not lose your entire jungle.
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# ? May 20, 2020 23:42 |
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Ambaire posted:Yeah, alright, I agree that the torch luck thing is pretty dumb. I've been browsing the Terraria subreddit and found this 'lovely' 'gem' of a comment (which also got downvoted to hell). wait wtf? 1/65535 is superstitious 1/5 is MASSIVE
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# ? May 20, 2020 23:43 |
Where is the "20% drop rate decrease" number even coming from? My interpretation of it from reading the wiki fits with:Samopsa posted:So, if you're looking for a drop that normally occurs in 10% of the cases, your -0.1 luck stat will lead to 10% chance of halving that chance. ... which is hardly worth the shitfit some people seem to be throwing over it. I've played about 20 hours since the update dropped, most of that on Master/Hardcore and I haven't felt like I've been getting a low amount of drops at all despite pretty much only using regular torches.
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# ? May 20, 2020 23:48 |
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Who cares about drops, getting disadvantage on all damage rolls from an improperly lit boss arena sucks.
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# ? May 20, 2020 23:51 |
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Also someone else said "And the game checks PER FRAME to see what your luck is, making it laggy as hell." ... is that true? Might be a reason for some of the bad multiplayer performance sometimes...
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# ? May 20, 2020 23:51 |
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Ambaire posted:Also someone else said "And the game checks PER FRAME to see what your luck is, making it laggy as hell." ... is that true? Might be a reason for some of the bad multiplayer performance sometimes... That was a guess, is not confirmed. And I doubt that would lag much anyways.
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# ? May 20, 2020 23:52 |
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i vomit kittens posted:Where is the "20% drop rate decrease" number even coming from? My interpretation of it from reading the wiki fits with: The ice biome, specifically, has four times the effect for some reason. That part is probably a bug.
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# ? May 20, 2020 23:55 |
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a .5% reduction of 10% is not a .5% reduction, it is a 5% reduction
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# ? May 21, 2020 00:01 |
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Oh my god. Are you people doing the classic beginner math mistake where you read 0.05% as the same as 5%? It's the devs' faults for not understanding just how bad most players are at understanding numbers. In the above analysis, the modifiers that come from luck seem small enough to only matter to people who are on pace to set a world speed record. Seconding the question of where the number "one in five" came from as well
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# ? May 21, 2020 00:01 |
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Dumb Lowtax posted:Seconding the question of where the number "one in five" came from as well the poster just above says that it's 4x greater in the ice zone due to a bug, in which case then yeah that's a 20% reduction on a 10% rate
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# ? May 21, 2020 00:03 |
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The White Dragon posted:the poster just above says that it's 4x greater in the ice zone due to a bug, in which case then yeah that's a 20% reduction on a 10% rate no that's a misconception. Normal torches in the ice biome confer a -2 to the luck modifier. (see: https://terraria.gamepedia.com/Luck) If your luck modifier is -2 or lower, your actual luck stat will be -0.3. There's a (-100 * luck)% chance that a roll is halved when it is affected by luck. That's -100*-0.3 = 30% chance of a halved roll. So, if something has a chance of 10% (for instance a semi-rare drop), now it will have a chance of ( 7*10% + 3*5% )/10 = 8.5%. That's a reduction of 1.5 percentage points (or a 15% lower chance of getting the drop compared to neutral luck). It also affects damage rolls, and the largest effect it can have (the absolute worst case scenario) is a 5% drop in DPS. So, in the absolute worst cases imaginable you're looking at a 5% drop in damage and taking a couple of minutes extra to find the stuff you want.
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# ? May 21, 2020 00:18 |
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what's the opposite side? do you get a boost for good luck, and is it the same % up?
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# ? May 21, 2020 00:21 |
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It's spelled out on the page, my friend.Torch Scores posted:
Other things that influence luck: quote:Ladybug Luck
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# ? May 21, 2020 00:24 |
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I'd been checking travelling merchants for days for the dynasty stuff. Finally i found one with it and i was trading with him but he'd fallen into a puddle and died before i could buy anything, the dumb rear end in a top hat!
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# ? May 21, 2020 00:29 |
absolutely pissed that i statistically may have to kill 105 cave bats to get a depth meter drop instead of 100. criminal devs should have their game making licenses revojed
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# ? May 21, 2020 00:30 |
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I've got a poo poo ton of hours in this but I barely remember anything besides the fact the early game can be tedious. Thus, I started under journey mode and the starter poo poo is appreciated but goddamn I remember being much, much faster at movement. Is there a pair of boots I need to craft? I remember hooks being necessary eventually...
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# ? May 21, 2020 00:31 |
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Go find the components for this thing: https://terraria.gamepedia.com/Lightning_Boots
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# ? May 21, 2020 00:35 |
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Even if it was a 0.000001% reduction, does it have ANY reason to exist as a mechanic besides Redigit being mad at people using the wrong colored torches? If not, then it's a bad mechanic and should be removed.
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# ? May 21, 2020 00:49 |
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1.4.0.3 will remove Unlucky Torches from the game but will compensate by adding in Weapon Durability and Marauder Shields
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# ? May 21, 2020 00:56 |
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quote:TERRARIA: JOURNEY'S END HOTFIX CHANGELOGS Hooray! https://forums.terraria.org/index.php?threads/terraria-journeys-end-hotfix-changelog.89153/
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# ? May 21, 2020 01:05 |
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okay, please, everyone shut the hell up about the torch thing now
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# ? May 21, 2020 01:07 |
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I mispoke, the weapon durability and marauder shields will be in 1.4.0.4
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# ? May 21, 2020 01:09 |
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axeil posted:Hooray! Who knew 3 pages of posting could make the world change to fast!
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# ? May 21, 2020 01:21 |
"Increased Prismatic Lacewing spawn rate significantly" I was wondering if I was doing something wrong.
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# ? May 21, 2020 01:25 |
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For you other journey mode players, Are you researching everything or only the things you intend to duplicate or need in the future? I've been keeping my research pretty basic so far (metal bars, gems, pylons, wood, stars) but wonder if I should just fill it out and use the filters instead.
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# ? May 21, 2020 01:39 |
VodeAndreas posted:For you other journey mode players, poo poo, I'm building out entire sets of furniture just in case I want to use them later.
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# ? May 21, 2020 01:40 |
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VodeAndreas posted:For you other journey mode players, I research everything in case I want to use it later.
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# ? May 21, 2020 01:40 |
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VodeAndreas posted:For you other journey mode players, I found doing everything now was a little too tedious, so now I'll only research something craftable from basic materials when I need it the first time. I do research everything that ends up in my inventory as I'm exploring, though.
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# ? May 21, 2020 01:42 |
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VodeAndreas posted:For you other journey mode players, I research as much as I can unless it's stuff like armor I'm never coming back to or I just forget.
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# ? May 21, 2020 01:44 |
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Oh god I was just about to farm that critter too. Hooray.
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# ? May 21, 2020 01:49 |
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Looks like most going for the full research then but at least I'm not alone Trying to work on building out my potion research, but need to grow more herbs first to make more potions, and at that point not sure if I should just research the lot of it. It did give me a reason to update my forest base with a secret underground grow room.
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# ? May 21, 2020 01:56 |
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VodeAndreas posted:Looks like most going for the full research then but at least I'm not alone Find Herb Bags, research herb bags, open infinite herb bags, research infinite herbs, etc. Research everything you possibly can. Research the world
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# ? May 21, 2020 02:01 |
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I definitely research everything because I have always been a complete hoarder when playing Terraria and not needing to have dozens of chests full of random crap sitting around makes the game experience so much more pleasant to me.
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# ? May 21, 2020 02:01 |
VodeAndreas posted:Trying to work on building out my potion research, but need to grow more herbs first to make more potions, and at that point not sure if I should just research the lot of it. Or find two herb bags and research those and open them until you have enough to research the herbs and skip bothering to grow anything!
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# ? May 21, 2020 02:02 |
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Cardiovorax posted:I definitely research everything because I have always been a complete hoarder when playing Terraria and not needing to have dozens of chests full of random crap sitting around makes the game experience so much more pleasant to me. this is one of the biggest advantages of the research function, honestly
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# ? May 21, 2020 02:03 |
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Still gonna build a big greenhouse, though, because I like growing things and it looks nice.
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# ? May 21, 2020 02:04 |
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it's nice being able to build things and make them look nice purely for the purpose of looking nice instead of having to give a poo poo about space for chests and whatnot. like i want to make a small, underground city to house some npcs and i'm going to plant a bunch of gem trees to make it look pretty. not because i want/need more gems.
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# ? May 21, 2020 02:07 |
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# ? Apr 27, 2024 20:26 |
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VodeAndreas posted:need to grow more herbs first to make more potions, Find two herb bags in overworld chests. E:f;b. Twice.
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# ? May 21, 2020 02:07 |