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The writing ain't even comparable, but odyssey is still a really really good game. Thing is just TW3 raised the bar so high.
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# ? May 20, 2020 18:21 |
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# ? Apr 26, 2024 12:08 |
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I bounced off Origins pretty hard but I liked Odyssey. Having the motivating event for the character happen off-screen before the story started made it hard to care about killing ten wolves to move on from the starting town.
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# ? May 20, 2020 19:09 |
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Originas at least was a very good action game... Not comparable with TW3 etc. at all, imo, more comparable to Tomb Raider and such.
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# ? May 20, 2020 19:13 |
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Zeta Acosta posted:just read y: the last man and after playing mad max i hope the game isnt just a misery porn simulator The Last of Us 2 thread is down the hall and to the right.
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# ? May 20, 2020 19:20 |
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Jack Trades posted:Not randomly generated in the sense that they're different every time but randomly generated in the sense that they had all the layouts created by a script instead of a level designer,and that's absolutely true. What does "absolutely true" mean to you?
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# ? May 20, 2020 19:30 |
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Toxic Fart Syndrome posted:
i didnt hate outer world than and i still dont now but i do wish it was deeper and i hope the sequel will be deeper. i like the universe as a cool idea but it came out at a really bad time(right after a really really well written spiritual successor to planescape torment and the fact that it wasn't as radical as some would have liked, which i personally have less of an issue with but i wish their was way more depth with the solution than " 3 solution rule") it sufferes from people forgetting what made NV great and only taking a bunch of the good surface elements of NV and none of the depth. also the companies needed to be more different..
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# ? May 20, 2020 19:41 |
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Dawgstar posted:The Last of Us 2 thread is down the hall and to the right. hosed up thing is the leaks have made me somewhat interested in the game but other poo poo came up and i will just wait for the ps5 port because cyberpunk/mafia 1 remake, ghost of tshushima and lizard/frog food/incubator all need my money more.
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# ? May 20, 2020 19:43 |
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Dapper_Swindler posted:lizard/frog food/incubator I'd like to know more. I was wondering about a list of games I should check to get at least informed opinion about the state of gaming, but honestly between work and family it's a lost cause. And I doubt I'd be able to finish some of the more demanding games anyway (from software stuff) with my aging reflexes. I'll probably end up combing through LP subforum for those.
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# ? May 20, 2020 21:07 |
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No need to worry about reflexes when the pinnacle of gaming consists of stuff like Slay the Spire and Disco Elysium. And most RPGs these days have built in story modes that make the enemies fall over when you sneeze on them, so I can focus on the important aspects of the game like making sure my player house/stronghold is properly decorated. There's never been a better time to be a doddering old gamer who furrows their brow in confusion when Fortnite is mentioned.
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# ? May 20, 2020 21:37 |
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alex314 posted:I'd like to know more. i have lizards and frogs as pets. mostly healthy but they need constant bugs/dog food/powdered food. unfortunately i was dumb and the two female leopard geckos living together wernt and now one poo poo out 2 eggs and id like to hatch them(there will probably be more) unfortunatly since it was an unplanned prenancy. i had to make a lovely incubator. Wicked Them Beats posted:No need to worry about reflexes when the pinnacle of gaming consists of stuff like Slay the Spire and Disco Elysium. i need to play both of those games.
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# ? May 20, 2020 21:49 |
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steinrokkan posted:Fallout 4 really had the worst dungeons of all Bethesda games.
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# ? May 20, 2020 22:23 |
Dapper_Swindler posted:i have lizards and frogs as pets. mostly healthy but they need constant bugs/dog food/powdered food. unfortunately i was dumb and the two female leopard geckos living together wernt and now one poo poo out 2 eggs and id like to hatch them(there will probably be more) unfortunatly since it was an unplanned prenancy. i had to make a lovely incubator. Life, uh, finds a way.
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# ? May 20, 2020 22:52 |
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steinrokkan posted:I mean I'll take it over "another copy pasted office building that is a pain in the rear end to navigate because of all the random debris strewn around". I think skyrim dungeons are underrated actually. They only had a few tilesets but each one was sensibly designed and had a gimmick or two of its own.
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# ? May 20, 2020 23:14 |
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Jack Trades posted:Not randomly generated in the sense that they're different every time but randomly generated in the sense that they had all the layouts created by a script instead of a level designer,and that's absolutely true. skyrim dungeons weren't procedural, you doofus
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# ? May 20, 2020 23:17 |
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nor oblivion, nor morrowind they literally released the toolkit they used and let people build their own dungeons the same way they did
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# ? May 20, 2020 23:23 |
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Skyrim's dungeons just got very samey. It doesn't take long to get sick of Draugr popping out of their coffins. The dragon word thing was a cool gimmick that made them feel more rewarding though.
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# ? May 20, 2020 23:41 |
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homullus posted:You did not play Daggerfall. Nobody who spent time with Daggerfall would say this. Or Oblivion, or Fallout 3, etc etc
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# ? May 21, 2020 01:13 |
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Wolfsheim posted:Or Oblivion, or Fallout 3, etc etc There was something about 4/76's city "dungeons" that imo made them more samey than previous games. Maybe the copy and pasting stands out more when everything's of a higher fidelity.
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# ? May 21, 2020 01:23 |
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sebmojo posted:skyrim dungeons weren't procedural, you doofus And Daggerfall's dungeons weren't procedural because Bethesda are incompetent hacks, Daggerfall's dungeons were procedural because it was a massive game by even contemporary standards. And that massive size was probably a bad idea, but was hardly a product of incompetent hacks.
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# ? May 21, 2020 01:57 |
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I swear reading years ago that the Oblivion gate areas were generated by algorithm in the toolkit, like they weren't actually hand designed areas beyond the original template? Obviously they weren't randomly or procedurally generated on the fly in game though.
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# ? May 21, 2020 05:03 |
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El Pollo Blanco posted:I swear reading years ago that the Oblivion gate areas were generated by algorithm in the toolkit, like they weren't actually hand designed areas beyond the original template? Obviously they weren't randomly or procedurally generated on the fly in game though. i believe the randomness came from there being multiple pre-made exterior and interior maps that the game mixes each time you enter a gate oblivion areas were my least favorite thing about that game. played it for the first time a few months ago.
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# ? May 21, 2020 05:32 |
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Oblivion was my first big WRPG so I played it far far more than I should have, but even then I hated Oblivion gates so much I basically enchanted an entire set of gear that let me run so fast and jump so high I could just hop around every barrier and beeline to the sigil in under a few minutes.
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# ? May 21, 2020 06:13 |
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I played too much Oblivion because I had just got a GTX8800 and wanted to put it through it's paces. Looking forward to bankrupting myself for a bit and doing the same with a new card for this game.
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# ? May 21, 2020 06:42 |
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The weekend Oblivion came out I slept over at a friend's house and we probably started 25 characters in like 12 hours. we had a blast playing the first 2-3 hours over and over but then the game opens up and we just hated it.
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# ? May 21, 2020 14:45 |
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Bust Rodd posted:The weekend Oblivion came out I slept over at a friend's house and we probably started 25 characters in like 12 hours. we had a blast playing the first 2-3 hours over and over but then the game opens up and we just hated it. I assume most games with a robust character creator, good or bad, fall into the 'played through the first dungeon with two dozen different characters before deciding they didnt look quite right or I shouldn't have tagged that one skill and starting over' trap. Which is why I kinda love the non-choice of Witcher 3, saves me from making myself spend an hour deciding if the PC's scar is juuuust right. Cyberpunk 2077 is gonna be real rough with this since you also get to choose background, I already know I'm gonna see the first two hours of V's journey at least 30 times
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# ? May 21, 2020 16:10 |
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When I got Oblivion I got to the first gate before 'noping' out of the main story because of how bad it was. I did pretty much all of the side quests I could and didn't come back for a few years.
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# ? May 21, 2020 16:35 |
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Wicked Them Beats posted:No need to worry about reflexes when the pinnacle of gaming consists of stuff like Slay the Spire and Disco Elysium. Yes, yes, I know Dragonfall is better, it doesn't seem like a huge time commitment so I wanna play the whole series
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# ? May 21, 2020 16:46 |
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stev posted:When I got Oblivion I got to the first gate before 'noping' out of the main story because of how bad it was. I did pretty much all of the side quests I could and didn't come back for a few years. I learned that if you never go to Kvetch(?) At the beginning then oblivion gates never spawn in the world so I started a new game and just avoided the main plot altogether.
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# ? May 21, 2020 16:51 |
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stev posted:When I got Oblivion I got to the first gate before 'noping' out of the main story because of how bad it was. I did pretty much all of the side quests I could and didn't come back for a few years. It's been a thousand years, but I remember the books in Morrowind being much more interesting than anything they put in the actual game.
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# ? May 21, 2020 16:58 |
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Dynamic level scaling for enemies really killed my interest in TES after Morrowind. Hopefully we won't see anything like that in CP2077.
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# ? May 21, 2020 17:02 |
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Halloween Jack posted:I finally got around to playing the Shadowrun Returns series. I love that there are all these indie studios making isometric RPGs and other stuff that my ancient PC can run. You can play the original Returns campaign through Dragonfall, giving you better graphics and quality of life features introduced in Dragonfall.
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# ? May 21, 2020 17:21 |
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Based on this thread’s rec’s I went and got a copy of Mad Max. It’s really good so far. Beautiful game for something from 2015, and I am continuously surprised by the level of detail. I don’t really get the fighting. It seems like partying only works half the time, and it’s way too easy to get locked into an animation and be unable to respond to an incoming attack. It’s definitely not Batman level fighting. Maybe it gets easier as you upgrade your character?
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# ? May 21, 2020 17:48 |
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ufarn posted:Dynamic level scaling for enemies really killed my interest in TES after Morrowind. Hopefully we won't see anything like that in CP2077. It's kind of necessary in modern openworld. Either that or a mass Level X - Y markers on the world map. Witcher kind of got around it, but you were basically limited to areas around your active main quest for like 70% of the game. Otherwise you get the issue where you generally have a single obvious path of progression through areas that defeats the point of the gamebeing an open world and the fact that there will be many players who aren't going to bother figuring out where to go next and just bouncing off the game entirely. Morrowind was great, but it's important to understand just how much the majority of the gaming demographics have changed since then.
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# ? May 21, 2020 17:50 |
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SweetBro posted:It's kind of necessary in modern openworld. Either that or a mass Level X - Y markers on the world map. Witcher kind of got around it, but you were basically limited to areas around your active main quest for like 70% of the game. Otherwise you get the issue where you generally have a single obvious path of progression through areas that defeats the point of the gamebeing an open world and the fact that there will be many players who aren't going to bother figuring out where to go next and just bouncing off the game entirely. Morrowind was great, but it's important to understand just how much the majority of the gaming demographics have changed since then. Also, Morrowind featured level scaling. Not an open world, but so did Baldur's Gate 2. It's kind of a myth that level scaling is a new and novel thing. Oblivion featured exceptionally bad level scaling, where it was easy to cripple your character by leveling if you didn't focus enough on combat skills and bandits would be as dangerous as daedra. I thought Skyrim had its faults (including a boring as hell vanilla skill and levelling system and dismal story and characters) but it handled level scaling reasonably well.
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# ? May 21, 2020 17:54 |
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I just hate fighting level 5 city guards now and coming back to the same area later and they're level 20 city guards. what changed in story to make these dummies tougher?
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# ? May 21, 2020 18:00 |
Personally I think enemies having a numerical level that somehow always has to be within a narrow band of your own level is a dead end, design-wise. If you want tougher enemies, make them more mechanically complex to deal with, but not an outright death sentence even at level 1. Then progressively give the player abilities that allow them to bypass or more easily deal with some of those complexities.
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# ? May 21, 2020 18:16 |
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grieving for Gandalf posted:I just hate fighting level 5 city guards now and coming back to the same area later and they're level 20 city guards. what changed in story to make these dummies tougher? Reports of a mass murdering psycopath adventurer who claims to be the Chosen One roaming the land has increased the security budget of all nearby settlements.
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# ? May 21, 2020 18:17 |
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Slashrat posted:Personally I think enemies having a numerical level that somehow always has to be within a narrow band of your own level is a dead end, design-wise. If you want tougher enemies, make them more mechanically complex to deal with, but not an outright death sentence even at level 1. Then progressively give the player abilities that allow them to bypass or more easily deal with some of those complexities. This, character progress should be horizontal not vertical. “Numbers go up” should be left behind
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# ? May 21, 2020 18:20 |
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ZZZorcerer posted:This, character progress should be horizontal not vertical. No.
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# ? May 21, 2020 18:32 |
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# ? Apr 26, 2024 12:08 |
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I prefer something like New Vegas which had limited level scaling: enemies scaled within set level ranges, so it was possible to wander into an area underleveled and get torn apart because the enemies there had a minimum level of 20, etc. Unfortunately gamers were conditioned by other games to ignore warnings, so when the guy at Sloan says "hey buddy don't go north the things up there just get mad when you shoot 'em," your average player figured it was meaningless banter like in everything else they play and got wrecked by the baby deathclaw hanging out in the road.
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# ? May 21, 2020 18:35 |