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TontoCorazon posted:I guess what I meant to say is that guy's full of poo poo Okay I'll let him know
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# ? Jun 3, 2020 06:29 |
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# ? Apr 27, 2024 00:27 |
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Leal posted:He needs to watch MLP to accurately detail 4k horse vulva for Red Dead Redemption 3
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# ? Jun 3, 2020 07:04 |
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Not so much a little thing but I can not get over the fact that the Captain Tsubasa release in the EU will have a Legends Edition that comes with an actual football table https://twitter.com/CptTsubasaRONC/status/1265289993930629124
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# ? Jun 3, 2020 17:53 |
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Triarii posted:I was at lunch with some game dev coworkers one day and in the course of conversation one guy mentioned that he was a fan of My Little Pony. I started to give him a bit of a ribbing (I mean, none of us could be particularly vicious because we all have some cartoons we like and we were working on a kids' game at the time) but then he explained that he got into it when he was working on Battlefield 5 and he needed something bright and completely positive and friendly to help him get over days where he'd spend eight hours watching footage of AC-130s blowing human bodies into pieces and I was like...oh... This is pretty weird given that no BF game has been particularly gory and if anything are pretty sanitized, but I guess they probably do watch a lot of war footage for other elements of the game
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# ? Jun 3, 2020 17:56 |
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The death animations are pretty well researched.
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# ? Jun 3, 2020 18:01 |
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I like how the controller just vibrates when you're low on health in Bloodstained: Ritual of the Night. Sure other games have done that but it's nice to get physical feedback rather than an annoying bing bing bing in the background.
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# ? Jun 3, 2020 18:56 |
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I like it when the PS4 controller uses the light bar for that kind of stuff. It's a pretty handy visual tool so that you don't have to check a menu or something. I really liked it in Borderlands 3 when it changed color to match the element of the gun you had equipped.
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# ? Jun 3, 2020 19:17 |
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Leavemywife posted:I like it when the PS4 controller uses the light bar for that kind of stuff. It's a pretty handy visual tool so that you don't have to check a menu or something. I really liked it in Borderlands 3 when it changed color to match the element of the gun you had equipped. My favorite use is in Jedi: Fallen Order, it changes depending on which lightsaber color you use. Pretty cool when you're playing at night and your controller lights up as you pull out the lightsaber to see in the dark in game.
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# ? Jun 3, 2020 19:22 |
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I don't think I've ever noticed what the light bar was doing while playing a game.
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# ? Jun 3, 2020 19:26 |
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Lobok posted:I don't think I've ever noticed what the light bar was doing while playing a game. It's nice that devs add these little touches but, yeah, who the gently caress is watching their controller as they play a videogame? (someone really bored, maybe?)
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# ? Jun 3, 2020 19:37 |
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I noticed it in metro exodus, which dimmed or brightened the bar based on whether you were standing in light or not. except it was just an either/or thing and some situations like sunset outdoors would make it flicker nonstop, which was incredibly distracting when I was playing in a dark room and not actually using a controller. playing with a mouse and keyboard but the light from the controller sitting on the shelf next to my pc was flickering on and off incessantly, so I had to just unplug the thing when I was playing metro since there was no way to turn the feature off.
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# ? Jun 3, 2020 19:39 |
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I usually forget it exists in the daytime but I play a lot in the dark at night, it'd be weird to not notice it
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# ? Jun 3, 2020 19:41 |
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drat horror queefs posted:It's nice that devs add these little touches but, yeah, who the gently caress is watching their controller as they play a videogame? (someone really bored, maybe?) In a previous decade, I bought a Dreamcast to play Sword of the Berserk. There is a sequence where giant spiky vines or roots are shooting out of walls and will instantly kill you. You can't look away for a second. The VMU in the controller plays heroic music and shows an animation of your sidekick character dressed as you doing a pose during that sequence. I can only imagine its there to distract you.
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# ? Jun 3, 2020 19:51 |
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drat horror queefs posted:It's nice that devs add these little touches but, yeah, who the gently caress is watching their controller as they play a videogame? (someone really bored, maybe?) I play at night after everyone is in bed, in a darkened room with headphones on so I don't wake anyone up. It's really hard not to notice, even with the light setting on dim.
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# ? Jun 3, 2020 20:24 |
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I guess I should have expected that a lot of goons play games ensconced in utter primordial darkness, lol. No judgment though - I have weak baby eyes so I need to play in a lit room with low monitor brightness.
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# ? Jun 3, 2020 20:29 |
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I wasn't passing judgment on people seeing the controller light up. Just haven't seen it myself apart from powering the console and controller on/off.
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# ? Jun 3, 2020 20:45 |
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drat horror queefs posted:I guess I should have expected that a lot of goons play games ensconced in utter primordial darkness, lol. Speaking of brightness, why are so many games so goddamn dark anymore? Playing RE2 and 3 at the recommended brightness, for example, I couldn't see poo poo. Even cranking it up, it was still dark as gently caress, but at least I could see. Is that just a me issue, or do you guys have that problem?
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# ? Jun 3, 2020 21:33 |
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I can't remember the last game I didn't crank up a ways past the recommended brightness setting* *technically I do, but it was MGS3 which was old enough to have brightness features amounting to text saying to adjust your TV until it looks right
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# ? Jun 3, 2020 21:36 |
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Leavemywife posted:Speaking of brightness, why are so many games so goddamn dark anymore? Playing RE2 and 3 at the recommended brightness, for example, I couldn't see poo poo. Even cranking it up, it was still dark as gently caress, but at least I could see. Is that just a me issue, or do you guys have that problem? I wonder about that too, I got my monitor calibrated and when I lower the brightness to as low as they want (usually I have to make something barely visible) then half the games I play would be too dark. Then I raise the brightness couple notches and it looks right. Am I misunderstanding what "barely visible" means?
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# ? Jun 3, 2020 21:45 |
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Maybe it's based on some weird fantasy scenario where you're using the worlds best OLED monitor in the middle of the night in a pitch black room with zero other light sources or something. Do we have any game developers on SA? I'd think we'd all like to hear why the recommended brightness setting has no apparent relation to reality. aardwolf has a new favorite as of 22:23 on Jun 3, 2020 |
# ? Jun 3, 2020 22:20 |
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Sininu posted:I wonder about that too, I got my monitor calibrated and when I lower the brightness to as low as they want (usually I have to make something barely visible) then half the games I play would be too dark. Then I raise the brightness couple notches and it looks right. Am I misunderstanding what "barely visible" means? I’m convinced the devs know everyone turns it up brighter than they say and that’s how they tune things.
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# ? Jun 3, 2020 22:46 |
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RE2 actually looks way too bright and blown out on my PC monitor. I have to turn the brightness a notch or two lower than "image on the left is barely visible" if I want any semblance of darkness. DMCV was the same way, I think it has something to do with the engine they use for those games.
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# ? Jun 3, 2020 23:04 |
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Sininu posted:I wonder about that too, I got my monitor calibrated and when I lower the brightness to as low as they want (usually I have to make something barely visible) then half the games I play would be too dark. Then I raise the brightness couple notches and it looks right. Am I misunderstanding what "barely visible" means? As far as I can tell, it means "barely visible, but you could still tell what it was if you walked in the room and were seeing it for the first time. Like, if it's Dragon Age or whatever and the icon's a dragon, you should set it so you could look at it and say "Oh, yeah, that's a dim li'l dragon."
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# ? Jun 4, 2020 00:46 |
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There are some games that I make as bright as possible and they're still dark as poo poo. Sure, dark is spooky, but not being able to see is loving irritating.
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# ? Jun 4, 2020 01:23 |
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And whats the deal with flashlights anyway?
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# ? Jun 4, 2020 03:52 |
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Leavemywife posted:There are some games that I make as bright as possible and they're still dark as poo poo. Sure, dark is spooky, but not being able to see is loving irritating. I'd love in a horror movie for a character to just call out the ghost with "It's not scary that you hit the breaker switch mate, it's just annoying!" and Sadako or whatever to just be all "Fine, fine, I'll just do the bathroom mirror thing instead... THAT good enough for you?!"
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# ? Jun 4, 2020 08:50 |
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Has any game ever had a mode which turns all the enemies into morons? As in they're not easy but they are comically dim? They could take the pin out a grenade and run at you while still holding it, dogpile and crash their cars together, shoot at nothing in particular, or run around making whooping noises.
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# ? Jun 4, 2020 12:04 |
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Inspector Gesicht posted:Has any game ever had a mode which turns all the enemies into morons? As in they're not easy but they are comically dim? That's what multiplayer is for.
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# ? Jun 4, 2020 12:26 |
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Other than the car crashes that's basically the grunts from Halo
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# ? Jun 4, 2020 13:41 |
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haveblue posted:Other than the car crashes that's basically the grunts from Halo Yeah my first thought reading that post is how if you stick a grunt with a plasma grenade it reacts by running straight to its Elite squad leader for help
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# ? Jun 4, 2020 13:44 |
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Inspector Gesicht posted:They could take the pin out a grenade and run at you while still holding it SHUT YOUR DIRTY WHORE MOUTH. I have been killed more times from not noticing Grunts kamikaze'ing me than any other enemy in the entire Halo series combined. Or worse is when you stick a grenade to them and then they decide now is the exact moment for some death and glory and they banzai charge you instead of running back to the Elites for guidance.
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# ? Jun 4, 2020 13:45 |
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Inspector Gesicht posted:Has any game ever had a mode which turns all the enemies into morons? As in they're not easy but they are comically dim? I'll always remember the frustrated mook saying "that's not how it goes" while struggling to assemble an RPG that you can then swipe from them.
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# ? Jun 4, 2020 14:18 |
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rodbeard posted:I'll always remember the frustrated mook saying "that's not how it goes" while struggling to assemble an RPG that you can then swipe from them. God, I heard the quote in my head even before I finished reading the sentence to know which game it was attached to.
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# ? Jun 4, 2020 14:36 |
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I like that almost all the Intervention Quests in Worlds of Final Fantasy are relevant to that character's journey in their original games, like Rikku the Treasure Hunter and Bartz the Adventurer forming a little band of explorers, or Yuna having to deal with Besaid being attacked by a Whale and in an unrelated part of the story dealing with a girl who's about to sacrifice herself uselessly for a temporary reprieve.
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# ? Jun 5, 2020 10:14 |
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What are games that successfully use an engine that was intended for another genre? A positive example would be The Talos Principle. It takes the hopping, sprinting FPS protagonist model and puts them in in a 3D puzzle game about reflecting lasers. A negative example would be the last few Bioware games made on the Frostbite engine. It turns out not easy to make open-world RPGs with branching-paths on an engine intended for linear FPS's full of spectacle intended to wow the promo people.
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# ? Jun 6, 2020 13:03 |
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Inspector Gesicht posted:What are games that successfully use an engine that was intended for another genre? Moonbase Commander (a game about building a base/destroying your opponents' using topdown Worms-like mechanics) was made on SCUMM. Yes, the point-and-click adventure game engine.
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# ? Jun 6, 2020 13:24 |
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Inspector Gesicht posted:What are games that successfully use an engine that was intended for another genre? The thing that immediately comes to mind is actually Ocarina of Time. The entire thing is actually made on a (heavily modified) Mario 64 engine. The most obvious example, though, is probably Dota 2. That's still the Source engine under there, that's still the engine they made Half-Life 2 on.
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# ? Jun 6, 2020 13:37 |
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Cleretic posted:The thing that immediately comes to mind is actually Ocarina of Time. The entire thing is actually made on a (heavily modified) Mario 64 engine. which is also what starfox64 is based on and is why there's an arwing in oot's files
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# ? Jun 6, 2020 13:46 |
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I recently started to play Tekken 7 again and went through a bit of the story mode, and it reminded me how much I like that characters all speak their native language. I used to bother me a bit that they all still seem to understand each other perfectly but now I decided that it means that they live in a Star Trek-esque future where everyone speaks every single language. That or they each got a Babbelfish.
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# ? Jun 6, 2020 14:46 |
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# ? Apr 27, 2024 00:27 |
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Inspector Gesicht posted:What are games that successfully use an engine that was intended for another genre? Horizon Zero Dawn uses a heavily modified version of the original Decima engine that Guerrilla developed for Killzone Shadowfall.
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# ? Jun 6, 2020 14:50 |