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sirtommygunn
Mar 7, 2013



Every timeline is real, but you shouldn't worry about ethics on a multiverse scale. Just try to make sure there's at least one happy ending in this mess.

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OddHaberdasher
Jan 21, 2016

Fumbles posted:

I'm getting worried by that speech about SHIFTing versus the Morphogenic Field, it's seeming like it's moving away from visions of parallel worlds (and thus, a reason to care about the incarnation of the characters that start the game) and moving towards The Prestige levels of multiversal murder that saps any joy out of solving the game and finding the "best" ending because you've just left a multiversal genocide in your wake.

Though....since this is an interquel, in a game involving retroactive mental time travel and Kid Akane beaming back and forth, how much of this timeline murder could then be undone? And if they all branch off from an event that doesn't happen anymore did they actually not happen or did you just make a billion NEW timelines? Oof. There's those headaches again. This was way simpler on the not boat.

This was already a thing in Virtue's Last Reward. It was an explicit plot point that sending Sigma back to Zero Time Dilemma did not 'cancel out' the events of Virtue's Last Reward.

DKII
Oct 21, 2010

Onmi posted:


It all ultimately feels pointless, even knowing how the game goes. Would it have killed Zero to say "If you don't complete the puzzle room, you will all be executed"?

Hold that thought for the next update. :)

You've hit the second hump, where a few puzzle rooms in, everything feels kind of pointless. Fortunately you only have to read the rest as I get it out. I still have to play it all.

So far we've had the Pantry, which had the team mostly just looking for Junpei. And the Study, which had the team just looking for clues (not even locked in) about this weird situation they've found themselves in. And the Healing Room, where you have the two strongest veterans pushing the team to solve the room anyway, despite a lack of clear motivation.

BlazeEmblem
Jun 8, 2013

Uh oh. Do I use Ariadne thread or Goho-M?

"Seek a way out" is this series' catchphrase. That's why they included it in this game, even though it doesn't fit most of the time.

Quackles
Aug 11, 2018

Pixels of Light.


BlazeEmblem posted:

"Seek a way out" is this series' catchphrase. That's why they included it in this game, even though it doesn't fit most of the time.

Seek a Way OwOut! uwu

DKII
Oct 21, 2010

Part 20: Poison



Back to C-Team, this time in the Infirmary.



At least all three of them are standing there at some point in this fragment. It's been awhile since we've seen Junpei. At least, seen him whole and talking and stuff.



Another "simple" fragment structure. That simplicity didn't work out in our favor in the Healing Room, but I have a better feeling about this one.



Music: Anxiousness 2nd Mix



The Infirmary...



Guess we were locked in here while we were unconscious.



The door suddenly slides open behind Akane, just to prove Junpei wrong.





Missing Lip Animations: 17



Junpei can't believe it. Not locking them in goes against everything he learned in 999.



But, why are we here then...?



Hmm, 18:10...

So this fragment takes place at the same time as the Pantry? Unless we've rolled over into a different day in one of the fragments, then we have a contradiction here.



A voice comes over an intercom of some kind. It's not the computer lady this time.

Greeting C-Team. How are you feeling?





Get ready for story time!

Before we begin, I shall tell you an old story...



Seventeen years ago, a woman was killed.



One day about a month later, a male suspect was located and arrested for her death.



He claimed innocence, but the jury found him guilty. The verdict could not be overturned, and thus the man was executed.



In her grief, the man's wife took her own life. Two young children were left behind...





We move to several years later. New DNA analysis results proved that the man's claims were true.



He was falsely convicted.



The true culprit remains at large, their identity still unknown.



Life is simply unfair. Don't you think?

LP title reference counter: 3

Information isn't given out like this story was for no reason. How does it tie into the game and the characters in it? We heard another story like this one, back in the Execution fragment.





Calamity can occur without warning.



Say, perhaps one day you woke up and found yourself injected with poison. That's not too odd to happen to someone... Just as it has to you...









Music: Dcom (The Beginning)

If you do nothing, the six of you will fall asleep, only to never regain consciousness again.



Six...?

Six people, not just three? Is another team involved? Which one?



I missed Junpei.



The antidote is in that room. Find it. Good luck.









I didn't make it to today just to end like this... I need to do what I'm here to do. I can't die...

Uhh whatcha doing with that ring, Junpei?



You're right. Let's all get through this together.



We'll find the way to stay alive!

Yeah, let's do this!



Seek a way out...of a poison-induced death sentence!

Music: Infirmary



We've got a full team who are ready to kick some rear end together this time.



So first, what's up with this weird poster?



It appears to be a silk screen. A picture that is printed on cloth.

This thing makes me feel uneasy for some reason...



Whatever this thing is, it's giving off some kind of vapor.

This is a humidifier...

Your skin dries out during the winter. Humidifiers are very helpful.

I never thought about that... Must be rough.



Continuing around the room, we have...a regular chair.



And another chair.



Lots of stuff in here that doesn't actually do anything. At least the game tells you that you're wasting your time on it.



How about the desk drawers? Always good stuff in there.



Nothing important inside...





It doesn't look empty to me, but whatever, let's move on.



So Junpei Tenmyouji, what seems to be the problem today?

Please Doc, you gotta help me! I think I've been poisoned! ...Too soon?

Why are the two of you joking around? We don't have time for this.



It's luminol spray... Luminol reacts to the hemoglobin in blood.

It's used a lot to investigate crime scenes. Maybe we can use it here.



But what if it's really pepper spray inside?

Why don't we test it then, Junpei?

Don't say that and come near me with that smile on your face, Akane...

What a weird relationship those two have.



Much like the camera in the last puzzle room, here the luminol will over-ride your searching and clicking if you have it held. So I put it away for now.



Maybe the antidote's inside... What should we do?

We gotta find a way to unlock this.



Nothing else here but the monitor itself.



Hospitals put radiographs, x-rays, up on these things, right?



It's a treatment bed. It might be made of leather?

The surface is kind of rough, but nothing else is special about it.

There's something sparking on the bed that we can pick up, though.



Time to take your medicine, Junpei.

If only you'd been wearing a lab coat while you said that...



I couldn't stand needles as a kid... I had to close my eyes.

I don't mind them. The nurses were always really kind.

Ha. I would've thought the opposite. You two keep surprising me.

An empty syringe isn't much use on its own, let's keep looking.



What would that do? Are you afraid that Zero will come in searching for us?

Maybe we can squeeze into the lockers, but I doubt we'd fit into the trashcan.

I was just kidding. Man, don't take that so seriously.



Clicking the lock itself yields...

Hmm... It's locked. We need the combination to open it.

I don't have any combinations yet, so I just get some failure text:

What? Is the combination wrong? It's not opening.



This door is really well-made.

It isn't locked. We can head into the Lounge any time we want.

We better find the antidote in this room first.



Next up is a lab coat.

It's a white lab coat.

Hey, Akane--

It's that male fantasy, right? I'm not putting that thing on unless I need to.

Gah, so fast... Ruining a guy's dream.

Ok Junpei now you're just being a little creepy.



We used to play around with one of these when we were kids.

D-Don't you dare put that on me, Junpei.



Hey Akane. How about I check your heartbeat?

And get under my clothes? As if I'd let you do that.

Geez, it's no big deal. I wasn't asking you to take anything off.

Anybody got a chainsaw?



This plant looks pretty dead...

Doesn't seem to be anything hidden in here. We should keep searching around.



I think so too, but... Guh! It's shut tighter than a pickle jar.

Let's leave it alone. We might get shocked if we're not careful.



Nope. Not even a hole.

Hopefully this medical device at least has something interesting to say.



This is...some kind of barcode reader.

So that means we'll probably have to use it somewhere?



They have toys like this for kids. Playing house and going to the store.

But Zero never told us we'd have to work a register. Maybe we have to read something?



It's for examinations, not sleep.

Didn't you use to sleep out on the grass sometimes? Ah, a grass bed sounds so nice.

...That's all in the past. I don't do that anymore.

...



Do people usually get checked out in one of these after a fire?

Yeah. I've been pretty lucky, but I've seen colleagues and even...family...go through it.

Doesn't look like the power's on. How do we turn it on?

Family, huh? Let's check out the monitor.



But nothing's showing up on the monitor.

I wonder what that key slot is for...

Good question, let's take a look.



There's a hole for something here...

Judging by the shape, I'd say a card. Maybe a key card?

Key card... Hmm, a key card...

Nope, don't have one of those yet. How about the power button?



Huh? I thought the scanner would turn on if I pressed this button.

It's not doing anything...

Nothing else in the room. We've got some luminol, an empty syringe, a stethoscope, and a barcode reader. The latter three items don't have any use yet, but we can try spraying the luminol around.





After a few clicks, the game reminds you to put away the luminol if you just want to search around. But I want to spray down the whole room!



Anyway, the only thing in the room that reacts to the luminol is this set of lockers. The spray covers everything around, and...



Whoa! Something's appearing!

Something's written on the locker...with blood.



You can click on the numbers to hear the characters try to decipher the bad handwriting. But you can also just click on the lock and have a character tell you the exact combination.



Drag the numbers up and down to get the right combination, then click the dial to open.

Okay... And it's unlocked!



Looks rather empty.

...There's nothing inside.

Really? Whatever, let's try the next one.

The combination to open this locker is probably 693.

Oh, I think I got it.

It's unlocked! Good job, Carlos!

There's nothing in this locker.

:sigh:



Here's what you get when you click on the numbers themselves.

It kinda looks like someone was dying when they wrote it...

Anyway, on to the third locker:

The combination for this locker must be 413. Let's see if it works.

Ding ding ding! I guess the numbers worked.



Hey, this one has something!

Is he making us solve this? Aw, come on, give me a break...

You never did like those puzzles, did you? Even when we were kids. Let's do our best!



One of those, huh? Taking it apart, putting it together, over and over... My head hurts.

This could get a little stressful...and cause lasting traumatic harm to kids apparently.

For some reason the puzzle shows up in the inventory, and has to be examined from there to try and solve it.



There are six pieces that have to be swapped around until they would all come together to form a cube. The key is dragging the camera around to see what the slots are on each piece, and then moving the pieces so that the slot lines up with the post in the center. Here's the full solution at 4x speed:





Out pops a key card.

Uuuugh, that was annoying. I need a sugar pick-me-up.

Let's find the antidote and we can look for candy in the Lounge after, okay?

Examining it gives some more dialogue:

This key card... Where could we use this?

If only it opened the X-Door. We'd be out of here in a hot minute.

But the X-Door needs passwords. This card must do someting in this room.

And one more time in case you still didn't get it:

Are there any machines in this room that use a key card?

But first, another locker!

The combination to open this lock is 139. It should work.

Oh good, it unlocked.



And, another empty one.

Before we do the last locker, here's some more dialogue for clicking on the numbers:

It's kind hard to read, but I think it's...

Maybe 1, 8...no, this is a 3, and a 9?

The numbers are... Hmm. They're kind of hard to read.

The first one is a 2...then 1--no, it's a 7. And a 5?

These lines would've worked better if they didn't also outright tell you the combinations when you selected the lock.

What does the last locker have for us?

Let's try with 275. Maybe it'll open!

Carlos! Junpei! It unlocked! Now we can open it!



It's a picture of a syringe pointing at a candle.

Must be some kind of hint if it was placed inside that locked locker.



A syringe (which we have), full of something (which we don't), pointed at a candle (which we've seen).



Lots of blood on the ground, too. Are those footprints going from the door to the trash can?



Put the keycard into the scanner, and it turns on!

Can we use the CT scanner now?

Let's try it out!



This one isn't really a decision, we have to do all three. Carlos, you're up first!

Okay Carlos, I'm gonna start the scan.

Got it. I hope nothing bad shows up.



Hey look, the result showed up on the display over the desk!

Akane, you're next!

Heh heh... Get ready, Akane.

D-Don't do anything weird while I'm lying on this, Junpei...

Geez Junpei dial down the stalker vibes.



The scan result is up on the display over the desk. Let's go check it out.

Two down, one to go. Junpei, get in there!

I'll leave you two to work the machine.

You can count on me. I'll make sure to slice you up, Junpei.

Okay, technically you're not wrong, but you could've phrased it less...terrifyingly.



The scan result is up on the display over the desk. We should go check it.

Yes, let's do that.

Huh? It's got some kind of pattern.

Hmm, anything else?

Wait, this pattern... It almost looks like a barcode.

If only we had something that could read barcodes! Oh wait.



Each character has their own version of the same dialogue for their scans.



You don't say.



You have to click and drag the reader across all three of the barcodes.



Check it out. The light under it turned green.



They must be needed for something since they were locked up in the drawer.



Gotta be a reason it's here. Maybe we have to draw on people's faces while they sleep.

That's markers, Junpei. And please, focus.

There's a hint on the second click:

Ink... Ink... Was there anything we could put the ink into?

Yeah, yeah, we'll get there.



Got any screws loose in your head, Junpei?

What am I, a robot? Cut it out.



As you might've guessed, we can combine the syringe with the bottle of ink.

A syringe filled with ink. Now we just need to inject it.

Okay, let's go, Junpei.

H-Hey... Don't even THINK of poking that thing in me. I'm not kidding.

Huh, weird. The more you protest, the more I get the urge to stick it in you.



Well the note implied we need to stick the ink-filled syringe in this candle. Let's see what happens.

Hey, remember that card we found in the locker? Isn't it hinting to this candle?

Oh, I get it. So we need to inject the candle with this?

Well, we can put the ink in now, so let's see what it does.

You know, game, it does no good to explain the hint after I've already done the required action.



The ink's spreading across the bottom half of the picture. This isn't creepy at all...

So that card WAS hinting at injecting the candle.

Those two shapes on the side are strange... I wonder what they could be?



Sure, why not.

Now it's spreading up and left.

Might as well grab the one on the right, too:

This section kind of looks like a candle. Maybe we can inject at this spot too?

...It's spreading to the top right.



It looks like there are some crosses on the four corners of the image now.



What is this? It's pretty small, and hard.

There's a better hint on the second click--

The small, hard thing here... Maybe it's a bolt or a screw?

There is similar dialogue for each of the four corners. Upper right:

There's something here, right in the middle of this X.

You're right. There is something. It's small, and I can feel corners.

Something small with corners is in the middle... Maybe a bolt?

We can remove it if it is.

Lower left:

Hm? I think there's something in the middle of this X here.

You're right. I feel something small.

Is that a bolt right in the middle of the X?

Maybe we can take it off with that thing.

Lower right:

I can feel something right in the middle of this X.

Hm. It feels like a hexagon shape.

Something shaped like a hexagon is in the middle of the X.

Could it be a bolt? Maybe we can remove it.

Had enough?



Okay, let's try the lug wrench? Maybe it's a bolt!

The X mark here seems to have a bolt in it. Maybe we can get it off with the wrench?

There's a line for each corner with about three different words between them. Let's just get all of these bolts off.





Something came out!

Well, what is it?

What's this?

Looks like there's something inside the glass...

Could that be...the antidote?!

Let's see it again!

If that antidote that Zero mentioned is in this case...

Then we have a chance at surviving.

So open it already!

I guess the case won't just open...

There's a dial in the middle here. Maybe we need to use this?

Sure, let's try it.

The numbers are there, but what is the combination?

Why don't we just turn it until it clicks?

I doubt it will be that easy...



Umm, anyone remember seeing a combination anywhere? Maybe one of the ones from the lockers will work?



In case you don't know how these types of locks work, the help in the upper right is actually helpful here.



Hmm, the locker combos don't work.

Nope. Randomly spinning it won't do any good.

Hey! It wasn't random!

If only we could hear what's happening inside the dial. Maybe we could unlock it then.

Hmm. Oh!



Time to become a safe-cracker? It's probably easy, right?

Maybe we can use this stethoscope to hear the unlocking sound.

Let's hope this works... Okay, everyone be quiet.



Turning the dial with the stethoscope on results in seeing sound waves as each number goes by. We're supposed to stop when there's a click and a larger sound wave. Here's the solution at double speed:



Yes! I think it's unlocked!

Way to go, Carlos!

Let's open it up!



It's open! Let's grab it.

Cases that look like they could contain an antidote.

A, B, C...all the way to H. There are 8 cases.

And each has a button with a small container... Just what are these?

Surely they are just eight boxes of antidote...?



:toot:

Music: Dcom (The Beginning)



Oh hey it's the fragment picture. Go check the first couple images of the update if you don't believe me.



Congratulations, C-Team. It appears you've successfully found the antidote.



The poison must be circulating through and making you feel heavy right now.



But do not worry. Your lives shall be spared if you drink 100cc of the antidote within this case.





It should be obvious that there are eight containers, labeled A through H. Vials of liquid are within each of these containers. Only one container holds the antidote. The other seven are dummies.



By pressing the red button in the center, the lock to that container will disengage. Only one may be opened, however...

So if we're wrong, we'll...

One in eight. It's no coin flip, but we can probably just guess each one and replay the fragment until we get it right.



Still, I am not so cruel... I shall give you a hint.



It is only 1cc, but it is enough to provide a clue to its validity.



The antidote has a peculiar characteristic. Three minutes after you lick it, the tip of your tongue will become numb.



You have five minutes remaining.



If my calculations are correct, the poison will have spread completely through you by then, and your life is forfeit.



Which case will you open, then? The choice is yours.



Relax, it's actually an interesting logic problem. You see, we have three people, and each case has two states (the antidote, or not-the-antidote), and 2 to the 3rd power is 8, which matches the number of cases we have. So we just have to--



Maybe we should go left to right and lick each one?! I'll take A. Carlos grab B. Akane you take C!

No, actually, there's only time for one trial so that approach won't work. We have to--



We can't rely on that method to work.





That would be all right if we picked the correct one, but if we didn't...







There's a better way.

Oh, Akane's going to solve it all for us. Never mind.



First, Carlos. You need to lick E, F, G, and H.



Carlos is on board.



Next, Junpei. You lick samples C, D, G, and H.



Junpei shuts up long enough to listen for once.



As for me, I'll take samples B, D, F, and H.

You don't really need to understand why this method works, but I'll go into it in the next update.



We don't need to test that one.

Why?!

We don't have time! Just do as I say!



Let's trust Akane.



A slight nod from Akane.



Fade to black, and suddenly it's three minutes later.

Huh? This feels weird...!



Yeah. What about you?

No, nothing...





The only question we need to answer, is which sample did Carlos try, that neither of the others did?





Akane sways, and a falling sound is heard.



And Akane has fainted before she can explain her system to either of the other two.

Akane!





Painful moaning from Akane here.

Music: Trepidation 2nd Mix



It looks like the poison got to her faster...



So, what should we do now?!









I licked samples E, F, G, and H.



Junpei had C, D, G, and H...



Akane licked B, D, F, and H... And then--



Only I felt numb.



In that case, the container with the antidote is...

Here comes the heartbeat...



Music: Moral Dilemma (Annihilation 3rd Mix)



If you're really stuck, you can still check the log:



That's everything you need to know, right there. I mean, it's not exactly a hard problem, the way it's laid out for us. But I'll give you the choice, anyway. Where is the antidote?

1234567890num
Oct 6, 2017

I'm guessing you don't like this game's crude jokes?

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

Good job Akane, that method is not obvious to see, and even worse if there's massive time pressure.
Was this perchance a puzzle you considered for 999?

Eeepies
May 29, 2013

Bocchi-chan's... dead.
We'll have to find a new guitarist.
Yeah if you gave me 5 minutes I would be able to think of it, but immediately? No way.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.
See, this puzzle room at least... has a purpose. There's a direct threat on the timelimit to make me go "Okay yeah, I see why we're doing something, not only for C team but presumably whichever other team is alive." Along with having the option TO presumably, deny the other team and thus win on the back of that. It's the first puzzle in the game to have that feeling and its absence in the other rooms we've done's what's led me to feel "bleh"

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
OK I haven't played VLR but Jumpei and Akane's relationship seems pretty friendly for how the ending of 999 went down

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Rabbi Raccoon posted:

OK I haven't played VLR but Jumpei and Akane's relationship seems pretty friendly for how the ending of 999 went down

By VLR (Spoilers for VLR) they've become so jaded that Junpei says that Akane died long ago and the woman in front of him isn't her. He's basically given up on the world with the exclusion of Quark, his foster kid. Akane is cold, calculating and doesn't put any value on the lives of the people in the game, and is purely driven by her desire to stop ZTD from happening

Here, they appear to have a relationship where half the time they're flirty and casual, and the other time it's clear Junpei has seen SOME poo poo and does NOT want to talk about it. Fitting that his doll in the status screen is represented by a really, REALLY beat up doll.

MarquiseMindfang
Jan 6, 2013

vriska (vriska)
Yeah, I think it's nice that you can tell that about Junpei from the writing. Sometimes he's really chummy with her, making jokes and even flirting a bit, making it clear he still wants to like her. But sometimes his anger and bitterness spills over and he snaps at her or says something dark. It's pretty clear he's intensely conflicted and resolving it is one of the reasons he's here.

DKII
Oct 21, 2010



The thread is pretty confident in that answer. But is being right what we want?

I"ll try and have the update out tonight.

Polderjoch
Jun 27, 2019

May the sacred flame guide me... Or something like that.
I feel like what also complicates matters with regards to Junpei and Akane, is that this game is only a year after Akane personally trapped junpei into a murder game in which he was forced to see pretty gruesome deaths of multiple people.

MagusofStars
Mar 31, 2012



DKII posted:

The thread is pretty confident in that answer. But is being right what we want?

I"ll try and have the update out tonight.
Given thread tradition seems to be to immediately re-do the last answer, I’d guess we’ll find out very quickly what would have happened if we’d been wrong.

Truthkeeper
Nov 29, 2010

Friends don't let friends borrow on credit.

Polderjoch posted:

I feel like what also complicates matters with regards to Junpei and Akane, is that this game is only a year after Akane personally trapped junpei into a murder game in which he was forced to see pretty gruesome deaths of multiple people.

And gruesomely die himself at least once, possibly as many as five times.

DKII
Oct 21, 2010

Part 21: Correct



Pretty clear winner here.



So let's not waste any more time.



We've got this.

Music: Sinisterness Phase 1



The case is opened off-screen.

Why are there six...



Zero said that we'd need 100cc's of the antidote. Doesn't that mean that each of those are 50cc?

No, I'm pretty sure these are 100cc...



So, there are three left over...

Akane was the only one who noticed way back at the beginning, that Zero said he had poisoned six people.



Whatever. We got it right, didn't we Carlos?



Carlos and Junpei are both grunting and making pained noises throughout their lines here.



Akane wakes up just enough to gasp out his name.









We need to take it too!

Right!



Okay, down the hatch!







They're probably each holding a vial.



The sound of three bodies falling, and a vial hitting the ground.





Carlos is gasping in the background, as his vision blurs.



Suddenly, a flashback! The Pantry?

No... That's... Junpei...

And fade to black!

Music: Extreme Extrication 2nd Mix



Everyone's standing up! Guess we were right, and it really was the antidote.

I'm really sorry. I just suddenly fainted and...



Thanks.



So, guessing the right case given the information we had was easy. Only Carlos had the tip of his tongue go numb, so the antidote was in one of the cases he tested - E, F, G, or H. Akane tried F and H, and Junpei tried G and H, and neither one had a reaction, so it wasn't any of those cases. That just left case E.

Akane's method worked by converting each case to a binary number (A through H become 0 through 7: 000, 001, 010, 011, 100, 101, 110, 111), and assigning each person a binary digit. In this case, Akane was the right digit, Junpei the middle digit, and Carlos the left digit. If a character's digit was 1, they try the case; otherwise they don't. Thus each case has a unique combination of characters who tried it (including case A, which had no one try it). And we could figure out which case was the right one, by which set of characters reacted to it.





What are the other three for...



Here comes the computer lady!



We killed Eric again! :toot:







[Computer Lady:] That is all.

EYE for Q, KILL for Mira (haha), FOOL for Eric (:lol:).



Here's the updated status screen. Mira's portrait is now revealed. Q still looks kind of strange, though.



How could they... Even Q...



He couldn't even see, or hear when... To just mercilessly kill someone like that...

Well, it's your own fault. C-Team was supposed to vote for D-Team. If Q-Team was executed, it's because C-Team betrayed the plan. And Junpei was the one rooting for that option. We don't know that that's what happened, but we haven't seen all of Q-Team killed any other way, either.



Oh, wait a minute...







Carlos, Junpei, grab the antidote and get to the Lounge!





Akane actually grabbed the antidote herself, I think.



There she goes, running out of the Infirmary.



Women, huh?



Gab's back!



"These are an antidote. Please drink them. Akane."

Pretty clever. One little problem - if Q-Team was executed, that means C-Team sent the first note as a trick to get D-Team to vote for Q-Team, and have them executed. So would they believe this note from C-Team now?





When Zero spoke to us, I realized something.



Flashback:



If you do nothing, the six of you will fall asleep, only to never regain consciousness again.





Yes, and now Q-Team is...





Everyone on D-Team.



I just hope these actually get to them...



Will he even reach them in time...?

The only thing we can do now is pray...



What, that he'll be in time? Or...



Or...?



That he doesn't make it, and there'll be six people dead. That's what you meant, right?

Junpei looks pretty smug here. I still have your head in a freezer somewhere buddy.



I'm kidding.



Frankly, I'm surprised the game doesn't have us decide if we want to send the antidote over or not. I guess Akane railroaded us.

Music: Sinisterness Phase 2



After a black transition screen, we're now lounging in the Lounge.

You don't really look all right, Carlos...





No. That's not it.

You're worried about the D-Team then?

Um, Junpei? This...might sound messed up to you, but... I...saw something earlier. Like a vision.

A vision?

Junpei, your head... It was in the pantry. Just your head.



The game reminds us of this scene, just in case you'd forgotten already.

Although if we hadn't already played the Pantry fragment, this whole scene would be a lot weirder.



Junpei laughs for several seconds.

What the hell are you smoking, Carlos?



Look. All limbs attached and accounted for.







It's not the future you saw...but a different past.





You know, don't you Junpei? Morphogenetic field theory.

Oy, here we go again.



A special field exists in a dimension we can't see that acts as a medium for information. This may be what's happening. I think Carlos accessed that field and saw another history.

What...?

Remember what you said during the vote? You can tell down which path Death waits, and which is safe.



But, that's just my gut feeling--

Are you sure?

Where are you going with this?



There must've been countless times when you found yourself facing danger.



All of Akane's lines here take place on this cool fire backdrop.

Better to go right, or left...? Go upstairs, or turn back...? Maybe every time you made a decision, you were observing the other histories. Which room held someone needing your help, which door blocked an inferno. You knew because you saw it happen already.



Morphogenetic field theory... Why do you know all this, Akane?

Because I have the same ability as you.



And Junpei can do it too... He saved me once... It's thanks to his power that I'm even here at all.



I haven't been able to use it since. Even now I--



Always interrupting at the good parts.





Missing Lip Animations: 18



Now, it is time for you to sleep.



When next you wake, know that you will have no memory of these past ninety minutes.



Pleasant dreams...



Many falling sounds. You'd think one of them would think to lie down first on their own or something.



And fade to static.



We did it! We made it to the end of a fragment with everyone on the team intact, and forced to go back to sleep!



Our fragment flowchart is filling in. Looks like the Pantry and the Infirmary really are in different timelines? And Carlos could somehow see an image of the other one?

What shall we do next? See what happens when we don't get the antidote? Go replay one of the three Execution votes? Or check out one of the 10 new fragments still remaining? Select the story fragment.

Super Jay Mann
Nov 6, 2008

I say we complete this timeline and keep things right and go back and murder Q-team ourselves for real this time.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.
I think that's another issue I have with this game. Q's fine but... Eric and Mira are not. They're just the worst. If we could somehow evacuate the rest of the team while leaving Q-Team to die, it would be a Good End. And because there's like... "segmented into teams" as the games plot, it means all of Q-Team is stuck being around Eric... ugh.

jimmydalad
Sep 26, 2013

My face when others are unable to appreciate the :kazooieass:

AGDQ 2018 Awful Block Survivor
Uhhh, did Junpei say that Q couldn't see or hear? I mean, Q has a helmet on, but I don't think he was disabled in any way.

OddHaberdasher
Jan 21, 2016

jimmydalad posted:

Uhhh, did Junpei say that Q couldn't see or hear? I mean, Q has a helmet on, but I don't think he was disabled in any way.

I could understand Junpei thinking that Q can't see out of that helmet, but Q did demonstrate the ability to hear and respond to verbal cues in the 'heads or tails' fragment. Then again, he only said two sentences, so maybe that slipped Junpei's mind.

Sinner Sandwich
Oct 13, 2012

OddHaberdasher posted:

I could understand Junpei thinking that Q can't see out of that helmet, but Q did demonstrate the ability to hear and respond to verbal cues in the 'heads or tails' fragment. Then again, he only said two sentences, so maybe that slipped Junpei's mind.

Also they forgot all of that.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Sinner Sandwich posted:

Also they forgot all of that.

Still, in the prison, Eric was freaking out about Q, and none of them seemed to recognize him in the first ending. Yet Junpei knows who he is now, despite not remembering the coin toss. It's weird.

wologar
Feb 11, 2014

නෝනාවරුනි
And the Q portrait is weird on the last update. That just means that Q's characteristics change according to the person that observes him. Junpei sees him as deaf and mute because of his inner turmoil when confronted with the Akane he knows and the Akane he wishes to know. Eric sees him as a child with a huge head because he has internalized infantilization. Since we see Q as Eric sees him, there is only one conclusion:

We are Eric.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

wologar posted:

And the Q portrait is weird on the last update. That just means that Q's characteristics change according to the person that observes him. Junpei sees him as deaf and mute because of his inner turmoil when confronted with the Akane he knows and the Akane he wishes to know. Eric sees him as a child with a huge head because he has internalized infantilization. Since we see Q as Eric sees him, there is only one conclusion:

We are Eric.

And something awful was instantly depopulated from mass suicide.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

wologar posted:

And the Q portrait is weird on the last update. That just means that Q's characteristics change according to the person that observes him. Junpei sees him as deaf and mute because of his inner turmoil when confronted with the Akane he knows and the Akane he wishes to know. Eric sees him as a child with a huge head because he has internalized infantilization. Since we see Q as Eric sees him, there is only one conclusion:

We are Eric.

Life is certainly unfair. Don't you think?

AweStriker
Oct 6, 2014

W.T. Fits posted:

Life is certainly unfair. Don't you think?

It is.

Although this reminds me... every time this line has appeared so far it's been "simply unfair".

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
I don't get why people think the guy who's just kind of a mediocre jerk is worse than the Actual Literal Sociopathic Serial Killer.

sirtommygunn
Mar 7, 2013



He killed a small child with a grenade launcher, so I think he's a little worse than a mediocre jerk. He's also a panicky dipshit that has been baying for the blood of said child basically every time we see him.

Bad Video Games
Sep 17, 2017


I'm in the camp of spare Q and kill the other 2. Mira is still better than Eric but they both suck.

fluffyDeathbringer
Nov 1, 2017

it's not what you've got, it's what you make of it

Junpei posted:

I don't get why people think the guy who's just kind of a mediocre jerk is worse than the Actual Literal Sociopathic Serial Killer.

being evil is often a lesser sin in the audience's eyes than being annoying

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!

Junpei posted:

I don't get why people think the guy who's just kind of a mediocre jerk is worse than the Actual Literal Sociopathic Serial Killer.

You can justify killing a serial killer by saying they were a serial killer. If you kill an annoying person and tell people it was because they were annoying, you get in trouble. So the rage must stay inside. Seething.

Rosalie_A
Oct 30, 2011

Junpei posted:

I don't get why people think the guy who's just kind of a mediocre jerk is worse than the Actual Literal Sociopathic Serial Killer.

Fantastical evil often doesn't elicit as strong a response as mundane believable evil (the classic modern example is Voldemort versus Umbridge from Harry Potter). Most people are unlikely to ever meet a serial killer.

But we all know an Eric.

wologar
Feb 11, 2014

නෝනාවරුනි

AweStriker posted:

It is.

Although this reminds me... every time this line has appeared so far it's been "simply unfair".

Misremembering quotes is certainly unfair. Don't you think?

Super Jay Mann
Nov 6, 2008

Mira is an irredeemable murderer but you can at least sympathize with her way of thinking, or at least pity it. Also she isn't real.

Eric is just a dumb cowardly loser who thinks highly of himself and condescends to others without an ounce of self-awareness which means he immediately retreats into "selfish prick" mode under this game's level of duress (make no mistake, him taking the bulletbolt for Mira was definitely not for her sake, but for his. Though that's just my reading of the situation I'll concede). All of these are deeply undesirable and offputting qualities. And yes, Eric himself also isn't real, but what he is is most definitely too real. :gonk:

Fumbles
Mar 22, 2013

Can I get a reroll?

There's something hilariously dumb going on, isn't there? It's not adding up unless something hilariously dumb like the "you were OLD THE ENTIRE TIME, SIGMA!" thing is happening.

Also seconding that the literal serial killer just gets written off as a literal serial killer while the moppet comes across as super hateable because of how relatable he is to real life.

Quackles
Aug 11, 2018

Pixels of Light.


Fumbles posted:

There's something hilariously dumb going on, isn't there? It's not adding up unless something hilariously dumb like the "you were OLD THE ENTIRE TIME, SIGMA!" thing is happening.

True. It seems to center around Q team. Q needs a responsible adult and there aren't any...

DKII
Oct 21, 2010

AweStriker posted:

It is.

Although this reminds me... every time this line has appeared so far it's been "simply unfair".

I don't know what I find more incredible. That my google search for ZTD quotes came up with a mis-quote, or that no one (inlcuding me) noticed for 10 pages.



Well we *almost* didn't go back and immediately replay the same fragment. Should be out tonight.

DKII fucked around with this message at 02:16 on Jun 4, 2020

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MarquiseMindfang
Jan 6, 2013

vriska (vriska)

Super Jay Mann posted:

Eric is just a dumb cowardly loser who thinks highly of himself and condescends to others without an ounce of self-awareness which means he immediately retreats into "selfish prick" mode under this game's level of duress (make no mistake, him taking the bulletbolt for Mira was definitely not for her sake, but for his. Though that's just my reading of the situation I'll concede). All of these are deeply undesirable and offputting qualities. And yes, Eric himself also isn't real, but what he is is most definitely too real. :gonk:

Mira, when touching his heart, certainly seemed convinced that he truly loved her, at any rate.

Though the testimony of a serial killer might not be the silver bullet exoneration he needs.

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