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do u believe in marigolds posted:It's already been posted, https://mtgcommander.net/index.php/2020/06/01/rc-statement-on-companion-change/ If you're going for Landfalls, Thawing Glaciers is maybe a good pick (and it's a relatively low-priced reserve list card)? Emeria, the Sky Ruin could also be a nice add. I'm not sure how aggressive your intended power level is, where land drops on turns 10+ are a factor for you. Slow lands are only going to help in pretty long games. As far as I'm concerned, Angel's Grace is basically mandatory in nonblue decks like this, and Gideon of the Trials really helps with sneaky combo wins, and as much stax as you can manage without slowing yourself down. Stony Silence, Null Rod, Cursed Totem, Drannith Magistrate, Grafdigger's Cage come to mind.
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# ? Jun 1, 2020 23:42 |
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# ? May 10, 2024 15:27 |
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I've been considering building a spider tribal using Thantis and Revenge of Ravens.
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# ? Jun 2, 2020 02:01 |
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Magnetic North posted:This deck looks solid. My only comments: I will definitely look into my early mana issues, I wasn't thinking about that (I cut a bunch of mana dorks and now I realize I don't have those). I have some options if I can't pull lands out with Karametra if I want landfall triggers, namely I have cloudstone curio to bounce lands to my hand to replay them but if I've ripped that many lands out of my deck I'm going to go in for the kill turning my lands into creatures or turning their lands into creatures and having Elesh Norn out. I want to try and stick with creatures if I can so I'll probably go Sakura-Tribe Elder/Qasali Pridemage/etc instead of a sorcery or enchantment. Infinite Karma posted:Nature's Claim is solid gold, and I'm kind of surprised to not see Disenchant. It looks like a solid deck though. Like I said previously, if a creature can do what an enchantment or artifact can do I'll probably go that route. My stax in the deck are: Aven Mindcensor, Collector Ouphe, Grand Abolisher, Linvala, Shalai, and Rest in Peace.
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# ? Jun 2, 2020 12:19 |
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do u believe in marigolds posted:I will definitely look into my early mana issues, I wasn't thinking about that (I cut a bunch of mana dorks and now I realize I don't have those). I have some options if I can't pull lands out with Karametra if I want landfall triggers, namely I have cloudstone curio to bounce lands to my hand to replay them but if I've ripped that many lands out of my deck I'm going to go in for the kill turning my lands into creatures or turning their lands into creatures and having Elesh Norn out. I want to try and stick with creatures if I can so I'll probably go Sakura-Tribe Elder/Qasali Pridemage/etc instead of a sorcery or enchantment. You probably want null rod, and Drannith Magistrate. Sylvan advocate, maybe thelonite druid, rude awakening, overrun, and if you can afford it kamahl fist of krosa. Also where you can you want to add as many search lands as possible, as they will generate 2 landfall triggers for you instead of one.
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# ? Jun 2, 2020 16:08 |
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I'm in love with this Pako/Haldan list and slapped together a cheap imitation pile out of cards I own, and it's a really fun deck! Pako becomes terrifying pretty fast, and the amount of cards you rip off the top is just insane. Ordered a bunch of pieces to take my pile from jank to an actual deck. Taking infinite turns and playing fetch with my constantly growing dog, just as Richard Garfield intended. junan_paalla fucked around with this message at 18:35 on Jun 2, 2020 |
# ? Jun 2, 2020 18:31 |
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My friend built a Zaxara, the Exemplary deck and she went the standard route of hydras and X spells. I feel like this commander could be a fun, combo style deck that breaks away from creatures. Zaxara + Freed from the Reel/Pemmin's Aura is infinite mana and can one shot a pod with dozens of mil cards or black life loss. Besides cramming the deck full of tutors, removal and X sorcery spells I'm at a loss on ways to generate infinite mana or other combo oriented play. I figured the goon hive mind might have a idea or 6.
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# ? Jun 3, 2020 14:33 |
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Rythe posted:My friend built a Zaxara, the Exemplary deck and she went the standard route of hydras and X spells. I feel like this commander could be a fun, combo style deck that breaks away from creatures. Zaxara + Freed from the Reel/Pemmin's Aura is infinite mana and can one shot a pod with dozens of mil cards or black life loss. Besides cramming the deck full of tutors, removal and X sorcery spells I'm at a loss on ways to generate infinite mana or other combo oriented play. I figured the goon hive mind might have a idea or 6. Kinnan helps grease these wheels a lot. Kinnan + Grim/Basalt Monolith alone generates infinite colorless. Any creature that taps for multiple mana, at least one of which being blue, can go infinite with Freed/Pemmins. Bloom Tender comes to mind. Tidespout Tyrant + any two mana positive rocks creates infinite mana as well. Then there’s IsoRev, Isochron Scepter + Dramatic Reversal. If you’ve got anything on board that taps for more than 2 mana you go infinite.
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# ? Jun 3, 2020 15:13 |
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If I were you my main win conditions would be Villainous Wealth, Finale of Devastation and Torrent of Hailfire
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# ? Jun 3, 2020 15:31 |
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Bust Rodd posted:If I were you my main win conditions would be Villainous Wealth, Finale of Devastation and Torrent of Hailfire Those are auto includes but I also found a crap ton of spells with infinite mana that let's me drain everybody's life or infinite mill. It is getting to the infinite mana first that was my worry, I have tons of payoffs after that. The post above yours has so many good ideas I'm going to look into. Looks like all those combo pieces are incredible, might have to find a few more tutors like trinket mage and a few others that let me find all those combo pieces on top of card draw. I'm trying to go creatureless besides the commander but Bloom Tender and Trinket Mage is to good. Rythe fucked around with this message at 15:54 on Jun 3, 2020 |
# ? Jun 3, 2020 15:49 |
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Rythe posted:Those are auto includes but I also found a crap ton of spells with infinite mana that let's me drain everybody's life or infinite mill. It is getting to the infinite mana first that was my worry, I have tons of payoffs after that. The post above yours has so many good ideas I'm going to look into. You’ll want to include the following creatures: Trinket mage Tribute mage Trophy mage Snapcaster mage Spellseeker Kinnan Bloom Tender Mana dorks Walking Ballista And tutors to grab your combo pieces. You’re in black which means you have access to the best tutor suite - make use of it. For draw don’t go too wild. Quality of draws is better than quantity of draws in most cases. Sylvan Library, Mystic Remora, Rhystic Study, Divining Top, Brainstorm, and fetches to move cards around. That’s really all you need. You won’t have to pack too many wincons if your tutor suite is comprehensive. With zax in your cz you’ll need to have it survive a turn, then get enchanted and have something to do with that mana. 2.5 card combo so keep that in mind. Your most important task will be keeping zax alive until it can tap.
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# ? Jun 3, 2020 16:19 |
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How important would sorcery ramp/ basic land fetch be? Im thinking I can leave out the artifact signets in place of sol ring, crypt and both monoliths.
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# ? Jun 3, 2020 17:19 |
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Rythe posted:How important would sorcery ramp/ basic land fetch be? Im thinking I can leave out the artifact signets in place of sol ring, crypt and both monoliths. Ramp: Mana dorks (llanowar elves, elvish mystic, elves of deep shadow, fyndhorn elves, birds, deathrite shaman, bloom tender, priest of Titania maybe) Mana positive rocks (crypt, vault, monoliths, chrome mox, mox diamond if you can afford it) Talisman and/or signets (for color fixing, the ability to turn colorless mana in to the colors you want) Carpet of Flowers MAYBE green suns zenith + dryad arbor That’s all you really need for ramp. You’ll be running 6-8 dorks so that should cover it.
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# ? Jun 3, 2020 18:00 |
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Using that as ramp instead of land tutor freed up about 6 slots for other spells. I think I have 12 spots to fill not including mana base. Is tapped out the best way to post a deck shell for critique?
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# ? Jun 3, 2020 18:06 |
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I prefer deckstats but put it in the deck builder of your choice and give us the list. Keep in mind we’re looking at a higher power level here. Make sure your play group is ok with that.
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# ? Jun 3, 2020 18:08 |
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I prefer Moxfield it’s so much cleaner and snappier and aesthetically pleasing than the other sites IMO https://www.moxfield.com/decks/q6p9XllsW0a3PvvhGUFHCQ
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# ? Jun 3, 2020 19:08 |
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My play group varies from high powered to super casual based on who shows up and my last 3 decks I built where fun but super casual and heavily creature based which is not my preferred play style. Combo is where my heart always goes back to and it's time to break out some busted stuff. Off the top of my head I have most the expensive stuff minus a Snapcaster and Ballista, everything else needs to get borrowed/proxied from other decks. Zaxara is a nice commander as everybody will assume it's a typical hydra tribal and might let me sneak a win or two out.
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# ? Jun 3, 2020 19:13 |
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https://deckstats.net/decks/86640/1659925-infinite-zaxar Unless I have a copy of intuition laying around I'll probably pull that one, didn't realize it was a reserve list card. Other than that this is a rough shell with fillers like Damnation and Bribery (pet card), go to town on suggestions.
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# ? Jun 3, 2020 19:42 |
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Rythe posted:https://deckstats.net/decks/86640/1659925-infinite-zaxar I'm assuming you're just trying to make a high powered casual deck and not cEDH? You could probably use 5-10 more bits of cheap countermagic and removal, too. Capsize might be a good card instead of Distorting Wake. It's not an X spell, but it's better as a high-mana outlet and cheaper to cast on the low end.
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# ? Jun 3, 2020 19:59 |
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Rythe posted:https://deckstats.net/decks/86640/1659925-infinite-zaxar I think you want to be a bit more conscious of where your infinite mana goes to win the game. If you're going to combo off and outright win, you might want to keep the more "global" kills of Mind Grind, Exsanguinate, Torment of Hellfire and such. Gelatinous Genesis gives your opponents a turn to react, the X draw spells that can target players (Brain Geyser, Mind Spring, Damnable Pact) do have the added benefit of being cards you can cast to win the game, but in a multiplayer game it's awkward. My opinion is that if you're going to spend the resources to go infinite, it's better for the table if you just try and take everyone out rather than "Target Player Loses". If you're trying to be "nice" and don't want to be "that player" to instantly win, then don't include the other ways to globally kill people, pick a lane. Finally if you are trying to infinite combo, I think you want other cards that can protect Zaxara like Heroic Intervention, Lazotep Plating or Pact of Negation.
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# ? Jun 3, 2020 21:10 |
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The gelantinous and x draws are more for protection and cantrips with the added advantage of taking out a player in one shot via decking. I am all for complete table death with global kills, I am going to put as many as I can in the deck if I can find all of them. I agree, I need more protection for my combo pieces and probably better spot removal and counter magic. I have a bunch of fillers like damnation that can be removed.
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# ? Jun 3, 2020 21:25 |
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Rythe posted:https://deckstats.net/decks/86640/1659925-infinite-zaxar You’ll need a lot more counter magic and a lot fewer sorcery x spells. Force of Will, Force of Negation, Pact of Negation, Swan Song, and Fierce Guardianship all spring to mind, but you can include negate, dispel, and classic counterspell too. Blue Sun’s Zenith is a good option for winning at instant speed too, at very least it presents some counterplay with decking an opponent in response to them winning or stopping you. Winning via Lab Man/Jace/Thassas Oracle after decking yourself is an option too. Ditch regrowth for Noxious Revival. You need to be doing more at instant speed. You’re going to have infinite mana, what good is it if you can’t use it in an opponents turn. Stroke of Genius and Erebos’ Intervention should go in. Remove: Migration Path Gelatinous genesis Entrancing melody And two of: Mind spring Brain geyser Damnable pact Make sure you have lines to win that ignore your opponents. Also regarding your lands, remove the ETB tapped lands in favor of lands that add a mana of any color. City of Brass, mana confluence, reflecting pool, exotic/forbidden orchard, etc. you don’t even have command tower in there yet. Also use every fetch you can until they outlaw off color fetches.
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# ? Jun 3, 2020 21:53 |
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I agrees I have way too many sorcery spells going for instants is way stronger. I like the Lab Man win con but I might forge that as I have that in another deck and it makes my friends bitchy winning that way. edit: I made a bunch of cuts to the sorcery spells and added in a few lands that I completely bypassed, the lands will be a work in progress later on though when I have the main cards decided on. Cutting all the sorcery spells definitely streamlined the deck nicely and helped narrow down the focus and the counter magic is smart as I should have a ton of mana just laying around. I am going to link the new deck for further critique, I am thinking a 60/40 split cards to lands and I need to either go less lands or find 4 cards to cut in the current list. https://deckstats.net/decks/86640/1659925-infinite-zaxar Thanks for all the helpful critiques and linking of some cards I haven't even heard/thought of. Rythe fucked around with this message at 02:48 on Jun 4, 2020 |
# ? Jun 4, 2020 01:46 |
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Rythe posted:I agrees I have way too many sorcery spells going for instants is way stronger. With the dorks and rocks you’re running you can likely go with 30 - 32 lands. Consider each dork and rock 0.5 lands.
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# ? Jun 4, 2020 03:33 |
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Balon posted:With the dorks and rocks you’re running you can likely go with 30 - 32 lands. Consider each dork and rock 0.5 lands. Man it's been forever since I brewed a deck, I had forgotten that conversion. Guess I have at least 2 more cards places to fill now. I cleaned up everything and got it down to 67/68 playable cards with 32/33 lands. I'll figure out the mana base when I settle on cards, what I have listed are cards I own or can reliably aquire. https://deckstats.net/decks/86640/1659925-infinite-zaxar Rythe fucked around with this message at 14:38 on Jun 4, 2020 |
# ? Jun 4, 2020 03:54 |
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Rythe posted:Man it's been forever since I brewed a deck, I had forgotten that conversion. Guess I have at least 2 more cards places to fill now. I don't see an Ancient Tomb or Zagoth Triome in your land base. I'm not sure if you considered Gadwick, Logic Knot, Syncopate, Doubling Season, or Astral Cornucopia either.
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# ? Jun 4, 2020 18:33 |
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Bust Rodd posted:I prefer Moxfield it’s so much cleaner and snappier and aesthetically pleasing than the other sites IMO Thanks for this! I'm converting all my decks from Tappedout to Moxfield right now. The difference is huge.
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# ? Jun 5, 2020 02:49 |
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# ? Jun 5, 2020 15:56 |
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Bust Rodd posted:I prefer Moxfield it’s so much cleaner and snappier and aesthetically pleasing than the other sites IMO Wow, how am I just hearing about this website?
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# ? Jun 5, 2020 16:03 |
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missed opportunity to have them sewn together like catdog
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# ? Jun 5, 2020 16:08 |
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The Clowner posted:Wow, how am I just hearing about this website? They are also updating the site at a much faster rate than these sites usually do, and are super active on twitter about feedback and stuff.
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# ? Jun 5, 2020 16:11 |
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The guy behind it is also very active in their discord. I've popped in a few times and immediately gotten responses to questions, plus sneak peaks at upcoming features are cool. For instance, there's a very early version of deck comparison already implemented. Just go to a moxfield URL and put "/compare" at the end. Then paste in another deck's URL. It'll show you the differences between the two decks.
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# ? Jun 5, 2020 16:35 |
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Bust Rodd posted:They are also updating the site at a much faster rate than these sites usually do, and are super active on twitter about feedback and stuff. That's sweet!
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# ? Jun 5, 2020 16:41 |
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Why dogs and not hounds?
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# ? Jun 5, 2020 17:29 |
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Heath posted:Why dogs and not hounds? Hounds are now dogs
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# ? Jun 5, 2020 17:34 |
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I ain't nothin' but a hound, dawg.
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# ? Jun 5, 2020 18:22 |
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Wow yes Moxfield is fantastic!
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# ? Jun 5, 2020 18:29 |
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Ok, so the entire format is going to undergo a massive paradigm shift. https://twitter.com/ChannelFireball/status/1269364438408278023
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# ? Jun 6, 2020 21:52 |
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Toshimo posted:Ok, so the entire format is going to undergo a massive paradigm shift. That was probably the last big "bad feels" inducing rules interaction that was hanging around for players new to the format. It's probably a good thing? Question mark? Though I guess I don't know how much better the format honestly needs to be doing anyway. It's the most popular format by a mile.
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# ? Jun 6, 2020 22:04 |
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I had always thought the way it now works is how it has worked all along and only now found out I've been wrong Well, at least I'm right now. How much of an impact is this going to have, though?
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# ? Jun 6, 2020 22:09 |
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# ? May 10, 2024 15:27 |
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Me, my GF and our local stores might have been doing it wrong but that is how we always treated it. The commander dies/is exiled etc, and then you (can) send it to the command zone. Like that seems logical to me/us ? Like the death/exile goes on the stack, poo poo triggers, and when resolving you can put it into the command zone. Seems logical to me.
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# ? Jun 6, 2020 22:14 |