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So? Put Tubby in a slimming mechsuit aquarium. Make up some biology where Boso is quite old and full grown but younger, normal Boron can fit easily on a Roomba.
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# ? Jun 6, 2020 14:07 |
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# ? Apr 26, 2024 19:36 |
A Real Happy Camper posted:I have a hotas hooked up (X56 Rhino) and for some reason, whenever i open the map screen it is constantly zooming out and moving to the bottom right. I've tried unmapping all the joystick controls from the menu stuff, but that hasn't fixed anything. Am i missing an obvious control or are there just gremlins when you play with a hotas?
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# ? Jun 6, 2020 14:43 |
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Thanks for the help earlier with my question about thrusters. I have another one about the PHQ. I notice that it has a huge amount of universal storage, does this mean I don't really need to build any other storage modules for container, solid, and liquid? (Unless, of course, I need more than the two billion units it claims to hold.)
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# ? Jun 6, 2020 17:22 |
You can use cargo drones to move stuff from your trade storage to build storage (the manager might do this, if you have one - I don't remember).
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# ? Jun 6, 2020 17:25 |
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Shrimp or Shrimps posted:Hitting Kingdom's End for the first time and seeing a giant green space whale while ridiculously cool and tranquil music plays in the background and an absolutely beautiful skybox
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# ? Jun 6, 2020 18:21 |
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Are there any good getting started resources? I was gifted this game, did most of the tutorials and found a mission on a station - it wants me to deliver a ship with some anti-matter somethingorother to an anomaly, where it is suggested it will blow up. I found the antimatter but I don't have another ship and I'm not sure how to accomplish the mission once I get one. I started from the explorer start.
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# ? Jun 6, 2020 21:41 |
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Clanpot Shake posted:Are there any good getting started resources? I was gifted this game, did most of the tutorials and found a mission on a station - it wants me to deliver a ship with some anti-matter somethingorother to an anomaly, where it is suggested it will blow up. I found the antimatter but I don't have another ship and I'm not sure how to accomplish the mission once I get one. I started from the explorer start. Don't worry too much about completing the plot at first. It opens up *something* cool, but it's not really a priority. You need to buy a second ship and load the antimatter on it. Note: you can't blow the ship up if it has any crew like a pilot on board. First thing I would focus on is getting money. Searching asteroids for crystals is a decent source of income. Look for small flashes of light, and then shoot at the purple/blue/whatever colored crystal formation until it break. Sell those at a trader at a station (The one with the shopping cart icon inside the actual station). Missions can another good source of money. Repairing leaks, satellites, or finding lockboxes are all low risk and give you some money. Once you have a decent amount of cash buy a medium size miner and get it mining nividium. It will bring in something like 300k per trip, and is a very good early game source of money.
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# ? Jun 6, 2020 23:34 |
Don't see anyone who's mentioned it, but 3.20 exited beta, bringing the following changes:changelog posted:New Feature: Trade Rules enable improved control over station trade offers, station supply offers and sale of ships.
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# ? Jun 7, 2020 11:35 |
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I don't have a HOTAS set-up or anything, just a 360 and keyboard and mouse. Is this game still fun without?
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# ? Jun 7, 2020 11:38 |
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I got my HOTAS out of storage to find half the axises jittering and am going to have to warranty replace it (thread PSA the correct price for a Thrustmaster T Flight One is free, there is nobody around who hasn't had this jitter). But was reminded the X series is predominately management. A HOTAS makes dog fighting better obviously, but you can make money clear past needing to personally dog fight and get into a gun boat of sorts instead and feel no grief using the simplified steering. One thing I'm missing using a 360 controller compared to Elite Dangerous is using the bumpers as shift. Maybe it's there and I missed it or there might be a mod and there's always auto hotkey but I just keep my keyboard and mouse nearby and lean heavily on them for everything that isn't flight input.
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# ? Jun 7, 2020 12:39 |
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My HOTAS rudder axis is also hosed, so I've been playing with keyboard and mouse. Its absolutely fine.
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# ? Jun 7, 2020 12:52 |
You can't even play the game exclusively with HOTAS, there's way too much strategy which requires menuing for that. As zedprime rightly says, it's purely for dog-fighting.
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# ? Jun 7, 2020 12:53 |
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What in the world I've got like a 300+ hour save that I pulled through from launch to 3.1, and have built over 40 self-sufficient mega stations, and I never even knew the station planner had a randomize button that made cool looking configurations that don't overlap or clip. I'm exclusively using this from now on. Just put down all your production modules, an equal amount of cross and vertical / horizontal spacers, and have the randomizer build you a completely unique looking station that also fits in with the design aesthetics of the game itself, since race stations are randomized in a similar way. Shrimp or Shrimps fucked around with this message at 13:10 on Jun 7, 2020 |
# ? Jun 7, 2020 13:05 |
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Thanks for the replies, will go ahead with keyboard and mouse.
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# ? Jun 7, 2020 17:17 |
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To elaborate more on controller talk, the game just really doesn't have the robust bindings available to make using a controller or HOTAS very good. So much of the game is designed for m+kb that even dogfighting is easier because the fastest and easiest way to target stuff is by clicking on it with the mouse. Hence, I haven't even bothered with my HOTAS at all despite loving it to death in Elite. Fortunately, flying and combat with a mouse are pretty efficient in this game and the flight model is forgiving. It's straightforward to set things up similar to how you would in Elite. The main difference is that you need to lean more heavily on a mouse driven interface instead of having every thinkable hotkey under the sun available to bind.
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# ? Jun 7, 2020 18:54 |
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timn posted:So much of the game is designed for m+kb that even dogfighting is easier because the fastest and easiest way to target stuff is by clicking on it with the mouse. I'm sure that's true for many people, and it was for me in X3, but in X4 I really struggled before I got my HOTAS. After the switch to using a mouse button for context menus, I never found a control scheme that was easy to use. But I use a trackball and am not dextrous, so I may be in a tiny minority.
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# ? Jun 7, 2020 20:00 |
Aside from my ship, what's this picture showing? There was no point of interest nearby that might explain it (unlike with the weird structure found in both Argon and Xenon space). timn posted:To elaborate more on controller talk, the game just really doesn't have the robust bindings available to make using a controller or HOTAS very good. X4 plays wonderfully with a X52 Pro if you start out with the default X52 layout. BlankSystemDaemon fucked around with this message at 21:00 on Jun 7, 2020 |
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# ? Jun 7, 2020 20:58 |
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Not to say playing with a HOTAS can't work, but it's quite a compromise. Every other space sim I've played has had a much greater selection of keybinds, with the exception of games like House of the Dying Sun which are entirely designed around a gamepad. X4 is just very heavily designed for a mouse-driven UI with everything else as an afterthought.
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# ? Jun 7, 2020 21:27 |
drat it, game - don't make me feel sorry for the Xenon:timn posted:Not to say playing with a HOTAS can't work, but it's quite a compromise. Every other space sim I've played has had a much greater selection of keybinds, with the exception of games like House of the Dying Sun which are entirely designed around a gamepad. X4 is just very heavily designed for a mouse-driven UI with everything else as an afterthought.
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# ? Jun 7, 2020 22:05 |
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D. Ebdrup posted:
Also reused assets I think, there's a few of those dotted around the universe, there's one in the xenon sector north of hatikvah's choice which has a bunch of xenon poo poo stuck on it. It doesn't do anything, alas, just decoration. But I think they were present in Rebirth too.
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# ? Jun 7, 2020 22:18 |
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D. Ebdrup posted:drat it, game - don't make me feel sorry for the Xenon: There are real limitations even during flight. You can't point and click turrets and subsystems, quickly check specific targets on screen without changing your ship's heading, access functions from the mouse context menu, etc., etc. There's a ton of stuff you can't do or access easily during flight without breaking out the mouse.
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# ? Jun 7, 2020 22:29 |
You know how I said I was almost feeling sorry for the Xenon? I don't, anymore:timn posted:There are real limitations even during flight. You can't point and click turrets and subsystems, quickly check specific targets on screen without changing your ship's heading, access functions from the mouse context menu, etc., etc. There's a ton of stuff you can't do or access easily during flight without breaking out the mouse.
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# ? Jun 7, 2020 22:57 |
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Is the personal inventory and crafting system meant to be the most frustrating thing in the world? Don't even understand what would possess the makers of X to add something you can't supply chain your way into/through.
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# ? Jun 7, 2020 23:22 |
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zedprime posted:Is the personal inventory and crafting system meant to be the most frustrating thing in the world? Don't even understand what would possess the makers of X to add something you can't supply chain your way into/through. It's mostly useless except for the EMP bombs, and those components aren't especially rare. SETA being gated behind random drops is a pain in the rear end, but mercifully it's more of a nice-to-have in X4 as opposed to an integral part of the game in the previous games.
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# ? Jun 7, 2020 23:29 |
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D. Ebdrup posted:You know how I said I was almost feeling sorry for the Xenon? I don't, anymore: There is only so far this can go on, but the point is that the cycling is horribly cumbersome and inefficient in this game compared to directly clicking on the specific thing you want to target. Other space games don't ask you to be checking things out on the fly while multi-tasking or snap targeting a specific L plasma turret with less than a second to spare before it one-shots you. The cycling hotkeys are a big handicap in this game where you might have several dozens of targetable ships on radar or just as many individual turrets and shield generators on a capital ship.
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# ? Jun 8, 2020 00:55 |
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Are the turret accuracy changes actually effective this time around? I saw the fix in the 3.20 patch notes, but I don't have a current save game as I reinstalled everything on my new rig.
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# ? Jun 8, 2020 22:00 |
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Luccion posted:Are the turret accuracy changes actually effective this time around? I saw the fix in the 3.20 patch notes, but I don't have a current save game as I reinstalled everything on my new rig. I've noticed that turrets on defence platforms do indeed seem more accurate. For ships however, it's not something I've given much time to observe.
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# ? Jun 9, 2020 01:09 |
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Corzen posted:I've noticed that turrets on defence platforms do indeed seem more accurate. For ships however, it's not something I've given much time to observe. Thank you, I guess it's been a while and I'm bored, so I'll fire up another play through and see if I can finally realize my dream of an actual Argon centric fleet with massive amounts of turrets.
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# ? Jun 9, 2020 01:46 |
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Hey, out of curiosity, do races rebuild trading stations on their own? If not, is there anything I can do to help? Since the Godrealm are being beaten badly by the Holy Order, and have lost the trade station (and more recently, the entire sector) in Pious Mists II, which is accelerating my plans to go on the offensive against HOP. Actually, speaking of which, there's no way I can build a trade station (or freeport I guess? No idea what those actually do), is there? The only major station types I can build are admin/defence stations, wharfs, shipyards and equipment docks, right?
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# ? Jun 9, 2020 04:55 |
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Any station with warehousing space can be a trading station. I am not sure about the special Trading Station station parts, but the functionality is achieved simply by having buy and sell orders for the same resource.
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# ? Jun 9, 2020 05:03 |
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Major Isoor posted:Hey, out of curiosity, do races rebuild trading stations on their own? If not, is there anything I can do to help? Since the Godrealm are being beaten badly by the Holy Order, and have lost the trade station (and more recently, the entire sector) in Pious Mists II, which is accelerating my plans to go on the offensive against HOP. They will rebuild trade stations. I am pretty sure, but not absolutely certain of this. The player can't build trade stations though. That is an NPC only station.
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# ? Jun 9, 2020 05:03 |
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Major Isoor posted:Hey, out of curiosity, do races rebuild trading stations on their own? If not, is there anything I can do to help? Since the Godrealm are being beaten badly by the Holy Order, and have lost the trade station (and more recently, the entire sector) in Pious Mists II, which is accelerating my plans to go on the offensive against HOP. Factions can rebuild trading stations, wharfs, and shipyards. It may take them a while, but they'll eventually rebuild. The HOP are basically Space Baptists with the Godrealm basically being Space Catholics. It's one hell of a religious war. At present, it isn't possible for the player to build a trading station module like the other factions. Perhaps in an update? E:fb
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# ? Jun 9, 2020 05:13 |
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A shame really because the combined docking boom/storage modules on the argon stations are nice.
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# ? Jun 9, 2020 05:17 |
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Brought this back when it was on special last week and already hit a nasty bug, got my first M size miner all set up and told it to start minning, it undocked, than locked up with undocking still its most crital order. Turns out I hit a big bug that was suposed to be solved many patches ago with the only fix being to sell the ship in map mode. What a goos start
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# ? Jun 9, 2020 05:20 |
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have you tried exiting the sector and coming back?
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# ? Jun 9, 2020 05:48 |
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I think I've had stuff get stuck like that before too, but it either resolved itself eventually or I was able to cancel the order and try again with no issue.
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# ? Jun 9, 2020 06:53 |
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Yeah, loving 3.20 dropped So, as i have said before. get the devstarts. you can scan bp's on almost everything. (you can't get the bp of the abandoned bs in the xenon sector.) you also start with seta and teleportation. everything else including the sado-maso stuff to get mods is unchanged, once you get the phq. you can choose the "battle" start to get a smol fleet, so, a carrier, an aux, 2 bs, 4-6 m's, and up to 30-40 assorted s. it will set you at -20 or something against hat (vanilla) or zya (sv). (its not locked so you can grind those standings back up) Essentially, most of the ships are random, although I have vendetta so, my carrier seems to be always the split one, and the aux and every other ship is random. ofc, you can re-roll until you get what you prefer, rattlesnek's ftw ffs. although, sometimes your bs will spawn with no main gunz, ohwell. *shrug*. L to R, I have a bunch of extensions, some I have fiddled with, personal shuttles makes the s trader carry 25 crew, i added that to a couple of M size ships. next, this is what Devstarts gives you, I chose TS5 Battle, and thats the random fleet I got for an example, you start in "event horizon" zone in hatikvas's whtever... so, you have a fleet, there is another fleet thats red to you, you can battle, or just gtfo, and enjoy a gamestart with the fleet, all normal stuff is unlocked, you can scan a coms for boso, and the first gate you can go through will give you the hat plotline if you have sv. Like, I know a bunch of people will recoil in shock at the idea of "cheating" yourself a fleet, the ability to scan erryting, seta and teleportation, but after literally hundreds of restarts due to patches, etc. personally I cba. "Build" and a couple of other starts give you less material stuff, but keep the other useful things, staberind fucked around with this message at 07:17 on Jun 9, 2020 |
# ? Jun 9, 2020 07:02 |
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That's cool. I always keep the cheat menu handy in case of some bug or whatever that sets me back, or if I want to manipulate my start. What do you mean by devstarts allow you to scan almost any BP? Like could I scan the Teladi trading station habitat ring and build myself a ringworld? Are there blueprints that I can't normally get in a regular start, but can with a devstart? Because if so... I'm uh probably going to restart this new save I'm about 20 hours into. Edit: honestly anybody who has a problem with how anybody else plays a single player sandbox game is just Shrimp or Shrimps fucked around with this message at 07:54 on Jun 9, 2020 |
# ? Jun 9, 2020 07:47 |
Only took me 143 hours to get the damaged singularity engine in order to craft the SETA device. orz
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# ? Jun 9, 2020 09:12 |
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# ? Apr 26, 2024 19:36 |
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Shrimp or Shrimps posted:honestly anybody who has a problem with how anybody else plays a single player sandbox game is just Only an insignificantly small percentage of people seem to complain about modding Oblivion, New Vegas, Skyrim, Fallout 4, The Sims,etc. Even Egosoft complimented all the various mods that eventually culminated in to Litcube's massive overhaul mod for X³:TC. However X4 seems to be infected with Elite Dangerous forum dads and Star Citizen backers. So, the bitching about vanilla 'purity' is a thing. There's plenty of posts that will use jargon from either community in relation to X4. Every time I read the word 'verse' in some post about X4 elsewhere, I cringe. But yes. I agree with your sentiment. For years people have been modding games to add to their enjoyment. And, people who complain about it can pretty much just gently caress right the gently caress off.
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# ? Jun 9, 2020 09:23 |