I wish I could get into Diablo 3. Something about the pacing is just never right whenever I try. Still haven’t been able to find a game like that since Titan Quest that really hooked me.
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# ? Jun 13, 2020 21:28 |
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# ? Apr 29, 2024 23:28 |
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Anno posted:I wish I could get into Diablo 3. Something about the pacing is just never right whenever I try. Hades
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# ? Jun 13, 2020 21:29 |
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Anno posted:I wish I could get into Diablo 3. Something about the pacing is just never right whenever I try. The console versions are better than the PC version. They adapted it for controllers really well.
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# ? Jun 13, 2020 21:30 |
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Hwurmp posted:Hades different genre
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# ? Jun 13, 2020 21:33 |
Hwurmp posted:Hades I like Hades a lot, but I don’t really think of them as similar genres. Ugly In The Morning posted:The console versions are better than the PC version. They adapted it for controllers really well. I played it a bit there and didn’t prefer the controller version. And I don’t think it solves my main complaints about the progression just being too fast.
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# ? Jun 13, 2020 21:36 |
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My favourite part about ARPGs isn't the loot grind, it's the character customization, so Diablo 3 falls flat for me. Grim Dawn's still my favourite, though its engine really shows its age. Wolcen has major problems but I like its combat and largely enjoyed the single runthrough I did, hope it gets fixed up. Will try POE again when it's POE2 solely because its new skill system sounds like less of a pain than the current one.
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# ? Jun 13, 2020 21:37 |
Pylons posted:I'd argue against Diablo 3 not being a solid ARPG. It has its issues for sure and mostly suffers from longevity but I like jumping in on it for a week or so every now and then. It's also more about there being literally *no* choices for ARPGs back when Torchlight came out besides Diablo 2, Titan Quest, and FATE (which is basically Torchlight 0.5) Shadows: Awakening has an interesting character-swapping gimmick but I haven't finished it. Torchlight 2 is very... there. it exists. You can hit enemies until loot comes out.
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# ? Jun 13, 2020 21:40 |
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you basically NEED to have the synergies mod installed for torchlight II to be halfway decent
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# ? Jun 13, 2020 21:47 |
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Anno posted:I wish I could get into Diablo 3. Something about the pacing is just never right whenever I try. I still haven't forgiven Blizzard, sorry, Activision, for killing off Deckard Cain for no loving reason at all. Stay Awhile, and Listen.
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# ? Jun 13, 2020 21:49 |
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Ambaire posted:I still haven't forgiven Blizzard, sorry, Activision, for killing off Deckard Cain for no loving reason at all. It boggles the mind because the idea was that Leah was going to take over from him in the future. Only for them to kill her off in the same game too later on.
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# ? Jun 13, 2020 21:51 |
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More like Deckard Lame.
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# ? Jun 13, 2020 21:51 |
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not expecting much from Future Games, but we'll see. guess Sony will announce poo poo for PC when they announce it
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# ? Jun 13, 2020 21:54 |
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You have quite a treasure there in that horadric cube.
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# ? Jun 13, 2020 21:55 |
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Hwurmp posted:nah I played the poo poo out of Golden ages ago. It looks like there is something small -- the "custom difficulty settings" previously unlocked by NG+ are available from the start now. You can individually tweak damage received, damage done, XP gains, and money gains before starting a new game (with "Less" "Normal" or "More" settings). You can also toggle the availability of restart checkpoints before battles.
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# ? Jun 13, 2020 21:57 |
Excelzior posted:you basically NEED to have the synergies mod installed for torchlight II to be halfway decent You can only install 10 mods at a time. And there's a LOT of them floating around and many of them have small but nice effects, but you can't stack many of them because of this. Gotta hope somebody's put together a pack with what you want in it and NOT what you don't want.
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# ? Jun 13, 2020 22:01 |
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Man this P4 Golden port is already better than 90% of Square-Enix's jrpg ports by the simple fact of vanishing the loving mouse cursor when it detects you're using a gamepad.
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# ? Jun 13, 2020 22:05 |
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Diablo 3 looks pretty and it's smooth to smash monsters in but has all the depth of a puddle, and it's not even a mile wide, inch deep sort of puddle. It feels great to run around and do a few rifts and make big numbers, but then it's exactly the same hours and hours and hours further into that character. I guess it's fun for the first playthrough? You pick one or two skills, farm up the legenaries/sets that give absurd bonuses to your chosen one, then farm up incrementally better versions of those exact items forever. The set thing is honestly loving terrible, ARPGs are about getting cool loot and you don't get that when there's basically only a few possible permutations of gear for any given build, and either something is that or it's not. They just buff and nerf them and release a couple more each season and it's all exactly the same poo poo with no attempts to make assembling a character any more interesting. I don't know if it still does the thing where the drop chance is based on how long it's been since you got one but that was even worse because it just turned it into a game of trading time for drops with no real way of doing better or worse. It's also pretty low on content imo, especially in the realm of interesting bosses and environmental variety. The gameplay itself is just the exact same at every moment, just here's a rift full of monsters, kill them as quickly as you can and then open another. You can do bounties which are more fun but they don't offer anything like the same difficulty or rewards to a properly kitted out character. There's never any variety or consideration required in what you actually do and how you approach the game. And, frankly it's in maintenance mode. They do balance changes each season but it's exactly the same game now as it was a year ago. The last content they considered to be a significant expansion was in 2017 and it was one additional class and not much else. Before that it was RoS (which is when the game actually become not bad) in 2014. It's the same game it was a couple of years ago. It's pretty difficult to justify telling someone to play Diablo 3 when the chief competitor is free and gets major content updates every three months. The itemisation is dogshit and the gameplay execution is incredibly repetitive, and there's no real reason someone playing it now would ever want to go back to it. The only reason to play it at this point is if you want something faster and simpler than PoE or Grim Dawn (that is by no means a bad thing, for the record), and the only reason it's the best option there is because no-one else has managed to make a good game in that space in the past 6 years.
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# ? Jun 13, 2020 22:07 |
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Nah.
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# ? Jun 13, 2020 22:08 |
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I have no clue why they haven't backported the controller interface from the console versions as an option in the PC version because it has by far the best implementation of that, that I've found. POE is okay but the console versions lock you into a much less populated marketplace and that game relies on that way too heavily (which I also just plain don't like).
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# ? Jun 13, 2020 22:09 |
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Pylons posted:I have no clue why they haven't backported the controller interface from the console versions as an option in the PC version because it has by far the best implementation of that, that I've found. POE is okay but the console versions lock you into a much less populated marketplace and that game relies on that way too heavily (which I also just plain don't like). tl;dr they don't want to rebuild the gameplay for the pc version from the ground up and then have to support two control systems https://www.eurogamer.net/articles/2013-11-11-why-blizzard-wont-add-controller-support-to-pc-diablo-3
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# ? Jun 13, 2020 22:12 |
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# ? Jun 13, 2020 22:12 |
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# ? Jun 13, 2020 22:15 |
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Wiggly Wayne DDS posted:working for me, handles ds4 out of the box and it encourages a controller. they're asking for bug reports in the community discussion I'd also suggest enabling VSync (which is the default) as you get stuttering and tearing in cutscenes without it. Turning VSync on picked the monitor's max refresh rate, 144Hz, not 30 or 60Hz as I'd expected for a PS2 game. Game performs very well on a recent system. Runs at a solid locked 144fps at 1440p with everything turned up. With Rendering Scale at 200%, it looks very good too other than some of the older textures still in place. Hopefully someone does some AI-upscaled textures for those soon.
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# ? Jun 13, 2020 22:18 |
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v1ld posted:I'd also suggest enabling VSync (which is the default) as you get stuttering and tearing in cutscenes without it. Turning VSync on picked the monitor's max refresh rate, 144Hz, not 30 or 60Hz as I'd expected for a PS2 game. Honestly texture quality really surprised me. There's some that look a little rough, but there's a surprising amount of detail going on in an upscaled ps2 game. If 3 ever makes it it's going to look very rough in comparison (although maybe it'd look okay because it's quite a bit simpler/cleaner).
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# ? Jun 13, 2020 22:22 |
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Don't dox me. Zereth posted:Being able to send your pet back to town to sell stuff and buy more potions/ID scrolls is nice, i guess? ¯\_(ツ)_/¯ I've played 1 and 2, they were... ARPGs. Very "This is definitely a videogame" games. I love having a permanent partner character to kit out and manage alongside my main one, but I have to say that the concept of sending them back to town to sell/buy stuff is secretly the dumbest loving thing. Torchlight eventually makes you wait multiple minutes real time for your pet to return, but since they're also a combat presence what you're actually doing is choosing to sacrifice some of your combat effectiveness for the convenience of not having to manually sell trash loot. Except Torchlight is also a game with loads of town portal scrolls and you can find a permanent town portal spell as well, and obviously going back to town manually means you can sell 2x as much loot because you're bringing your inventory along too. Though the real problem is that ARPGs shouldn't have trash loot in the first loving place.
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# ? Jun 13, 2020 22:23 |
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Potentially dumb question, but should I play Journey with kb/m or will the experience be better with a controller? Also I'm glad the game has ultrawide support, even though it started up with stretched 1920x1080 at all low/medium settings for some reason, but it's pretty funny that it lists all the other corresponding aspect ratios in the menu but when it gets to 3440x1440 it just says [???]
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# ? Jun 13, 2020 22:24 |
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John Murdoch posted:. They should have trash loot, but should do what the 2004 Bards Tale game did and have it magically turn into money when you pick it up.
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# ? Jun 13, 2020 22:26 |
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Logan 5 posted:Potentially dumb question, but should I play Journey with kb/m or will the experience be better with a controller? I think controller will be a little better.
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# ? Jun 13, 2020 22:33 |
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DrNutt posted:Honestly texture quality really surprised me. There's some that look a little rough, but there's a surprising amount of detail going on in an upscaled ps2 game. If 3 ever makes it it's going to look very rough in comparison (although maybe it'd look okay because it's quite a bit simpler/cleaner). Yeah, it's very good on the whole. There's the occasional low res texture that'll stand out more only because it's in the foreground. Doesn't bother me at all, was only pointing it out as a target for the inevitable mods. Game looks and runs really well. I suspect it scales well to lower spec systems too. Hope they release 3 FES ... and DDS, Nocturne, other SMTs, both the P2 games, everything.
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# ? Jun 13, 2020 22:33 |
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Deformed Church posted:Diablo 3 looks pretty and it's smooth to smash monsters in but has all the depth of a puddle, and it's not even a mile wide, inch deep sort of puddle. It feels great to run around and do a few rifts and make big numbers, but then it's exactly the same hours and hours and hours further into that character. I guess it's fun for the first playthrough? That was exactly my experience as well. Having not played the game literally since launch, I did a bunch of runtthroughs with all the classes just to mess around with their skills and listen to podcasts earlier this year and it was the most mindless thing I've done. Every time I'd get a single item that gave a single skill +500% damage and/or some effect that made it so I just had to hold down a single button.
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# ? Jun 13, 2020 22:38 |
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Diablo 3 is a good example of a game that has a lot of sound design concepts, but was mismanaged by clowns who turned it into the worst sort of endless grind possible. Almost everything that's wrong with the game is a numbers thing.
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# ? Jun 13, 2020 22:48 |
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I'm just playing goddamn Titan Quest *again*.
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# ? Jun 13, 2020 22:49 |
HopperUK posted:I'm just playing goddamn Titan Quest *again*. Because it’s still the best one of these games. It also still looks really nice, imo
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# ? Jun 13, 2020 22:52 |
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Just wanted to chime in that Grim Dawn has really good controller support. Also a mod that imports the Titan Quest classes, so you can mix them with the GD ones. (Not sure how the itemization works for that though)
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# ? Jun 13, 2020 22:56 |
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Trickyblackjack posted:Just wanted to chime in that Grim Dawn has really good controller support. Ehhhhh... it's passable, but I'm not sure I'd call it "good". I still feel the need to use a mouse to sell poo poo, pick devotions, and some of the skills just do not work as intended on controller because of the targeting.
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# ? Jun 13, 2020 22:58 |
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K8.0 posted:Diablo 3 is a good example of a game that has a lot of sound design concepts, but was mismanaged by clowns who turned it into the worst sort of endless grind possible. Almost everything that's wrong with the game is a numbers thing. Diablo 3 is like the least time-intensive ARPG ever made in terms of what it demands from the player. You get to level 70 within a few hours of each new season, put together an endgame set within another couple hours, then take whatever build you have planned as far as it can go until you get bored. Or you wait a day and just get powerleveled in minutes. All the gear that you need for any conceivable endgame build can reasonly be acquired solo. The season journey gives everyone an easy jumping off point to either refine their build or just call it quits for another few months until the next patch. Nobody I know plays the game nonstop, it's something you do on a cyclical basis until you achieve your goals and then find something else to do.
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# ? Jun 13, 2020 22:58 |
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Mr. Fortitude posted:It boggles the mind because the idea was that Leah was going to take over from him in the future. Only for them to kill her off in the same game too later on.
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# ? Jun 13, 2020 22:59 |
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I played Titan Quest as a kid when it launched, and I mainly remember trying to play a melee character, learning that melee characters were garbage in that game, and quitting. Did expansions/patches make melee classes more viable or do you really need to be a caster (or was I just full of poo poo and not building my character correctly? v possible, i was a dumb kid)? I just want to get my Achilles on but I'm not gonna have fun if I'm underpowered.
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# ? Jun 13, 2020 23:00 |
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Ainsley McTree posted:I played Titan Quest as a kid when it launched, and I mainly remember trying to play a melee character, learning that melee characters were garbage in that game, and quitting. The Gold edition a couple years ago rebalanced almost every class skill in the game. It was a pretty extensive rework but I don't know what it changed other than making Dream less OP.
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# ? Jun 13, 2020 23:01 |
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# ? Apr 29, 2024 23:28 |
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Mordja posted:That was exactly my experience as well. Having not played the game literally since launch, I did a bunch of runtthroughs with all the classes just to mess around with their skills and listen to podcasts earlier this year and it was the most mindless thing I've done. Every time I'd get a single item that gave a single skill +500% damage and/or some effect that made it so I just had to hold down a single button. I'm not sure how this is supposed to be different from literally any other ARPG. They're all podcast games. You replace gear with stuff that has better numbers, you press buttons and make hordes of enemies explode while you wander around mazes. What makes Diablo 3 the best is that it has the best feel and best variety between classes and builds. I can make a million slight variations on "shoot projectiles at enemies" or "hit with melee weapon" in Grim Dawn based on which specific skill I'm focusing on or constellations I unlock, but fundamentally it's going to feel the same. I've put over 200 hours into Grim Dawn, I think it's a great game, but it is not as good as Diablo 3, just on a moment-to-moment level.
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# ? Jun 13, 2020 23:03 |