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Jobbo_Fett posted:Please, I'm trying to feel proud of myself for making a clever reference. I get it!
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# ? Jun 24, 2020 01:35 |
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# ? Jun 3, 2024 21:44 |
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this is it, one of the definitive moments of Red Alert 2. if you had to ask me to sum up the game in one screenshot, this would be it. In fact, this whole sequence does a wonderful job setting the tone. As always, the red-wearing "bad guys" faction is actually the best.
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# ? Jun 24, 2020 04:55 |
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Agreed about soviet faction aesthetics being the best, shame about the balancing. (I actually don't remember anything about RA2 balance)
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# ? Jun 24, 2020 06:06 |
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Ahh, and now as always in C&C games, the much cooler "bad guy" faction with its superior cutscenes. Absolutely love this opening mission, it just sets the tone perfectly, double so when Hell March 2 begins blaring right at the start. And of course the utter swarm of air dropped Conscripts and tanks at the end is also fantastic. Mission itself is of course incredibly easy and teaches the basics, but in much more style then the Allies.
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# ? Jun 24, 2020 09:41 |
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UED Special Ops posted:Mission itself is of course incredibly easy and teaches the basics, but in much more style then the Allies. It was mind-blowing back then, when you were shown in the first Allied mission that units could now swim.
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# ? Jun 24, 2020 09:52 |
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Can't say I agree about the Soviet cutscenes being better. I think Romanov is even more ridiculous than Pres. Dugan - and that's saying something. Sofia is meh, Yuri is good but I like Carville as well. I think they are fairly even.
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# ? Jun 24, 2020 14:48 |
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I could swear I found a interview with the lady who plays the soviet adviser where she mentioned that she was sad she could not keep some of her outfits from the game.
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# ? Jun 24, 2020 14:54 |
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Laughing Zealot posted:I could swear I found a interview with the lady who plays the soviet adviser where she mentioned that she was sad she could not keep some of her outfits from the game. To be honest, if I ever got hired as an actor for anything I would want to keep the outfit no matter what. But I'm also that dork who would happily walk around during Halloween with a GDI/NOD soldier costume so
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# ? Jun 24, 2020 15:00 |
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Yeah well, NOD soldiers are stylish, so
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# ? Jun 24, 2020 15:40 |
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Hi Jobbo I don't know if ~~recent events~~ are going to mean anything for this but whatever happens, even if its just your Youtube channel, I'm there for the C&C. No need to post anything just because I said this though. Genuinely. Anyways until World in Conflict this was the definitive invading America game and just walking over everything with a mass of conscripts was great. America's opening mission was just trying to lose less badly.
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# ? Jun 25, 2020 02:31 |
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Considering some of the posting I've done today, its probably a 70/30 I get banned, we'll see how things go. I typically don't try to post this stuff to the thread because I prefer my LPs being focused on what I'm playing and its participants (if any). And I would like to take this moment to remind people that I appreciate your interest and contributions, in any of my threads
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# ? Jun 25, 2020 02:48 |
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Your threads are good!Laughing Zealot posted:I could swear I found a interview with the lady who plays the soviet adviser where she mentioned that she was sad she could not keep some of her outfits from the game. From the TS days, Frank Klepacki kept a Nod commander outfit at least.
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# ? Jun 25, 2020 06:56 |
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Kibayasu posted:Hi Jobbo I don't know if ~~recent events~~ are going to mean anything for this but whatever happens, even if its just your Youtube channel, I'm there for the C&C.
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# ? Jun 25, 2020 10:35 |
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# ? Jun 25, 2020 10:41 |
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Kibayasu posted:Hi Jobbo I don't know if ~~recent events~~ are going to mean anything for this but whatever happens, even if its just your Youtube channel, I'm there for the C&C. No need to post anything just because I said this though. Genuinely. Also same here. Jobbo_Fett posted:And I would like to take this moment to remind people that I appreciate your interest and contributions, in any of my threads C&C was neck and neck with Starcraft way back in the day for me, and seeing it all again game by game is just incredibly fun. Plus it is great often seeing a totally different take or play-style for a mission as well. Whatever happens though will be there for the C&C good times.
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# ? Jun 25, 2020 10:42 |
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Kibayasu posted:Anyways until World in Conflict this was the definitive invading America game and just walking over everything with a mass of conscripts was great. America's opening mission was just trying to lose less badly. I don't know why, but the early American missions of World in Conflict are my favourite in the game - I guess I just love the frantic "Oh poo poo oh poo poo oh poo poo - lets get the hell out of dodge and scotch the earth while we do so" feeling.
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# ? Jun 27, 2020 23:35 |
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Parenthesis posted:I don't know why, but the early American missions of World in Conflict are my favourite in the game - I guess I just love the frantic "Oh poo poo oh poo poo oh poo poo - lets get the hell out of dodge and scotch the earth while we do so" feeling. probably because WiC was really good??? that is my opinion I think it did really well on all three acts, so to speak, of the campaign. Soviet Assault arguably made the total experience kind of worse, despite being good in and of itself, because it broke up the tight pacing of just the original campaign. I wouldn't give up the combined campaign now that we have it but I am glad I experienced the original 1.0 campaign.
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# ? Jun 27, 2020 23:43 |
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Psion posted:probably because WiC was really good??? that is my opinion It was really good. I also really appreciated the work they did on the characters - it gave the game a human dimension and more relatable stakes than the more abstract high-level strategic goals ("Save the USA/Europe from Communist invasion"/"Stabilize the USSR through outward expansion (to distract from famine?)")
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# ? Jun 28, 2020 10:39 |
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Soviet 02: Operation: Hostile Shore https://www.youtube.com/watch?v=Fe5R63M-RX0 Operation: Hostile Shore Those American dogs have completely crumbled following attacks against the financial district of New York, as well as the loss of their obtuse Pentagon! A second wave is enroute and is set to hit the Allied naval forces stationed in Florida quickly, with the goal of rendering the facilities in the area useless. General Vladimir will be available to provide support, but you will be the one to lead the forces ashore. The map appears to Orlando, or the area directly East of it. Location: Orlando, Florida State, United States of America Objective: Destroy all Allied forces in the area. Briefing: The Americans have foolishly gathered a fleet in a small harbor on the eastern coast of Florida. Assisted by General Vladimir in his Dreadnought, you will force a landing on the hostile shore and set up a base. When ready, you will strike out against the capitalist pigs and crush them under the heel of Soviet justice. Author's note: A nice, easy mission. It feels much easier than it should when you slip in some forces around the rear of the base and the AI starts panic-selling its stuff. Name: Alexander Romanov Aliases: None Affiliation: Soviet Occupation: Premier of the Glorious Soviet Union Voiced/Played by: Nicholas Worth Premier of the Soviet Union. Has a pet turtle named Harry; no dove though. A rather jovial fellow. Name: Yuri Aliases: None Affiliation: Soviet Occupation: Aide/Confidant to the Premier of the Soviet Union [Unconfirmed] Voiced/Played by: Udo Kier Aide/Confidant to the Premier of the Soviet Union. Name: Gen. Vladimir Aliases: None Affiliation: Soviet Occupation: General of the Soviet Union Voiced/Played by: Adam Greggor General of the Soviet Union's forces. Flak Track RANGE: Short-Medium ARMOR: Heavy WEAPON: Flak Cannon COST: 500 This light Soviet vehicle is designed to defend against both air- and light ground-assaults. It attacks by expelling flak, much like the Flak Trooper. This vehicle can also operate as a troop transport, carrying infantry units over-ground. This vehicle is not amphibious and cannot cross water. Author's Note: Interesting that it mentions non-amphibious movement. Not quite sure why. Rhino Tank RANGE: Medium ARMOR: Heavy WEAPON: 120mm Cannon COST: 900 The Soviet answer to the Allied Grizzly Battle Tank is the Rhino Heavy Tank. Larger and slower than the Grizzly, the Rhino is geared toward pure power and is extremely effective against structures. Author's Note: The Hammer of the Soviet ground forces, more than capable of scrapping any allied vehicles they come across. Attack Sub RANGE: Medium ARMOR: Heavy WEAPON: Torpedo (Unspecified size) COST: 600 This naval vessel attacks from below the waves, launching powerful torpedoes at its foes. Not capable of attacking land-based targets, the Typhoon is nonetheless a powerful unit for naval conflicts, and in large numbers conflicts and, in large numbers, can take complete control of waterways. Typhoon Attack Subs are stealth units and do not appear on enemy radar. Author's Note: The workhorse of the Soviet navy, attack subs will be the primary anti-vessel weapon platform for Red commanders. Radar ARMOR: Wood COST: 1000 POWER USED: 50 PURPOSE: Produces Radar Because the Soviets do not have traditional aircraft, they have no need of an airfield. The Radar Tower, when created, activates the Soviet Radar display. Author's Note: Does what you would expect - provides the Radar map. War Factory ARMOR: Wood COST: 2000 POWER USED: 25 PURPOSE: Produces vehicles If you wish to build vehicles (and you will), you will need a War Factory. All ground vehicles are created at the War Factory, although many may require the addition of other buildings to allow for production. Author's Note: Nothing of note, it is equivalent to the Allied War Factory. Naval Shipyard ARMOR: Concrete COST: 1000 POWER USED: 20 PURPOSE: Produces ships Your navy will play an important role both in protecting your base and in attacking the enemy position. All of your naval units, including [REDACTED], are created at your Naval Yard. This structure must be placed entirely in water. Damaged ships can be returned to the Naval Yard to be repaired. Author's Note: Functionally the same as the Allied Shipyard. Aftermath: Faster than Par Time: "The American fleet and Naval base were destroyed so quickly that your soldiers were able to capture several American officers." Slower than Par Time: "The American fleet was destroyed. While Soviet casualties were high, this is of no concern so long as you continue to bring victory."
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# ? Jul 8, 2020 00:49 |
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Florida native here, an assault on a naval base in Florida is... almost right, with the location. Should be up at Jacksonville, the location for this mission is roughly Cape Canaveral and the Kennedy Space Center irl.
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# ? Jul 8, 2020 01:21 |
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President Dugan? President Poogan more like.
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# ? Jul 8, 2020 06:00 |
The mission is pretty meh, but at least I finally noticed the alt-history joke you've got going with Romanov's pet. Okay, so a bit more: subs are great. Soviet navy in general is a lot more fun than the Allied one because the units are a lot more varied in speed, pricing and role - while an Allied fleet is more or less a homogenous blob, Soviets specialize a lot more and as a result their units tend to be more efficient at their designed roles. Well, the Dreadnought may be weaker than the Aircraft Carriers but just look at the size of those missiles. gently caress drones. anilEhilated fucked around with this message at 06:34 on Jul 8, 2020 |
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# ? Jul 8, 2020 06:32 |
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anilEhilated posted:The mission is pretty meh, but at least I finally noticed the alt-history joke you've got going with Romanov's pet. Yeah, I also really like the Soviet Navy vs the American one more, just more style. And yeah, barrels are actually kinda lethal in RA2, vs the kinda OK at best ones from RA1 and the laughable ammo crates from TS/FS. As for the mission, its a solid enough introduction to the Soviet Navy, although it is kinda silly that 95% of the action of the map takes places on land, and outside of mopping up the various Allied Destroyers, you don't even have to mess around on the water.
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# ? Jul 8, 2020 10:05 |
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I feel like Vladimir is unlikely to live till the end of the campaign.
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# ? Jul 8, 2020 21:29 |
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PurpleXVI posted:I feel like Vladimir is unlikely to live till the end of the campaign. Nonsense. He could sink the allied navy with a liiitle RubberDuck!
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# ? Jul 8, 2020 21:40 |
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That amphibious note in the unit description is a good catch. I recall a while ago there was talk of a mod spotlight after Red Alert 2. We can discuss it more there, but this is a heavily redressed Tiberian Sun engine and it does have most (but not all) of that game's weird quirks and effects under the hood. I think the only things it doesn't have are the dynamic terrain deformation and trains.
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# ? Jul 8, 2020 23:38 |
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PurpleXVI posted:I feel like Vladimir is unlikely to live till the end of the campaign. Comrade Vladimir has the trust of the Premier and will show it for all to see as he destroys the Amyerican Atlantic Navy single-handedly!
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# ? Jul 8, 2020 23:40 |
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Soviet 03: Operation: Big Apple https://www.youtube.com/watch?v=54THkkcAUY0 Operation: Big Apple While our initial strikes have yielded great results, Gen. Vladimir has managed to arrive to Moscow before us to claim all the glory. We'll get our just rewards in time, but let's show Premier Romanov why our forces are the true heroes of the Motherland! New York, New York. Location: New York, New York State, United States of America Objective: Capture the World Trade Center Briefing: Comrade General. The Premier requests that you capture the pathetic capitalist shrine of New York called the World Trade Center. Author's note: A fun way to teach players about urban combat, with a nice diversity of enemy troops and placement Name: Unknown Aliases: None Affiliation: Soviet Occupation: Reporter/Journalist Voiced/Played by: Gabriella Bern Reporter for ongoing celebrations at Moscow. Name: Alexander Romanov Aliases: None Affiliation: Soviet Occupation: Premier of the Glorious Soviet Union Voiced/Played by: Nicholas Worth Premier of the Soviet Union. Has a pet turtle named Harry; no dove though. A rather jovial fellow. Name: Yuri Aliases: None Affiliation: Soviet Occupation: Aide/Confidant to the Premier of the Soviet Union [Unconfirmed] Voiced/Played by: Udo Kier Aide/Confidant to the Premier of the Soviet Union. May not be on the up-and-up, dislikes Gen. Vladimir. Name: Gen. Vladimir Aliases: None Affiliation: Soviet Occupation: General of the Soviet Union Voiced/Played by: Adam Greggor General of the Soviet Union's forces. Pompous glory hog. Tesla Trooper RANGE: Short ARMOR: Plate WEAPON: Shock Gloves/Gun COST: 500 This specialised infantry unit attacks with a powerful electrical charge generated from his portable [REDACTED]. Tesla Troopers are valuable for a number of reasons, not the least of which is their immunity to being steam-rolled by enemy tanks. In times of emergency power shortages, Tesla Troopers can charge up the [REDACTED] defending your base to keep them operating against enemy units. Charging up a [REDACTED] will also increase its range and power. To charge a [REDACTED], simply move a Tesla Trooper near it. Charging will happen automatically. Author's Note: Very useful to have a few hanging around your base in case your Tesla Reactors aren't enough. Also they Flak Trooper RANGE: Medium ARMOR: None WEAPON: Flak Launcher COST: 300 This advanced infantry unit is useful against both ground and air targets. The Flak Trooper attacks with explosive flak, allowing him to damage aircraft as well as seriously wound enemy infantry. Author's Note: Your low tech portable means of anti-air defense as the Soviets. Generally useful to have as they perform double-duty against Allied buildings. V3 Launcher RANGE: Long-Extreme ARMOR: Light WEAPON: V3 Rocket COST: 800 The V3 Rocket Launcher is the closest thing the Soviet army has to artillery. While physically weak and easily destroyed, the V3 is capable of tremendous devastation. It launches very powerful, long-range rockets that can cause huge amounts of damage to whatever they hit. A great support weapon, the V3 Rocket Launcher is too vulnerable to lead an assault. Author's Note: Sadly, the lack of any real splash damage really hinders the V3's power and use. Still, useful to hit something like a Prism Tower from outside its range. Psi Corps Trooper RANGE: Medium ARMOR: None WEAPON: Mind Bullets COST: 1000 There is no manual entry for this unit. Author's Note: Able to take control of enemy units, Psi-Corps Troopers are dangerous in the Aftermath: Faster than Par Time: "The Psychic Beacon was built so quickly that an entire American Armored division was captured by its power before they could escape." Slower than Par Time: "You have spread the power of Premier Romanov. American civilians are eagerly joining our army." Jobbo_Fett fucked around with this message at 03:37 on Jul 16, 2020 |
# ? Jul 16, 2020 00:44 |
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Forgot that the battle lab was placed between the towers. Oh it's been almost 20 years since this was released. I feel old.
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# ? Jul 16, 2020 01:05 |
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Your descriptions of soviet infantry are backwards-tesla troopers are primarily an anti-tank unit, they don't fire fast enough to be decent anti-infantry. Flack troopers, because of the AOE, are generally pretty good against infantry, but rubbish against vehicles.
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# ? Jul 16, 2020 02:16 |
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mr_stibbons posted:Your descriptions of soviet infantry are backwards-tesla troopers are primarily an anti-tank unit, they don't fire fast enough to be decent anti-infantry. Flack troopers, because of the AOE, are generally pretty good against infantry, but rubbish against vehicles. Hmmmm, not sure why I confused the Flak. Must've been thinking of something else at time of writing. As for the Tesla Trooper, I looked into the rules.ini file and, interestingly, they never get any bonuses. They do straight damage to all infantry, reduced damage against "Light" armoured stuff, and back to regular for everything else (Not counting buildings). Thanks for pointing that out
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# ? Jul 16, 2020 03:36 |
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Jobbo_Fett posted:Hmmmm, not sure why I confused the Flak. Must've been thinking of something else at time of writing. As for the Tesla Trooper, I looked into the rules.ini file and, interestingly, they never get any bonuses. They do straight damage to all infantry, reduced damage against "Light" armoured stuff, and back to regular for everything else (Not counting buildings). All of that talk about whether to build v3s or rhino tanks and you completely ignored the proper way to beat that mission. *Psychic trooper looks at engineers milling around base* "Field, trip everyone!" "At my old school we never toppled the capitalist pigs by stealing their base from within!"
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# ? Jul 16, 2020 04:17 |
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Those psi-corps troopers are precious and I would never want to put them in harms way
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# ? Jul 16, 2020 04:19 |
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Jobbo_Fett posted:Those psi-corps troopers are precious and I would never want to put them in harms way They can hide safely in your base while three school buses loaded with an absurd amount of engineers/distractions drive unopposed into the enemy base
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# ? Jul 16, 2020 04:38 |
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This is my psychic... ... ... ... beacon Forgotten line, or something more subtle, I can't tell
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# ? Jul 16, 2020 09:09 |
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As with all levels featuring a central bridge, I've never tried any other tactic but skip everything and head straight to the objective.
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# ? Jul 16, 2020 09:19 |
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Szurumbur posted:This is my psychic... I always took it as him thinking of a good way to explain it to a layman.
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# ? Jul 16, 2020 09:30 |
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Wow, hard mode certainly upped the number of Allied units swarming in at the end, dang. Yeah, really like this mission, it is nicely designed, has plenty of ubran fighting, some various Tech Buildings scattered around, plus some new units to use, with the bridge down the middle acting as an interesting battlefield set piece. Never did find to much of a use for Tesla Troopers though, as they are a bit of a downgrade in my books from the super powered ones in the RA1 expansions. Flak Troopers though are super useful and always handy to have around, while V3s are, as shown, kinda tough to use what with their animation locks and slow firing speed, especially vs their V2 counterparts from RA1, but they do the same thing as in RA1, force a response. FoolyCharged posted:They can hide safely in your base while three school buses loaded with an absurd amount of engineers/distractions drive unopposed into the enemy base All these years and never knew you could do this on this mission, huh.
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# ? Jul 16, 2020 11:53 |
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Szurumbur posted:This is my psychic... The way I see it is that Yuri doesn't control minds, he just helps them see the light of salvation of the Soviet Union. Calling it a Psychic beacon is a lot less alarming than, say, a Psychic DOMINATOR.
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# ? Jul 16, 2020 13:15 |
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# ? Jun 3, 2024 21:44 |
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UED Special Ops posted:Wow, hard mode certainly upped the number of Allied units swarming in at the end, dang. The issue with V2 vs V3 rockets is that the Red Alert variant had a chance to fire very, very quickly. There's something that either randomizes the launch or varies it to occur within a set period. So, sometimes your V2 took just as long as the V3, but for the V3, its now always preceded by the same, long animation.
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# ? Jul 16, 2020 13:18 |