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Hobojim posted:Also play KoFXIII it's a good game
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# ? Jul 29, 2020 00:45 |
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# ? Apr 29, 2024 16:31 |
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FrostyPox posted:I just tried it. Report: It plays a lot like KoF XIV (shocking development) without the auto-super and another meter whose function is a mystery to me. Graphically it looks a helluva lot better. Preliminary judgement: A Good Game The green bar is your "drive meter" and is used to cancel specials into other specials. If it's full, you get two cancels, as each one takes half of the bar. If it fills completely, you can press B+C together to enter HD mode, where you glow with a weird sepia blurry shadow and can cancel specials into other specials many times as it runs down, allowing for some ridiculous combos. It also makes any normal cancellable for the duration. Think XIV max mode in purpose; spend a resource to do an extended combo, but these combos are longer than max mode combos, do more damage, and use a different resource that takes longer to fill then meter in XIV. Side note, I played someone on their stream (they asked if I wanted to play I didn't just jump in and throw down a challenge) and they ducked out after five games and talked about being bad at all fighting games and they don't like any of them anymore and it made me feel bad.
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# ? Jul 29, 2020 02:17 |
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Shenmue and Yakuza are both good but they're extremely different feels for me and comparing them has always felt completely off the mark for me.
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# ? Jul 29, 2020 04:34 |
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It's incredible that Shenmue 3 exists, and even more incredible that it didn't include anything resembling an ending.
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# ? Jul 29, 2020 04:55 |
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i've never played shenmue, but i appreciate the steel balls required to make the third entry of your series after over a decade of waiting, and still being like, "i want this to be a 7 part story, and it's staying that way" and having no epilogue
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# ? Jul 29, 2020 05:02 |
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Marin Karin posted:i've never played shenmue, but i appreciate the steel balls required to make the third entry of your series after over a decade of waiting, and still being like, "i want this to be a 7 part story, and it's staying that way" and having no epilogue i respect that part, but every other aspect of shenmue looks like an exercise in misery
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# ? Jul 29, 2020 05:04 |
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I beat 1+2 but couldnt stand 3
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# ? Jul 29, 2020 05:06 |
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Marin Karin posted:i've never played shenmue, but i appreciate the steel balls required to make the third entry of your series after over a decade of waiting, and still being like, "i want this to be a 7 part story, and it's staying that way" and having no epilogue This’ll sound weird, but as a fan, I’m glad he’s sticking to his original vision and not just rushing to end the story prematurely. I wanted Shenmue 3. I got it. I’m prepared to maybe or maybe not see the story continue from there.
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# ? Jul 29, 2020 05:14 |
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Its a seven part story and part 3 is explicitly skippable filler is not really commitment to a vision so much as bad pacing. Also Shenmue isn't a fighting game because it only has versus AI.
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# ? Jul 29, 2020 05:20 |
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Barudak posted:Its a seven part story and part 3 is explicitly skippable filler is not really commitment to a vision so much as bad pacing. wasnt it supposed to be a VF RPG at some point
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# ? Jul 29, 2020 13:04 |
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Nostalgia4Butts posted:wasnt it supposed to be a VF RPG at some point Maybe, but there is a separate loving miserably awful PS2 Virtua Fighter RPG that it sometimes feels like Im the only person who remembers it
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# ? Jul 29, 2020 13:16 |
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remember vf kids
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# ? Jul 29, 2020 13:48 |
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Barudak posted:Maybe, but there is a separate loving miserably awful PS2 Virtua Fighter RPG that it sometimes feels like Im the only person who remembers it You mean the quest mode in VF4 Evo? I always meant to try the SamSho RPG even if it didn't look great..
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# ? Jul 29, 2020 14:02 |
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It's Virtua Quest: https://www.youtube.com/watch?v=ILata-JkFKE
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# ? Jul 29, 2020 14:05 |
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virtua quest is an isekai vf truly is at the forefront of trends
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# ? Jul 29, 2020 14:11 |
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Edit: never mind I think I already said this once before
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# ? Jul 29, 2020 15:41 |
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Fight Crab finally released on Steam. I think I just broke the first rule of Fight Crab though.
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# ? Jul 29, 2020 16:32 |
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Giving up everything to become a professional Sonic Smackdown player
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# ? Jul 29, 2020 21:16 |
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Gonna also post this in the other FGC thread as well, Since EVO is kaput, what's still happening this weekend? AnimEVO still going on?
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# ? Jul 29, 2020 21:33 |
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There's some kind of round table where a bunch of japanese fighting game companies are gonna show the trailers they'd have shown at Evo and likely say things indicating they don't get that whole rollback thing.
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# ? Jul 29, 2020 21:38 |
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Jiro posted:Gonna also post this in the other FGC thread as well, AnimEVO is still happening except spread out among the other non-EVO weekends in August
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# ? Jul 29, 2020 21:46 |
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I’m glad AnimeEvo is rebranding to avoid the negative stigma. They’ll now be called AirdashingEvo.
Gutcruncher fucked around with this message at 21:56 on Jul 29, 2020 |
# ? Jul 29, 2020 21:53 |
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Gutcruncher posted:I’m glad AnimeEvo is rebranding to avoid the negative stigma. They’ll now be called AirdashingEvo. lool
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# ? Jul 30, 2020 00:05 |
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Chev posted:There's some kind of round table where a bunch of japanese fighting game companies are gonna show the trailers they'd have shown at Evo and likely say things indicating they don't get that whole rollback thing. arika is going to be there, so they'll have a hearty lol at harada
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# ? Jul 30, 2020 00:28 |
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lHobojim posted:Side note, I played someone on their stream (they asked if I wanted to play I didn't just jump in and throw down a challenge) and they ducked out after five games and talked about being bad at all fighting games and they don't like any of them anymore and it made me feel bad. tbf fighting games aren't for everyone, really, no genre is. On the other hand I kinda get where he's coming from; I'm glad I branched out from Skullgirls cuz I would just get 100-0'ed within the first like 10 seconds of a match and not get a hit in edgewise because of basically-infinite juggles. I guess there's an anti-infinite system in SG but I don't know how it works and if I hadn't also bought Mortal Kombat at basically the same time and tried that, I would've given up. It's really rough playing these more niche games where most of the remaining players are really dedicated and even if they're not good per se, they're certainly better than someone who's just picked the genere up for the first time. Even now I still get kinda frustrated; I'm on the last trial with Maxima and I can't consistently transition from Vapor Cannon to Double Vapor Cannon, and when I can, I absolutely cannot do the super laser move I do wonder how much of it is that I'm 33 and my reflexes probably aren't what they used to be, but at the same time I'm sure I can, eventually, someday, do it FrostyPox fucked around with this message at 00:45 on Jul 30, 2020 |
# ? Jul 30, 2020 00:42 |
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Assuming we are allowed to talk about Gundam Vs Extreme Maxiboost On here (say that ten times fast), I am interested in it and been looking at some basic strategies. My question is, for beginners, is it easier to play frontline or backline?
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# ? Jul 30, 2020 00:52 |
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FrostyPox posted:tbf fighting games aren't for everyone, really, no genre is. On the other hand I kinda get where he's coming from; I'm glad I branched out from Skullgirls cuz I would just get 100-0'ed within the first like 10 seconds of a match and not get a hit in edgewise because of basically-infinite juggles. I guess there's an anti-infinite system in SG but I don't know how it works and if I hadn't also bought Mortal Kombat at basically the same time and tried that, I would've given up. It's really rough playing these more niche games where most of the remaining players are really dedicated and even if they're not good per se, they're certainly better than someone who's just picked the genere up for the first time. Fighting games are always going to have the problem of it feeling really bad to lose in them particularly when new, coupled with a not particularly encouraging or inviting community if you're just some rando playing online. "Spend 200 hours not having fun (and getting frustrated by terrible online interfaces, load times, etc)" is kind of a big ask and always will be unless they start fixing at least the latter half of that sentence.
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# ? Jul 30, 2020 01:00 |
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Hobojim posted:Side note, I played someone on their stream (they asked if I wanted to play I didn't just jump in and throw down a challenge) and they ducked out after five games and talked about being bad at all fighting games and they don't like any of them anymore and it made me feel bad. lol
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# ? Jul 30, 2020 01:03 |
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chumbler posted:Fighting games are always going to have the problem of it feeling really bad to lose in them particularly when new, coupled with a not particularly encouraging or inviting community if you're just some rando playing online. "Spend 200 hours not having fun (and getting frustrated by terrible online interfaces, load times, etc)" is kind of a big ask and always will be unless they start fixing at least the latter half of that sentence. That's very true, but IME games with larger player bases like SFV and MK11 tend to be a bit more inviting in that regard since there seem to be a lot of players at all skill levels. I won ~1/3 to 1/2 of my first ten matches in those games. I have never won a game of Skullgirls in ranked. But again, like any competitive game, there's going to be a steep learning curve, and it's only more intimidating when it seems like everyone else is a top-tier player
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# ? Jul 30, 2020 01:08 |
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Unlucky7 posted:Assuming we are allowed to talk about Gundam Vs Extreme Maxiboost On here (say that ten times fast), I am interested in it and been looking at some basic strategies. My question is, for beginners, is it easier to play frontline or backline? it's really up to your own playstyle. Depending on your partner, the suits you like, who you're fighting, etc it can be easier or harder. Personally I prefer frontline but still ranged focus but that's just me. It's really all about feeling out stuff as you go though. Also there's a handy and insanely detailed 'starter' guide here too: https://twitter.com/ExtremeEvol/status/1288535523519234049
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# ? Jul 30, 2020 01:08 |
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chumbler posted:Fighting games are always going to have the problem of it feeling really bad to lose in them particularly when new, coupled with a not particularly encouraging or inviting community if you're just some rando playing online. "Spend 200 hours not having fun (and getting frustrated by terrible online interfaces, load times, etc)" is kind of a big ask and always will be unless they start fixing at least the latter half of that sentence. There should be some kind of tilt protection where after a long losing streak online, the game has a chance to throw a MeatSim at you who is otherwise indistinguishable from a real human player.
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# ? Jul 30, 2020 01:31 |
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https://twitter.com/BeautifuldudeGG/status/1288636721370763264
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# ? Jul 30, 2020 02:17 |
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god drat
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# ? Jul 30, 2020 02:22 |
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he didn't randomly dragon install, 0/10
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# ? Jul 30, 2020 02:27 |
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Kusoru tech
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# ? Jul 30, 2020 02:33 |
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the trick to getting into fighting games is to accept that you're going to lose a lot at first, and derive pleasure from learning something complicated and seeing incremental progress over time, instead of deriving pleasure strictly from winning matches. if you play a musical instrument, it's like that. also it doesn't matter if you're 33 or whatever lol
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# ? Jul 30, 2020 02:55 |
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Live Free posted:the trick to getting into fighting games is to accept that you're going to lose a lot at first, and derive pleasure from learning something complicated and seeing incremental progress over time, instead of deriving pleasure strictly from winning matches. if you play a musical instrument, it's like that. also it doesn't matter if you're 33 or whatever lol A little while ago I was doing a netplay GG lobby with friends and another friend who was spectating while waiting his turn said to me "woah I didn't know you could do the [slayer] bite RC combo! Nice!" and I felt so proud because that was something I had just spent time practicing (I was working on strike/throw mixups) and i got it off in a match. Current little thing I'm trying to incorporate in FGs is actually playing them more
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# ? Jul 30, 2020 03:07 |
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Spanish Manlove posted:Current little thing I'm trying to incorporate in FGs is actually playing them more This is also frequently the hard part, depending on how cooperative your employment situation is and how alive the game might be.
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# ? Jul 30, 2020 03:17 |
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wait was Ono demoted at Capcom?
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# ? Jul 30, 2020 03:18 |
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# ? Apr 29, 2024 16:31 |
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chumbler posted:This is also frequently the hard part, depending on how cooperative your employment situation is and how alive the game might be. its more that netplay feels so much more soulless than going to locals and other events
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# ? Jul 30, 2020 03:21 |