Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Tiny Timbs
Sep 6, 2008

Black Griffon posted:

Is Ravenfield really 'overwhelmingly positive' good? doesn't look like much

Wow, 24k reviews for that? And it's singleplayer only?

Maybe one of the mods turns it into an anime porn game.

Adbot
ADBOT LOVES YOU

Hub Cat
Aug 3, 2011

Trunk Lover

Black Griffon posted:

Is Ravenfield really 'overwhelmingly positive' good? doesn't look like much

It's good for $8 if you just want to run around and shoot bots. There's a ton of gun and map mods. Sometimes you want to just want to run around and shoot enemies and drive tanks :shrug:

Hub Cat fucked around with this message at 16:48 on Jul 30, 2020

Mordja
Apr 26, 2014

Hell Gem

Fallom posted:

Wow, 24k reviews for that? And it's singleplayer only?

Maybe one of the mods turns it into an anime porn game.

It's basically for people who were big into playing Battlefield 2 singleplayer mods, I think.

explosivo
May 23, 2004

Fueled by Satan

Yeah I saw that pop up yesterday and was taken aback with how overwhelmingly positive the reviews were for it. I didn't even know it was SP only, I assumed it was a battle royale or something with that amount of reviews.

Phlegmish
Jul 2, 2011



Black Griffon posted:

Is Ravenfield really 'overwhelmingly positive' good? doesn't look like much

I can see it, if your game is fun, responsive, and smooth, it doesn't need great graphics.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


And if it's Deadly Premonition then it doesn't have to be any of those things, either.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
There's a f2p zombie game with similar graphics that has a fuckload of positive reviews for some reason. I can't remember what it was called, but I tried it out and I am just mystified as to why it was so popular. A lot of it seems to stem from the fact that they are made by a single person, who is also a child, and that somehow translates into a massive amount of goodwill from a large group of mysterious people. My guess? There's a genie involved somehow.

Xakura
Jan 10, 2019

A safety-conscious little mouse!

SolidSnakesBandana posted:

There's a f2p zombie game with similar graphics that has a fuckload of positive reviews for some reason. I can't remember what it was called, but I tried it out and I am just mystified as to why it was so popular. A lot of it seems to stem from the fact that they are made by a single person, who is also a child, and that somehow translates into a massive amount of goodwill from a large group of mysterious people. My guess? There's a genie involved somehow.

Unturned 400k reviews, 90% positive.

I only know because my brother loves it for some reason.

explosivo
May 23, 2004

Fueled by Satan

SolidSnakesBandana posted:

There's a f2p zombie game with similar graphics that has a fuckload of positive reviews for some reason. I can't remember what it was called, but I tried it out and I am just mystified as to why it was so popular. A lot of it seems to stem from the fact that they are made by a single person, who is also a child, and that somehow translates into a massive amount of goodwill from a large group of mysterious people. My guess? There's a genie involved somehow.

Unturned I think is what you're thinking of and yeah the aesthetic made me think of that too. Unturned was actually pretty fun when I played it like 5 years ago.

Fargin Icehole
Feb 19, 2011

Pet me.

Irritated Goat posted:

As long as the curve between meh and good and great weapons isn’t too bad, random stat weapons aren’t too bad. It really just makes things slower or faster. I like MMOs and AC:Origins is a good game. I just want more beard Bayek.

StrixNebulosa posted:

As someone who absolutely loves Final Fantasy XII, that's a good thing for me. MMOs are better without all the multiplayer content in 'em.

I agree with part of that sentiment. For example SWTOR started as an mmo, and direct competitor to World of Warcraft. It failed, so the team focused on changing it into a mostly Single player game.

I'm gay for MMOs and have been since 2000. There's something about AC Odyssey where I disagree, because it is an open world singleplayer game with very little RPG elements, but it's pretending to be an MMO with a cash shop.

I got it on humble bundle for cheap so I figured plugging in 10 bucks to get the permanent 50% exp boost would be fair, and It's a much better experience, as if it should have been baked into the game properly. If I didn't have it, I doubt I would've kept on playing.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


Phlegmish posted:

I can see it, if your game is fun, responsive, and smooth, it doesn't need great graphics.

Oh absolutely, I just think it looks kind of bare bones in general, and it looks like it could be my poo poo, but I'd like to know what pushes it to overwhelming. I probably sound more dismissive than I actually am.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
No, I get it. There are excellent indie games out there struggling to get reviews. I remember when Tangledeep and Cogmind first started being talked about on this board, they both had only a handful of reviews and the devs were asking people to leave reviews. How is it that these games made by these kids are able to get that much exposure? When I played Unturned I literally couldn't figure out what the gently caress I was even supposed to be doing.

threelemmings
Dec 4, 2007
A jellyfish!
All you need is one big YouTuber with a following of kids to play your game. It's a gamble but some people get lucky and win. And like flappy bird and other zeitgeist things, it's more about capturing people's attention. Flappy bird could be programmed in a day, but the idea and design grabbed people. A simple design doesn't necessarily sink your ship.

It does make you feel bad for those "better" games with more depth, mechanics, and systems that still can't get traction even though they're fun and interesting.

threelemmings fucked around with this message at 17:46 on Jul 30, 2020

ErrEff
Feb 13, 2012

The Minecraft aesthetic helps, as do the zombies. Also it probably runs on the shittiest laptop you can find.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!

SolidSnakesBandana posted:

No, I get it. There are excellent indie games out there struggling to get reviews. I remember when Tangledeep and Cogmind first started being talked about on this board, they both had only a handful of reviews and the devs were asking people to leave reviews. How is it that these games made by these kids are able to get that much exposure? When I played Unturned I literally couldn't figure out what the gently caress I was even supposed to be doing.
A fun game for kids is totally different from a fun game for adults. Hello Neighbor was a huge success that's getting a sequel even though it looks like an abject failure of a game. Popularity with children is in general much more random and designing for children is probably an even more difficult science than design for adults.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


It's a super simple and accessible DayZ clone, released for free, and I believe streamers or youtubers picked it up, or it simply got picked up for being a free game that's a fast follow of a popular concept. Ravenfield is similar, streamers and youtubers had fun with it as a sandbox, so their viewers go for it, and remember that people absolutely go nuts for "set two sides to fight eachother, watch/take part in fight" games.

Tangledeep and Cogmind are not very successful on youtube or twitch, so they struggle more, since they're traditional turn based roguelikes. If they were more like Binding of Isaac and got picked up by Northernlion or some other roguelike content creator they'd sell like hotcakes.

Fargin Icehole
Feb 19, 2011

Pet me.

Black Griffon posted:

Oh absolutely, I just think it looks kind of bare bones in general, and it looks like it could be my poo poo, but I'd like to know what pushes it to overwhelming. I probably sound more dismissive than I actually am.

It's kinda like a low poly battlefield skirmish with bots. There used to be mods made for battlefield that made these sort of matches.

That's really all there is to it. I tried a year or two ago and can confirm it is pretty barebones. I refunded it within an hour

threelemmings posted:

All you need is one big YouTuber with a following of kids to play your game. It's a gamble but some people get lucky and win. And like flappy bird and other zeitgeist things, it's more about capturing people's attention. Flappy bird could be programmed in a day, but the idea and design grabbed people. A simple design doesn't necessarily sink your ship.

It does make you feel bad for those "better" games with more depth, mechanics, and systems that still can't get traction even though they're fun and interesting.

That's basically what happened to Synthetik. It's been around since 2018 and it wasn't until SsethTzentach's video where people took another look at it.

For all the advances in technology, the sheer number of video games coming out means that word of mouth is still an effective, if not the only way to market the game if you're an indie studio.

Fargin Icehole fucked around with this message at 17:59 on Jul 30, 2020

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
Do people have fond memories of Bot matches in Battlefield? I remember those bots sucking really bad. Somehow we peaked with bot A.I. in the original Unreal Tournament.

Fargin Icehole
Feb 19, 2011

Pet me.

SolidSnakesBandana posted:

Do people have fond memories of Bot matches in Battlefield? I remember those bots sucking really bad. Somehow we peaked with bot A.I. in the original Unreal Tournament.

Like I mentioned, it was mods that helped with the AI and upped the number of bots at any given time. It was pretty fun playing Strike at Karkand and Gulf of Oman with these single player mods.

Even going further back, Desert Combat did have some terrible AI but it was such a successful Mod that it laid the groundwork for the company to shift to modern warfare


I agree with you there with Unreal Tournament 99 AI being the peak, but only if isn't objective based. I still remember having a lovely time in maps like Overlord.

Other than that it's excellent in deathmatch and CTF. Unreal Tournament 99 still holds up after more than 2 decades

Fargin Icehole fucked around with this message at 18:06 on Jul 30, 2020

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

StrixNebulosa posted:

I was looking through my old video collection and just remembered Cargo! Does anyone else remember Cargo? It's by the Pathologic people and is nothing like what you'd expect. It's on steam for ten bucks too!

https://www.youtube.com/watch?v=A09KqOo7pBw

Cargo's fun because it's largely the devs loving around and joking about their other games

Phlegmish
Jul 2, 2011



No Wave posted:

A fun game for kids is totally different from a fun game for adults. Hello Neighbor was a huge success that's getting a sequel even though it looks like an abject failure of a game. Popularity with children is in general much more random and designing for children is probably an even more difficult science than design for adults.

Is it really a failure as a game? In what sense? I have absolutely no interest in it either, but that's a strong statement.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
Hey I said "looks like", I'm speaking as an outsider who saw peoples' reactions to the glitchy finished product. Here's the metacritic page: https://www.metacritic.com/game/pc/hello-neighbor

I've watched some gameplay and I could not possibly imagine enjoying it. But it has a huge audience.

MonkeyforaHead
Apr 7, 2006


God, you vindictive bitch, why can't I ever have any "me" time

Phlegmish posted:

Is it really a failure as a game? In what sense? I have absolutely no interest in it either, but that's a strong statement.

I think the general consensus that the prerelease alpha demos were more fun and intriguing than the finished game kind of sums that up, not to even touch on their laughable claim of "adaptive" AI turning into nothing more than "every time you gently caress up, more hazards spawn until the game becomes unwinnable". Some time post-launch they also put up all the alpha builds on Steam by way of what I can only assume is tacit acknowledgement that those had entertainment value the final game was missing.

I want to say the same kind of thing happened with Secret Neighbor too? Like they initially had a flow going that people generally liked and then for some reason they did a COMPLETE mechanical overhaul/rebalancing for the release version that very few people were happy with.

Tiny Timbs
Sep 6, 2008

Mordja posted:

It's basically for people who were big into playing Battlefield 2 singleplayer mods, I think.

I'm gonna get it (and maybe refund it once I've had my fill in an hour)

Artelier
Jan 23, 2015


Finished Iconoclasts. Had a fun time fighting best characterAgent Black multiple times, she's definitely the high point of the story. In the process I got rid of a theocracy, destroying an entire society's upper command, and then I was accosted by a god space bird who was refueling their ship for what was a very long time. I think.

Overall a good experience, and a fun story to go through. Some of the level design was tedious though, and I don't feel like the game ever really takes advantage of its Metroidvania format.

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy

Black Griffon posted:

Is Ravenfield really 'overwhelmingly positive' good? doesn't look like much

it's worth a few bucks. it has the same sort of casual war/mayhem of battlefield 1942. most of the mileage comes from mods. if you want a large scale cartoon shootmans game but don't want to bother with actually getting online to play with other people then it's pretty good. the bots are not super great but they're also not going to bombard you with gamer words, i dunno, maybe there's a mod if you want the bots to insult you. there's a shitload of mods for this game

if you want a casual large scale low poly military shooter where you can just flop around in a helicopter then jump out and do sick headshots and stab people with a sword then this game is right on target, especially for eight bucks

Mr. Fall Down Terror fucked around with this message at 18:43 on Jul 30, 2020

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


Artelier posted:

Finished Iconoclasts. Had a fun time fighting best characterAgent Black multiple times, she's definitely the high point of the story. In the process I got rid of a theocracy, destroying an entire society's upper command, and then I was accosted by a god space bird who was refueling their ship for what was a very long time. I think.

Overall a good experience, and a fun story to go through. Some of the level design was tedious though, and I don't feel like the game ever really takes advantage of its Metroidvania format.

Iconoclasts was a one man project that took about seven years. I definitely get the feeling that the final product is what he was able to produce before burning out/running out of money, but it's good enough that I'd love to see what he can do with a larger team.

Tiny Timbs
Sep 6, 2008

After my experience trying to enjoy CoD: Modern Warfare with its misanthropic matchmaking system I probably would enjoy a botmatch

Gotta be better than automatically countering any improvement in player skill with bigger boots to stomp your face

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy
also there's a mod for ravenfield which adds multiplayer if you do want that experience, it's not only a singleplayer game. out of the box though it's just bot matches, and the game is optimized such that the maps can get pretty big and you can scale up the number of bots to as many as your rig can handle. so not just battlefield 42 but star war battlefront as well. you can try to order your bot friends around or you can just be one soldier wrapped up in the chaos. feels good to be the agent of destruction who single handedly tips the AI war

CV 64 Fan
Oct 13, 2012

It's pretty dope.
Ravenfield is dope. So many mods.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Fallom posted:

After my experience trying to enjoy CoD: Modern Warfare with its misanthropic matchmaking system I probably would enjoy a botmatch

Gotta be better than automatically countering any improvement in player skill with bigger boots to stomp your face

SBMM is a blight

CLARPUS
Apr 3, 2008
Seeing that.
Seeing as.

I thought Iconoclasts was cool for all the bosses and overall style, but I wish the music was better and there was way less dialog.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
https://twitter.com/lubellide00/status/1288571003065565184

zedprime
Jun 9, 2007

yospos

CLARPUS posted:

I thought Iconoclasts was cool for all the bosses and overall style, but I wish the music was better and there was way less dialog.
Iconoclasts but every dialog is like the dialog at the final boss would have been just as thematically relevant but I'd miss the 17 year old AP English students talking philosophy past each other style of the current dialog.

Fargin Icehole
Feb 19, 2011

Pet me.

Disposable Scud posted:

Ravenfield is dope. So many mods.

Alright, any recommendations? I played it outta the box and refunded an hour later

Fargin Icehole
Feb 19, 2011

Pet me.

zedprime posted:

Iconoclasts but every dialog is like the dialog at the final boss would have been just as thematically relevant but I'd miss the 17 year old AP English students talking philosophy past each other style of the current dialog.

I think I'm stuck at an underwater base, stopped playing months ago and now I have no idea what to do

Sininu
Jan 8, 2014


That's incredible

Justin_Brett
Oct 23, 2012

GAMERDOME put down LOSER

zedprime posted:

Iconoclasts but every dialog is like the dialog at the final boss would have been just as thematically relevant but I'd miss the 17 year old AP English students talking philosophy past each other style of the current dialog.

iirc the guy who made it has English as his second language, and it definitely shows for a lot of the dialogue - except when Agent Black is talking obviously, since she's the best character.

SirSamVimes
Jul 21, 2008

~* Challenge *~


CLARPUS posted:

I thought Iconoclasts was cool for all the bosses and overall style, but I wish the music was better and there was way less dialog.

I legitimately really like all the dialogue.

Adbot
ADBOT LOVES YOU

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Artelier posted:

Finished Iconoclasts. Had a fun time fighting best characterAgent Black multiple times, she's definitely the high point of the story. In the process I got rid of a theocracy, destroying an entire society's upper command, and then I was accosted by a god space bird who was refueling their ship for what was a very long time. I think.

Overall a good experience, and a fun story to go through. Some of the level design was tedious though, and I don't feel like the game ever really takes advantage of its Metroidvania format.

There's also a couple of cool postgame bonus bosses that are worth taking a shot at if one liked the game, I found them both fun and tough fights.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply