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Innocent_Bystander posted:Barring NPRs generated at game start, other civilisations only spawn when we first enter the system they're in, so turtling isn't as big a problem. Fuel costs and travel times also tend to add up really quickly in Aurora. There ya go, I'll make that a standard part of my updates now, it is useful info. I'll also mark which colonies are where, so as to avoid confusion.
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# ? Jul 31, 2020 16:16 |
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# ? Apr 28, 2024 00:46 |
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Virtual Russian posted:
Are those single hop distances or cumulative. Or rather, is the one way Accatran-Voss trip 12b km?
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# ? Jul 31, 2020 16:29 |
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Those should be cumulative, they measure from Sol.
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# ? Jul 31, 2020 16:47 |
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So that means any ships we plan to attack with need a range of at least 13bkm. (12-5.5 = 6.5 one way, x2 for round trip gets us 13). Final version of the armoured IG drops the thermal sensor (who needs passive when the plan is to fly fast and die hard? We'll just leave the actives on all the time!) for a fifth fuel tank. That brings the range back up to 14bkm and stays within our tonnage budget. It also brings the speed back up to 4.2k which makes me happier. LLSix fucked around with this message at 17:36 on Jul 31, 2020 |
# ? Jul 31, 2020 17:06 |
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+++++++ Union of Terra Policy for 2110s Results +++++++ Industrial Focus C. Strengthen Sol’s Industry Off World Colonies B. Improvement Military Focus A. Navy The Kooken Menace A. A Very Cold War Tech Focus Construction/Production and Defensive Systems tied, C&P fits well into strengthening our industry, and I noticed all our shipwrights are demanding better armor, so I'll make armor tech a priority. +++++++ End of Results +++++++ In the future I think I'll only give a couple options for technology focus, depending on what makes sense at the time. I'm seeing very decisive returns on everything except the tech focus, which I think is too broad and doesn't really offer people a clear vision of what you get when you pick one.
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# ? Jul 31, 2020 17:25 |
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When we eventually do get a fight, will you explain how that works? Assigning fire control, weapons, how to target enemies, etc?
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# ? Jul 31, 2020 17:59 |
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Virtual Russian posted:
These don't seem to match up with actual travel times. I think it doesn't account for intra-system jumps. If you chart a course for a freighter on Earth to Makho's Folly, it's only 1.5bkm, not 5.5 Earth-Makho's Folly: 1.5bkm Earth-Freeshire: 4.0bkm Earth-Voss Jumpgate: 3.1bkm Earth-Voss A-1: 8.0bkm
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# ? Jul 31, 2020 18:04 |
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See!? I told you! I TOLD YOU! Quit antagonizing the weird lizard aliens they said. You're causing an interstellar incident they said. Well look, now one of the brightest diplomats is space dust because you numbskulls wouldn't listen when I sent in report after report of spontaneous aggression by the Kookens. I didn't snap! I was right all along! *huff* *huff* can I have my spaceship back plz?
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# ? Jul 31, 2020 18:35 |
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Foxfire_ posted:These don't seem to match up with actual travel times. I think it doesn't account for intra-system jumps. If you chart a course for a freighter on Earth to Makho's Folly, it's only 1.5bkm, not 5.5 Yeah, that's why I at first thought the numbers were referencing distances in real space, measuring light years. I remember that being an option in Aurora, or did I just look at this poo poo and thought wrong the entire time?
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# ? Jul 31, 2020 18:38 |
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I don't think Aurora has any concept of real-space distance between stars. I'm 99.9% sure that it's not possible to travel from one star system to another even if you somehow hacked in a lightspeed engine, so it's not relevant data.
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# ? Jul 31, 2020 18:43 |
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El Spamo posted:See!? I told you! I TOLD YOU! i think we found our volunteer for finding out the enemy's weapon and sensor ranges.
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# ? Jul 31, 2020 19:05 |
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Radio Free Kobold posted:i think we found our volunteer for finding out the enemy's weapon and sensor ranges. Count me in for any raids into Kooky space. Come to think of it, is it possible to design a military space station with heavy armor, better sensors and loaded down with missiles, and use a tugboat to get it into the enemy system? We could use that as a defended listening post to detect any incoming attacks before they arrive, and depending on how it does it may even be enough to stop attacks before they transit.
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# ? Jul 31, 2020 19:17 |
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why stop in their system? park it in orbit of their homeworld.
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# ? Jul 31, 2020 19:38 |
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Foxfire_ posted:These don't seem to match up with actual travel times. I think it doesn't account for intra-system jumps. If you chart a course for a freighter on Earth to Makho's Folly, it's only 1.5bkm, not 5.5 I know it doesn't measure Lagrange points, and I know it's not measuring Earth to Colony distances.
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# ? Jul 31, 2020 19:42 |
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Zurai posted:I don't think Aurora has any concept of real-space distance between stars. I'm 99.9% sure that it's not possible to travel from one star system to another even if you somehow hacked in a lightspeed engine, so it's not relevant data. I'm still a sucker for that kind of poo poo, regardless of relevance. I'm the sort of person who always switches on that map option to see how far away sectors are in relation to each other in Space Empires V, even though it's completely pointless to know that system A is 5,6 ly from that black hole in sector Z. Like Aurora, FTL movement is 100% done by moving through jump points. (Called "warp points" in this case.)
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# ? Jul 31, 2020 20:32 |
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As the Army is willing to back up the Navy in defence of the colonies we present the following mainstay of this tasking: The Army Aviation Fighter code:
Three additional components are required: Engine code:
Gausscannon code:
code:
code:
Kodos666 fucked around with this message at 21:36 on Jul 31, 2020 |
# ? Jul 31, 2020 21:33 |
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Very early versions of Aurora had a "hyperspeed" (hyperspace?) engine technology, where you could GO FAST a certain distance away from the central star - I guess to make those giant binary systems where the other star is like 1.5 lightyears away from the primary theoretically usable. That's been gone for a good while though.
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# ? Jul 31, 2020 21:36 |
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Radio Free Kobold posted:why stop in their system? park it in orbit of their homeworld. I like this idea, since then we can use their homeworld to store the station's excess ammunition. Of course, to get it down there quickly and efficiently, we'll use the station's missile tubes and other guns to send it down in an evenly-spaced pattern, covering the entire surface of their world.
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# ? Jul 31, 2020 21:47 |
That is the very laat thing we want to do. If we eventually decide on all-out war, and we manage to destroy their starfleet, we will want to conquer them. This is less desireable than it might be otherwise, simce their planet is so hispitable, bit is still desirable.
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# ? Jul 31, 2020 22:14 |
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Kodos666 posted:Fighter! If you drop the deployment time down to match the fuel, you can either nudge the engine up by 800km/s, add range, or drop the size a bit.
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# ? Jul 31, 2020 22:30 |
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Radio Free Kobold posted:why stop in their system? park it in orbit of their homeworld. Because while I'm confident we can get a tug through our space to the warp point on our side and transition through, I'm not confident of sending a slow tug from the warp point to their planet without it being intercepted and destroyed. Also, ideally we defeat their navy and then rain drop pods on their planet to conquer it, rather than reduce it to a radioactive wasteland.
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# ? Jul 31, 2020 22:40 |
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Just fyi if you want to get a longer ranged beam weapon you shouldn't sleep on the Plama Carronade. At early tech levels (like ours) it actually will outrange other beams for the same RP investment, because its damage starts off high at low levels. Eg. - for only 2000rp we could have 25cm carronades that have a range of 160,000km - longer than any other beam we have or would have even going up in a tech level for size and range (which would be more than 2000rp anyway). Yes, it's only 1 damage at that range, and to take advantage of it we'd need to research the increase for our base beam fire control range to make a BFC for it. And yes, they're larger and slower firing than the other types. But if you can outrange and outspeed the enemy - which beam ships usually want to do - then it doesn't matter how long it takes to chip down the target. And if you can't, then I think having a point-blank 16 damage shot is of more comfort vs a 2 or 3 or 4 damage, even if it doesn't have the best damage template or ROF.
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# ? Jul 31, 2020 23:40 |
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Ground combat on their home planet might be....rough to say the least. That being said if it comes to it I am in favor of a full ground war/narrative fuckery with some spacemaster stuff. Carpetbombing with nukes is lovely. It wrecks infrastructure and population meaning the planet is relatively hosed for a while. If you go the enhanced radiation route its just another tech and supply chain you have to deal with. Worst of all imo is that its so overdone that its just boring. Telsa Cola fucked around with this message at 00:33 on Aug 1, 2020 |
# ? Aug 1, 2020 00:24 |
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Neophyte posted:Just fyi if you want to get a longer ranged beam weapon you shouldn't sleep on the Plama Carronade. At early tech levels (like ours) it actually will outrange other beams for the same RP investment, because its damage starts off high at low levels. Also 'carronade' is a fun word.
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# ? Aug 1, 2020 00:33 |
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Since we're doing fighters, here is one with more firepower and less zip (and may be more accurate? dunno how bad the Gauss penalty is -- this is with 2000 bands for the hit rate).code:
Lots of components, but engine is the only expensive one... hmm, how do I look them up, though? OddObserver fucked around with this message at 00:43 on Aug 1, 2020 |
# ? Aug 1, 2020 00:41 |
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Neophyte posted:But if you can outrange and outspeed the enemy - which beam ships usually want to do - then it doesn't matter how long it takes to chip down the target. Keep in mind that with the beam weapons basically consuming maintenance supplies as ammo now, this no longer entirely applies the same way it used to.
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# ? Aug 1, 2020 00:58 |
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Telsa Cola posted:Carpetbombing with nukes is lovely. It wrecks infrastructure and population meaning the planet is relatively hosed for a while. If you go the enhanced radiation route its just another tech and supply chain you have to deal with. I keep wondering how everyone in Aurora forgot about neutron warheads. Kill the meat, save the infrastructure.
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# ? Aug 1, 2020 01:06 |
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I feel like most of us aren't pro genocide to begin with, besides having to move all that population would be such a pain.
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# ? Aug 1, 2020 01:06 |
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ChaseSP posted:I feel like most of us aren't pro genocide to begin with, besides having to move all that population would be such a pain. I'm just saying, if they give you the option to nuke the planet until it glows, it would be nice to acknowledge the obvious more efficient option for that kind of war. And you don't need to move in everyone at once, you can just transport over a couple million to start.
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# ? Aug 1, 2020 01:14 |
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Just a heads up, I probably won't get to compiling all the ships for the contest until tomorrow. We have so many options, I'm amazed.
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# ? Aug 1, 2020 01:34 |
This should be all of them, snipped out.Shoeless posted:I keep wondering how everyone in Aurora forgot about neutron warheads. Kill the meat, save the infrastructure. That's what the "Enhanced radiation" checkbox is for. Halves the warhead damage, doubles radiation damage. That said, the "save the infrastructure" notion of the neutron bomb is largely mythical anyway.
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# ? Aug 1, 2020 02:07 |
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Given our abundance of volunteers for suicide missions, something like this might also be worthwhile A tiny low power engine & sensor are cheap to research, so we could build a one-off reconnaissance craft from fighter factories and go poking around to get ship counts and tonnage. The crew might even survive!
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# ? Aug 1, 2020 03:11 |
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Foxfire_ posted:Given our abundance of volunteers for suicide missions, something like this might also be worthwhile Honestly, it's not a terrible idea. That's small enough that it would be nearly invisible to sensors unless it has the active switched on, and you don't need to have the active on long enough for anything to get a lock on you and shoot you. A single 5 second tick would let you collect all the data you need. That said, it might piss off the Kooks and send them on the warpath, so it should only be used once we feel secure in our ability to defend our territory.
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# ? Aug 1, 2020 03:43 |
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Did I ever get an officer/admin role yet Virtual Russian?
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# ? Aug 1, 2020 03:46 |
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Gnoman posted:That's what the "Enhanced radiation" checkbox is for. Halves the warhead damage, doubles radiation damage. That said, the "save the infrastructure" notion of the neutron bomb is largely mythical anyway. Doesn't the radiation still mess with the atmosphere and ramp up the colonization cost?
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# ? Aug 1, 2020 05:14 |
Shoeless posted:Doesn't the radiation still mess with the atmosphere and ramp up the colonization cost? It has the same effect as any other radiation. Just like real-world enhanced radiation weapons, commonly called "neutron bombs" . A neutron bomb is still a nuclear explosion, just smaller. There is no "kill all the people, leave the rest untouched" weapon. That is pure myth. Enhanced radiation weapons were developed to take out tank divisions, because it turns out that a vehicle curved and sloped to deflect shells is shockingly resistant to the blast effects of a small atomic weapon, but does not keep out radiation. So radiation output was cranked up to kill the crews in a "holy poo poo the Russians are pouring through the Fulda Gap" scenario. Later, i was discovered that neutron radiation is hellaciously effective at destroying electronics, so the Russians tipped their second-generation anti-ballistic-missile missiles with them.
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# ? Aug 1, 2020 05:31 |
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And then you've got the cobalt-salted bombs which are just designed to produce as much fallout as possible to gently caress people over in the long-term.
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# ? Aug 1, 2020 06:05 |
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Orbital bombardment will only end in making the planet inhospitable, if only for a somewhat short time. I say: Bayonet these traiterous Scaly deviants!
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# ? Aug 1, 2020 10:56 |
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How about a compromise - an Orbital Bayonet. Impale each and every Kooken... from space!
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# ? Aug 1, 2020 11:04 |
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# ? Apr 28, 2024 00:46 |
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Zanzibar Ham posted:How about a compromise - an Orbital Bayonet. Impale each and every Kooken... from space! https://www.thedrive.com/the-war-zone/34146/this-is-our-best-look-yet-at-the-shadowy-hellfire-missile-with-pop-out-sword-blades Except from an orbital launcher
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# ? Aug 1, 2020 11:39 |