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BlazetheInferno posted:What hack even is this? Because this looks cool. Maiden of Darkness, It's my remake/retelling of FE6 in FE6
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# ? Aug 10, 2020 06:01 |
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# ? Apr 29, 2024 18:17 |
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Today I learned that transformed Rafiel can't climb ledges I also learned that losing Lethe/Lyre in 3-1 doesn't actually kill them off for real
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# ? Aug 10, 2020 15:27 |
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rannum posted:Pent got on last year's bridal banner, with Louise Ya archers are hated in FE community but I been using her in my FE7 eliwood first run and she hits like a truck. Pent is also great with physic.
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# ? Aug 10, 2020 15:34 |
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Ulio posted:Ya archers are hated in FE community but I been using her in my FE7 eliwood first run and she hits like a truck. Pent is also great with physic. Archers are usually pretty bad but I don’t think anyone has a problem with snipers because they fix the problem like 2/3 of them have of bad bases. And Pent is just kinda busted iirc, like his bases are endgame-ready even in HHM and his growths are good too because why not?
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# ? Aug 10, 2020 16:01 |
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Also: nobody has ever said archers are unusable. they're usually just suboptimal. most FE games are easy enough that you can use whatever horrible lineup of units you like and not even feel it.
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# ? Aug 10, 2020 16:14 |
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Amppelix posted:Also: nobody has ever said archers are unusable. they're usually just suboptimal. most FE games are easy enough that you can use whatever horrible lineup of units you like and not even feel it.
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# ? Aug 10, 2020 16:20 |
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Bow users careen wildly between being terrible to being flat out amazing. Well, Three Houses makes bows really really good but that's just a consequence of its weapon system. I think Echoes did them alright? Hunter's Volley is absurdly good but it doesn't even really come close to some of the nutty stuff like Dread Fighters.
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# ? Aug 10, 2020 16:30 |
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Dread Fighters still tend to have crappy phys defenses despite basically having better odds of surviving mage enemy units. Archers being able to counter at close range was a sort of blessing in disguise, especially if combined with terrain dodge bonuses.
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# ? Aug 10, 2020 16:38 |
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Snipers are good because they're prepromotes. Half the trouble with archers when they're bad is you have so little means of training them into something serviceable long term. The same drawbacks that Snipers have, not being able to counter at 1 range in most games, is part of the overall equation that leans into that but Snipes at least come with serviceable prepromote stats when they show up and can be used to shoot stuff dead or at least do significant chip with no effort on your end.
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# ? Aug 10, 2020 17:05 |
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Strange Matter posted:20/20/20 Rolf with the Double Bow in Radiant Dawn is like the best Non-Royal Laguz unit in the game. for all what, two normalish maps remaining after you get the double bow?
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# ? Aug 10, 2020 17:38 |
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Close Counter needs to be a mandatory bow skill going forward
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# ? Aug 10, 2020 17:42 |
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Nah, I think it takes away one of the few unique things about bows. I feel like they should lean more into the +Range skills instead to make them not just a worse magic class. 2-3 range should be the default, gently caress your hand axes, javelins, and tomes.
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# ? Aug 10, 2020 17:53 |
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Close Counter being an optional skill like it is in 3Houses makes a lot of sense to me if they're still doing skill Emblem. Lets the player decide if that's really all that important to them. Also a good way to set difficulty mode leaps; Hard(est) Mode Close Counter Vantage Snipers as enemies would be hilarious.
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# ? Aug 10, 2020 17:59 |
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Also, steal conquest’s techniques for making bow units useful on enemy phase via map design
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# ? Aug 10, 2020 18:04 |
I'm futzing around a little bit with Immortal Sword and I liked how they did bows: weapon triangle advantage on attack, disadvantage on defense. Not sure if that's from a FE game, almost everything else seemingly is.
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# ? Aug 10, 2020 18:11 |
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SKULL.GIF posted:I'm futzing around a little bit with Immortal Sword and I liked how they did bows: weapon triangle advantage on attack, disadvantage on defense. Not sure if that's from a FE game, almost everything else seemingly is. That was never a thing in any other game I think. Fates made Bows part of a new colour coded weapon traingle, which is also how Heroes does it, but it wasnt determined by enemy or player phases if I recall. Anyway, too many or just outright gimmicky mechanics choices are bad and like Zoran says good map design is way cooler way of fixing problems.
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# ? Aug 10, 2020 18:15 |
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cheetah7071 posted:for all what, two normalish maps remaining after you get the double bow?
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# ? Aug 10, 2020 18:35 |
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Rimusutera posted:That was never a thing in any other game I think. Fates made Bows part of a new colour coded weapon traingle, which is also how Heroes does it, but it wasnt determined by enemy or player phases if I recall. Fates and Heroes do it slightly differently, I think. In Fates bows/tomes/daggers just get added to the existing colours (so a lance is effective against a tome user for instance), whereas in Heroes bows/daggers/staffs are in a separate colourless category that is neutral to most things (outside of some specific weapons). They did add coloured bows/daggers eventually though (and colourless tomes).
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# ? Aug 10, 2020 18:38 |
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Strange Matter posted:It's not just 2 normal maps, it's the entire rest of the Endgame, including killing dozens of dragons. He's also excellent for the rest of the game too. The fact that he starts as a Level 1 Sniper as opposed to Shinon who's like level 8 or something doesn't matter at all when the game vomits BEXP at you in every mission. But Marksmen in RD are pretty absurd no matter what. I mean, "the entire rest of endgame" is four chapters, one of which is the black knight and one of which is Ashera. Hence two normalish maps Don't really have any opinion on his performance earlier since I've never used him but starting from a point of "he's really good with the double bow" felt weird to me given how tiny a percentage of the game that is.
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# ? Aug 10, 2020 18:39 |
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A 20/20/14 Leonardo with Lugnasadh is also very good. He can get if from his first map in Part 3. He doesn't even have to compete with anyone for the Double Bow!
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# ? Aug 10, 2020 18:45 |
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1234567890num posted:
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# ? Aug 10, 2020 18:54 |
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Honestly if they insist on not letting bows have 1-2 range without a special skill then its time to bring down every other ranged weapon with them and make them 2-range only, like heroes does and hten when i go from heroes to a normal FE game I wont feel stupid when i keep using mages as if they can only attack from range
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# ? Aug 10, 2020 19:18 |
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I’m glad to be so ignorant of heroes that I didn’t know tomes were 2-range only
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# ? Aug 10, 2020 19:19 |
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Why mention rolf when shinon is just as good at endgame also onerounds nearly every enemy in part 3
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# ? Aug 10, 2020 19:24 |
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heroes just made tomes 2-range only because when you're dragging your unit to an enemy in a touch interface it can't tell which square you're trying to attack from if your weapon is 1-2 range
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# ? Aug 10, 2020 19:28 |
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Endorph posted:Why mention rolf when shinon is just as good at endgame also onerounds nearly every enemy in part 3
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# ? Aug 10, 2020 19:32 |
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ApplesandOranges posted:Bow users careen wildly between being terrible to being flat out amazing. Well, Three Houses makes bows really really good but that's just a consequence of its weapon system. Ya I used them in Awakening and they were just random. Didn't bother to use Will or Rebecca 7 so far. 7 does give you lots of incentive to use them because how many maps have flying units and crossbows can only be used by archer units. So that's cool.
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# ? Aug 10, 2020 19:54 |
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There are two solutions to the archer problem: give them ways around the 2 range limit (the 3h solution) or give them better stats than non-archers (the fates solution) For most of the series, the devs seemed to think bows were so insanely good that archers needed worse stats than non-archers. It's kind of ridiculous when those same games had cavaliers with no stat issues whatsoever
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# ? Aug 10, 2020 19:57 |
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Endorph posted:Why mention rolf when shinon is just as good at endgame also onerounds nearly every enemy in part 3
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# ? Aug 10, 2020 19:57 |
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cheetah7071 posted:There are two solutions to the archer problem: give them ways around the 2 range limit (the 3h solution) or give them better stats than non-archers (the fates solution) Weird ya because I have only played FE7 and Awakening so far. Cavs and flying units seem insanely broken especially flying units because they have the two best stats in the game. High movement and higher speed growth than cav units, so not only can they reach enemy faster but they can double attack most enemies easily. In FE7 though I didn't like any of the pegasus knight units that much despite by the class being strong, I just didn't like the characters. Also FE7 has crossbows in so many maps so I still prefered cavs. Ya they are weak to long range magic but their damage is a bit better than flying units. I can see how the devs thought Archers shouldn't be too strong though.
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# ? Aug 10, 2020 20:11 |
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Strange Matter posted:Shinon also isn't an adorable moppet with obvious PTSD from the first war. . Even better, hes an alcoholic racist that wanted to bang your dad
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# ? Aug 10, 2020 20:16 |
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Endorph posted:Why mention rolf when shinon is just as good at endgame also onerounds nearly every enemy in part 3 That's my biggest problem with RD as a whole, it's way too easy for every single character to become a god.
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# ? Aug 10, 2020 20:16 |
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Sudden Javelin posted:Even better, hes an alcoholic racist that wanted to bang your dad
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# ? Aug 10, 2020 20:19 |
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Sudden Javelin posted:Even better, hes an alcoholic racist that wanted to bang your dad TheOneAndOnlyT posted:That's my biggest problem with RD as a whole, it's way too easy for every single character to become a god. On replaying it, it kind of sucks that when the Armies divide up in Part 4 you only get two missions with each, because that's actually a really cool part of the game as it's the only part where unit choice actually kind of matters. Last time I played I discovered that Aran is actually kind of a boss once he gets enough levels under his belt, but you'd never really know it since the game doesn't really give him that much of a chance to open up and shine.
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# ? Aug 10, 2020 20:32 |
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Ulio posted:Also FE7 has crossbows in so many maps so I still prefered cavs. Ya they are weak to long range magic but their damage is a bit better than flying units. Are you playing a hack because FE7 didn't have any crossbows. Rimusutera fucked around with this message at 21:13 on Aug 10, 2020 |
# ? Aug 10, 2020 21:10 |
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I think Ulio meant ballistas?
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# ? Aug 10, 2020 21:48 |
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That would make sense.
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# ? Aug 10, 2020 21:50 |
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FE7 fliers fare better against ballistae than pretty much anywhere else in the series because weapon effectiveness in that game is 2x weapon might, not 3x
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# ? Aug 10, 2020 21:58 |
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Also why bulk, the units overall combination of defense stats & HP, is still a big deal even when facing down weapon effectiveness. Not much of a big deal if after doubling you're still only taking like, a dozen damage with like, 50 HP or something. Looking at you Vaida.
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# ? Aug 10, 2020 22:17 |
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# ? Apr 29, 2024 18:17 |
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TheOneAndOnlyT posted:Why mention <RD character> when <other RD character> can also easily achieve all green numbers and have a mastery skill that does exactly the same thing (kill the enemy)
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# ? Aug 10, 2020 22:27 |