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Dreylad
Jun 19, 2001
There's definitely still some bugs to work out. My archer couldn't shoot because he was "in combat" despite being a tile away from an enemy. Something to do with how it interacted with the caravan guards who were my allies or something? Or the fight being in the swamp? Not sure.

Speaking of caravan escorts, this one has proven eventful. Two packs of bandits smashed into me, thankfully nothing I couldn't handle. And then some desert nomads. I'm in the tundra! Where the hell did they come from? How do they have so much sand??

Upside is the caravan guards distracted the big guy with the mace who caved in about 3 of their heads while my guys took out the rest. I think that's the strategy to defeating nomads. Have stupid AI allies.

Dreylad fucked around with this message at 03:39 on Aug 15, 2020

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The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE
Wasn’t expecting 9 auxiliaries and 2 necrosavants on day 50, vet difficulty. Ancient dead were super rare last expansion; they seem to have changed something to make them crop up more.

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






I usually hit a wall around day 30 when most of my troops are in padded leather. I can take simple missions to kill bandits but anything beyond that kills half my team.

Everything was going great until we hit a mission to kill giants. Two unholds, and between the they just wrecked us.

What’s a sensible progression to look for around then?

Beefeater1980 fucked around with this message at 04:38 on Aug 15, 2020

Dreylad
Jun 19, 2001

Beefeater1980 posted:

I usually hit a wall around day 30 when most of my troops are in padded leather. I can take simple missions to kill bandits but anything beyond that kills half my team.

Everything was going great until we hit a mission to kill giants. Two unholds, and between the they just wrecked us.

What’s a sensible progression to look for around then?

What I do is try to take note of any long stretches of road where a bunch of battle sites pop up, that means there's probably brigands raiding caravans there. Go there and start hunting small packs of brigand raiders or mix of raider/thugs if you can find them, and start throwing dagger parties for their mail.

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE
Most of your troops should be in padded leather by day 10-15 (your front line at least).

I’d expect my front line to be in a mix of worn mail shirts and basic mail shirts by day 30. Maybe a couple of lamellars.

edit: in the very early game check the marketplace in each village you come to for super cheap used armor. You can often find padded leather or lamellar super cheap because the durability is <50%. I usually manage to pick up 2-3 padded leathers or lamellars just using starting money.

The Lord Bude fucked around with this message at 04:49 on Aug 15, 2020

stopgap1
Jul 27, 2013
note to self, gladiator pit matches are in fact, NOT A GOOD IDEA, those bastards took me apart. I have been save scumming this band of brothers as a learning experience. One thing I noticed, the nomad outlaws are a bit better than their tier two bandit equivalent, not nearly as bad as reavers.

deep dish peat moss
Jul 27, 2006

Oddly enough I can't handle nomads at all in any context but I completely wrecked a pair of gladiators with my trio of level 3 gladiators. I think it's because fighting them felt just like a pre-DLC fight and was familiar, they were kinda just like weaker Brigand Raiders.

But they might also be like Brigand Raiders where fighting them at such a low level gives you a weaker version of them

Genghis Cohen
Jun 29, 2013

deep dish peat moss posted:

Oddly enough I can't handle nomads at all in any context but I completely wrecked a pair of gladiators with my trio of level 3 gladiators. I think it's because fighting them felt just like a pre-DLC fight and was familiar, they were kinda just like weaker Brigand Raiders.

But they might also be like Brigand Raiders where fighting them at such a low level gives you a weaker version of them

Whaaatttt? I took on 2 gladiators with my 3 gladiators around level 7, they just walked up and casually 1-shotted the first guy. I noped out.

deep dish peat moss
Jul 27, 2006

I stuck Lion and Bear up front and waited for them to approach me, then had Viper throw a stun bomb and a fire bomb under their feet as soon as I could engage them in melee. They whiffed for a couple turns while they were burned and hacked to death.

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate

deep dish peat moss posted:

Oddly enough I can't handle nomads at all in any context but I completely wrecked a pair of gladiators with my trio of level 3 gladiators. I think it's because fighting them felt just like a pre-DLC fight and was familiar, they were kinda just like weaker Brigand Raiders.

But they might also be like Brigand Raiders where fighting them at such a low level gives you a weaker version of them

definitely not my experience either. Armor guys, in the past I would typically start scaling my armor past 100 by knifing out brigand raiders/leaders. It is a bit gamey, but much more affordable than buying 200 point armor usually is.

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE
Legolas is a really good seed. Towns clustered nicely along the west and south of the map; Ports in the Northwest Corner, Southwest corner and Southeast; One of the city states has a port.

Only tried with Peasants but the start is good - 6 of them are keepers; 2 are acceptable archers (topping out at 81 and 87 ratk). One bro could be an off Sergeant - 40** resolve.

Osci
Oct 11, 2016
If anyone is looking for a southern trade seed then TQCMDQDYFJ is a nice choice.
You have a long loop which includes all three city states and multiple dye or amber villages. Sandkai and Tarwa have ports if you don't want to take a trip through the desert.
The citadel is also just outside the desert, so you can unload all the expensive trade goods really quickly.



The main downside is that the noble houses are lopsided and the north is very isolated.

Nordick
Sep 3, 2011

Yes.
I have had zero trouble with nomads so far, they just seem like brigands with pocket sand instead of crossbows to me. :shrug: Arena gladiators on the other hand wrecked me, they seem to have insane melee defence.

Only fought Ifrits once so far, but first impression is that they can go suck all the poo poo out a Nachzehrer's rear end. Not a fan.

Also when did they change Alps again? They don't do the shadow summoning thing anymore.

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE

Nordick posted:

I have had zero trouble with nomads so far, they just seem like brigands with pocket sand instead of crossbows to me. :shrug: Arena gladiators on the other hand wrecked me, they seem to have insane melee defence.

Only fought Ifrits once so far, but first impression is that they can go suck all the poo poo out a Nachzehrer's rear end. Not a fan.

Also when did they change Alps again? They don't do the shadow summoning thing anymore.

Ages ago. Just before the last expansion came out I think.

victrix
Oct 30, 2007


Played a bit of my first session tonight, good stuff

Afterwards 'that wasn't too bad'

... oh right, beginner/beginner

And I'll probably still get wrecked later :v:

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
One good stepping point once everyone is in 110-150 armor is to look for other mercenary groups, especially the ones that are like 6-7 guys with 3-4 dogs. You can usually get a couple 200 sets off them if you don’t want to buy it. Realistically though you just start grabbing the 200s in shops when they show up cheaper due to town modifiers or damaged.

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






The Lord Bude posted:

Most of your troops should be in padded leather by day 10-15 (your front line at least).

I’d expect my front line to be in a mix of worn mail shirts and basic mail shirts by day 30. Maybe a couple of lamellars.

edit: in the very early game check the marketplace in each village you come to for super cheap used armor. You can often find padded leather or lamellar super cheap because the durability is <50%. I usually manage to pick up 2-3 padded leathers or lamellars just using starting money.

How many troops do you look to hire and outfit with the starting cash? Assume a boringbro start.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
There's a new tryout mod that looks pretty good if not a little OP:

https://www.nexusmods.com/battlebrothers/mods/227

Shows you everything with tryout; honestly I put enough hours into this game already I don't really want to do the long, boring rear end search for superbros so this is right up my alley.

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE

Beefeater1980 posted:

How many troops do you look to hire and outfit with the starting cash? Assume a boringbro start.

If you're doing the original start; hire 3-4. If you're doing peasants; immediately fire anyone who isn't good enough; then hire as needed to get you up to 6 - 7. Having 5 isn't the end of the world either. Visit the 2-3 towns nearest your start - I save, hire everyone, then reload to check how good they are. Note that you need to enter the town and click on the hire screen, then back out and save otherwise there's a chance different guys will be generated when you reload. Only hire the very best guys and grow your company slowly - the number of guys in your company is the biggest factor in difficulty scaling, if you grow to fast the game will scale too quickly and get harder - if you grow slowly you'll slow things down and give your guys a chance to level up faster before the game gets too hard.

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE

Mazz posted:

There's a new tryout mod that looks pretty good if not a little OP:

https://www.nexusmods.com/battlebrothers/mods/227

Shows you everything with tryout; honestly I put enough hours into this game already I don't really want to do the long, boring rear end search for superbros so this is right up my alley.

That's not OP, it's what it should have been in the first place.

Does anyone have any thoughts on not taking bullseye on throwing specialists? I feel like 99% of the time you’ll be attacking the guys directly in front of your own front line. Which renders bullseye pointless.

The Lord Bude fucked around with this message at 11:13 on Aug 15, 2020

Nordick
Sep 3, 2011

Yes.

The Lord Bude posted:

Ages ago. Just before the last expansion came out I think.

Huh, I could've sworn it hasn't been that long since I last fought them and they were doing the shadowy fart cloud thing. Now they just do the basic sleep->nightmare thing and teleport when hit. Oh well!

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
I scrimp and save every penny (most of my bros are inevitably from cheap backgrounds such as farmers and brawlers and use entirely looted weapons) so I can start getting my best frontliners in reinforced hauberks ASAP. I'll happily have everyone else in various looted crap and 2 guys with ~200 head and body armour and ideally using looted 2h weapons.

As for why reinforced hauberk I just think it's worth spending slightly more to get better armour as opposed to the regular hauberk or the intermediate armours (light scale, footmans) but after that point you're paying another 1k+ for an extra 10 or 20 armour which is more of a later game thing.

Genghis Cohen
Jun 29, 2013

deep dish peat moss posted:

I stuck Lion and Bear up front and waited for them to approach me, then had Viper throw a stun bomb and a fire bomb under their feet as soon as I could engage them in melee. They whiffed for a couple turns while they were burned and hacked to death.

Ah, really good use of the consumables there. I'll give it a try when I get the chance.


Mazz posted:

One good stepping point once everyone is in 110-150 armor is to look for other mercenary groups, especially the ones that are like 6-7 guys with 3-4 dogs. You can usually get a couple 200 sets off them if you don’t want to buy it. Realistically though you just start grabbing the 200s in shops when they show up cheaper due to town modifiers or damaged.

Completely agree with this!

I've just now had an event (dunno if it's new) where another merc company stops you on the road and tries to extort you. Fight or deliver your stuff. Obv I fought, their Hedge Knight struck down 1 bro (survived with a trivial Ripped Ear - thanks Surgeon!) and then peaced out as I killed the weakest men and dagger-partied 2 other blokes. Got 2 Sellsword Armours and a Steppe Helmet, loving result! Definitely put my game back on the path.

EDIT: I am sure this is also new and I don't like it: used to be if you picked up gear from the battlefield, it stayed in your guys' bags. Guaranteed way to collect quality weapons when they were let fall by dead enemies. Now it doesn't work! Is it something in my settings? Seems like a real setback as I often collected top-tier weapons from elite enemies in that way.

Osci
Oct 11, 2016

The Lord Bude posted:

Does anyone have any thoughts on not taking bullseye on throwing specialists? I feel like 99% of the time you’ll be attacking the guys directly in front of your own front line. Which renders bullseye pointless.

Before the expansion I skipped it on most of my bow/throwing hybrids. I want 1-2 with bullseye for necros/high value humans, but I feel like it's a waste on everyone. In the fights were you want tons of bows(goblins) bullseye is largely not necessary.
This might change in the current expansion depending on how good firearms feel. If you only want ~1-3 bow archers then all of those will probably get bullseye

Broken Cog
Dec 29, 2009

We're all friends here
Man, serpents are just brutal earlygame. I foolishly took on a 2-skull contract around day 15, which turned out to be 6 of them. They just destroyed me completely.

dogstile
May 1, 2012

fucking clocks
how do they work?
Yeah early game serpents I ended up just chucking indebted at them and hoping my experienced men could kill the snakes before the indebted died. They're pretty nasty though, those grabs can really ruin you.

deep dish peat moss
Jul 27, 2006

After lots more messing around, I've found that sticking Fire Lances on everyone is a solid start for a company in the South if you can afford it (They cost around 960 each).

The accuracy bonus from spears seems to be a major, major thing in the South early on because almost everything you fight is light, quick, and hard to hit. The ranged attack on them does a lot of damage, seems to be easy to hit with early on even with no ranged skill, and can hit two targets.

Bombs from the alchemist are very strong and a good way to turn fights in your favor but they're prohibitively expensive (~500-800g each) for using against everything

dogstile
May 1, 2012

fucking clocks
how do they work?
I wish there was other ways to get bombs because it seems like a waste to use one. Even crafting them is expensive as hell.

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE

Osci posted:

Before the expansion I skipped it on most of my bow/throwing hybrids. I want 1-2 with bullseye for necros/high value humans, but I feel like it's a waste on everyone. In the fights were you want tons of bows(goblins) bullseye is largely not necessary.
This might change in the current expansion depending on how good firearms feel. If you only want ~1-3 bow archers then all of those will probably get bullseye

My feeling is bullseye on archers, skip it on gunners and tossers. In my peasant run I'm going to aim for 2 of each I think. Keep gunners in most if not all fights (except maybe goblins, or beast fights where there are small numbers of high health opponents - ie unholds, schrats, lindworms) and swap between tossers and archers depending on what I'm fighting.

I was browsing the wiki today and each background now has a list of traits they're excluded from spawning with and attributes they're excluded from having stars in. Is this a new thing or has that always been the case? I feel like I'm more consistently finding poachers and the like with stars in ranged attack so maybe that explains it?

El Spamo
Aug 21, 2003

Fuss and misery
Just ran a mission with Ifrits, an interesting enemy for sure.
They tend to hang back and chuck themselves at you, so I think the best way to approach them is to have good damage dealing weapons (axes and maces seemed to work well) and range defense shields like kites and the new southern shield. Basically you tank the ranged attack and then dogpile the little ifrit that appears after the toss. Armor up your backline because they might end up in the mix. Arrows don't seem to do much, but since they literally throw themselves at you it's no big deal.

So many crush wounds afterwards though....

dogstile
May 1, 2012

fucking clocks
how do they work?
I'd forgotten how much this game likes to spawn groups of 24 ghouls on you as soon as you have to take your eyes off the screen for a second.

Rip that company.

Hihohe
Oct 4, 2008

Fuck you and the sun you live under


Just fought some necrosavants. gently caress those guys. Kept jumping around sucking on the donkeys i was gaurding then jumping to archers.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

I just started playing this a week ago (and ended up loving it enough to Day One Blazing Deserts) and yeah, I've been able to work out ways to reliably deal with most everything I've met except Necrosavants. Their jumping ability plus their distressing tendency to survive your last attack of the turn just barely and get another bite off just completely fucks with me. I don't think I've ever actually lost a fight involving them yet but they always make it costly.

vyelkin
Jan 2, 2011

Psycho Landlord posted:

I just started playing this a week ago (and ended up loving it enough to Day One Blazing Deserts) and yeah, I've been able to work out ways to reliably deal with most everything I've met except Necrosavants. Their jumping ability plus their distressing tendency to survive your last attack of the turn just barely and get another bite off just completely fucks with me. I don't think I've ever actually lost a fight involving them yet but they always make it costly.

Generally I try and avoid them unless I have a lot of bros with heavy armour.

It seems some AI has been changed since the patch and the new DLC, so this may not be the case anymore, but you used to be able to pretty reliably predict where necrosavants would teleport to. They won't teleport anywhere where they'll be surrounded, and they love teleporting to isolated bros - so, anyone outside your line or anyone on the edges or corners. If you put vulnerable bros (archers, people who've had their armour beaten up, etc.) in the middle of your line and mostly surround them with others, they'll be safe. You can also trick them into teleporting away from vulnerable bros by surrounding them, if they're adjacent to three bros at the start of their turn they'll very reliably teleport away to somewhere else (which means leaving your vulnerable bro be, and also means only one attack from that necro that turn). Put your heaviest-armoured bros on the flanks and corners because that's where the necros will teleport. Maces (for stunning) and cleavers (for bleed damage) are really effective against necros. Archers can be left in reserve for the fight because if your positioning ever messes up the necros will beeline for them. If possible, try to avoid caravan defence missions against necros (this is often not possible because you don't get to choose your fights in caravan missions) because they will heal themselves off the donkeys nonstop.

El Spamo
Aug 21, 2003

Fuss and misery
Alps gave me a real hard time this time around too. I'm not sure what it is about them now, but they'll sleep and damage a target in alp's action set and I haven't figured out how to interrupt that sequence so I can wake up a guy before he takes damage. Quite frustrating because I can't manage the damage sequence either by positioning. Just hope they don't target one of your key men because if they do he's going to die in 3-4 attacks and there's fuckall you can do about it.

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE
Whips and (to a lesser extent) polearms help against Alps because you don’t have to move as much to attack them.

El Spamo
Aug 21, 2003

Fuss and misery
Yeah, I'm thinking that any reach 2+ weapon is an asset because any individual won't get more than one swing on an alp anyway

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Oh are the skulls on the origins actually correct or are they a relic of patches gone, like Total Warhammer's difficulty ratings as an example? I got creamed with the default start but later on I said gently caress it and started as Lone Wolf just to check it out and lol having a Hedge Knight with that equipment at that stage of the game makes everything utterly trivial. The 12 bro limit is a little rough but not at all insurmountable.

This was on the same seed too, so it wasn't map changes that made things easier.

Nordick
Sep 3, 2011

Yes.

The Lord Bude posted:

Whips and (to a lesser extent) polearms help against Alps because you don’t have to move as much to attack them.

Just chiming in that this works wonders for Necrosavants as well, whips in particular. Arrange your guys in a blob and give whips to the guys in the middle. They definitely did get hit by the buff to Nine Lives since it clears bleeding now, but the range is still very useful for giving the fuckers a harder time.

Whips really are useful as hell in a lot of cases.

Nordick fucked around with this message at 17:19 on Aug 15, 2020

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The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE
I’m starting to think that either the difficulty scaling is bugged after the expansion or the devs decided to make the game harder. It’s day 30 on veteran and I have a contract to kill a group of 21 nachzehrers. Granted it’s a 3 skull contract but it still seems excessive. Luckily they’re all small ones but still. It took several attempts to do it without losing anyone.

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