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Wark Say posted:I think Ulio meant ballistas? Ya this is what I meant, mb. cheetah7071 posted:FE7 fliers fare better against ballistae than pretty much anywhere else in the series because weapon effectiveness in that game is 2x weapon might, not 3x Ya I kinda didn't level up my flying units properly other than Heath because he had a sick haircut.
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# ? Aug 11, 2020 22:45 |
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# ? Apr 29, 2024 18:31 |
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So, probably one of the more controversial changes we're doing Now, we have a lot of information we need to get onto the stat screen, but one of our members has always disliked how "Space Inefficient" it was. So we've done up these templates. I know they're unlike the usual FE layout, and the prioritized information is more hardcore than flavourful. However I would still like to hear peoples opinions on the overall... everything. Now, this is not the final 'look' we're going to of course make it pretty and nice looking. This is just a function template.
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# ? Aug 15, 2020 04:22 |
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I think it looks pretty good, but I don't know what it looked like before so I can't really compare. I guess it looks a bit intimidating but so did pretty much every FE game until I dove in and started playing.
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# ? Aug 15, 2020 04:36 |
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i think the appeal of fe has always been how elegant and clean the numbers and math are, so i really dont like that weird clunky menu that makes it look like a sting game, but nobody's gonna be playing this hack that doesnt know most of the formulas by heart, so whatever
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# ? Aug 15, 2020 09:34 |
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Onmi posted:So, probably one of the more controversial changes we're doing Are you going to adopt the names for the derived defensive stats from Three Houses, Protection and Resilience?
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# ? Aug 15, 2020 10:57 |
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Not sure how different FE6 stat screen is from FE7 but here's the 7 ones. I think they're great. Honestly I have never minded that the calculated stats are on page two because the GUI in the GBA games is so snappy. It takes no time to go look at them and even then you still have to calculate weapon triangle bonuses yourself. If you wanted to do something to make it easier to look at calculated stats then I would say move page 2 to page 1, I feel like I am usually more interested in seeing my units inventory than their raw stats anyways. You could get rid of the "Equipment" label and Rng display since those aren't helpful for veteran players. I guess you would need 1 more space to show the 7th stat you have there but I'm sure there's some way to squeeze it in. Opinions on reworked version: Level/XP take up twice the room as before in a less elegant way and Maximum HP shows up twice. I would rather it just extend the stats section down one more row so you could fit Magic and Stamina in and then left as is. B/W/L getting replaced with the skill bar is fine. Moving affinity and doing something about the Con/Aid situation would be another way to fit a few more stats in.
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# ? Aug 15, 2020 11:14 |
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Yeah I think level and exp should be separated out from the stats, they disappear into the list like that.
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# ? Aug 15, 2020 13:23 |
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If FE7 had a romance option and you chose Merlinus as your spouse would that make you a gold digger? Also almost done with this game, not sure but this game been much longer than Awakening for me. Probably 2nd playthrough will be easier as I managed to misplay level some characters and the 29x Colosseum is stupidly hard poo poo.
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# ? Aug 15, 2020 19:10 |
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the 29x colosseum isnt any different than any otehr arena, the issue is by that point in the game your cahracters have very high defense and the game sends insanely broken enemies at you if you send someone in with high defense.
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# ? Aug 15, 2020 20:06 |
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Endorph posted:the 29x colosseum isnt any different than any otehr arena, the issue is by that point in the game your cahracters have very high defense and the game sends insanely broken enemies at you if you send someone in with high defense.
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# ? Aug 15, 2020 21:30 |
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Elephant Parade posted:lmao really? I always wondered how colosseum enemies were generated; it seemed pretty random. Is there some kind of wiki page for this? It randomly generates based on your level. In order to prevent units with a defense stat from being op they give enemies better weapons depending on how high your defense is. Which goes way overkill and makes it a deathtrap for knights.
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# ? Aug 15, 2020 21:40 |
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I like the idea that defence, specifically, is the stat that needs to be countered. Like if you're running a mage who can OHKO things, no problem; you don't have to buff enemies to make up for it. But an armor knight who might take less damage? Get outta here not like they're invincible, with mages and armorslayers existing
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# ? Aug 15, 2020 21:42 |
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theoretically if there was a unit that took barely any damage from the enemies you could generate infinite money since hed be at no risk. with a mage at least he could theoretically miss and get killed, or be put up against another mage or a unit with good res or something but yeah they insanely overtuned it
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# ? Aug 15, 2020 21:43 |
So it's basically the same as the GBA games? edit: I just realized you guys are actually talking about the GBA games, not Awakening. SKULL.GIF fucked around with this message at 04:43 on Aug 16, 2020 |
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# ? Aug 15, 2020 22:32 |
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Endorph posted:the 29x colosseum isnt any different than any otehr arena, the issue is by that point in the game your cahracters have very high defense and the game sends insanely broken enemies at you if you send someone in with high defense. Oh that makes sense, I sent Hawkeye and first enemy was a soldier that had like 2x his speed + weapon advantage.
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# ? Aug 16, 2020 00:42 |
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Endorph posted:theoretically if there was a unit that took barely any damage from the enemies you could generate infinite money since hed be at no risk. with a mage at least he could theoretically miss and get killed, or be put up against another mage or a unit with good res or something and all this is to prevent the player from easily leveling up the like two armor knights you get in fe7
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# ? Aug 16, 2020 04:37 |
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Elephant Parade posted:For sure, I just think "scale enemy weapons based on Def" is a galaxy brain solution to begin with when the game could just give melee units a chance to go up against mages and Armorslayers. And sure, the player could back out of those fights, but at that point they're probably going to run out of money. Eh, tossing random effective weapons in would be just as cruel. But yeah, basically. If you want armor knights in the arena unchecked, just look at how in three houses they no sell pretty much every one until timing out becomes a problem.
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# ? Aug 16, 2020 04:46 |
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Elephant Parade posted:For sure, I just think "scale enemy weapons based on Def" is a galaxy brain solution to begin with when the game could just give melee units a chance to go up against mages and Armorslayers. And sure, the player could back out of those fights, but at that point they're probably going to run out of money. I kinda doubt it’s specifically for armor knights, tbh, just high stat units, and armor knights get hit the worst because they’re so min-maxed, like for instance Heath and Vaida probably fare way better than Oswin because they’re more well-rounded tanks
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# ? Aug 16, 2020 05:31 |
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Well, they didn't say anything about stats other than DEF affecting arena matchups (aside from level, obviously), and the only super high-DEF FE7 class I could think of was the armor knight. I guess wyvern knights would also be affected
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# ? Aug 16, 2020 06:03 |
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I'm not familiar with FE7's arena formulas, but I am knowledgeable with FE6's for some reason so if they're relatively similar this breakdown will explain what's going on: The basic algorithm the game uses to generate arena units is it calculates 3 numbers: HP, ATK and DEF. The goal is to generate an enemy unit such that (ATK-DEF)*6 > HP, i.e. the unit can kill yours in 6 attacks or less (Caveat: I think the multiplier is 6, but I'm not completely sure on this.) The thing that gets weird is how ATK is calculated and how it actually creates the unit. HP is just max HP and DEF is just the target's DEF/RES. (Also, I believe in FE7 the game does not check the dance ring stat bonuses for calculations, which will be relevant later down the line.) ATK, for some reason, is always the unit's base STR/MAG + 5 (so assuming it's holding a E-rank class weapon), even if the game decides to assign a higher base damage weapon. This is important because of what the game does if the (ATK-DEF)*6 > HP check fails: In FE6, the game increases the arena unit's base stats by 2 (this will bypass class stat caps), then upgrades their weapon if possible (going up one rank from a predetermined list.) This has the effect of creating a unit that is generally more lethal than intended, because the game ignores Attack Speed, Critical rating and what the actual damage numbers are. Thus, if you send a unit with high defenses to the arena, you'll typically get arena units that are capable of doubling and killing your unit in 2-4 attacks (or worse if they have a crit bonus.) Note that the game never checks avoid, so the optimal unit to send to the arena is a unit with high avoid (boosted by supports) with low defense, so the game will avoid triggering the "upgrade" step and give you normal arena units. Also, I mentioned that FE7 might not check dance ring bonuses for calculations; I say this because I remember an old FE7 arena strat being dancing a DEF boost on a unit and then rescuing them to keep the boost going indefinitely (so Arena > Rescue > End Turn > Drop > Refresh and repeat.)
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# ? Aug 16, 2020 06:40 |
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FoolyCharged posted:Eh, tossing random effective weapons in would be just as cruel. But yeah, basically. If you want armor knights in the arena unchecked, just look at how in three houses they no sell pretty much every one until timing out becomes a problem. I love how using Armor Knights to win tournaments meant for sword masters and archers trivialized the arena in Three Houses so much that the DLC reversed the tables and replaced the vanilla opponents with a giga Armor Knight who makes the arena unwinnable until like halfway through the game and locks you out of the arenas other functions until you beat him.
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# ? Aug 16, 2020 07:00 |
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you can just press x on the arena menu to access the monthly tournaments actually (but yes that knight is hilarious)
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# ? Aug 16, 2020 09:34 |
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Huh, that's pretty interesting. Thanks for the writeup!
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# ? Aug 16, 2020 16:38 |
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One other change we've done to MoD from what we originally had is making an edit to Roy's personal skill, Inspiring Leader. Before, Inspiring Leader granted better bonuses depending on which PRF Roy was holding, which also meant writing out his skill in such a way that it was humongous and took a tremendous amount of words to clarify. Both to save our sanity, and also to make this easier for the players the skill will now upgrade when you reach certain points of the game, and the bonus will be its max regardless of which PRF Roy is using.
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# ? Aug 17, 2020 01:08 |
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So, Roy gets leadership stars basically?
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# ? Aug 17, 2020 02:34 |
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Wark Say posted:So, Roy gets leadership stars basically? To a degree he buffs hit at first, then hit and crit, then hit, crit and damage by the end game. If you want to "super" his aura. Fiora gives him an extra bonus to hit and avoid. And also makes his aura heal.
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# ? Aug 17, 2020 05:42 |
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So, Imma post this in both the Fire Emblem and Dynasty Warriors thread to hit both sides of the Crossover. Fire Emblem Warriors. I adore the Dynasty Warriors series, I love the Fire Emblem series. However, I am *not* a huge fan of Fire Emblem: Fates. Considering roughly *half* the cast of FEW is Fates characters, do you guys think would it still be worth it for me?
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# ? Aug 18, 2020 22:37 |
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Fire Emblem warriors is a very good game mechanically and is fun to play but even barring the roster issues it has moveset diversity issues. Without DLC the only lance users are all peg knights with the same moveset, for instance. Imo, see if you can get it for 30 bucks or less and pass those savings onto buying the dlc, and its worth the price.
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# ? Aug 18, 2020 22:39 |
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It's a fun game. But it's kind of a letdown for a Warriors game.
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# ? Aug 18, 2020 23:00 |
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I adored Fire Emblem Warriors enough to 100% it and all its DLC, even considering its significant cast issues. Everything about it just clicked with me. Like Endorph says its great mechanically, the supports are nice, the progression system (namely: everyone has their own prf with full skill slots so you have long term goal that isnt grinding for the best weapon with the best skill), I loved its History Mode, the movesets that are there are all fun to take for a spin.
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# ? Aug 18, 2020 23:04 |
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Hopefully there will be a FE Warriors 2, but with good characters instead
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# ? Aug 18, 2020 23:33 |
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Nissin Cup Nudist posted:Hopefully there will be a FE Warriors 2, but with good characters instead Preferably with characters from more than just three games. I fantasize about a FEW game with a great big roster of characters from all sorts of games, and playing on their gimmicks. Wallace from FE7 announcing that he's going to intercept an enemy, only to start moving in the wrong direction. Black Knight shows up on the field - a Tellius character panics, only for Hector to charge the guy. (Whether this is a good idea is another story) Claude luring Ephraim into a trap. Ephraim's morale goes up instead of down.
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# ? Aug 19, 2020 00:37 |
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BlazetheInferno posted:Preferably with characters from more than just three games. I fantasize about a FEW game with a great big roster of characters from all sorts of games, and playing on their gimmicks. To be fair Hector has the Wolf Beil which tore mounted/armored units apart even in the nerfed NA version, so it would probably turn into a Save Jeritza From Hector type deal. Edit: somehow misread that completely oops
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# ? Aug 19, 2020 00:44 |
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The characters in FE Warriors were much less of a problem than the movesets. Not that they weren't mostly solid (some were still pretty bad) but that moves were based on weapon type instead of character. Like even if Hector got in he would've fought just like Lissa and that would've been pretty lame.
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# ? Aug 19, 2020 00:47 |
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SyntheticPolygon posted:The characters in FE Warriors were much less of a problem than the movesets. Not that they weren't mostly solid (some were still pretty bad) but that moves were based on weapon type instead of character. Hopefully Warriors II materializes and if he's included, he plays like the "Warriors" equivalent of a Zangief/grappling character that takes a while to learn to use, but it'll reward you many times over.
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# ? Aug 19, 2020 00:58 |
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Also include Arden, with a total Fist-of-the-North-Star slow, dramatical walking speed and just being best boi.
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# ? Aug 19, 2020 01:02 |
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Which would people prefer for showing debuffs. The stat number being reduced and given a down arrow, The number remaining the same but with a -Number next to it, or the number being reduced with a -number next to it?
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# ? Aug 19, 2020 01:04 |
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Number remaining the same with a -number next to it.
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# ? Aug 19, 2020 01:12 |
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I don't regret the time or money I spent on FE Warriors (I got a collector's edition, shamefully), but I spent WAY more time playing Hyrule Warriors.
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# ? Aug 19, 2020 01:20 |
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# ? Apr 29, 2024 18:31 |
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Yeah, FE Warriors isn't like bad, but I vastly preferred Hyrule Warriors to it and spent a lot more time in the latter.
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# ? Aug 19, 2020 01:34 |