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Station houses and unloading machines desperately need better visual management. Trying to find the flat textured cube with an open door or the grey metal box along a load/unload line is torture. The station house dots on a schematic station map is some very complicated and deep psychological torture. I know where most of them are now by experience but still it's a pain.
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# ? Sep 8, 2020 13:28 |
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# ? May 29, 2024 05:30 |
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Stairmaster posted:derail valley question: where the gently caress is the loading machine for section D ( the pier) in the harbor? I think somebody in steam community made a map of all the stations.
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# ? Sep 8, 2020 15:21 |
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PerniciousKnid posted:I think somebody in steam community made a map of all the stations. The game even includes a map. The station map all the locations of the service areas, shops, etc
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# ? Sep 8, 2020 17:52 |
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Anime Store Adventure posted:Me in derail valley, but replace “loading machine for section d” with literally anything in the game at all and also I’m drunk and listening to a podcast. Holding that loving station map and being like "I came in from the...north..east? And I'm by track C so the station house is by track G which is, over...there? But that's just water." *holds map upside down* "this way? It's....well now, I'm at the military terminal, this isn't it"
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# ? Sep 8, 2020 19:20 |
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SwimNurd posted:The game even includes a map. The station map all the locations of the service areas, shops, etc they're poo poo tho
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# ? Sep 8, 2020 20:40 |
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Derail Valley update, with one big change: ability to control multiple locomotives at once - no longer have to mod that in: https://www.youtube.com/watch?v=cUVihtYCSH0
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# ? Sep 13, 2020 06:42 |
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I forgot that switches don't reset themselves EVER in derail valley and nearly crashed into a consist of flatbeds at 40mph. Thank god for the shunters adamantine brakes.
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# ? Sep 18, 2020 22:28 |
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Stormworks is pretty neat. If they just forked the game and made one with damage modeling and weapons, you'd have a user-friendly version of what GCombat used to offer and almost certainly a top seller on steam. I got a Type VII U-Boat off the workshop and it's insanely detailed and extremely fun to just walk around in. I don't really care much for the rescue gameplay but I think even outside of that it could be a super cool scrounging-and-exploration game where you build vehicles to travel around the world.
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# ? Sep 25, 2020 16:10 |
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Adding damage modeling to Stormworks isnt a simple fork. The only reason you can model a Type VII sub and still get 45 fps instead of 4.5 fps is the whole thing is baked together (mostly). IIRC there's some simple HP systems going on that let your hull get punctured and sink if you run into something too hard. But the only reason it works as well as it does is because they aren't bogged down in voxel sim of every component. E. Looking at what Gcombat actually is and I guess the bar isn't set very high if that's all you want. Just joust your boats More thinking reflex because everyone's first thought when wanting to add combat is "why is this not space engineers" and the above applies to that. zedprime fucked around with this message at 16:29 on Sep 25, 2020 |
# ? Sep 25, 2020 16:27 |
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There’s a demo for Contraband Police during the current steam event and it’s basically Low Budget Unity-based Papers Please. The demo isn’t long but it was enough to know I’m going to buy that janky weird garbage and probably put as many hours into the game as it took to code.
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# ? Oct 8, 2020 06:04 |
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JerikTelorian posted:Stormworks is pretty neat. If they just forked the game and made one with damage modeling and weapons, you'd have a user-friendly version of what GCombat used to offer and almost certainly a top seller on steam. I got a Type VII U-Boat off the workshop and it's insanely detailed and extremely fun to just walk around in. Isn't that pretty much From the Depths?
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# ? Oct 8, 2020 09:45 |
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Cattle and Crops is finally released, now with the name "Professional Farmer: Cattle and Crops": https://store.steampowered.com/app/704030/Professional_Farmer_Cattle_and_Crops/ https://www.cattleandcrops.com/ Game has been under development for many years and progress was glacial but version 1.0 was released yesterday. Compared to Farming Simulator this game is supposed to be more realistic, I haven't tried it myself but from what I've seen it looks kind of unpolished and sluggish. I really like Farming Simulator with the Courseplay mod that makes it possible to automate most things, hoping that this game can recreate that experience and make it easier than using the quite complex Courseplay mod. Edit: The game has 51 tutorials and you need to calculate the exact ration of NPK fertilizer for each crop and field. I'm starting to think this might be a bit much even for me. TjyvTompa fucked around with this message at 11:16 on Oct 16, 2020 |
# ? Oct 16, 2020 09:21 |
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Course play was good in the last version of farming sim but this one has been in development since the game released and I think they changed enough things in the game code that most of the old functionality isn't accesible anymore. The version of GPS we got this time round is also more difficult to use because it's far closer to reality than the older versions were
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# ? Oct 16, 2020 09:29 |
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FWIW many of the steam reviews seem to say it’s basically been abandoned and the only reason to call it 1.0 is “we’ve basically given up”.
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# ? Oct 16, 2020 18:05 |
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That reminds me of Objects in Space. RIP
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# ? Oct 16, 2020 20:01 |
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A part of me was really interested in Course Play and Seasons when I first started Farm Sim. But that's somehow turned into lawnmower go brrrrrr instead and playing unmodded because it's just fun to see the heavy machinery generically in action instead of specifically and widely in action. By the time I'm calculating soil nutrients and stuff I want SimFarm management style instead.
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# ? Oct 16, 2020 20:59 |
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I would love to death a hypothetical game that's just Farm Sim but top down and the vehicles are all controlled by AI except I set rules or tasks like "fertilize any field that needs it" or "go weed this field right now". But keeping the ridiculous quantity of vehicles/tools FS19 has because staring at the in-game store for 20 minutes trying to decide exactly which cultivator I want is the best part of the game. What do I have to pay Giants to make this happen?
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# ? Oct 16, 2020 21:07 |
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power crystals posted:I would love to death a hypothetical game that's just Farm Sim but top down and the vehicles are all controlled by AI except I set rules or tasks like "fertilize any field that needs it" or "go weed this field right now". But keeping the ridiculous quantity of vehicles/tools FS19 has because staring at the in-game store for 20 minutes trying to decide exactly which cultivator I want is the best part of the game. What do I have to pay Giants to make this happen? It seems that this is what Cattle and Crops wants to achieve. I've done 41 out of 51 tutorials so far and it seems you can have the AI do pretty much everything, even loading the bunker with silage at the biogas plant.
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# ? Oct 16, 2020 22:26 |
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Having played a buncha the farmsim games it was always funny to me how the most profitable thing you can't automate is mowing grass -> making silage -> biogas so while running an ever-expanding wheat farm I actually spend all my time mowing grass. At least in the new one you can only mow grass you own. In 17 you could become arbitrarily rich while owning no land just by mowing all the grass. I want to live in the fs13-17 world where people cut grass for free because the grass itself is so goddamn profitable to harvest. IIRC 15 had a mission system that included "cut my grass" as a mission and that always owned. "get paid twice for that thing you were already gonna do"
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# ? Oct 17, 2020 08:27 |
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chairface posted:Having played a buncha the farmsim games it was always funny to me how the most profitable thing you can't automate is mowing grass -> making silage -> biogas so while running an ever-expanding wheat farm I actually spend all my time mowing grass. At least in the new one you can only mow grass you own. In 17 you could become arbitrarily rich while owning no land just by mowing all the grass. I want to live in the fs13-17 world where people cut grass for free because the grass itself is so goddamn profitable to harvest. IIRC 15 had a mission system that included "cut my grass" as a mission and that always owned. "get paid twice for that thing you were already gonna do" the silage missions in 19 work in a similar way cause if you mow everything in the field and turn it all into bails you end up finishing the mission with a pile of bails still left in the field so you make an additonal profit for the time you put in above the amount you got paid for the mission.
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# ? Oct 23, 2020 09:04 |
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https://www.youtube.com/watch?v=_gB37fsuvQY
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# ? Nov 7, 2020 22:52 |
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Anyone playing FireFighting Simulator THE SQUAD? I like the gameplay, but the driving is pretty lame because one person gets to drive to the scene, sometimes, 3 or 4 minutes away while everyone else stands around. Actually fighting fires and stuff is good though I wish there was some ability to overhaul and park the truck where the ladder will actually do good.
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# ? Nov 18, 2020 20:56 |
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yeah I was playing a game with this guy. and we had to park in the square, the ladder wouldn't turn towards the house due to the cab beign in the way.. kinda lame. I mean I guess we could have turned around and backed in but it's not that great.
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# ? Nov 19, 2020 21:15 |
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That firefighter game makes me think of Flashing Lights, a game I've had on my wishlist for a couple months, but haven't really heard much about. Has anyone here played it and is it as janky as it looks?
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# ? Nov 21, 2020 06:21 |
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beats for junkies posted:That firefighter game makes me think of Flashing Lights, a game I've had on my wishlist for a couple months, but haven't really heard much about. Has anyone here played it and is it as janky as it looks? I think Tater and I played it but it was insane jank and bad, that said, it's EA so maybe it's getting better?
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# ? Nov 21, 2020 17:00 |
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Elendil004 posted:I think Tater and I played it but it was insane jank and bad, that said, it's EA so maybe it's getting better? I think we tried it did about 10 minutes It was just a model viewer at that point in time. To look at the pretty fire truck You couldn’t actually do any , you know , fire fighting
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# ? Nov 21, 2020 18:08 |
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I've had it on my wishlist for a while but most of the reviews are like "GTA5 mods do everything this does better" so I'm not super hopeful it blossoms into something worth buying.
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# ? Nov 21, 2020 18:11 |
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Mudrunner is free on Epic Games Store today. Snowrunner is discounted, as well.
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# ? Nov 26, 2020 20:02 |
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beats for junkies posted:That firefighter game makes me think of Flashing Lights, a game I've had on my wishlist for a couple months, but haven't really heard much about. Has anyone here played it and is it as janky as it looks? I played it a bit a year ago or so. Was pretty janky then but had decent playability. Might stream it a bit on Sunday, see what's new/changed. Tomorrow is my only other day off and I plan on being on the phone with like 3 different car dealerships trying to buy something that will last me the next 3-5 years for $4k.
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# ? Dec 1, 2020 18:54 |
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Kilonum posted:I played it a bit a year ago or so. Was pretty janky then but had decent playability. Might stream it a bit on Sunday, see what's new/changed. Tomorrow is my only other day off and I plan on being on the phone with like 3 different car dealerships trying to buy something that will last me the next 3-5 years for $4k. From the streams I've seen it still only has (janky) police content.
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# ? Dec 2, 2020 13:31 |
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I bought Derail Valley on a whim today after being reminded it exists, and it way more fun than I expected. Needs a bit more fleshing out or even some coop and it'd be great. If they add a way to add more trains or different maps I'd be very happy. I'm currently trying to figure out how to get the shunt to do what I want and get to a second engine while navigating my horrendous copay for hazmat deliveries.
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# ? Dec 8, 2020 07:00 |
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If anyone was wondering why Farm Sim wouldn't do something as simple as a DLC about liming to pH and fertilizing to nitrogen, or add field metrics, the news/release today is because they were fishing for a sponsorship from the farm lobby and John Deer. Its only at the mod hub because I can only assume they're measuring downloads for sponsorship bucks. https://farming-simulator.com/newsArticle.php?lang=en&country=us&news_id=196 Who's loving ready to drive around their plots figuring out if they have sandy loam or loamy sand?
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# ? Dec 9, 2020 01:44 |
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Anybody around with opinions on Train Sim World 2? If nothing else I kind of like the routes that import from TSW but are there any good packs worth picking up in one of the bundles or DLC on sale?
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# ? Mar 11, 2021 20:17 |
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I bought it. I don't love it the way I love Ohio Steel or that awesome Retro Bay Area route for TS but it is pretty neat.
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# ? Mar 12, 2021 00:50 |
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I have routinely heard that TSW and Train Simulator have "terrible" physics but I have never seen much of a write-up explaining how or what. Not saying I don't believe the people who are hardcore train enthusiasts that say it has bad physics, but not being a person intimately familiar with the details I have no idea how they're "bad." Please someone help elucidate me.
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# ? Mar 12, 2021 03:01 |
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Dark_Swordmaster posted:I have routinely heard that TSW and Train Simulator have "terrible" physics but I have never seen much of a write-up explaining how or what. Not saying I don't believe the people who are hardcore train enthusiasts that say it has bad physics, but not being a person intimately familiar with the details I have no idea how they're "bad." I don't know much about the physics but I suspect the complaints would be about the draft and buff forces being simplified or something? I bought TS2021 on sale through the humble bundle, and I've been very disappointed by the NEC philly to new york route. The modeling/graphics of the surroundings isn't that great. The highline through Philly is partially represented, which is nice since it's not technically part of the route, but also not nice because it's not really accurately modelled. I guess I can forgive that since it's not really part of it, but I wanted to drive a train by Drexel and lay on the horn, living out my grad school fantasies of loving with students taking tests. I did actually try that, which is where I found out that TS doesn't really model electrical trains. If you have the pantograph up, electical locomotives will get juice even if the track doesn't have any catenary.
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# ? Mar 12, 2021 03:18 |
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Dark_Swordmaster posted:I have routinely heard that TSW and Train Simulator have "terrible" physics but I have never seen much of a write-up explaining how or what. Not saying I don't believe the people who are hardcore train enthusiasts that say it has bad physics, but not being a person intimately familiar with the details I have no idea how they're "bad." B4Ctom1 posted:Pretty much this. It is hard to explain not just the physics, but the amounts of forces involved.
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# ? Mar 12, 2021 03:20 |
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Krataar posted:I bought Derail Valley on a whim today after being reminded it exists, and it way more fun than I expected. Needs a bit more fleshing out or even some coop and it'd be great. If they add a way to add more trains or different maps I'd be very happy. I'm currently trying to figure out how to get the shunt to do what I want and get to a second engine while navigating my horrendous copay for hazmat deliveries. Speaking of which, new update to Derail Valley, including a boombox: https://www.youtube.com/watch?v=Vw177ABbUX8
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# ? Mar 12, 2021 03:43 |
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I think the down attitude toward Dovetail sims is they are best at electric commuter trains so the diesel electrics and the like end up feeling extra toy like. Wheel traction is very optimistic in bad weather and on grades, buff/slack exists on long trains but probably not enough to change you driving, and the performance of dynamic vs train brakes encourages unrealistic use of the two. They have parameters that help with some of that as especially the most obscure trains just control like a model train or a commuter train with an industrial skin which is why I'm always in here asking "which train good?", but I think even nailing them leaves room for something to be desired on really big trains. I think end of progression Derail Valley with the steam loco or big diesel loaded to max capacity remains your best place to RP the buff/slack adventure.
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# ? Mar 12, 2021 15:16 |
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# ? May 29, 2024 05:30 |
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BgRdMchne posted:Train poo poo I'm assuming that TSW doesn't simulate these forces is the main complaint? So for us filthy casuals that know nothing about trains they're perfectly fine aside from incredibly bad UI and overly simplified simulation?
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# ? Mar 12, 2021 17:48 |