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LifeLynx posted:The graphics are stylish, but the pixels hurt my eyes. I can't play full screen at 1440p. Can't even imagine how much it would hurt on a 4k display. If this was on the Switch already, it'd be perfect. Smaller screens really make the details better, but the pixel art doesn't scale well at all.
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# ? Sep 9, 2020 22:49 |
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# ? Apr 30, 2024 10:31 |
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Zedlic posted:Back from giving Caves of Qud yet another chance, and again I come back with the impression that there's a magnificent game there underneath a dogshit unusable UI. I have no idea how anyone can play this, it's like the UI is trying to be as convoluted and inconsistent as possible. Even for a roguelike UI this is an impressively tall pile of poo poo. CoQ has a UI revamp coming up so maybe you want to wait for that. I'd try enabling the overlay UI in the options though, I believe it doesn't have the left/right sidebar.
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# ? Sep 9, 2020 23:10 |
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Octopath made everything look like you were playing through vaseline so it wasn't any better really.
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# ? Sep 9, 2020 23:10 |
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Tagichatn posted:CoQ has a UI revamp coming up so maybe you want to wait for that. I'd try enabling the overlay UI in the options though, I believe it doesn't have the left/right sidebar. I added some edits; the overlay UI is somehow worse. There you can choose between a fixed overlay sidebar that always covers a side of the screen, or some weird floating combat log / sidebar that shows a seemingly random number of lines, weirdly shifted towards the horizontal center of the screen, and only allows for vertical positioning. All I want is the old UI with a sidebar that does not stupidly try to be smart by jumping around when I move my character from one tile to the next.
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# ? Sep 9, 2020 23:19 |
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Tagichatn posted:CoQ has a UI revamp coming up so maybe you want to wait for that. I'd try enabling the overlay UI in the options though, I believe it doesn't have the left/right sidebar. I'll echo this post because I was gonna write the same thing. Overlay UI is so much better, but still has a couple pieces of jank. The UI revamp looks absolutely stellar, so just wait for that if it's a problem. EDIT: I found the problems you mention with the overlay UI not so bad, but I know that I'm someone who can tolerate those things. Sounds like waiting is the best option, Qud really is an amazing game.
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# ? Sep 9, 2020 23:20 |
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Yeah this definitely bothers me more than most people for some reason. The best thing I could configure was this, where the combat log is either a few lines on the far left side of the screen, or a few lines slightly right of center of the screen depending on where I happen to be moving. And I can only move it up or down, no more customization possible.
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# ? Sep 9, 2020 23:33 |
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Turn on pre release stage screen I made a post about it somewhere in the qud thread with pics
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# ? Sep 9, 2020 23:39 |
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At first I had the same issues with that, where the sidebar jumped around but moving the window and/or resizing it disabled that. This is the best I can come up with, and I think I can live with this. The bottom left part will just have to be occluded by the combat log, I'll much rather live with that than having the UI travel places. Edit: Oh god the combat log box started moving around again. This is like some cruel joke. Zedlic fucked around with this message at 23:49 on Sep 9, 2020 |
# ? Sep 9, 2020 23:46 |
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Hackan Slash posted:I'm in the middle of my second Star Renegades run, just beat the second behemoth which killed me the first time. I'm actually really curious to see how subsequent runs feel for it. I actually, through a little luck and some great synergies in my first party, managed to get through the entire thing in my first run, going about five hours. There were some skin-of-my-teeth victories on the first and second goliaths, but then it all clicked and I had a perfect tank-DPS-healer party running (well, shield-buffer; I don't know how much actual health-healing you can pull off in-game). My second party is still on the first world and is NOWHERE near as solid initially starting off. The game also does some interesting stuff in keeping you from relying on your MVPs in future runs so you have to mix it up a little. Won't go too deep into that for spoiler reasons, if anyone cares about spoilers in this particular thing. Agreed that the writing is terrible, but the gameplay so far is actually a big step-up from Halcyon 6. I just wish they could get writers who could get me to give a drat about the settings they create, because they certainly LOOK good.
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# ? Sep 9, 2020 23:57 |
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Zedlic posted:Back from giving Caves of Qud yet another chance, and again I come back with the impression that there's a magnificent game there underneath a dogshit unusable UI. I have no idea how anyone can play this, it's like the UI is trying to be as convoluted and inconsistent as possible. Even for a roguelike UI this is an impressively tall pile of poo poo. go spend like 10 hours each playing Nethack and ADOM and then come back here and complain about CoQ's UI it's up to you to decide whether this is a lesson in humility for you, or a lesson in how badly Stockholm Syndrome has affected old school roguelike players, but either way it should go some length towards explaining
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# ? Sep 10, 2020 01:30 |
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I actually have few problems with Nethack's UI; it's convoluted but consistent about it. Same with Crawl, haven't played ADOM in any capacity yet though. In any case I gave up on Qud for now and switched to CD:DA instead, and boy is that an ascii user interface that is a joy to use. Edit: Also want to compliment Dungeonmans on a very well designed and polished UI. Zedlic fucked around with this message at 01:39 on Sep 10, 2020 |
# ? Sep 10, 2020 01:36 |
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Star Renegades was just added to Game Pass if anyone was on the fence about it and already has Game Pass.
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# ? Sep 10, 2020 03:59 |
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this roguelite fps called Roboquest came out recently and I just found it and it's really fun. it's got really good feeling guns and charming graphics and is surprisingly polished https://store.steampowered.com/app/692890/Roboquest/
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# ? Sep 10, 2020 13:42 |
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juggalo baby coffin posted:this roguelite fps called Roboquest came out recently and I just found it and it's really fun. it's got really good feeling guns and charming graphics and is surprisingly polished I actually wanted to ask about this game, in specific, ask people also playing Gunfire Reborn, as it seems there is a big overlap (watching casually some videos in YT).
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# ? Sep 10, 2020 14:11 |
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Turin Turambar posted:I actually wanted to ask about this game, in specific, ask people also playing Gunfire Reborn, as it seems there is a big overlap (watching casually some videos in YT). Looks pretty drat fun, probably another game in the same vein I'd love to play. It costs twice as much which is a bit of a downside but it does seem to have a bit more polish and a better roadmap (read: actually has a roadmap) so you can see what they have planned. I'll probably pick it up and give it a whirl.
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# ? Sep 10, 2020 15:37 |
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The only reason I haven't picked up Roboquest is because I already have Gunfire Reborn and I already don't play that because of how its Early Access
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# ? Sep 10, 2020 16:05 |
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Someone needs to make a roguelike where the @ is your Roomba and the room is the dungeon pets and babies are dragons and demons
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# ? Sep 10, 2020 16:09 |
I went through some of my old Steam games last night and tried out FTL again. I liked Into the Breach actually a lot, but wow FTL really hasn't aged well at all. It's simultaneously very easy (less so if you don't use spacebar pausing) and very very difficult. The game is insanely stingy with Scrap, you're just barely able to scrape by unless you run a boarding attack ship which get much higher rewards for clearing out a ship's crew vs. destroying the ship itself. Events are boring, samey, and largely deterministic. There's no real decisionmaking, just "will I get screwed by the RNG?" Most ship combat is easily conquered, so for most of a run you're building towards taking down the final boss, and good luck if you don't find one of the specific ways of doing so -- you'll get quickly overwhelmed by attrition even if you want to try a longshot lucky maneuver.
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# ? Sep 10, 2020 17:59 |
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Turin Turambar posted:I actually wanted to ask about this game, in specific, ask people also playing Gunfire Reborn, as it seems there is a big overlap (watching casually some videos in YT). it feels more polished than gunfire reborn, and the guns feel better, but so far theres less distinction between the loadouts you unlock (basically an active ability and a melee move) than there is between the gunfire reborn characters. the level ups in robo quest are a little less dramatic than the ascension goblets in gunfire reborn, some are just stat boosts, but some are big modifications to abilities. its aesthetic but i like the environments in roboquest more, and the meta progression is upgrades to your base camp instead of a skill tree thing, kind of like monolith. the enemies so far are all different types of robots so whether thats a pro or a con is up to you. i need to spend more time on it before i give a Verdict, but the rad gunplay is more immediately satisfying to me than gunfire reborns, but also i dont like any of the loadouts as much as i like qing yan in gunfire. there is basically the gluon gun from halflife which is very fun
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# ? Sep 10, 2020 18:06 |
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Neo Scavenger dev has dropped Ostronauts quote:A noir spaceship-life sim, set in a solar system cut-off from a ravaged Earth. Design your one-of-a-kind spaceship. Hire crew with physical and emotional needs. Enjoy detailed ship control panels and interiors. Then manage your dysfunctional crew and ship as you fend off bankruptcy...or worse. It's in EA and it looks REALLY good aaaaa Mandatory Assembly posted:Oh hello I am the publisher of this game and came here to post this.
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# ? Sep 10, 2020 18:40 |
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Zedlic posted:In any case I gave up on Qud for now and switched to CD:DA instead, and boy is that an ascii user interface that is a joy to use. Opinions are funny things, I would never use "CD:DA" and "joy" in the same sentence, about anything, ever. That game is impressively unfun. The amount of work the those devs put into misery systems is noteworthy.
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# ? Sep 10, 2020 20:05 |
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bees x1000 posted:Opinions are funny things, I would never use "CD:DA" and "joy" in the same sentence, about anything, ever. That game is impressively unfun. The amount of work the those devs put into misery systems is noteworthy. Opinions indeed are, because I mostly agree with you. Having played it most of the day while sick at home, it's impressive in scale and depth, but not particularly fun to play. The UI however is well designed for an ASCII game, in that it follows its own rules consistently and makes it fairly easy to figure out how to do what you want to do.
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# ? Sep 10, 2020 20:34 |
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Ostronauts apparently asks you your preferred pronouns when you run it for the first time and you can make your character gay without knowing you're doing it, so the Steam reviews are probably going to be entertaining in that sad pathetic way that people who can't handle that sort of thing do. Neo Scavenger was so good, I hope this one turns out good too, but gonna wait until its further along cuz I don't have a whole lot of patience for early access stuff.
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# ? Sep 10, 2020 21:03 |
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William Henry Hairytaint posted:Ostronauts apparently asks you your preferred pronouns when you run it for the first time and you can make your character gay without knowing you're doing it, so the Steam reviews are probably going to be entertaining in that sad pathetic way that people who can't handle that sort of thing do. How do you make your character gay without knowing it? Is it the Bioware issue where you'll have two dialog choices and one is being an rear end in a top hat to the character and the other starts the romance?
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# ? Sep 10, 2020 21:20 |
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Skwirl posted:How do you make your character gay without knowing it? Is it the Bioware issue where you'll have two dialog choices and one is being an rear end in a top hat to the character and the other starts the romance? In the opening text choice sequence where you're given scenarios like "I saw an important person with data I wanted, I picked their pocket/flirted with them/hacked them" you can flirt and only then be told their gender/name.
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# ? Sep 10, 2020 21:40 |
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StrixNebulosa posted:In the opening text choice sequence where you're given scenarios like "I saw an important person with data I wanted, I picked their pocket/flirted with them/hacked them" you can flirt and only then be told their gender/name. That rules. I remember that survival sim that at first you could only be a bald white guy and then when they added different skin colors it was random and permanently assigned to your steam account and people flipped the gently caress out at being forced to play a character with some amount of melanin.
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# ? Sep 10, 2020 22:05 |
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Skwirl posted:That rules. Man, I wish developers weren't economically dependent on stuff like that. Maybe they aren't and they can get enough sales without needing to cater to the worst demographic, but I try not to get my hopes up when it comes to gamers.
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# ? Sep 10, 2020 22:22 |
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Skwirl posted:I remember that survival sim that at first you could only be a bald white guy and then when they added different skin colors it was random and permanently assigned to your steam account and people flipped the gently caress out at being forced to play a character with some amount of melanin. Isn't that also the game that gave you a dangling dick
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# ? Sep 10, 2020 22:23 |
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Roctavian posted:Isn't that also the game that gave you a dangling dick Aka the best game ever.
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# ? Sep 10, 2020 22:26 |
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That was Rust, and my permanent Steam-ID-tied character is a large, muscular black man with what must be the tiniest possible penis option. And yeah, people flipped their poo poo over being FORCED to play as A Black or A Woman. It both surprised and confused me.
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# ? Sep 10, 2020 22:31 |
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DCSS: Is there any mod or option or flag I can do to get damage numbers? I get the idea and philosophy behind not becoming a numbers grind, but I am a slave to them and would like to have them regardless. Or at least try out that flavor of the game if possible. Edit: Also, what I would give for a tiny effect of some kind that makes attacking feel more like something is happening. I get that ASCII characters can't shake or move outside their box, but even a little blink effect on the @ when attacking would be much better than nothing. Zedlic fucked around with this message at 23:14 on Sep 10, 2020 |
# ? Sep 10, 2020 23:10 |
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juggalo baby coffin posted:this roguelite fps called Roboquest came out recently and I just found it and it's really fun. it's got really good feeling guns and charming graphics and is surprisingly polished and then also the metaprogression stuff is less overbearing which is a big plus as well
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# ? Sep 11, 2020 03:30 |
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Zedlic posted:DCSS: Is there any mod or option or flag I can do to get damage numbers? I get the idea and philosophy behind not becoming a numbers grind, but I am a slave to them and would like to have them regardless. Or at least try out that flavor of the game if possible. quote:If you hit something and the message ends with !, that means you did 7-17 damage. !!: 18-35. !!!: 36-71. !!!!: 72-143. !!!!!: 144-287. !!!!!!: 288+; and so on. Yikes!
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# ? Sep 11, 2020 04:15 |
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Angry Diplomat posted:Congrats on your win! Now go kill everybody's pasts I've killed 2 pasts now (Hunter and Marine) and its interesting that they take away all your gear and give you some questionable equipment in your past BUT the bosses are like semi easier versions of previous bosses. The hunter boss was pretty easy and the marine boss was challenging because I didnt figure out how to dodge the snake bullets until like half way through and the gun they give you was pretty lovely. I like the encounters though. And the time lines are interesting (hunter has been in gungeon for 1100 years, Marine for like 7 lol)
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# ? Sep 11, 2020 04:22 |
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juggalo baby coffin posted:this roguelite fps called Roboquest came out recently and I just found it and it's really fun. it's got really good feeling guns and charming graphics and is surprisingly polished This looks pretty good, except for the cartoon text sound effects over the guns, which are literally giving me a headache just watching the trailer. If you pop up text on the screen, my eyes are going to reflexively flick to read it, which is stressful when I'm supposed to be focusing on the crosshair the whole time. And even worse, they pop up for just a tiny fraction of a second, so they're gone before I have time to focus, and then there's already something new all the way on the other edge of the screen. Awful.
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# ? Sep 11, 2020 04:59 |
As a Deaf gamer with excellent peripheral vision and sight-reading I really appreciate the "visual" sound effects and hope more games do that.
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# ? Sep 11, 2020 05:02 |
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It's great if it helps you. I just can't take it, which is fine -- I don't have to play every game.
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# ? Sep 11, 2020 05:10 |
Tuxedo Catfish posted:go spend like 10 hours each playing Nethack and ADOM and then come back here and complain about CoQ's UI everything stays in the same place in both of those games not to say that they have good UIs because, lmao
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# ? Sep 11, 2020 05:12 |
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megane posted:This looks pretty good, except for the cartoon text sound effects over the guns, which are literally giving me a headache just watching the trailer. If you pop up text on the screen, my eyes are going to reflexively flick to read it, which is stressful when I'm supposed to be focusing on the crosshair the whole time. And even worse, they pop up for just a tiny fraction of a second, so they're gone before I have time to focus, and then there's already something new all the way on the other edge of the screen. Awful.
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# ? Sep 11, 2020 05:29 |
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# ? Apr 30, 2024 10:31 |
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megane posted:It's great if it helps you. I just can't take it, which is fine -- I don't have to play every game. Maybe there is option to turn it off? Like damage numbers in some games.
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# ? Sep 11, 2020 07:46 |