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dwarf74 posted:Thanks! I sent my orders in and they should work for both A/B because frankly I don't care what my party is doing this turn - I just care what the rooms look like. I really, really hope the doors are where I expect them to be because if not I mean it's not like your plan really hinges on door positioning ? The way I picture it, next turn you go Scurry/Cranium Overload and pop cloak, large stam potion to get back Scurry, Jump and Cranium ; turn after that Scurry/Into the Night, small stam potion for both back ; exact same turn next ; and finally Whatever/Cranium Overload or Frigid Apparition. That's like 20+ hexes worth of perfectly safe zipping about, and if you're feeling especially spicy you can even land a couple of smacks on some dudes somewhere in there . That's without counting boots & invisible long rest shenanigans on top of that. EDIT : I guess what I'm saying is : Scurry is one giant bullshit card and I love it. Like, most characters have one or two lovely do-nothing top moves to enable their good bottoms. Mindthief has a "move farther than *your* fastest move, AND attack 3 AND have good init" top *as a starter card*. Even Rogue can't boast that. Kobal2 fucked around with this message at 23:35 on Sep 12, 2020 |
# ? Sep 12, 2020 23:24 |
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# ? Apr 30, 2024 17:19 |
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Kobal2 posted:I mean it's not like your plan really hinges on door positioning ? The way I picture it, next turn you go Scurry/Cranium Overload and pop cloak, large stam potion to get back Scurry, Jump and Cranium ; turn after that Scurry/Into the Night, small stam potion for both back ; exact same turn next ; and finally Whatever/Cranium Overload or Frigid Apparition. That's like 20+ hexes worth of perfectly safe zipping about, and if you're feeling especially spicy you can even land a couple of smacks on some dudes somewhere in there . That's without counting boots & invisible long rest shenanigans on top of that.
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# ? Sep 13, 2020 01:33 |
Forgotten Crypt, Round 2APending actions from last Round posted:- Fixed Master Splinter's hand selection in the spreadsheet. ROUND REVEAL posted:All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Master Splinter (Hand8, Discarded1, Active1, Lost0) is acting at initiative 5 with Cranium Overload and Scurry. 5. Master Splinter the Vermling Mindthief (dwarf74) posted:
(Hand6, Discarded1, Active0, Lost1) 7. Lina Megumin Inverse the Orchid Spellweaver (The GoonMind) posted:
17. Pikachu the Vermling Beast Tyrant (Kobal2) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!) That Italian Guy fucked around with this message at 11:43 on Sep 13, 2020 |
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# ? Sep 13, 2020 10:54 |
Actually, do not send STEP B orders yet. Master Splinter is going first, I already have dwarf74's step B orders and things are going to get...interesting I'll update with the beginning of Step B asap and let everyone decide what to do next with better knowledge of what's to come.
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# ? Sep 13, 2020 10:57 |
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High speed rat Technology incoming?
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# ? Sep 13, 2020 10:58 |
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That Italian Guy posted:Actually, do not send STEP B orders yet.
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# ? Sep 13, 2020 11:20 |
Pending actions from last Round posted:- None! 5. Master Splinter the Vermling Mindthief (dwarf74) posted:- Master Splinter uses Cranium Overload (bot)! Moves1 to door hex. When door (1) is opened posted:There is no rest among these cursed undead. As you kick through the door into the next room, you hear more commotion from the entrance. “There’s more of them behind us!” Hail yells. *5. Master Splinter (continued) posted:- Master Splinter uses Scurry (top)! Moves2 to door (2) hex. When door (2) is opened posted:Special Rules: Spawn one normal Living Spirit for two or three characters or two normal Living Spirits for four characters at (d). Edit: also, for whoever is keeping count, these are the amounts of standees left in the box atm: - 4 Living Corpses - 4 Living Bones - 3 Cultists - 1 Living Spirit During this phase, players are free to discuss everything itt, including in depth round breakdown, tactics, and so on; you can use specific card names and numerical values since everything has been revealed already. Everyone itt is also encouraged to input their orders (card selection+initiative pick) for the Hero currently controlled by the Goonmind! Be nice! Active players and assorted goons&goonettes, please discuss your ideas itt and provide your final orders via PM/Email! DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!) That Italian Guy fucked around with this message at 11:49 on Sep 13, 2020 |
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# ? Sep 13, 2020 11:40 |
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I guess Splinter should move to B1, facetank one zombie one skeleton and one spirit (losing some cards if needed), and repeat next turn for the cheese? We just need to keep the NPC alive now. E: spirit 6 in H2 please. It's one hex further from the door. E2: Lina does her thing, namely mana bolt top on the skeleton consuming anything and flame strike bot on the cultist. E3: also minor mana potion to generate fire or ice (priority ???) and minor stamina potion to get mana bolt back. And Forked Beam I guess?. Do we want fire for the +2 dmg or ice for the stun next round? Omobono fucked around with this message at 12:07 on Sep 13, 2020 |
# ? Sep 13, 2020 11:59 |
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oh my god, spawning them into the origin room is just a real mean trick presumably designed to counter this exact strategy. I love it.
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# ? Sep 13, 2020 12:59 |
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Alright, I think we should be able to win it next turn so we just need to work backwards from initiative 99 in the next round. We want hail to be within 3 hexes of the altar tile, which is about half the room in even the worst scenario (the corner). If Splinter stacks 8 on the move, we can be essentially sure that Hail can swap with either Splinter or an enemy and reach the altar with her move 2. I think we want to swap as late as possible to prevent Hail from getting attacked in the last room, which is initiative 87. So we just need Hail, Splinter and Pikachu to survive until then. So I think we want Splinter to tank the hits this round and pitch cards so that they have invisibility in the next room. We can throw Lina and the bear to the wolves but we want to kill the two active enemies first to protect Hail, so stick with the original plan for Lina. We should generate ice to drop a stun on the Spirits next turn and help survivability, in case we need an extra turn to win it.
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# ? Sep 13, 2020 15:09 |
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Oh I love it when a plan comes together I have an invisibility cloak and I'm probably using it. I will be just fine, folks. I'm more worried about you guys. I'm going to go to B1 and get a free lick in on the zombie. I want to stay out of their way so they kite themselves towards the first room. I am Greater Stamina Potioning all my cards back. Next round I will jump the traps - probably quite late - and get to wherever I need to be in that room. So we're winning next round if you guys can keep Hail alive. (Filling the room with enemies is a great way to make her slow her roll ) Pikachu - next round we'll need to figure out if I need to gun out there early-ish or slow roll it to go late. Please make sure you have some super late and rather early cards in hand after this round. Old Dun Cow posted:So I think we want Splinter to tank the hits this round and pitch cards so that they have invisibility in the next room. We can throw Lina and the bear to the wolves but we want to kill the two active enemies first to protect Hail, so stick with the original plan for Lina. We should generate ice to drop a stun on the Spirits next turn and help survivability, in case we need an extra turn to win it. e: If Hail is getting mauled this turn and it's getting scary, I can switch to an early turn next round but probably can't get next to any altars myself if we do it that way. And then I'd also rather not be invisible; I can burn cards and Hail can't. e2: If I'm not invisible the elite spirit will come after me instead, and I'm not sure that's a good thing. Also if you make Ice be advised that Spirits have that Stun card and that could be extremely bad. dwarf74 fucked around with this message at 16:35 on Sep 13, 2020 |
# ? Sep 13, 2020 16:08 |
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Can't Pikachu just swap Hail with anything right next to the altar and we auto-win that way? Or does she need to be alive at turn end? Win condition says Hail reaching the altar; since altars are obstacles she can't step on it and thus reaching has to mean adjacent.
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# ? Sep 13, 2020 16:18 |
Omobono posted:E: spirit 6 in H2 please. It's one hex further from the door. Spirit 6 has to spawn in that hex cause it's the one marked with (c). You can only pick the location for Spirit 4.
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# ? Sep 13, 2020 16:31 |
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Omobono posted:Can't Pikachu just swap Hail with anything right next to the altar and we auto-win that way? Or does she need to be alive at turn end? My current plan is to invis cloak this round,
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# ? Sep 13, 2020 16:39 |
dwarf74 posted:But I think she needs to survive? Let us know if that's a failure condition, please, TiG. The Win condition is: The scenario is complete when she ends her turn in a hex adjacent to the altar. Which means, she has to be alive at Initiative 99 to take her Turn.
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# ? Sep 13, 2020 16:50 |
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OK then let's see how this turn goes and we'll plan our next turn accordingly. Unless someone has a really good argument though, I think it's much better for me to cloak this round and tank next round (if there's a need to tank) in the final room.
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# ? Sep 13, 2020 16:55 |
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The scenario completes when she ends her turn next to the altar at initiative 99. That's why I suggest the latest possible initiative for the swap. We definitely can tank for Hail on this end but we have no idea what's through the door, so if everything goes before 87, Hail will just walk to the altar and win. I don't know that it really matters when the cloak gets used but using it next turn could provide more flexibility. For instance, whether Splinter can land on the chest that is definitely in there or whether all the enemies walk toward the party or Splinter on their turn.
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# ? Sep 13, 2020 17:28 |
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Old Dun Cow posted:The scenario completes when she ends her turn next to the altar at initiative 99. That's why I suggest the latest possible initiative for the swap. We definitely can tank for Hail on this end but we have no idea what's through the door, so if everything goes before 87, Hail will just walk to the altar and win. I don't mind tanking a few hits if I need to, and I'd rather they target me than Hail in the last room.
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# ? Sep 13, 2020 18:26 |
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Hmm. That's a *mean* second room, and that surprise pop is bonkers. The least worst plan for me this turn is to let Ash roar at the Cultists then move forward and get absolutely splatted by the ghosts, right ? But it'd be cool if Lina popped some Ice Cola this turn to stun them all next turn with Cold Fire because Hail won't survive a full Spirit barrage I don't believe.
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# ? Sep 13, 2020 19:35 |
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Spirits should aim at bear? Blast up this room as best you can this turn. Stun next turn, cheese.
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# ? Sep 13, 2020 20:32 |
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Kobal2 posted:Hmm. That's a *mean* second room, and that surprise pop is bonkers. The least worst plan for me this turn is to let Ash roar at the Cultists then move forward and get absolutely splatted by the ghosts, right ? But it'd be cool if Lina popped some Ice Cola this turn to stun them all next turn with Cold Fire because Hail won't survive a full Spirit barrage I don't believe. Yeah, voting shoot Bones 8 and consume dark with Mana Bolt top, shoot Cultist 4 with Flame Strike bottom I don't like next turn if Hail is on A2, so I think we should occupy that spot in some way. There is also one card in the Spirit deck that is ahead of the move on Flashing Burst, if that's what we use to get in range of Cold Fire next turn. e. If Ash is in A2, he will take three attack 2s and the Spirits will be in H1, I2, G2 and H2 which is great for cold fire. Lina can move into the door and we should have plenty of tanking power for 1 or 2 turns if needed. Old Dun Cow fucked around with this message at 21:44 on Sep 13, 2020 |
# ? Sep 13, 2020 20:47 |
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Flame Strike is range 2 though.
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# ? Sep 13, 2020 20:50 |
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Omobono posted:Flame Strike is range 2 though. Oh right. Welp just have to hope we kill the skeleton...
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# ? Sep 13, 2020 20:58 |
Waiting for Step B orders from Kobal2 Also, unless the majority is against it, if the Scenario is over by Round 3 or 4, I would suggest the players get another go like the last time it happened.
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# ? Sep 14, 2020 10:02 |
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Old Dun Cow posted:e. If Ash is in A2, he will take three attack 2s and the Spirits will be in H1, I2, G2 and H2 which is great for cold fire. Lina can move into the door and we should have plenty of tanking power for 1 or 2 turns if needed. That's my main plan assuming Meg kills the cultist. If not, I'll just bite the (many, many) bullets myself.
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# ? Sep 14, 2020 11:33 |
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That Italian Guy posted:Waiting for Step B orders from Kobal2 If this doesn't, I'll happily play this scenario again the "right" way
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# ? Sep 14, 2020 12:40 |
Paging Kobal2 to the thread again I've tried running the update with the orders you've provided, but I'm at an enpasse : the main issue is that your orders assume that the SW would focus and kill Cultist 4, while she is focusing Living Bones 8 instead. So...Cultist 4 is 99% going to be alive at the start of your Turn, making both set of orders difficult to follow through. I've tried to figure out your intent, but I'm not sure about your order of preference on: - who's tanking between Pikachu and Ash and - if you want to leave hex A2 free for Hail to move into.
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# ? Sep 14, 2020 12:40 |
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That Italian Guy posted:Paging Kobal2 to the thread again Lina can focus fire the cultist instead, no problem. E: starting with Flame Strike just in case.
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# ? Sep 14, 2020 12:59 |
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I am paying very little attention to what's going on in that bottom room because I feel bad for doing this to you.
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# ? Sep 14, 2020 13:46 |
Pending actions from last Round posted:- None! *5. Master Splinter the Vermling Mindthief (dwarf74) posted:- Master Splinter uses Scurry (top)! Moves2 to B1. Attacks Living Corpse 6 for 3 (1base, +0mod +2bonus) damage! 7. Lina Megumin Inverse the Orchid Spellweaver (The GoonMind) posted:- Lina Megumin Inverse uses Mana Bolt (top)! Consumes DARK. Attacks Living Bones 8 for 5 (3base, +2'mod, SHIELD1, POISON) damage! Gains 1XP. 17. Pikachu the Vermling Beast Tyrant (Kobal2) posted:- Ash the Bear focuses Cultist 4! Attacks Cultist 4 for 4 (2base, +1mod, POISON) damage! 22. Living Spirits posted:- Living Spirit 5(E) focuses Ash! Flies3 to door (1) hex. 27. Cultists posted:- Cultist 5 focuses Ash! Loses IMMOBILIZED and MUDDLED 74. Living Bones posted:- Living Bones 1 focuses Ash! Moves3 to A2. 82. Living Corpses posted:- Living Corpse 4(E) focuses Ash! Moves1 to E2. 99. Hail posted:- Hail focuses The Goal! Moves1 to C2. END OF ROUND ACTIONS posted:- The Monsters's deck is shuffled! Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name "Everyone itt is also encouraged to input their orders (card selection+initiative pick) for the Hero currently controlled by the Goonmind! You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves." DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!) That Italian Guy fucked around with this message at 14:13 on Sep 14, 2020 |
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# ? Sep 14, 2020 14:01 |
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I'm fairly sure we also put in an order to minor stamina potion mana bolt and forked beam back. Initiative 20 Forked Beam Cold Fire Alternative: initiative 26 with flashing burst. Plan: move to B1 and stun. This way we're facetanking cultist 5 while cultist 6 goes on Ash.
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# ? Sep 14, 2020 14:09 |
Omobono posted:I'm fairly sure we also put in an order to minor stamina potion mana bolt and forked beam back. Fixed that! Thanks
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# ? Sep 14, 2020 14:13 |
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Omobono posted:I'm fairly sure we also put in an order to minor stamina potion mana bolt and forked beam back. Do this.
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# ? Sep 14, 2020 14:21 |
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Nevermind, I see that this was explained above. e. I agree with Forked Beam and Cold Fire, 20 but I think Lina should move to the door tile. The cultists will attack Ash and Pikachu on this turn. If things go badly in the last room, that will give us the option to keep Hail where she is for another round of Hodor. Otherwise she would move to the door and certainly die on the following turn. Old Dun Cow fucked around with this message at 14:41 on Sep 14, 2020 |
# ? Sep 14, 2020 14:24 |
Old Dun Cow posted:
Yeah, Summoned and Spawned creatures behave quite differently (including the rule on initial placement) and it may have been better to differentiate the naming scheme a bit.
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# ? Sep 14, 2020 14:33 |
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Next round, it doesn't matter how fast I go, does it? This is now Pikachu's decision. It's all coming down to what Hail can survive, and I'm specifically worried about the spirits' target all in range card. But this final room is uncertain, whereas the early dungeon is certain, so i think a late swap is probably better. But there's still that risk. e: oh stunning the spirits? Nice. I can blissfully tank whatever awaits me. Got plenty of cards and can Stam potion stuff back. I'll be jumping in and moving to wherever in the room a chest would be. If you think we can wait until later in the round to pull Hail in, cool. I'll go on the later side because the zombies are probably going to end up focusing on me through the traps and I might as well stay invisible give them a chance to waste their turn first. Unless you guys are worried in which case I'll go mid-fast. dwarf74 fucked around with this message at 15:04 on Sep 14, 2020 |
# ? Sep 14, 2020 14:54 |
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If Megumin stuns spirits 1, 3, and 4, then 6 can't reach Hail without getting disadvantage over simply attacking Ash and spirit 5 can't kill her. The cultists are not focusing Hail right now and they don't have any relevant AoE, while there's a big furry bear in the skeletons' way. E: I think Pikachu is acting s l o w l y this turn but those two zombies can't ever be relevant. Whatever is inside the last room still gets to act no matter what. Omobono fucked around with this message at 15:16 on Sep 14, 2020 |
# ? Sep 14, 2020 15:13 |
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Omobono posted:E: I think Pikachu is acting s l o w l y this turn but those two zombies can't ever be relevant. Whatever is inside the last room still gets to act no matter what. I don't think me going on my earlier card next turn nets our team anything - because I will always be going after Lina but before Pikachu.
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# ? Sep 14, 2020 15:33 |
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I think, just this time, Splinter should not go invisible this turn. You've got umpteen cards to bleed to nix damage. Just full on movement to control where you land/grab goodies while you're at it. I'll act late either way. Kobal2 fucked around with this message at 15:58 on Sep 14, 2020 |
# ? Sep 14, 2020 15:47 |
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# ? Apr 30, 2024 17:19 |
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Kobal2 posted:I think, just this time, Splinter should not go invisible this turn. You've got umpteen cards to bleed to nix damage. Just full on movement to control where you land/grab goodies while you're at it. I'm booking it as far as I can go while jumping. Going definitely on the late side, but I know you can go later.
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# ? Sep 14, 2020 16:01 |