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I wouldn't say it's quite the same thing, but there is a Rimworld mod which allows you to build elevators to randomly generated "underground" levels. It's supposed to be a mining mod first and foremost and your colonists cannot really deal with the idea of pathfinding across multiple levels, but it is entirely possible to build an entire base down there. It goes basically as far as you want it to, the whole is procedurally generated. I can't remember the name for the life of me, but you should be able to find it easily enough.
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# ? Sep 8, 2020 12:58 |
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# ? May 20, 2024 12:01 |
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There's a full blown 3z levels with pathing support mod now I believe, although I haven't tried it myself.
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# ? Sep 8, 2020 14:15 |
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Oh, nice. If I ever touch Rimworld again, I'll have to try that. Thanks for mentioning it.
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# ? Sep 8, 2020 16:20 |
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There’s this fact from knot theory that roughly translates to saying that any system of hallways, no matter how loopy and interlinked with itself, would fit in exactly two z-levels (and sufficient space horizontally, of course). All you really need is some sort of crossing tile so that one path can pass under another.
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# ? Sep 8, 2020 19:02 |
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That only really works on the assumption that you are allowed to stretch or shorten hallway lengths at will, though. Right?
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# ? Sep 8, 2020 19:10 |
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Yeah, it's a topological idea, so you'll have to bend and stretch everything to fit. DF is on a grid, which makes it harder in the "figuring it out as a human" sense, but is equivalent from the math standpoint; you can always reshape a knot diagram so it consists of only vertical and horizontal lines and hence fits on a grid (again assuming your grid is arbitrarily large). Games like Factorio are essentially making use of this; you have to send your items along a zillion criss-crossy connections, and cramming those connections into a 2D plane (via specific methods for crossing one conveyor belt over another) is a big part of the gameplay. megane fucked around with this message at 21:16 on Sep 8, 2020 |
# ? Sep 8, 2020 21:11 |
I just hope the Steam version keeps the same keybindings. I have a lot of fort builds saved as macros and I don't want to have to retype them all (I will totally retype them all if I have to). I like to do each floor of the fort in a different fractal pattern.
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# ? Sep 8, 2020 21:51 |
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Hieronymous Alloy posted:I just hope the Steam version keeps the same keybindings. I have a lot of fort builds saved as macros and I don't want to have to retype them all (I will totally retype them all if I have to). pics or it didnt happen
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# ? Sep 9, 2020 10:30 |
Tias posted:pics or it didnt happen http://www.bay12forums.com/smf/index.php?topic=16901.msg1015652#msg1015652 http://www.bay12forums.com/smf/index.php?topic=35931.msg2370202#msg2370202 Past that it was just https://dwarffortresswiki.org/index.php/DF2014:Bedroom_design which each floor as a different fractal, then a two-tile wide (that is, five tiles total on each side) central winding staircase. I still have all the .csv's saved somewhere. My main floor was that Hactar fractal but done snowflake-style with a big central room and either two or three tile wide main corridors. Hieronymous Alloy fucked around with this message at 12:15 on Sep 9, 2020 |
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# ? Sep 9, 2020 11:59 |
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I can't seem to open the .csv file. What do I need Love your central waterfall idea!
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# ? Sep 9, 2020 12:25 |
yeah those links are all dead, sorry. one sec whew, yeah, at some point I uploaded them to google sheets https://drive.google.com/drive/folders/0ByLUM8IkX78aYjFhYjA0ZDMtZDkxNS00ZTFjLTllYTItMmU1NWRhNGU4ZDZk?usp=sharing From what I recall (goddam, it's been almost a decade) the basic fort design worked fine, it was just Too drat Big and died the slow death of cpu-bottlenecked big forts long before I used even half of the space. Hieronymous Alloy fucked around with this message at 12:35 on Sep 9, 2020 |
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# ? Sep 9, 2020 12:29 |
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I still can't understand them, sorry :o what's d and what's r - am I supposed to copy them into the game somehow?
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# ? Sep 9, 2020 12:38 |
You feed them into http://www.joelpt.net/quickfort/ , or at least you did back in the day. Might no longer work (that was kinda my question, really)
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# ? Sep 9, 2020 12:42 |
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An actual UI would definitely make DF more enjoyable for me but I wonder if they are going to make the military side a bit more intuitive/usable/less chaotic.
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# ? Sep 9, 2020 12:43 |
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Oh snap! Thanks a lot!
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# ? Sep 9, 2020 12:43 |
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Knot theory might sound great on paper, but with that many dwarves so close to their everyday needs and activities, it makes the bad thoughts downward spiral that much faster.
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# ? Sep 9, 2020 20:47 |
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Freakazoid_ posted:Knot theory might sound great on paper, but with that many dwarves so close to their everyday needs and activities, it makes the bad thoughts downward spiral that much faster. Gotta admit it is dwarfy as all gently caress, tho "Everything is TOO NICE! Smash the state!"
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# ? Sep 10, 2020 00:41 |
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There is a fortress in my world called Workercruelties. I know this because I found a very angrily written book about it.
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# ? Sep 13, 2020 06:04 |
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Hieronymous Alloy posted:I just hope the Steam version keeps the same keybindings. I have a lot of fort builds saved as macros and I don't want to have to retype them all (I will totally retype them all if I have to). Reminded me of this https://xkcd.com/1172/
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# ? Sep 14, 2020 08:20 |
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So I've trained my first war animal in a long while (a giant grizzly bear ), and the wiki says a war animal can be 'assigned to a dwarf'. How do I do that?
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# ? Sep 14, 2020 16:06 |
Tias posted:So I've trained my first war animal in a long while (a giant grizzly bear ), and the wiki says a war animal can be 'assigned to a dwarf'. How do I do that? [v]iew the unit, skip to the [p]references tab, pick [a] for Work Animals.
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# ? Sep 14, 2020 16:28 |
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I'm super loving stoked for 'dwarf fortress but you can actually know what the fucks going on without carefully carving wrinkles into your brain'
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# ? Sep 16, 2020 14:14 |
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This is Idekzulash an artifact brain, all craftdwarfship is of the highest quality, it is adorned with hanging loops of comprehension in Motherfucker's human brain matter. It menaces with spikes of understanding.
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# ? Sep 16, 2020 21:42 |
I'm actually kinda concerned about the reverse. I've been able to see the matrix for so long that I'm worried graphics may weirdly introduce a new difficulty curve for me. Not that I intend to suggest graphical DF is in any way a bad idea. my brain is just bad and I worry about dumb things constantly
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# ? Sep 17, 2020 00:21 |
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From my own experience with roguelikes that suddenly got a graphical tile option, you get used to it very, very quickly.
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# ? Sep 17, 2020 01:09 |
I've said this a number of times but I really hope the Steam version has a "classic" ASCII graphic set. My only minor worry is that graphics can sometimes take away from the minds imagination, but I'm still very stoked for the Steam version.
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# ? Sep 17, 2020 01:34 |
Popete posted:I've said this a number of times but I really hope the Steam version has a "classic" ASCII graphic set. My only minor worry is that graphics can sometimes take away from the minds imagination, but I'm still very stoked for the Steam version.
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# ? Sep 17, 2020 05:36 |
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Pickled Tink posted:In one of the DF talks Toady mentioned that Steam insisted that the ascii version be available too, so it will be. Yeah, steam wants it all.
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# ? Sep 17, 2020 06:37 |
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Kind of a weird thought that Valve would explicitly insist on getting the ASCII version, but hey, so much the better I guess.
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# ? Sep 17, 2020 06:52 |
Pickled Tink posted:In one of the DF talks Toady mentioned that Steam insisted that the ascii version be available too, so it will be. That's good to hear. I figure it's probably a pretty trivial feature to add to the Steam version considering they are going to maintain the free version on the bay12 site.
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# ? Sep 17, 2020 07:02 |
Yeah Valve probably wants to route the real heads through Steam so we get exposed to the advertising for whatever inferior non-dwarven software is available lately.
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# ? Sep 17, 2020 07:26 |
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I can’t wait for the Steam release but partially because I want feature development to continue full throttle
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# ? Sep 17, 2020 07:50 |
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I hope Toady makes hella bank off this release and can live in comfort through the hellscape that is American healthcare.
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# ? Sep 17, 2020 09:48 |
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The graphics are nice and I will definitely play with them on, but the main reason I'm holding off playing my next game is the overhauled UI. It's going to be amazing. I hope he also makes legends mode a bit easier to delve into in the game itself rather than pulling everything out in dfhack.
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# ? Sep 17, 2020 09:53 |
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Nessus posted:Yeah Valve probably wants to route the real heads through Steam so we get exposed to the advertising for whatever inferior non-dwarven software is available lately. I actually doubt that its a malicious or crafty reason. Honestly, think about the type of people who would work for steam. There’s probably a few low to mid-level managers who are REALLY excited that dwarf fortress is going to be supported by something they are working on and they threw in the ascii request since that’s the version they started with.
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# ? Sep 17, 2020 16:06 |
Demiurge4 posted:I hope Toady makes hella bank off this release and can live in comfort through the hellscape that is American healthcare.
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# ? Sep 17, 2020 17:10 |
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Demiurge4 posted:I hope Toady makes hella bank off this release and can live in comfort through the hellscape that is American healthcare. Hopefully he can make bank and move to another country with better healthcare. E: And all the other bonuses of leaving this hellscape of a nation Leal fucked around with this message at 20:26 on Sep 17, 2020 |
# ? Sep 17, 2020 20:23 |
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Motherfucker posted:I'm super loving stoked for 'dwarf fortress but you can actually know what the fucks going on without carefully carving wrinkles into your brain' Scientists say we only use 10% of our brain and you better have been training on the other 90% to get Legendary Engraver before you even think about it buster
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# ? Sep 18, 2020 15:04 |
Demiurge4 posted:I hope Toady makes hella bank off this release and can live in comfort through the hellscape that is American healthcare.
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# ? Sep 20, 2020 02:57 |
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# ? May 20, 2024 12:01 |
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https://www.youtube.com/watch?v=uYS-kNvgXR8
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# ? Sep 22, 2020 17:14 |