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!Klams posted:Sunless Sea is amazing, but I didn't have time for it in my life, so I cheated to see the ending. What I did was just give myself enough money to buy all the best ships, equipment, food etc, so that I'd never be without, and could tackle any enemy in the game. It’s so overturned because they listened to the early access people with a shitmillion hours complaining the early game was too easy. Unless you had been playing obsessively since it came out there was no way in hell it would be even close to approachable without cheating. I heard that Skies was significantly better difficulty wise but I haven’t gotten to play it much.
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# ? Oct 15, 2020 02:00 |
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# ? Jun 2, 2024 08:20 |
The Moon Monster posted:I mean barely playable because it sucked real bad and had ridiculous load times, not because it was literally broken. Some of the quests were literally broken when I tired to play it.
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# ? Oct 15, 2020 02:03 |
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!Klams posted:Sunless Sea is amazing, but I didn't have time for it in my life, so I cheated to see the ending. What I did was just give myself enough money to buy all the best ships, equipment, food etc, so that I'd never be without, and could tackle any enemy in the game. I had the same experience minus the godlike powers. I just realized that the lore and gameplay simply doesn't justify the investment necessary.
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# ? Oct 15, 2020 02:03 |
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Honestly RTWP feels like this really awkward medium in CRPGs where they want to be about banter and story poo poo but also have tactical combat when i think the people who are in for that are two different groups of people. It's definitely not a system conducive to particularly interesting tactics. Also I think Advanced Squad Leader could use a modern reimagining ala x-com as its scale fits the abstractions that the design seems to favor much better than the man-to-man stuff.
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# ? Oct 15, 2020 02:11 |
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regarding cheating and fun - Celeste is superbly fun with the ‘assist mode’ option that gives you double dash in every level. I never play with one dash any more.
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# ? Oct 15, 2020 02:25 |
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RPATDO_LAMD posted:This is the worst videogame opinion I've ever seen I'm talking specifically about realtime + pause bioware-style rpgs / Dragon Age Origins. Having normal encounters be interesting is good if the game is actually good or there is interesting tactical decisions - e.g. I really like XCOM / FFT/ Fire Emblem / other tactic game styles. What I don't like is lovely pausable "realtime" AI - I feel like on normal, I should be able to coach/script it to the point where it wins battles, but not have to micro unless the encounter is important (or perhaps there shouldn't be unimportant encounters.) Like my ideal real time with pause game wouldn't even have a pause - the fights would entirely be done through scripting / coaching, and you'd just have to figure out through experimenting with encounters how to configure your party so it wins the battle.
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# ? Oct 15, 2020 02:29 |
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Ocean Book posted:regarding cheating and fun - Celeste is superbly fun with the ‘assist mode’ option that gives you double dash in every level. I never play with one dash any more. maybe if your power levels are too low to play the game as intended
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# ? Oct 15, 2020 02:32 |
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Bruegels Fuckbooks posted:I'm talking specifically about realtime + pause bioware-style rpgs / Dragon Age Origins. Having normal encounters be interesting is good if the game is actually good or there is interesting tactical decisions - e.g. I really like XCOM / FFT/ Fire Emblem / other tactic game styles. What I don't like is lovely pausable "realtime" AI - I feel like on normal, I should be able to coach/script it to the point where it wins battles, but not have to micro unless the encounter is important (or perhaps there shouldn't be unimportant encounters.) This just means there shouldn't be unimportant fights, what's the point of a fight if you can just watch the AI autoresolve it.
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# ? Oct 15, 2020 02:32 |
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steinrokkan posted:They aren't adventure games until I have to solve the Underdark by hypnotizing a monkey to become a monkey wrench i finished bg1 but never got very far in 2, i'm actually kind of disappointed this isn't a real puzzle in the underdark i remember enjoying the original neverwinter nights back in the day. that was nice... i gave a copy to my buddy and he made an archer cuz that was his poo poo. he learned the hard way about how enchanted bows dont enchant your arrows for purposes of piercing damage resistance. otoh i learned the easy way that vanilla 3e Haste grants two standard actions instead of one extra hit per full attack like 3.5. i may have been a poo poo gently caress bard but nothing stands a chance against two blizzards or missile storms PER ROUND Fur20 fucked around with this message at 02:37 on Oct 15, 2020 |
# ? Oct 15, 2020 02:34 |
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steinrokkan posted:This just means there shouldn't be unimportant fights, what's the point of a fight if you can just watch the AI autoresolve it. There are some games that are all about setting up your team with equipment and AI plans where you don't control stuff in-game at all. Gratuitous Space Battles does this IIRC, as do the Dominions series of 4X games. But yeah I agree in a normal RPG those fights just shouldn't really exist.
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# ? Oct 15, 2020 02:38 |
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steinrokkan posted:They aren't adventure games until I have to solve the Underdark by hypnotizing a monkey to become a monkey wrench Oh you meant puzzle game!
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# ? Oct 15, 2020 04:41 |
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most rpgs should have fewer than 25 fights, maybe fewer than 10 but each of them actually really interesting
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# ? Oct 15, 2020 09:13 |
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!Klams posted:Sunless Sea is amazing, but I didn't have time for it in my life, so I cheated to see the ending. What I did was just give myself enough money to buy all the best ships, equipment, food etc, so that I'd never be without, and could tackle any enemy in the game. I really liked the death and legacy systems of Sunless Sea, and enjoyed my many doomed voyages. Sunless Sea is basically a roguelike, there are a bunch of legacy items that give all of your future captains permanent massive stat boosts but they require either reaching one of the games many endings (I think there are like 5?) or doing something else pretty remarkable (such as founding your own nation and receiving an embassy from one of the other nations). I think that's a somewhat unpopular opinion, enjoying Sunless Sea as it is. Keep in mind that a lot of the story content requires repeatedly going to the same ports over and over, and you can wrack up tons of money by just doing a bunch of ports in a big loop. Once you've figured this out it becomes easy to generate a ton of cash for future legacies, and then you can work on the easier legacy items and start going after harder and harder story paths. I logged about 80 hours and I think I've seen everything the game has to offer e: I totally pulled up Cheat Engine for Sunless Skies though. That game launched with no option to boost your engine's speed, so people in the SA thread suggested mapping a few keys to increase game speed. That was a massive help, otherwise you're just spending all of your time watching your train slowly fly through space QuarkJets fucked around with this message at 09:48 on Oct 15, 2020 |
# ? Oct 15, 2020 09:44 |
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!Klams posted:Sunless Sea is amazing, but I didn't have time for it in my life, so I cheated to see the ending. What I did was just give myself enough money to buy all the best ships, equipment, food etc, so that I'd never be without, and could tackle any enemy in the game. How did you get those cheats working? Never got far in that due to the frustrating resource management but I'd like to go back and actually experience it.
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# ? Oct 15, 2020 12:01 |
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QuarkJets posted:
Yeah, exactly. And I really liked it too, but it took me like nine hours to die the first time, and I was up till 3am working last night. The two don't really square, unfortunately. I wish I could spend 70 hours to get to the end, but I just can't. It's a shame, because the first time I came across the really scary thing, it sent genuine shivers up my spine, it's one of the creepiest things that's ever happened to me in a game, one of THE best moments, but it only worked because of how long I'd been staring at the game, how much I'd read, how on my head the universe totally was, and you just couldn't achieve the same mental state without it being the pace it is. But the pace is just incompatible with my life. Lodin posted:How did you get those cheats working? Never got far in that due to the frustrating resource management but I'd like to go back and actually experience it. It was a case of hacking it, I can't remember specifically, ill go have a look see if I can find what I did Oh yeah, the saves are in plain text: c:\users\username\Appdata\LocalLow\Failbetter Games\Sunless Sea\Saves You can just open it with notepad and it's all fairly obvious what you need to edit to do what. !Klams fucked around with this message at 12:26 on Oct 15, 2020 |
# ? Oct 15, 2020 12:24 |
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!Klams posted:Sunless Sea is amazing, but I didn't have time for it in my life, so I cheated to see the ending. What I did was just give myself enough money to buy all the best ships, equipment, food etc, so that I'd never be without, and could tackle any enemy in the game. Just like Fallen London. Failbetter really should make books or comics instead of games because they really don't know how to make games fun, at all. It's a drat shame because their lore is so rich.
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# ? Oct 15, 2020 16:16 |
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I'm starting to think I should just sell my PS5 and wait a month to buy one.
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# ? Oct 15, 2020 17:02 |
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tripwood posted:Just like Fallen London. Failbetter really should make books or comics instead of games because they really don't know how to make games fun, at all. It's a drat shame because their lore is so rich. modernvideogames.txt
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# ? Oct 15, 2020 17:05 |
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bob dobbs is dead posted:most rpgs should have fewer than 25 fights, maybe fewer than 10 This is why tactical RPGs are the best.
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# ? Oct 15, 2020 17:31 |
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!Klams posted:It was a case of hacking it, I can't remember specifically, ill go have a look see if I can find what I did Cool. Guess I'm making a mental note of that and going back the next time I have nothing better to play.
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# ? Oct 15, 2020 17:39 |
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Ghost Leviathan posted:I really wish someone would make a game somehow combining the design philosophies of Mario and GTA Hello may I introduce you to the Prototype games?
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# ? Oct 15, 2020 19:07 |
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is pepsi ok posted:This is why tactical RPGs are the best. which srpg has more than two or three meaningful encounters? fft has slums in dorter, which is only memorable because it's unfairly weighted against the player since the enemies start with perfect positioning and you start cornered in a pit, and you have no options but they have all the equipment and classes in the world; later, fft has riovanes castle, which is only memorable because it's one of the most notorious point-of-no-return gotchas in the ps1's library. i think most tactical rpgs have tons of meaningless encounters as well--consider the new xcom games, where the first time you do a map you haven't seen before, it's intimidating and scary, but after you've done that map or mission type once, you're going to have to do them over and over again except next time both you and the enemies will have scaled up your equipment by one tier. play safe, play aggresive, play where you put your snipers in flight suits on overwatch with infinite range and sight, whatever, you're more reacting to rng and stupid spawning rules than actually playing tactically or strategically. it's just a treadmill without novelty. novel boss encounters. that's what you're looking for. but those are hard to design in tactical games, too, because you're working with small numbers and basing your system on probability rather than real-time reactivity and skill, so they end up being crappy traps of gotcha passives and counterattacks. xcom's final boss just randomly takes no damage and reflects your attacks back at you, gibbing you instantly. that's... not exactly good. i know i'm say a lot of words against it but i think you're right in the sense that the most important thing is that every major encounter is interesting. but i think that srpgs and their kin are among the hardest games to design meaningful encounters for because they're always a little bit rocket tag (and when they aren't, you get garbage like banner saga where you just game it so you leave all your enemies alive at 1hp until you clean up lol). the only genre that's harder to make climactic battles for is shooters
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# ? Oct 15, 2020 19:37 |
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JRPGS - usually too over the top and go on for far too long, way too much anime, eg: Final Fantasy Tactial RPGS - Fantastic combat but usually utterly dross stories, usually far too anime eg: Fire Emblem, Advance Wars D&DRPGS - Generally pretty unsatisfying to play (without cheats) although by far the richest and most engrossing stories eg: Baldurs Gate, Planescape ARPGS - satisfying to replay due to player skill allowing for added spectacle. The sort of game you watch the cutscenes once but play the game 6 times, eg: Bayonetta, Devil May Cry, God Hand W(estern) RPGS - Usually very well presented but fairly flawed games, generally well liked by the gaming public especially at release but over time increasingly hated on internet forums eg: Fallout 3, Witcher 3 MMORPGS - fun but also time consuming, you might as well give up every irl activity you take part in just so you can get that level 999 ork-staff :eg World of Warcraft
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# ? Oct 15, 2020 20:12 |
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The White Dragon posted:which srpg has more than two or three meaningful encounters? Tactics Ogre has a shiiiiitload, that game owns so hard. (I know, it's famicom not snes)
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# ? Oct 15, 2020 20:22 |
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bob dobbs is dead posted:absolute turbofuck weirdo Great forums username
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# ? Oct 15, 2020 20:25 |
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SilvergunSuperman posted:Tactics Ogre has a shiiiiitload, that game owns so hard. (I know, it's famicom not snes) fair enough i haven't played tactics ogre. but i've read that it's one of those games that you just cheese with some kind of extremely accessible god strat, in this case "archers only." if it's an ogre-series game though maybe the meaningful part is HOW you do the maps, rather than just defeating all the enemies
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# ? Oct 15, 2020 20:32 |
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That's good but isn't always viable since the enemy often has the higher ground, but there are plenty of ways to get overpowered. My favourite is finding a spell that can morph a character into a crazy powerful sword. There's lots of cool secrets in that game, I'd really recommend it.
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# ? Oct 15, 2020 20:37 |
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mario 35 continues to be insanely fun and i love it either there's some really heavy lobby weighting or the playerbase is getting much better because i haven't been able to win at all this week. it might actually just be because of the way that level unlocks and choices work - i've finally seen a shitload more people picking 4-1 and 8-3 and just littering the game with dozens of lakitus and hammer bros, which makes things devolve into total insanity it really owns and i'm going to be very bummed when it's shut down in march or whatever
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# ? Oct 15, 2020 20:39 |
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The Last of Us 1 is a slow, boring, tedious journey through a thoroughly nihilistic world with melodramatic and overwrought emotional stakes. I have no opinion on TLoU2 because I can't imagine it getting any better.
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# ? Oct 15, 2020 20:40 |
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Lucas Archer posted:The Last of Us 1 is a slow, boring, tedious journey through a thoroughly nihilistic world with melodramatic and overwrought emotional stakes. I have no opinion on TLoU2 because I can't imagine it getting any better. The last of us isn't at all a bad game but it also isn't "the best videogame ever made" which I have heard multiple people say
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# ? Oct 15, 2020 20:42 |
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!Klams posted:Sunless Sea is amazing, but I didn't have time for it in my life, so I cheated to see the ending. What I did was just give myself enough money to buy all the best ships, equipment, food etc, so that I'd never be without, and could tackle any enemy in the game.
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# ? Oct 15, 2020 20:51 |
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JollyBoyJohn posted:The last of us isn't at all a bad game but it also isn't "the best videogame ever made" which I have heard multiple people say yeah i found it rather boring and uninspired honestly i have never understood why its held in such high regard
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# ? Oct 15, 2020 21:15 |
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The Last of Us get's a 0/5 out of me because the controls* change at times, for absolutely no sane reason. *) Yeah I'm talking about "sprinting"
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# ? Oct 15, 2020 21:18 |
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Earwicker posted:yeah i found it rather boring and uninspired honestly i have never understood why its held in such high regard well, its well written and presented in a way that even someone very new to games can pick up and experience that and marketing
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# ? Oct 15, 2020 21:21 |
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I'm playing it on Grounded right now and I'm having a very good time.
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# ? Oct 15, 2020 21:34 |
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Lucas Archer posted:The Last of Us 1 is a slow, boring, tedious journey through a thoroughly nihilistic world with melodramatic and overwrought emotional stakes. I have no opinion on TLoU2 because I can't imagine it getting any better. All the tryhard "only the ruthless survive, I am a bad man" stuff put me right off. Also I saw a clip where a guy had to kill his dog which was infected, i mean how much more hackneyed can you get?
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# ? Oct 15, 2020 21:49 |
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They should make one where you're the dog and you have to kill your person because they got infected, but like it's all in barks and whimpers because you're a dog and the people all sound like the teacher from peanuts
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# ? Oct 15, 2020 21:51 |
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christmas boots posted:They should make one where you're the dog and you have to kill your person because they got infected, but like it's all in barks and whimpers because you're a dog and the people all sound like the teacher from peanuts the last of us but you play as the dog and you kill everyone because you're hungry. the game has a fully-realized script and all the lines are recorded wholly but a muffle/static filter goes over 99% of it and the only words you can hear clearly are Good, Bad, Dog, No, Come, Stay regardless of their context in the full recording. interactions with other dogs are communicated through expensive and exacting canine motion capture with subtitles
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# ? Oct 15, 2020 22:41 |
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The White Dragon posted:the last of us but you play as the dog and you kill everyone because you're hungry. the game has a fully-realized script and all the lines are recorded wholly but a muffle/static filter goes over 99% of it and the only words you can hear clearly are Good, Bad, Dog, No, Come, Stay regardless of their context in the full recording. The listen mode is replaced with a smell mode that identifies the nearest person with food in their pockets
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# ? Oct 15, 2020 23:01 |
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# ? Jun 2, 2024 08:20 |
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christmas boots posted:I'm playing it on Grounded right now and I'm having a very good time. You might have a better time if you played on easy
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# ? Oct 15, 2020 23:07 |