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Dick Burglar posted:I don't think we know anything beyond what the reveal trailer shows, do we? I've been wondering what ropekid has been up to lately. I want to think he's riding bikes around southern california and sampling exotic cheese. I chatted with him and adler at pax shortly before deadfire. Super nice dudes.
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# ? Oct 20, 2020 23:21 |
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# ? Apr 26, 2024 10:03 |
He was riding bikes around Oregon, I think. Also a belated ropekid. https://twitter.com/jesawyer/status/1318021690450878464?s=20
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# ? Oct 20, 2020 23:58 |
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Happy bday Ropekid. Thanks for the cool rpgs. I've been endlessly entertained with Poe1 and 2. Probably not since Baldur's Gate have I replayed an RPG series this much, and if you know how much I played the BG series in my younger years that's high praise. I just love how customizable these games are. The amount of builds and roleplay opportunities feels endless.
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# ? Oct 21, 2020 15:37 |
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Yeah I finished PoE 1 for the first time earlier this month, and I'm now like 55 hours into PoE 2 already. PoE 1 was the first isometric CRPG I ever felt compelled to finish, and I'm definitely going to finish PoE 2 then start a whole new Pillars playthrough. These are two of my favorite games ever. Good job and hbd Ropekid!
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# ? Oct 21, 2020 19:07 |
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I finished White March 1 and unlocked the Durgan Steel enchantments... This is the most “too good to use” I’ve felt in a long time
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# ? Oct 21, 2020 20:29 |
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How much Deadfire reactivity is there to supporting the different Defiance Bay factions, or anything else? I'm trying to decide if I want to do a chanter or cipher playthrough of PoE1 so I can have more-or-less the same character go through Deadfire (I'm waffling between a rogue/cipher and rogue/chanter, but rogues in PoE1 are boring as poo poo so I don't want to play one), and I'm trying to decide if I want to do something different. The factions are all awful in their own ways, but I supported the Dozens previously. I'm thinking I might go with the Doemenels instead if I do another. Not sure what else I'd change though, since I prefer Eder go against religion and have Aloth burn Thaos' robes. Plus you gotta have Vela, obv. Edit: and while I kinda want Pallegina to get mega-owned, I don't know what god I'd support besides Galawain, but I guess I could change that. Also, I wanna kill Kolsc and Raedric this go around. Dick Burglar fucked around with this message at 21:06 on Oct 21, 2020 |
# ? Oct 21, 2020 20:57 |
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Dick Burglar posted:How much Deadfire reactivity is there to supporting the different Defiance Bay factions, or anything else? I'm trying to decide if I want to do a chanter or cipher playthrough of PoE1 so I can have more-or-less the same character go through Deadfire (I'm waffling between a rogue/cipher and rogue/chanter, but rogues in PoE1 are boring as poo poo so I don't want to play one), and I'm trying to decide if I want to do something different. The factions are all awful in their own ways, but I supported the Dozens previously. I'm thinking I might go with the Doemenels instead if I do another. Not sure what else I'd change though, since I prefer Eder go against religion and have Aloth burn Thaos' robes. Plus you gotta have Vela, obv. IIRC there's almost none for any of the options, but the Doemenels are the only ones with a presence in Deadfire? I can't remember who it is so it's gotta be a small thing anyhow.
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# ? Oct 21, 2020 21:43 |
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The Principe guy in the gullet and / or the captain who loans you Seraven comments if you were mobbed up
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# ? Oct 21, 2020 22:21 |
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Hylea's a decent god to support, you get some saved kids out of it
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# ? Oct 21, 2020 22:30 |
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2house2fly posted:Hylea's a decent god to support, you get some saved kids out of it Also you really shouldn't diss her if you're continuing your character into PoE2.
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# ? Oct 21, 2020 22:38 |
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I mean, yeah, don't (openly) diss any of the gods. They will poo poo on you. In Hylea's case, quite literally. I'm thinking I'll support either Berath or Hylea, not sure which yet. But I'm super pumped to let Pallegina self-own herself into oblivion. In Deadfire, if you shrug at her outburst, she leaves forever, right?
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# ? Oct 21, 2020 22:43 |
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Sagani has an idle bark for Itumaak if you're using the white cat pet! Mind blown. I don't think I've used that cat from since before bringing Sagani on board.
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# ? Oct 21, 2020 23:02 |
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What does she say ? I only remember "Itumaak! Leave the pig alone!".
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# ? Oct 22, 2020 01:02 |
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Got cut off as I heard it right at a level transition. It was a warning about nosing around the cat. Didn't know that she had lines for the different pets. Will have to try them out.
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# ? Oct 22, 2020 01:22 |
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2house2fly posted:Hylea's a decent god to support, you get some saved kids out of it Debateable
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# ? Oct 22, 2020 01:52 |
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Eder has some pet reactions also. Back when I first played I was shocked when he suddenly started talking to the one animal I'd ever had in the pet slot https://twitter.com/2house2fly/status/583292533440040960?s=19 Captain Oblivious posted:Debateable
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# ? Oct 22, 2020 01:58 |
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2house2fly posted:Eder has some pet reactions also. Back when I first played I was shocked when he suddenly started talking to the one animal I'd ever had in the pet slot There's one where he talks to the pig too. It's pretty funny.
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# ? Oct 22, 2020 04:53 |
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Big fan of how the game handles difficulty settings by directly tweaking enemy group composition, which I don't think gets enough appreciation. Handcrafted encounters tweaked for each difficulty are so much nicer than the usual bump up numbers approach. Are they any other games that take this approach? The party AI is also well done, they use abilities pretty well while still letting you take over and guide as needed. This is so important for RTwP to work well, so I'm glad they improved this aspect so much over the game's support cycle.
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# ? Oct 22, 2020 14:30 |
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I think old FPSes did it that way? It's a while since I played Doom but I recall the difference between difficulty levels being that there are more enemies, maybe that each enemy attacks more frequently, and get a stat boost on the hardest difficulty (which the Pillars games do also)
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# ? Oct 22, 2020 14:35 |
Yeah, I was super surprised when I warned someone about the digsite being difficult but they were playing on classic and there was no big drake and only one or two panthers. Pretty reasonable way to scale things down, alongside making you pay more attention to mechanics with armor/defenses up.
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# ? Oct 22, 2020 14:36 |
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2house2fly posted:I think old FPSes did it that way? It's a while since I played Doom but I recall the difference between difficulty levels being that there are more enemies, maybe that each enemy attacks more frequently, and get a stat boost on the hardest difficulty (which the Pillars games do also) In Doom incoming damage increases with each difficulty but enemy HP remains the same, enemy layouts change and sometimes replace easier demons with harder ones altogether (memorably there's a room in the first level of The Plutonium Experiment where switching from HMP to UV turns four pinkies into four revenants, which is fun) and on nightmare IIRC enemies gets a global speed buff and *continually respawn regardless of whether you've killed the first one yet* which utterly breaks the HP & ammo economy if you try and play it like a harder version of UV. It's a really good system and puts alot of other action games to shame, even today.
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# ? Oct 22, 2020 14:52 |
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I‘m disappointed that PoE2’s Hard mode increases enemy stats a smidge, then first game’s Hard mode didn’t and felt more fair?
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# ? Oct 22, 2020 15:16 |
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2house2fly posted:I think old FPSes did it that way? It's a while since I played Doom but I recall the difference between difficulty levels being that there are more enemies, maybe that each enemy attacks more frequently, and get a stat boost on the hardest difficulty (which the Pillars games do also) On higher difficulties Duke Nukem 3D had more enemies, too. Sometimes introducing new ones earlier iirc. But on the maximum difficulty the enemies would respawn after death unless you gibbed them. Ugh.
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# ? Oct 22, 2020 16:07 |
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Kind of off topic but I think it might be interesting to people in this thread. Solasta just went to Early Access (a few days after BG3). It's a neat RPG based on D&D 5 rules and SRD. I bought it on a whim and I really like it, more so than what I've seen of BG3 (I'm not the biggest fan of Larian or D:OS2, so take that as you will). There's a thread about it.
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# ? Oct 22, 2020 16:09 |
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Furism posted:Kind of off topic but I think it might be interesting to people in this thread. Solasta just went to Early Access (a few days after BG3). It's a neat RPG based on D&D 5 rules and SRD. I bought it on a whim and I really like it, more so than what I've seen of BG3 (I'm not the biggest fan of Larian or D:OS2, so take that as you will). Thanks, I will pick this up as my first Steam Early Access game. The combat looks fun and reminds me of ToEE for some reason. The videos make it seem like combat moves very fluidly while still exposing a bunch of what's happening under the hood clearly.
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# ? Oct 22, 2020 16:28 |
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The dev is streaming it right now on the Steam page. Looks janky but interesting. I don't usually bother until stuff is out of early access so I'll keep an eye on it and see how it develops.
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# ? Oct 22, 2020 16:39 |
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Furism posted:Kind of off topic but I think it might be interesting to people in this thread. Solasta just went to Early Access (a few days after BG3). It's a neat RPG based on D&D 5 rules and SRD. I bought it on a whim and I really like it, more so than what I've seen of BG3 (I'm not the biggest fan of Larian or D:OS2, so take that as you will). Yeah but D&D 5 rules are loving terrible, so how does it actually play? Did they fix the garbage classes, or do like a third of the classes just plain suck rear end? Fighters, rogues, monks, rangers... I'm sure I'm forgetting another class that's really bad.
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# ? Oct 22, 2020 17:14 |
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multijoe posted:In Doom incoming damage increases with each difficulty but enemy HP remains the same, enemy layouts change and sometimes replace easier demons with harder ones altogether (memorably there's a room in the first level of The Plutonium Experiment where switching from HMP to UV turns four pinkies into four revenants, which is fun) and on nightmare IIRC enemies gets a global speed buff and *continually respawn regardless of whether you've killed the first one yet* which utterly breaks the HP & ammo economy if you try and play it like a harder version of UV. It's only I'm Too Young To Die which changes damage taken (it's halved). The middle three difficulties vary only by monster and pickup placement. multijoe posted:It's a really good system and puts alot of other action games to shame, even today. e: I really wish there was a PoE difficulty which did PotD's "every difficulty's monsters all at once" thing but without the stat buffs.
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# ? Oct 22, 2020 17:44 |
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That's easily moddable in Deadfire, at least- there's a global settings file which determines which stats are increased or decreased by what amount per difficulty level, and you can just open the file with a text editor and change all the POTD multipliers to 1 and bonuses to 0
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# ? Oct 22, 2020 17:50 |
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v1ld posted:Big fan of how the game handles difficulty settings by directly tweaking enemy group composition, which I don't think gets enough appreciation. Handcrafted encounters tweaked for each difficulty are so much nicer than the usual bump up numbers approach. Are they any other games that take this approach? Oh it is appreciated! PoE1/2 is a rare gem in that regard, they really thought out the difficulty instead of just applying modifiers. As for other RPGs with this approach... Divinity Original Sin 1/2 does a similar thing. And, uh, Fallout 4 does it too, really, though it's a very different game.
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# ? Oct 22, 2020 18:26 |
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Dick Burglar posted:Yeah but D&D 5 rules are loving terrible, so how does it actually play? Did they fix the garbage classes, or do like a third of the classes just plain suck rear end? Fighters, rogues, monks, rangers... I'm sure I'm forgetting another class that's really bad. They're not using 5e from what I read, too expensive to license I assume. So they've done their own take on classes alomg with other stuff. The main reason I'll get this in early access is to support the little team who've released what looks like it's could be a good game and who seem willing to go their own way. (TROUBLESHOOTER is another example of a small and passionate team mixing XCom with another genre instead of D&D: an Atlus jrpg. The 6 person Korean dev team will personally and earnestly respond to your Steam reviews - difficult to be more endearing.) E: Sorry for the derail but this is the only negative review of TROUBLESHOOTER other than a curt "the translation is garbage" one in the recent reviews and both it and the developer's response are typical: https://steamcommunity.com/id/parkerporkchop/recommended/470310/#developer_response It's emphatically a Jrpg in tone and presentation, but if there's anything in the least you find interesting and you don't mind a janky but ever improving translation, it's def worth checking out. The combat system is fantastic if you like xcom/strategy rpgs, even better than its influences in many ways. I found it tremendously enjoyable for 20 hours or so and will come back to it, but I also love Atlus rpgs like Digital Devil Saga so it's not much of a reach in terms of genre or style. v1ld fucked around with this message at 19:17 on Oct 22, 2020 |
# ? Oct 22, 2020 18:41 |
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Hey so I turned on scaling for White March Part Deux, and got completely demolished by a group of xaurips in the Stalwart mines. That’s one of the “inexplicably difficult” areas of the game, right? Or did I gently caress myself over by going for scaling?
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# ? Oct 22, 2020 20:59 |
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Scaling adds 33% to the level of each enemy. So it depends on your level relative to those boosted enemies. E: I did WM2 without scaling but in Act 2 at the recommended level whatever it was. Was challenging in the beginning but fell off towards the end by when I was level 13-14.
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# ? Oct 22, 2020 21:06 |
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Jay Rust posted:Hey so I turned on scaling for White March Part Deux, and got completely demolished by a group of xaurips in the Stalwart mines. That’s one of the “inexplicably difficult” areas of the game, right? Or did I gently caress myself over by going for scaling? The mines are tough, yes. Saving that area for later is a good idea.
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# ? Oct 22, 2020 21:15 |
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KOGAHAZAN!! posted:e: I really wish there was a PoE difficulty which did PotD's "every difficulty's monsters all at once" thing but without the stat buffs. Agreed so much. Even with the right strategy, the buffed enemy defences are just a drat slog to get through, but I do enjoy fighting greater varieties of enemies. It bugs me because POTD difficulty feels like how encounters were meant to be designed, but the stat buffs to enemies absolutely weren't.
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# ? Oct 23, 2020 19:50 |
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v1ld posted:They're not using 5e from what I read, too expensive to license I assume. So they've done their own take on classes alomg with other stuff. Solasta is using the open source parts of 5e, so the basic ruleset (including like one subclass from each class), and the rest is homebrew.
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# ? Oct 24, 2020 00:22 |
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I always just listen to Berath and put them back on the wheel for another spin. They were gonna go there eventually and the other options all seem like...bad poo poo to do with souls. Hylea's almost sounds good but just imagine being one of the poor people in Gilded Vale that killed their soul-less baby or tried to let an animancer fix them by putting a deer soul in them or some poo poo just for Hollow Jimmy down the street to just wake up normal one day. Feels like a great way to horrifically traumatize a big part of the population. Nah not gonna have that on my conscious, just GG Go next.
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# ? Oct 24, 2020 00:44 |
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i always go berath and i feel it kind of thematically flows better that way into 2 as well
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# ? Oct 24, 2020 01:15 |
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I imported my POE save but when Berath asked me I said I went with their choice because it seemed to make the most sense and what I feel like I probably did. But I honestly can't remember if I legit did or if I went with Wael, who I seem to remember coming up as a late option to just send the souls randomly out across the world so NOBODY knows where they ended up and they basically get a chance to just "be" without being pawns in anybody's games anymore.
Jerusalem fucked around with this message at 02:02 on Oct 24, 2020 |
# ? Oct 24, 2020 01:47 |
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# ? Apr 26, 2024 10:03 |
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Wael sends them off to whatever they're doing up in space.
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# ? Oct 24, 2020 05:59 |