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Mister Bates
Aug 4, 2010
excerpt from an episode of Moonrise, a children's educational television program produced on the Moon for an Earth audience

"Hi I'm Jenny from Belfast and I want to know what people on the Moon eat!"

"That's a great question, Jenny! Let's ask Doctor Gutierrez! Doctor Gutierrez is a botanist. That means he knows a lot about plants!"

The view transitions to a long, high-ceilinged room lit with bright light strips, with rows and rows of shelves, densely stacked vertically and extending horizonally as far as the eye can see. The shelves are covered in green plants. A short, old man in a stained white work jumpsuit emerges from a gap between two rows of shelves, beaming.

"Your body needs lots of different nutrients to grow big and strong! You need to eat a variety of different foods to stay healthy. Calories aren't enough by themselves! You need vitamins and minerals, protein, and carbs too. At first, we brought everything we needed from Earth, and we ate freeze-dried food, like this:" Doctor Gutierrez produces something that looks not entirely unlike a TV dinner tray. "But it's very heavy and takes up a lot of space, and with so many people here on the Moon, we just couldn't do that. So we thought, why can't we just make our own food, right here?"

He gestures at the room around him. "This place is called Hydroponics Farm D. It's called D because it's the fourth one we built. Hydroponics means growing plants in water, without any soil. You can't grow plants in moon dirt, even if you bring it inside and water it - and we can't bring enough dirt from Earth to feed everyone. We do it this way instead. Now, you can't just use any water; plants need nutrients just like people do. We use a special mineral water solution to make sure our plants grow big, healthy, and tasty." The camera pans lovingly over rows of Romaine lettuce, onions, tomato plants, peppers, strawberries.

"With these farms, we can grow all kinds of tasty fresh fruits and vegetables. But that's not all. On the Moon, if something breaks, we never know if we'll be able to fix it. We have to make sure everything has plenty of redundancy - that means that we need to have more than one way to do everything. When it comes to food, you can't afford to put all your eggs in one basket! So we do all sorts of different things."

Wipe transition to a dimly lit room; one of the walls is the curved natural rock of a lava tube. Hundreds of little mushrooms grow in long, low troughs. "Things like fungiculture, where we use our food waste and other trash to grow mushrooms!"

Transition again to a room full of pipes leading to and from big glass-walled tanks full of greenish liquid. "And algae farming, growing lots of very small plants that live in water. We don't eat any meat on the moon, but we can make things out of algae that look and taste almost like it! We can't make very much of it right now, so it's only for very special occasions."

Transition one more time and Doctor Gutierrez is in a big commercial kitchen surrounded by cooks. "It takes a lot of hard work. Over 10% of the people on the Moon work to grow food - that means over one in ten! And even when it's made, it takes even more work to clean it, store it, ship it, and then cook it. People like my friends here make sure everyone has enough to eat, and that it's the best food it can be." One of the cooks slides a steaming plate in front of the good doctor, piled high with steaming vegetables, mushrooms, and an algae-based meat analogue patty. He picks up a fork and takes a big bite, smiling for the camera. "Delicious!"

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Boksi
Jan 11, 2016

idhrendur posted:

Even if we limit our surveys to the inner part of the system, we should survey the asteroid belt now.

It'll take a long time and most asteroids will have nothing of value, and what asteroids do have valuable deposits of TNEs won't have big ones. That's why I want to focus on the planets and moons of the solar system first - not only are the finds potentially more valuable in terms of resources, some of them are also potential colonies. We may even be able to terraform them. The asteroids can come later, especially since we don't have the technology to exploit them efficiently yet.

idhrendur
Aug 20, 2016

Boksi posted:

It'll take a long time and most asteroids will have nothing of value, and what asteroids do have valuable deposits of TNEs won't have big ones. That's why I want to focus on the planets and moons of the solar system first - not only are the finds potentially more valuable in terms of resources, some of them are also potential colonies. We may even be able to terraform them. The asteroids can come later, especially since we don't have the technology to exploit them efficiently yet.

I stand corrected.

NewMars
Mar 10, 2013
UAWR stands with the Moon. The right to self-organization is an inherent basis of socialism and to deny it would be to make the moon into nothing but a capitalist, colonialist project. We would be nothing but tyrants, if we do not allow young, socialist nations into the fold on their terms and not ours.

That being said, there is a greater problem. This.. gladio is a disturbing trend. Even if there is no organization as such, the name itself could become a rallying cry for the forces of regression if we are not careful. Perhaps a two-pronged approach is best. That is, a concentration on outreach programs alongside an investigation into this mystery.

NewMars fucked around with this message at 11:02 on Feb 22, 2021

Kodos666
Dec 17, 2013
Please consider the future of our space-program logically. Our current operations consist of freighters running across extremely short distances. While we assume there are at least two other spacegoing factions out there, we know basically nothing about them. As a matter of fact, we barely know anything about our own solar system. By beginning a comprehensive survey of the celestial bodies of our system, we will be able to collect vital experience in conducting long-range/long-duration operations in high-performance spacecraft, further scientific knowledge and identify critical sources of limited TNEs. Furthermore we might find further traces of extraterrestrial civilizations.

The possible exinstence of a fascist terrorist organisation on earth and the moon is worrying in the extreme. In the light of current events I propose the detachment of one of our security battalions to the moon, either as a component of the scientific expedition under MOSAs control, of by passing operational control to the Lunar Socialist Republic, conditional on the future status of this body.

Mister Bates
Aug 4, 2010
At the moment asteroid mining would involve putting actual physical mining installations on the surface of the asteroids, either automated mines (which are expensive) or regular mines (which would also mean you'd have to build life support infrastructure and then transport workers there). Standard mines are going to be limited both by the amount of life support infrastructure you can build and also by the number of people you can physically fit on the asteroid, which can range from hundreds of millions (Ceres, etc.) to less than ten thousand on the smallest rocks.

Once you've done that, getting the minerals back to Earth is actually very easy, you just put a Mass Driver installation on the asteroid and another on Earth (do not fire mineral packets at Earth unless there is a mass driver also present there, it doesn't need any new craters). The hard part is transporting all the facilities and workers to the site, which you would have to do yourselves since the Hawaiians have not launched any freighters yet. The Luna, which has extremely small cargo holds due to dedicating almost all of its mass to engines and steel hull plating, can carry 1 unit of Infrastructure at a time. That means it requires over 200 trips to supply enough infrastructure to house 1 million people. It is capable of transporting 1/10 of a mining installation per trip, meaning that it would require 500 trips to transport the 50 or so mines that 1 million workers could staff (each mine employs 50,000 people). Larger, more technologically advanced freighters will have both far more cargo capacity and far higher speed, and presumably by the time you've started surveying the belt you will have designed and built some of those..

The other option, which will involve researching them first, is to design and build ships or space stations with orbital mining modules. These function as automated mines, except they're attached to the ship/station, and are therefore highly mobile. If you've got a lot of asteroids with small mineral deposits on them, it's usually way, way more efficient to have a small fleet of mining ships (or mining stations towed by tugs) moving around harvesting them than a fleet of freighters shuttling your surface mines from location to location. The downside is that they don't work on large asteroids, and definitely don't work on planets or moons. Also, if you build them as ships, they have to be built using shipyards, which both limits your production rate and also ties up the yards; on the other hand, building them as stations, which lets you make them very large and very quickly, means you'll have to design and build tugs capable of dragging them to their destination.

Note that if for whatever reason you want to turn a small asteroid into a population center, orbital habitat modules bypass the population cap of the body they're orbiting, so by attaching enough space habitats to the exterior you can put an arbitrarily large number of people on any body regardless of size. There isn't often any particular reason you would do that, but you can.

Stairmaster
Jun 8, 2012

the space station/ship method is also more efficient for terraforming as well.

Serf
May 5, 2011


hey Mister Bates, how do you feel about other people contributing short pieces of in-universe fiction? something in one of the updates really inspired me

Mister Bates
Aug 4, 2010

Serf posted:

hey Mister Bates, how do you feel about other people contributing short pieces of in-universe fiction? something in one of the updates really inspired me

Please do! It is You Play Aurora, after all.

Innocent_Bystander
May 17, 2012

Wait, missile production is my responsibility?

Oh.
Oh boy here we go again!

RE: Lunar independance


AddedSpace raises a valid point. Although Lunagrad is nominally self-sufficient, nominal remains the key word. I'm all for making the flag official and beginning the process of them becoming a full nation, but let's make it slow and gradual, and not the equivalent of the Hawaiian announcement all over again.

The prospect of fascist counterrevolutionaries on the moon is indeed a very worrying one. I propose making a troop transport a priority. The essence here is to get boots, properly equipped boots, on regolith as soon as possible. I don't care too much if it'll be obsolete a month after launch, right now the enemy within has guns up there, and we don't. Once troops arrive on the moon, they should work with the local communes to root out these threats as soon as possible, and re-educate them through the harshest manual labour that can be productively carried out in an isolated camp on the moon.

Serf
May 5, 2011


Mister Bates posted:

Please do! It is You Play Aurora, after all.

hell yeah

--------------------------------------------------------------------------------------------

The first time I saw Star Wars, it was a silent film.

My friend, Seema was shadowing her father as he unloaded the Lucasfilm Cooperative crate off the Luna. We knew that name, and the name Star Wars, from the radio. People said that it was unlike anything else, that it had to be seen to be believed. As soon as she saw the crate, Seema knew what had to be inside and she sprinted through the corridors to find me.

Entertainment was in short supply back then. Mostly what we had were books in a dozen different languages. We had old radio dramas that could easily be transmitted up, and a scant few board games divided amongst us. Learning new languages was a hobby almost everyone took up.

Languages were tricky on the moon. My French and Seema’s Urdu were incompatible. We were able to scrape by with English interspersed with pieces of our own tongues and a dozen loan words. A pidgin was developing across Lunagrad, slow and halting at first, but accelerating as the need for cross-cultural exchange deepened. More than that, we weren’t just exchanging, we were building a new and dynamic lunar culture that would be all our own.

But when Seema arrived, finding me assisting my mother with electrical repairs, there was no confusion.

“Star Wars!” she said to me as she ran up, speaking to my boots, which were the only thing sticking out of the corridor wall. Startled, I bumped my head and dropped my socket wrench onto my chest.

“What? What about it?” I asked, rubbing my forehead with one hand.

“Here!” She replied.

I gave myself a few more bruises as I wriggled out of the access panel, apologized to my mother for leaving her, and then took off with Seema for the spaceport.

We found out that ten copies of the filmreels had been delivered, more than enough for the few crude theaters that had been set up in Lunagrad. But that was the problem. There were a million people in Lunagrad and less than ten theaters, none with seating for more than fifty. The demand to see the movie was high. Even as more theaters were hastily assembled, additional reels wouldn’t be coming for some time. Each part of the city had a different system. Some used lotteries, others were first come first serve, and a few went by ordered lists alphabetical and otherwise. If you were selected and weren’t interested, you could give your spot to another, but with the state of communications at the time, this could become chaotic. It was reflective of Lunagrad in those early days, where we still had no governing body and the collectives had to figure things out together. It worked, but messily.

Then someone had a bright idea. Most of the habitat sections of Lunagrad were built into caves, the open ends of them sealed off and the interiors pressurized. The mouths of the caves varied in size, but the initial builders had made sure construct an observation area. Enough room for a window looking out onto the surface. There wasn’t much to see other than the Earth, stars, the spaceport and the few pressurized tunnels creating scant connections between habitats. But close by the spaceport there was Mons Solidarity. The name was a joke, as it was nothing more than a glorified hill of moon rocks and dust, but it provided a large blank space that was viewable from all the observation areas. The plan was simple: set up a projector outside and throw the film onto Mons Solidarity. This way, almost a hundred people could see it at once. The audio would be broadcast on the station radio. It was slapdash, ambitious and brilliant.

A work request was put in, and eventually someone somewhere signed off on the needed EVA equipment. A porter carrying a ‘borrowed’ film projector from Hab Unit 5, set it up. It took an hour, and after testing it out with some old wartime cartoons the setup was declared a success.

When Seema and I sat together, cramped into the observation area with almost two dozen others, and the crawl transitioned to a bare starfield, we were probably less impressed than our Earth comrades. After all, we could see the stars whenever we wanted. But then the spaceship began its slow traversal of the frame, and my breath hitched. It was nothing like the crude design of the Queen Lili’uokalani that brought us here, and far more massive than the tiny Luna we could see high in orbit above. Even for lunar pioneers, living a life that was unthinkable just five years ago, this was a vision of the future like none we had ever seen.

A minute into the film we realized there was no dialogue. No music. I was called over to check the intercom system and discovered that it wasn’t working. With no connection to the station radio we were cast back 60 years in film technology. But it didn’t matter, we understood it fine. Heroes and villains, farmboys and princesses, battles between plucky revolutionaries and evil empires. We gasped as the old man was killed, and we cheered when the false moon was destroyed. We experienced it all in cinematic silence, hearing only each other.

The next day the sound was repaired, and we saw it again. The voices didn’t change much for us, as it was in English and we caught only every third word. The music, however, was sublime. Eventually I would see Star Wars in one of the hastily-constructed theaters, and I would see it again with French subtitles, and finally with a French dub. It would be a long time before an Urdu version arrived for Seema, but it did.

No matter how many times I see Star Wars, I will never forget that first time. Sitting in a cramped, pressurized chamber among so many others, smelling of a day’s work, eating our lunar food, looking out onto the bumpy, pale piece of raised regolith and watching the adventure unfold in perfect silence. Our imaginations filled in the gaps, and we dreamed of bigger adventures that lay before us.

-Anton Traverse

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

If I could vote on individual posts, I'd totally gold that one. That was beautiful, Serf.

Antilles
Feb 22, 2008


Agreed, that was a nice little story.
---
When it comes to putting boots on the ground on the moon, just sending troops feels a bit like occupying the place just as they're starting to talk of independence, not a good look. I propse we collaborate with the councils of Lunagrad to establish a joint training operation on the moon, to give some of our troops low-gravity and spacesuit experience. If we happen to bring an excess of equipment and materials to set up offices and training sites, well these things happen and I'm sure the locals would put them to good use. And while these men are on the moon training alongside the lunar peacekeepers it'd be only comradely to lend a hand if situations arise where we could do good.

Innocent_Bystander
May 17, 2012

Wait, missile production is my responsibility?

Oh.
[star wars on the moon]
:five:


The moon's a dangerous place, right? A dedicated emergency-response, search-and-rescue, all that kind of stuff team makes sense. That's what armies often end up doing in peacetime anyway. If the gladius thing blows over, then that's all it'll be until the next crisis. If it doesn't, we'll be praised for our vigilant foresight. No matter how we dress it up, there's trouble brewing and we need the means to address it, which we currently do not have.

welfarestateofmind
Apr 11, 2020



"You are a violent and irrepressible miracle. The vacuum of cosmos and the stars burning in it are afraid of you. Given enough time you would wipe us all out and replace us with nothing -- just by accident."
To make it official, the Politburo publishes this proposal.

The Comintern will appoint from representatives on Ascension Island as well as a representatives from the Lunar colony (in equal portion) a Lunar Planning Committee ("Lunplan") that will act as a steering agency for these initial points and to develop a specific administrative structure. The Lunar colony, rather than recognized as a sovereign entity and member state of the Comintern, will be developed as the first autonomous oblast directly administrated by the Comintern, showing true international solidarity rather than particularist interests. We hope this will be a model for all future interplanetary settlement, including for orbital habitats, and maintain a unified socialist project across the stars.

Foxfire_
Nov 8, 2010

Innocent_Bystander posted:

I propose making a troop transport a priority.
Be aware that even if we dropped absolutely everything to prioritize a troop transport, it'd still be multiple years away. Troop Transport Bay is a 4000RP project and we have no ground combat scientists, then shipyard tooling, then actual construction.

Grizzwold
Jan 27, 2012

Posters off the pork bow!
I'm not aware of any recent advances that would permit actual military operations on the lunar surface beyond search and rescue, and the presence of firearms in a pressurized habitat of the kind currently in use seems like a disaster waiting to happen. If we are deadset on sending peacekeepers in any capacity to the moon, we will need to adjust our research priorities accordingly (and don't dress them up as stormtroopers for gently caress's sake). Naturally any fruits of this research should also be applied to improving conditions for our comrades in Lunagrad.

edit; Comrade Mister Bates, could you link mechanics posts in the OP so we don't have to go hunting through the thread for them? Also how long would it take to build additional research facilities for us to use?

Grizzwold fucked around with this message at 00:35 on Oct 25, 2020

Mister Bates
Aug 4, 2010

Foxfire_ posted:

Be aware that even if we dropped absolutely everything to prioritize a troop transport, it'd still be multiple years away. Troop Transport Bay is a 4000RP project and we have no ground combat scientists, then shipyard tooling, then actual construction.

Yeah it would honestly be faster to transport a ground training facility and the appropriate minerals to the Moon and then raise troops locally.

Innocent_Bystander
May 17, 2012

Wait, missile production is my responsibility?

Oh.

Mister Bates posted:

Yeah it would honestly be faster to transport a ground training facility and the appropriate minerals to the Moon and then raise troops locally.

Sounds good to me! The KGB folks will be pleased to hear we're looking into how warfare off-world would work, with their space boogeymen. Real advanced alien societies would long have adopted socialism, of course, but we can throw them a bone and wrangle some more resources out them, surely.

Speleothing
May 6, 2008

Spare batteries are pretty key.
Comrades, we need a second, a third, and perpaps a fourth Luna-class cargo transport vessel! Our bold explorers on the moon need habitation and life support. Build the vessels with whatever design improvements can be included from the past few years. The need of great speed for immediate delivery of equipment has been lessened by the capacity of the local manufacturing plant soviets. We have all seen the reports of neo-fascist or libertarian gangs attempting acts of terrorism around the globe and beyond. Disruption of the lunar supply chain by counter-revolutionaries must be pre-empted with the construction of these new vessels.
I suppose a second Tranquility would not be out of the question at the end of this planning cycle, but the near-daily flights are currently sufficient for rountine personnel transfer. And both the Hawaiian commercial vessels are still present if the International should need a second flight in as many hours.


We also need to find and develop sources of TNE that will do no further harm to earth's fragile and precious biosphere. Asteroid mining is the green and sustainable future that the whole of mankind needs. But it is tantalizingly out of our reach at the moment. I suspect that longer trends in development goals may be necessary to that end.

-
Top Research Priority - local asteroid survey missions.

Next-Year Shipbuilding Priority - additional (slow?) cargo.
Second-Year Shipbuilding Priority - Surveyors

Five-Year Plan (?) - development of semi-automated mining of TNE from asteroids, with inner-solar-system cargo capacity to service said mining
(??) Ten-Year Plan (??) - transfer of most environmentally-polluting industries away from Earth biosphere

Speleothing fucked around with this message at 01:38 on Oct 25, 2020

Boksi
Jan 11, 2016
It may sound heartless, but I feel like the best response to this Gladio situation is to not do anything openly beyond some platitudes and vague gestures. There's two options here: Either it's just a single terrorist act and a copycat, in which case it's a tragedy but there's not much we can do about those who are already dead, and all that remains is a thorough investigation into who's responsible. The other possibility is that it is a genuine terrorist conspiracy capable of infiltrating Lunagrad and France, and presumably other places around the globe, in which case there will be further attacks until we root them out or they achieve... whatever it is they're trying to achieve. And if it is indeed a conspiracy, then a bunch of conspicuously-uniformed soldiers are security theater at most. No, what we need is a counterintelligence operation. If they skulk in the shadows, then so will we.

Since we don't know who performed these two attacks, our avenues for investigation are limited. We must bide our time and be careful, even if it does mean more lives will be regrettably lost. Rather than immediately rushing in to arrest as soon as we find evidence, we need to pull at the strings until we can find the spider sitting at the center of the web. Of course it'll be difficult, they're probably split into a network of cells, and I doubt most of the cells know much about where they get their orders from, but it's still a better option than just smacking down cells as soon as you find them and never finding the source.

Antilles
Feb 22, 2008


Mister Bates posted:

Yeah it would honestly be faster to transport a ground training facility and the appropriate minerals to the Moon and then raise troops locally.

Sure, that sounds good, sending a facility with the materials and teachers necessary to train peacekeepers with the understanding that part of their job is testing what works and what doesn't for extraterrestial infantry operations, information I'm sure our scientists will find useful when they one day will have to work out the equipment and training necessary for our peacekeepers to operate unburdened on other planets.

Mister Bates
Aug 4, 2010

Grizzwold posted:

I'm not aware of any recent advances that would permit actual military operations on the lunar surface beyond search and rescue, and the presence of firearms in a pressurized habitat of the kind currently in use seems like a disaster waiting to happen. If we are deadset on sending peacekeepers in any capacity to the moon, we will need to adjust our research priorities accordingly (and don't dress them up as stormtroopers for gently caress's sake). Naturally any fruits of this research should also be applied to improving conditions for our comrades in Lunagrad.

edit; Comrade Mister Bates, could you link mechanics posts in the OP so we don't have to go hunting through the thread for them? Also how long would it take to build additional research facilities for us to use?

Sure, I'll make a list of them! Writing another one up now, in fact.

Also, assuming you dedicated 100% of your current industrial capacity to expanding labs, you could build one lab every six months or so, and each lab would use about 10% of your current Duranium stocks and about 20% of your current Mercassium stocks. Labs are expensive. As you convert more of your conventional industry to TN standards that speed will get faster, though, and the increased research speed tech you're nearly done with will also substantially increase your per-lab output.

I ride bikes all day
Sep 10, 2007

I shitposted in the same thread for 2 years and all I got was this red text av. Ask me about my autism!



College Slice
If the Lunar colonists want to self-govern, I can think of no better readiness test than solving this mass murder. A government must have a benefit to the workers, lest it is just a new aristocracy. ComIntern is not building colonies just so hopeful despots and petty kings can claim workers to exploit.

Stairmaster
Jun 8, 2012

We should consider a military build up to stamp out the lingering stronghold's of reaction

Mister Bates
Aug 4, 2010
INTRO TO COMMANDERS, INTRO TO ADMINISTRATION, AND MEDALS


We're going to start this post off with the Academies tab on our empire overview screen.

All ships require enlisted crew and junior officers. Normally, these personnel are drawn from a pool that is generated by academies (ships can be set to instead use untrained civilian crews in order to avoid using crew from this pool). With our one academy, Interkosmos Academy on Earth, we generate 1000 new crew per year, and they start green. We could instead train smaller numbers of higher-quality crew by changing our focus from Quantity (where it is now) closer to Quality.

More importantly, the academy generates 5 senior officers per year. These officers can be naval officers, ground forces officers, scientists, or civilian administrators. Normally the distribution is random but weighted slightly towards naval officers. We can adjust that weighting, and in fact we have done so.


Missile and Kinetic Weapons specialist Nadia Konovalova is currently serving as the commandant of Interkosmos Academy. An Academy Commandant alters the weighting of the random check for new officers towards their own field. The effect is not equal. An academy commanded by a scientist will produce a lot more scientists than normal, but will still produce very few of them and most of the graduates will be of other types, for example, while an academy commanded by a naval officer will produce almost exclusively more naval officers. In addition, new recruits have a chance to learn a skill or specialization from the Commandant upon graduation - Interkosmos Academy will not just produce more scientists, for example, but more of those scientists will be Missile/Kinetic Weapons specialists than normal.

While you can have multiple academies on a planet and their output scales linearly, Commandants are assigned per planet, which means that if you want to specialize academies, you need to put them on different worlds. Notably, Military Academies are one of the few installations in the game that require no population to run, meaning you can put them anywhere. Larger Academies require higher-ranked Commandants but otherwise there's no real restriction on size.

So that's how you get commanders. What do you do with them, once you have them?


This is the Commanders screen. It's a slightly misleading name because many of these people are going to end up being staff officers or junior officers when all is said and done, and some of them might end up as fighter pilots who only 'command' themselves, but whatever, roll with it.

On the left is an expandable list of all our Commanders, divided up by profession and rank (or field of expertise in the case of scientists). Commanders are distinct characters who each have a name, a planet of origin, a university alma mater, a bunch of skills, a Health stat that effects how long they'll last before having to retire, an age (every Commander starts the game at age 20, which is silly), and often some personality traits. The personality traits do nothing, by the way, they're just for roleplay purposes. The skills, on the other hand, can be very important, and we'll get to that.

The two sections at the bottom of the screen are for assigning commanders to postings and sorting them by skills. We have no warships, so the 'warships' tab has no postings available, obviously.

The middle section is the officer's ribbon rack, tracking all the medals they've earned. I absolutely want us to be using medals and I want you folks to design them (there is a fun and easy tool for making them yourself that I'll post here for download), so I will explain how those work in a bit.

Medals are important because of the other stat Commanders have - Promotion Score. You may notice that we've only got a certain number of officers at each rank, and the number of them gets smaller the higher up the hierarchy you get. The top ranks currently have no one in them. Promotions work two ways - manually, in which I click a button to promote a specific officer, and automatically, in which the game promotes officers to higher ranks as new Academy graduates enter the hierarchy at the lowest level. Nearly all our promotions will be automatic, and when, say, a new Commander position opens, and a Lieutenant Commander is promoted to that slot, the Lieutenant Commander with the highest Promotion Score takes the job.

Promotion score is generated by three things: time in grade, skills, and medals. Skills generally have the biggest impact. All but one of these skills also have powerful gameplay effects when the officer is assigned to a duty posting. One of them, Political Reliability, is completely useless and does literally nothing, except count as a skill for generating promotion score. This means that some of our officers will rise through the ranks on connections rather than ability.


At the moment we're just using the default US Military derived rank structure. You can add ranks, delete ranks, or rename ranks, and should feel free to do this as you see fit. One common change I've seen a bunch of Aurora players make is that, if they're planning on making company-size formations the smallest independent unit in their army, they'll add a Captain rank below Major.


Ranks are more than symbolic, they also effect what an officer can do. For example, the Luna and Tranquility, being small civilian vessels, can be commanded by a Naval Commander of any rank, with a minimum rank of Lieutenant Commander (their COs for now are actually Captains, but normally they'd be LCDRs). Larger ships will usually be commanded by Commanders or Captains, and task force command ships or very large warships may even be commanded by Rear Admirals. Ground Forces follow a similar structure; higher-level formations in the command hierarchy, or larger independent formations, must be commanded by officers of higher rank.

The Ground Force hierarchy is fairly simple and doesn't really have admin or staff commands, just a straightforward Order of Battle consisting of formations commanded by formations commanded by formations etc. Civilian administration is also very simple - each Civilian Admin has an 'admin rating' which is the size of the colony they can administrate, higher ranked admins can administer bigger colonies, that's pretty much it. The Naval hierarchy is where most of the meat is, and we'll be mostly focusing on that.

Lower-ranked officers can, in addition to command duties on smaller ships, be assigned as ship's officers aboard ships equipped with appropriate facilities - First Officers, Science Officers, Chief Engineers, and the like. We lack the ability to do this right now but it can be very valuable. An officer in one of these postings lends their rating in the relevant skill as a bonus to the ship's performance (a Science Officer with Survey skill increases the ship's surveying ability, for example). Higher-ranked Naval Officers can be assigned as Fleet Commanders aboard command ships, which we don't have and can't do, and they can be given Admin Commands, which are the most important use for your senior naval officers. Let's see how they work.


This is the Naval Organization screen. Here we see our top-level admin command, the Ministry of Outer Space Affairs, which oversees all our space operations. Below it are a bunch of empty fleets the game automatically creates, the Luna and Tranquility, and the Hawaiian Royal Space Agency. In game terms the Hawaiians are currently represented as a Civilian Shipping Line, an autonomous civilian body subordinate to us who build unarmed freight and passenger ships we do not control and use them to ship goods and people around. Civilians are enormously useful and when well-managed can handle a lot of logistical challenges for you, but let's focus on everything else.

Admin commands give skill bonuses to every ship and station under them in the hierarchy, provided they are within range of the command. These bonuses are a portion of the admin officer's skills - so, for example, an officer with a high Survey score will boost the survey abilities of the ships under them in the hierarchy.


There are seven types of Admin Commands. General gives small boosts to every skill; the top-level command is always a General command. Naval commands, intended for our main war fleets, give bonuses to Crew Training, Reaction Speed, Tactical, and Engineering. Patrol commands only give Reaction and Engineering bonuses, but give them at much longer ranges. Survey commands give Engineering and Survey bonuses. Training commands give huge Crew Training bonuses and nothing else (Training Commands are unique, they'll get their own section shortly). Logistics commands give a big Logistics bonus and a small Industrial/Production bonus; Industrial commands give a big Industrial/Production bonus and a small Logistics bonus.


The range in which these bonuses are applied is calculated in star systems, from the system the command is based in. An admin command must be housed in a Naval Headquarters installation, of which we currently have one, on Earth. It does not have to be in the same location as its superior command - we could, for example, have a Survey Command on Earth that has as a subordinate a Naval Command three systems away.


Speaking of which, subordinate commands do not need to be of the same type as their parent command, and you can make the hierarchy go as deep as your rank structure and officer corps allows.

The reason to do this, aside from roleplay reasons, is that a ship gets skill bonuses from every admin command it's under and within range of, although they reduce in strength the longer the chain gets. A good Admin Command structure, staffed by good officers, can vastly improve a fleet's effectiveness. If it's well organized it also makes large fleets enormously easier to keep track of and manage.

You may have noticed that the Ministry currently has no commander. Let's fix that.



There, much better. At the moment we don't actually need a Vice Admiral and could get by with a Rear Admiral in the posting, because there's almost nothing to command. The max rank of an admin command is based on the things under it - all our empty example commands could be run by mere Commanders right now, for example.

Most admin commands are designed to have ships assigned to them permanently, or at least very long term, and serve as the core of your fleet's organizational structure. Training Commands are different. A Training Command is something ships should be assigned to temporarily. Ships under Training Commands will spend the entire time undergoing intensive training. They will consume fuel, accrue deployment time, and experience wear and maintenance failures at double the normal rate so long as they are assigned to the command. In exchange, their crews will be trained extremely quickly. Well-trained crews follow orders better, and more quickly; they're extremely powerful at higher levels and are worth investing in. I personally like to put Training Command HQs on isolated planets near good sources of fuel, as a specialized 'training ground', but this has no mechanical benefit, it's just cool.


Now, on to medals. A medal is composed out of multiple parts: a ribbon, a name, a description, and the amount of promotion score points it is worth. Manuals can either be manually awarded, or conditional. Medals with conditions are automatically awarded by the game to any officer who meets any of the conditions set for the medal.

Let's create an example conditional medal using a ribbon I already had lying around.


The Military Order of Placeholder gives the bearer 500 promotion points. It is awarded whenever an officer, scientist, or civilian admin destroys 10,000 total tons of enemy military shipping, destroys 100,000 tons of enemy commercial shipping, commands a troop transport during a combat drop, discovers alien ruins, or completes a research project, just to showcase the broad variety of conditions available to you. It allows multiple awards, so every time someone completes one of these requirements they get it awarded again.

To show what awarding one is like, let's create a manual one. One of my favorite uses for manual awards is for service ribbons and campaign ribbons. I usually give them very small promotion bonuses (bigger for more important operations or service in more important branches), and use them to keep a visual record of everything major an officer has done in their career. So if someone spends a few years in the logistics/transport command they get an appropriate service ribbon for it, everyone who participates in exploring a certain star system gets a campaign ribbon for it, etc. Let's make one for Operation Sandino, the action against the Contras that one of our new People's Army battalions participated in. Again, we'll use a ribbon design I already had handy. We can always change it later.



When you manually award a medal, you do so with a Citation, a brief description of what the medal was awarded for. Automatically-awarded medals generate their own citations automatically. Lieutenant Colonel Welfarestateofmind is now 20 promotion points better off. Medals can be manually awarded to individuals, everyone on a certain ship, everyone in a certain fleet or ground formation, everyone in a certain admin command or hierarchy, or everyone of a certain role or position in any of those categories - I could, for example, award a medal to every single Chief Engineer in a fleet with a single click. They can be awarded to any Commander type, including civilians.

A good rule of thumb I like to use for medal promotion scores is that your highest decoration, your Medal of Honor or Victoria Cross or Hero of the Soviet Union, should be about 1000 promotion score. Service and campaign ribbons should be less than 100; I like to put them in the 10-50 range most of the time. Other medals should be between those two ranges. Promotion score also determines order of precedence (the order in which they appear on the ribbon rack), which doesn't matter except aesthetically, but can be something to consider.

Medals are .pngs and you can make them in any image editing program. 100 pixels is the standard width for ribbons, while 30 pixels is the generally accepted height, but these are not hard limitations. Here is an example of a game that is not mine in which they've made full versions of Soviet medals that were worn in full, instead of just using ribbons for them:

(if you want to use any of these in our game, they can be found here: http://aurora2.pentarch.org/index.php?topic=10763.0)

That having been said, it's often quicker and easier to use ribbons, and the best way to make those is to use the excellent Ribbon Maker tool, downloadable here: http://aurora2.pentarch.org/index.php?topic=10959.0. It's extremely easy to use, intuitive, and can accept almost any monochrome image as a recolorable device to be added to the ribbon.

You can make manually awarded medals for any thing you please; if it's feasible for me to track it happening, I'll take care of it. You can also make manually awarded medals awarded solely at the discretion of the legislative body, meaning you vote to give them out. You can also make automatic ones. Here are all of the conditions you can assign to medals to auto-award them:
code:
Destroy Hostile Ship
Destroy 10,000 tons of Military Shipping
Destroy 25.000 tons of Military Shipping
Destroy 50,000 tons of Military Shipping
Destroy 100,000 tons of Military Shipping
Destroy 250,000 tons of Military Shipping
Destroy 100,000 tons of Commercial Shipping
Destroy 250.000 tons of Commercial Shipping
Destroy 500,000 tons of Commercial Shipping
Destroy 1,000,000 tons of Commercial Shipping
Destroy 2.500.000 tons of Commercial Shipping
Destroy Hostile Ground Unit
Destroy 1000 tons of Hostile Ground Forces
Destroy 2500 tons of Hostile Ground Forces
Destroy 5000 tons of Hostile Ground Forces
Destroy 10,000 tons of Hostile Ground Forces
Destroy 25.000 tons of Hostile Ground Forces
Destroy 100.000 tons of Hostile Ground Forces
Participate in Combat Drop - Formation
Participate in Five Combat Drops - Formation
Capture Hostile Ship in Boarding Combat
Participate in Combat Drop - Transport
Participate in Five Combat Drops - Transport
Destroy 10 Hostile Missiles
Destroy 100 Hostile Missiles
Destroy 1000 Hostile Missiles
Survive Ship Destruction
Suffer Armour Damage
Suffer Internal Damage
Discover New Star System
Discover 10 New Star Systems
Discover 25 New Star Systems
Discover 100 New Star Systems
Habitable World Discovered
Three Habitable Worlds Discovered
Discover 10 Jump Points
Discover 100 Jump Points
Discover 100 System Bodies With Minerals
Discover 1000 System Bodies With Minerals
Stabilise 1 Jump Point or Lagrange Point
Stabilise 3 Jump Points or Lagrange Points
Stabilise 10 Jump Points or Lagrange Points
Salvage 25,000 tons (Commercial / 10)
Salvage 100.000 tons (Commercial / 10)
Salvage 250,000 tons (Commercial / 10)
Discover Alien Ruins
Discover Three Alien Ruins
Completed Research Project
Completed Five Research Projects
Generate 10.000 Research Points
Generate 25,000 Research Points
Generate 100.000 Research Points
Generate 250.000 Research Points
Ten Years of Service
Twenty Years of Service
Thirty Years of Service
Recover 10 Abandoned Installations
Recover 25 Abandoned Installations
Recover 100 Abandoned Installations
Recover 250 Abandoned Installations
There are a ton of skills and the specifics of how they actually work warrants a detailed breakdown, so that'll be another post. Deliberations remain open, by the way; we'll move on to voting in about 24 hours.


also this is in the OP now

Mister Bates fucked around with this message at 07:40 on Oct 25, 2020

Boksi
Jan 11, 2016

Stairmaster posted:

We should consider a military build up to stamp out the lingering stronghold's of reaction

Sounds like a good way to get us nuked some more.

Antilles
Feb 22, 2008


Some sort of "Exemplary Service" medal should be implemented, say a simple 10-pointer rewarded repeatedly every ten years?

Mister Bates
Aug 4, 2010
War weariness is still extremely high both in the Comintern and in the remaining capitalist states, particularly because the aftershocks of the last war still haven't entirely stopped yet, and there are still places where active combat is ongoing, though fewer of them every year. There are definitely a few people and organizations pushing for more aggressive actions, especially the ones that are either bordered by one of the capitalist holdouts, are dealing with active insurgencies, or are themselves insurgencies, but they remain in the minority. Even assuming you could avoid a second nuclear exchange, trying to push for a major conventional military build-up targeted at other Earth nations, without first doing a lot of politicking to build support for it, would be a difficult proposition. You could still do it, but you'd need to either plausibly build a support base or be prepared for some difficult political consequences.

Also this raises an important question, which is 'where are all the nukes?' I'm going to do proper country write-ups for a few of the big players soon to explain it in more detail, but the short and sweet version is that the USSR, France, and the PRC still retain most of their strategic nuclear arsenal; a lot of tactical nukes got set off, but with very rare exceptions the city-killers mostly did not get busted out. The USA's remaining nuclear arsenal has mostly scattered to the four winds. Some of them were detonated on US soil during the fighting. Various US successor states have some of them, with a few small states retaining territorial cohesion and legitimacy based entirely around their ICBMs. Some are in the hands of Comintern states, some are not, and consolidating control of the nuclear arsenal is one of the main long-term goals of peacekeeping in North America. The rump federal government retains the largest number of them. The second-largest number of former US nukes are in the hands of the 'US Government in Exile', which is based out of Tokyo, run by the Joint Chiefs of Staff, regards President Agnew as a traitor who destroyed America, and controls almost every US SSBN that didn't end up in the hands of the Hawaiians or the Californians. Most US nuclear missiles no longer work due to lack of maintenance or lack of fuel. The former United Kingdom's remaining nukes are mostly in the hands of its various socialist successor states, with the exception of the SSBN Revenge, which went missing during the Revolution with its full payload of missiles and was probably lost during the war, though there are persistent conspiracy theories that it's in hiding in a neutral country or even in the Arctic. India, Israel, and South Africa, all of which remain capitalist and all of which are dealing with active insurgencies, retain their full prewar nuclear arsenals.

The Comintern won the Cold War, collectively counts the majority of the human race as citizens, and is currently the only body on the planet that can make any kind of claim to being a 'great power', but there are still enough bombs left on the planet to turn the almost-apocalypse of World War III into the actual apocalypse of World War IV, so some caution still needs to be exercised.


Antilles posted:

Some sort of "Exemplary Service" medal should be implemented, say a simple 10-pointer rewarded repeatedly every ten years?

Ten-year, twenty-year, and thirty-year service medals can be auto-awarded by the game if you choose to create them.

Mister Bates fucked around with this message at 08:29 on Oct 25, 2020

The Lone Badger
Sep 24, 2007

Mister Bates posted:

One of them, Political Reliability, is completely useless and does literally nothing, except count as a skill for generating promotion score.

This is the most important attribute our officers can have. Is there any way we can increase the weighting given to it in deciding promotions, or attach medals to it somehow?

Yvonmukluk
Oct 10, 2012

Everything is Sinister


This LP is fascinating. I'd like to be a part of it!

quote:

Internal Comintern White Paper - Potential Utility of Project Cybersyn

Comrades,

As many of you are aware, we have begun to study and make use of the American ARPANet program for the benefit of the Comintern and humanity as a whole, a development that I beleive we can all agree is very promising. However, I feel we are neglecting another usage of computation technologies to lie fallow. I speak of the Chilean Project Cybersyn. Our Chilean comrades have been working on and refining this usage of technology as the basis of their economy for many years, often having to use obsolete technology as a basis due to American sanctions. Even in its primitive early form, project Cybersyn was able to overcome the targeted shutdown of travel to the capital, blocking goods. The system was able to use only 200 trucks to circumvent a concerted blockade of 40,000 truck drivers. The system has been developed considerably since then, much to Chile's benefit, but imagine if the same principles and technology were wedded to the American ARPAnet, or perhaps even TNE-based computing - the entire global economy could be guided for the common good in real time. Economic development could be undertaken on scales that the theorists of the past could have never dreamed of. Humanitarian crises could be responded to both faster and more efficiently.

I feel that a fact-finding mission should be undertaken to Chile to work with our comrades to see if Cybersyn can be scaled up or replicated elsewhere. Lunagrad would seem an obvious location for a pilot program - it already strains under limited resources as-is, so having means to determine the most efficient usage of both resources shipped in from Earth and their own native industry would be ideal.

quote:

Internal Comintern White Paper - Theoretical adoption of a Constructed Language

Comrades,

While we are all glad for the success of Lunagrad, I think we can all agree the fragmentation of the population down linguistic lines is unfortunate. While some level of attachment to prior national origin was to be expected, if not ideal, it will likely lead to problems down the line.

It speaks to a far deeper issue, of course. The Comintern is, by nature, an international endeavour, with people coming from across the globe and all walks of life. But there has been much concern that one or more nations might come to dominate, like the metropole of one of the empires of old. By necessity of course, a lingua franca must be used for multinational cooperation, but the selection of any one national tongue will cause some difficulty.

To that end, I propose the adoption of a constructed language to serve this role. The most obvious proposal that comes to mind is Esperanto - there is already an international community that speaks it, and multiple tests have shown that it is easier to learn as a second language than other natural languages. It is already taught in Chile and Hungary, for example. It would also prove ideal for the IPA - ther is in fact precedent for Esperanto-speaking military operations - the former United States in fact operated an Esperanto-speaking Aggressor force for a time, and reproducing the phrasebooks they used for that purpose would provide a useful leg up to English-speaking personnel. Esperanto could be encouraged as a second language in Comintern member states, being taught in schools similarly to how Canada teaches both English & French and has multilingual signage. If it could be taught as a second language among the various populations of Lunagrad (with the blessing of the local government - being seen as a mandate from Earth and the Comintern would be counterproductive) than I feel its utility in breaking down linguistic barriers and fostering cooperation would serve as an excellent illustration to the world as a whole of its utility.

Of course, the adoption of Esperanto might still be regarded as cultural imperialism, given its European origins, especially in the global south. The other option, of course would to be create a new language from scratch - however this could take considerable time. Nonetheless, if it regarded as politically necessary, I feel this would be another solution to our current problem.

L. L. Zamenhof created Esperanto as a means of ending war among mankind and uniting humanity. These goals are clearly in harmony with the goals of the Comintern itself.

Kodos666
Dec 17, 2013
Doing away with the Five-Year-Plan:
Regarding the implementation of Project Cybersyn under the Inter-Network infrastructure
By Academician Kodos


Project Cybersyn demonstrated remarkable capabilities regarding the management of the means of production and transportation inside a modern economy. We should discuss the theoretical framework of implementing a similar system of measures, as well as techniques developed by capitalist entrepreneurs into the infrastructure of the Inter-Network currently being constructed.

Project Cybersyn linked individual factories with a central planning facility to transmit certain key-figures and allow the precise computation of production and required materials, allowing a flexible response to changing conditions, as demonstrated by the recent quick response to a foreign-instigated strike in the transport-sector. Currently the system utilizes telex-machines and manually operated computers to input data and enacting control over individual centres of production. By using a fully automated system of collecting and transmitting these data, the efficiency of such a system could be greatly enhanced.

The capitalist system recently developed similar principles to manage their means of production, albeit motivated by greed instead of a desire to eliminate wastage, called Just-In-Time manufacturing. Summarized briefly, this system strove to reduce inventories of material and intermediate products by synchronizing production processes deliveries. Such practices require precise measurement of stocks of materials, manufacturing times as well as highly punctual deliveries of the correct materials required as well as the distribution of the final products.

I propose the implementation of networked individual workstations (the current model Robotron 1715 will enter mass-production in October) on a widespread basis to facilitate precise planning and management of demand, bypassing a centralised infrastructure to allow for quick, flexible responses. Similar procedures are implemented art the end of supply-chains, such as shops, research centres and similar venues, to reduce unnecessary stock, especially of perishable goods.

Build upon this local planning infrastructure I propose a medium layer of planning in which bottlenecks in individual factories can be compensated by 'out-sourcing' (another capitalist term, initially denoting the utilizing of even cheaper foreign labour in their production processes) production to other factories, even from completely different sectors of industry with free capacities and the required machines. Furthermore existing capacities in the transportation sector can be utilized more efficiently by real-time transmission of shipping-orders and more efficient scheduling of trains.

Finally, large scale planning can be freed from the inflexible timetable of Five-Year-Plans, requiring periodically assessment of the state of the economy and the formulation of new plans. We will be able to know every relevant figure of the economy, down to the running-time of individual machines, at a moments notice while automated creations of factory-orders allow for quick changes even on large scales.

In summary, the implementation of technology currently in development as well as the utilization of existing techniques in combination with technology yet to be developed will yield massive gains in industrial capability, allow better provisioning of the population and enables us to rapidly respond to the challenges posed by the quickly changing circumstances we currently find us in.

NewMars
Mar 10, 2013
On the nature and formation of the United Australasian Worker's Republics, Part 1.

One would think that given it's distance from the rest of the pre-GRW capitalist bloc, isolationist policies and generally sparse population, one might think that the continent of Australia would have been spared many of the worst ravages of WW3. This would be a mistake. While it is true that they were spared the majority of the fighting, many of the side-effects hit the island continent hard enough to break it. When the French Commune was declared, socialist elements within the Australian left were divided with the reigning Liberal-Country government under John Gorton using the crisis as an impetus to accelerate his proposed "fortress Australia" defensive doctrine. This doctrine emphasized the creation of independent industrial and military infrastructure for the Australian nation, including, to the enduring regret of the continent and it's neighbours, the construction of nuclear power plants for the purpose of establishing an independent nuclear program.

It's neighbour in New Zealand, under the long-serving National government, suffered from their attempts to show solidarity with the US. While their commitments to the garrisons in Germany and the war in Vietnam were, by objective standards, marginal, it only galvanized the Communist Party of New Zealand and the Socialist Unity Party, who drifted together again as sino-soviet relations thawed. Combined with the rising New Left of the Socialist Action League, politics on the twin islands undertook a seismic shift leftwards as public dissatisfaction with NATO and the National government grew.

Perhaps both of these nations would not have suffered so greatly, if it were not for the reaction of the conservative governments.

NewMars fucked around with this message at 11:03 on Feb 22, 2021

Mister Bates
Aug 4, 2010
Deliberations are closed!

We've got a bunch of stuff up for vote today and I think I got all of it. These are getting pretty hard to keep track of and separate out (in particular, it's frequently been unclear whether people are putting something up for a vote or just making plans for the future), so in the future, if you're making a policy proposal you intend to be voted on, please clearly indicate it with one nice big bold heading for each individual proposal you are sending to the floor. This is a very good problem to have, I like that people are participating and I want them to keep doing it, but I also want to make sure I see their participation and include them in the game. If the game continues to grow in participation, I may also start requiring proposals to be seconded by another poster before they go to vote, in order to keep the final votes from getting too long and complex. I'd also like to encourage posters to cooperate and combine similar or compatible proposals when you feel comfortable doing so; I've been combining identical proposals into Joint Resolutions myself, but you should feel free to suggest such things among yourselves, too.

First: the status of Luna, for which you can vote, by ranked list:
- A. A transition to self-rule as the Lunar Socialist Republic as soon as practical, to be admitted into the Comintern as a full member nation.
- B. Limited autonomy and local self-governance while still remaining under Comintern administration, with the goal of gradually developing the capacity for self-sufficiency, then full self-rule for the Lunar Socialist Republic as an equal member nation of the Comintern once it has grown enough.
- C. Limited autonomy and local self-governance while still remaining under Comintern administration, as a permanent Autonomous Oblast. The specific administrative structure will be developed by a Lunar Planning Committee composed 50% of representatives selected by the Lunar population and 50% of representatives selected by Ascension Island.
- D. Status quo. The Moon will remain a scientific outpost administered directly by the Comintern via Ascension Island.

Whatever you choose, it will probably serve as a precedent that will influence thinking about the development of future extraplanetary governments, although nothing will necessarily be set in stone.

Second: the 'Gladio' issue, which has worrying implications, but so far has claimed a mere five lives across two incidents. Vote by ranked list.
- A. Task our security and intelligence services to a thorough and subtle investigation of these terrorist activities, and until it has born fruit, be patient and do nothing.
- B. As previous, but proactively beef up security around strategic civil infrastructure and public figures.
- C. Begin an aggressive security crackdown of known or suspected capitalist or reactionary sympathizers, coupled with an intensive investigation.
- D. As previous, but also proactively deploy the IPA and member-state military forces to defend against potential counterrevolutionary activity.

Next, survey ships, and for that, we've got a few options.

Boksi posted:

I do like the suggestion of developing a survey vessel. In fact, I hereby propose the Solar System Surveying Act, which would authorize the following:
1: The development of a commercial nuclear-thermal engine for use in our survey craft and other vessels. Although a ship carrying active sensors like a geological survey sensor would be classified as a military vessel, the fuel efficiency of a commercial engine is still desirable in this case.
2: The development of basic thermal and EM sensors, just in case. It's unlikely there's anything hidden out there, but the Roswell aliens make me paranoid about it. They don't take up much space, anyway.
3: The design and construction of up to four geological survey vessels, using the previously designed technologies. They must also have facilities and space for supplies to operate up to two years away from Earth at a minimum, while still maintaining a speed above 1000 km/s. I am confident this is achievable.
4: The geological survey of the entire solar system, using those same vessels, starting with its planets and moons before moving onto asteroids and comets.

Foxfire_ posted:

Proposal - Surveycraft
After completing Construction Rate 12, Dr. Matveyev & their 25 labs (3375RP/year) are tasked with researching:
1) Conventional Composite Armor (250RP, 27 days)
2) Conventional Advanced Composite Armor (375RP, 40 days)
3) Duranium Armor (500RP, 53 days)
Then we build surveyors.

Those 4 months of research will cut the hull mass enough to either make it about 50% faster, or to triple the sensor package.

Antilles posted:

The Kalmar Union agrees with the need for survey ships but recommend we limit them initially both in number and operational area, which is to say not beyond Mars. We suggest this limit remain until such time as the research, prototyping and construction of one or more dedicated support ships, providing refueling, maintenance and if necessary rescue services to the survey ships and eventually other ships operating in the outer solar system.

Fivemarks posted:

Further, New Afrika suggests that Geological Surveys of our system must focus on the Luna and Mars first, then the Asteroid Belt. As of now, Venus and Mercury are not worth it.
Vote on the following options for Survey Ship Design:
-A. Resolution B-15, the Solar System Surveying Act. A class of exploration vessel, equipped with geological survey sensors, will be designed, and four of this class shall be built and commissioned. A design competition will be held immediately. The design must meet the requirements specified.
-B. Resolution F-16, the Surveycraft Proposal. As previous, except the technologies outlined in the Foxfire plan will first be developed. A design competition will be held as soon as the necessary techs are researched.
And for Survey Priority, by ranked list:
-A. Entire system, beginning with planets and moons and moving on to asteroids only after.
-B. Inner system, with no surveying beyond Mars until such time as better support ships are available.
-C. Prioritize Luna, Mars, then the asteroid belt.

Next, individual resolutions.

Serf posted:

3) Some scientific resources should be used to explore the use of TNE-derived technologies for radiation cleanup, and should that prove feasible and carried out, propaganda should be deployed that informs the global proletariat that the Comintern is devoted to preserving Earth's ecosystem.
Resolution S-17 proposes that some research assets be dedicated to TNE-derived radiation cleanup technologies. In game terms, we will research increased Terraforming Speed as soon as a scientist becomes free and has no other project queued. Completing this project will help build national cohesion in some of our member states, increase trust in the organization, and lead to some displaced persons returning to their former homes, which in game terms will be represented by immediately gaining a decent amount of free population on Earth.

Fivemarks posted:

New Afrika wholeheartedly endorses the ascension to the brotherhood of nations that of the people of Luna. We would also like to take this chance to propose that Luna be the model for which future colonies of humankind be treated, with the threshold for recognition as a nation and full member of the Internationale for colonies being 1 million inhabitants.

In a bit of purely moralistic theater, New Afrika also suggests that the first FTL capable exploration ships built by humanity should be named the Tsiolkovsky class, with ships named after famous rocket scientists and astrologers, such as Robert Goddard, Konstantin Tsiolkovsky, and Hermann Oberth.

New Afrika would also like to propose a ban on the construction of spacefaring warships until a threat to humanity and the Internationale is encountered. Defensive armament is perfectly fine, but we must do all we can to avoid spreading war to the cosmos. While it is unlikely that all intelligent life will be good socialists, we can at least hope that they will not be xenophobic, and that the horrors of the so called Age of Exploration can not be repeated.

Antilles posted:

The Kalmar Union agrees with their New Afrika comrades that while some day we may be forced to turn our energies back to war, that time is not now. We will go even further and suggest that the following be made into a fundamental principle of MOSA, Comintern, and hopefully the human race as a whole, that come what may, humanity will not fire the first shot. Peace should always be our first and strongest instinct, so that we may ever avoid such bloodshed and horror as we are still recovering from.
F-18 proposes that it be made official policy that permanent extraplanetary settlements shall begin the process of transitioning to self-rule (or autonomous oblast status, if that is what we adopt as standard) upon reaching one million citizens.
F-19 proposes that, should faster-than-light travel be developed, humanity's first interstellar exploration vessels be called the Tsiolkovsky class, and proposes a naming scheme.
JR-20 is a proposal to clarify the exact nature and function of the Ministry of Outer Space Affairs, which is currently sitting at a fuzzy halfway point between a civilian space agency and a military. This resolution will establish 'No First Strike' as the primary guiding principle under which MOSA operates, and focus the organization's efforts on peaceful exploration. JR-20 will also ban the construction of pure warships that do not serve any exploratory purpose, except as absolutely necessary to provide for the defense of humanity. This ban will be automatically rescinded in times of emergency or if a hostile alien race is encountered, or may be repealed by later legislation without invalidating the rest of the resolution. MOSA's officer ranks will be renamed slightly to emphasize the civilian nature of the agency.

Antilles posted:

When it comes to putting boots on the ground on the moon, just sending troops feels a bit like occupying the place just as they're starting to talk of independence, not a good look. I propse we collaborate with the councils of Lunagrad to establish a joint training operation on the moon, to give some of our troops low-gravity and spacesuit experience. If we happen to bring an excess of equipment and materials to set up offices and training sites, well these things happen and I'm sure the locals would put them to good use. And while these men are on the moon training alongside the lunar peacekeepers it'd be only comradely to lend a hand if situations arise where we could do good.
A-21 proposes that a Ground Forces Training Facility be constructed, transported to the Moon, and used to raise an armed security force from local volunteers.

Speleothing posted:

Comrades, we need a second, a third, and perpaps a fourth Luna-class cargo transport vessel! Our bold explorers on the moon need habitation and life support. Build the vessels with whatever design improvements can be included from the past few years. The need of great speed for immediate delivery of equipment has been lessened by the capacity of the local manufacturing plant soviets. We have all seen the reports of neo-fascist or libertarian gangs attempting acts of terrorism around the globe and beyond. Disruption of the lunar supply chain by counter-revolutionaries must be pre-empted with the construction of these new vessels.
I suppose a second Tranquility would not be out of the question at the end of this planning cycle, but the near-daily flights are currently sufficient for rountine personnel transfer. And both the Hawaiian commercial vessels are still present if the International should need a second flight in as many hours.
S-22 proposes that we design and build 2-4 new freighters using modern technology. If this passes, a design competition for a new freighter design will be held, and for the hell of it a competition for a cryogenic passenger transport too, just in case we decide to build one later.

Finally, Y-23 proposes that the Comintern begin working on a program studying the viability of adopting a constructed universal second language, either Esperanto or a language specifically developed for the purpose, as outlined in the theoretical whitepaper to be found here: https://forums.somethingawful.com/showthread.php?threadid=3943978&userid=0&perpage=40&pagenumber=4#post509250673.

IN SUMMARY, that's ten votes:

- Luna: Make a ranked-list vote of A (full independence as soon as possible), B (full independence after a period of development under limited self-rule), C (limited self-rule under Cominter administration), or D (status quo).

- Gladio: Make a ranked-list vote of A (the subtle approach), B (the slightly less subtle approach), C (the blunt approach), or D (the unreasonably blunt approach).

- Survey Ships: Vote A (build ships now with current tech) or B (build ships in four months after a highly focused research and development program aimed at improving our ship designs).

- Survey Priorities: Make a ranked-list vote of A (entire system, planets and moons first, then asteroids), B (inner system only), or C (Luna, Mars, and then the asteroid belt).

- S-17, Radiation Cleanup: vote Yes or No

- F-18, One Million Citizens Autonomy Requirement: vote Yes or No

- F-19, A Ship Naming Scheme: vote Yes or No

- JR-20, The No First Strike Policy: vote Yes or No

- A-21, the Lunar Self-Defense Forces: vote Yes or No

- S-22, Logistics Expansion: vote Yes or No

- Y-23, the Constructed Language Study: vote Yes or No


Voting is now open, and will remain open for about 48 hours!

Tomorrow, instead of a mechanics post, I'm going to focus on making the LP easier to navigate by improving the OP - a table of contents for mechanics posts will be added, a Google Doc listing every single resolution we've ever voted on, and advice for how to format proposals, among other minor things.

Antilles
Feb 22, 2008


The Kalmar Union votes as follows:

On the matter of the status of Lunagrad: BACD
On the matter of the terrorist cell Gladio: BCAD
On the matter of Survey Ship Design: BA
On the matter of Survey Priority: BCA
On resolution S-17: Yes
On resolution F-18: No, population number alone shouldn't be the sole requirement. If the resolution fails we recommend re-submitting with additional requirements.
On resolution F-19: Yes
On resolution JR-20: Yes
On resolution A-21: Yes
On resolution S-22: No, there are not sufficient technological progress or additional usecase for a new class of transport. If the resolution fails we recommend re-submitting after further technologial breakthroughs.
On resolution Y-23: Yes

Antilles fucked around with this message at 13:20 on Oct 26, 2020

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Luna: A, freedom for all! Let's reward the brave explorers and settlers of Luna with self-determination.
Gladio: D, if there's anything that history has taught us, it's that to give capitalists, reactionaries and fascists even an inch simply means they'll drag you for a mile. Time to burn them out.
Survey Ship: AA, why would a survey ship need armor? We should also give the system an exhaustive survey, but of course the bigger bodies are more likely to be interesting to us.
S-17: Yes, removing radiation with TN technologies... like... say, a giant cannon for firing the radioactive soil and water into the sun? I'm glad that my ideas have finally found traction. I'll support this.
F-18: Yes, self-governance for all as long as they aren't capitalists.
F-19: Yes, no reason to oppose this one.
JR-20: No, we already know that there are extra-terrestrials with armed ships. Not developing any warfleet of our own would be folly.
A-21: Yes, with the Gladio fascists detected on the moon, it's time to pull them out by the roots.
S-22: Yes, it's obvious what a bottleneck our lack of decent transports have been for colonizing Luna, and that's our own back yard.
Y-23: Yes, a constructed secondary language would be an excellent way to show that the Comintern favours no nationality or culture above any other.

e-dt
Sep 16, 2019

You do know that you can vote with a ranked list?
Lunagrad: BACD
Gladio: BACD
Survey ship design: B (and as for "why would a survey ship need armor": I believe that the hull counts as armour, and a lighter hull is always good - esp. if we are going from Newtonian to Trans-Newtonian)
Survey priority: CBA
YES on S-17
NO on F-18 with Antilles' proviso
YES on F-19, but preferably excluding any rocket scientist who worked for the fascists from consideration e.g. Oberth
NO on JR-20, but advising adoption of the No First Strike principle - principal objection being the ban on, er, "strategic defense ships"
YES on A-21
YES on S-22, possibly using intelligence from Hawaii
YES on Y-23, preferentially not Esperanto but a language based on the Lunar pidgin already forming - there is no better time for adoption than if we pre-empt the creole

Rubix Squid
Apr 17, 2014
Lunagrad: BACD
Gladio: BDCA
Survey Ship: B
Survey Priority: CBA
S-17: YES
F-18: NO with Antilles' proviso
F-19: YES but as e-dt suggests we avoid scientists that associated with fascists
JR-20: NO
A-21: YES
S-22: YES
Y-23: YES

Innocent_Bystander
May 17, 2012

Wait, missile production is my responsibility?

Oh.
On the matter of the status of Lunagrad: BDAC
On the matter of the terrorist cell Gladio: BDCA
On the matter of Survey Ship Design: B
On the matter of Survey Priority: ACB
On resolution S-17: Yes
On resolution F-18: No
On resolution F-19: Yes
On resolution JR-20: No
On resolution A-21: Yes
On resolution S-22: Yes, preferably after the foxfire tech push is complete. The armour especially is a big deal.
On resolution Y-23: Yes, and I want to see the horrible complications it’ll cause

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Antilles
Feb 22, 2008


Mister Bates, a question/clarification: Just like the Terraforming research apparently can be used to mitigate the environmental damage from nuclear fallout, can we assume the Genome Sequence Research would do something similar? Maybe unlocking new cures/treatments for cancer/radiation poisoning?

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