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YggiDee
Sep 12, 2007

WASP CREW
I tend to pick any two of Skilled, Small Frame, and Good-Natured. I have a terrible min/max habit and want all the skill points all the time. And also more Agility is just... Good.

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Byzantine
Sep 1, 2007

I almost always take Loophole just to avoid the excessive enemy scaling and kind of annoying addiction mechanic. The other one I try to roleplay with, or select whatever boosts my main weapon the most.

I take Four Eyes a lot more than I really should just cause I wear glasses irl.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
It's either Skilled and Logan's Loophole, or Skilled and Good Natured. All other options just amount to making suboptimal choices for variety's sake.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
I take skilled and good natured because I enjoy passive skills more than combat skills and I can snag Lucky really early as a result of high lockpicking. The - 10% xp gain is also handy because i find you level up way too fast in the game and I like to stretch out my level ups so I dont plateau by the midgame.

whydirt
Apr 18, 2001


Gaz Posting Brigade :c00lbert:
Skilled + Logan’s Loophole is probably the best combination of traits for general min-maxing a regular play through. Others can be more useful if you’re trying to speedrun or do gimmick characters.

Chamale
Jul 11, 2010

I'm helping!



Eric the Mauve posted:

It's either Skilled and Logan's Loophole, or Skilled and Good Natured. All other options just amount to making suboptimal choices for variety's sake.

I disagree. Fast Shot and Trigger Discipline are really good with the appropriate weapons, and so is Built To Destroy. 85 skill points is great, but I'd rather do an extra 15% damage.

OldMemes
Sep 5, 2011

I have to go now. My planet needs me.
I just noticed that a lot of minor NPCs are voiced by Gregory Alan Williams (best known as the cop from Baywatch) and now I can't unhear it. That's why New Vegas is so good, nearly every named NPC has at least something memorable about them, unlike FO3's bland ones. The writing in Fallout 3 was bad overall - the world was fun to wonder around in, but there was no story on the bones. I've only ever done one playthrough, and that's all it needed.

I've got Fallout 4 in my amazon basket, but I'm just not sure if I want to get it. Is the voiced protagonist that bad? It seems really obnoxious from the videos I've seen.
I'm planning on getting a new laptop, and I'm thinking about maybe getting one that can run Fallout 76, because the CAMP looks fun, even if the game is bad (well, less bad than it was). And I can finally get New Vegas on Steam! One of the very few games I'm OK with buying twice.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
I started off Skilled and Good Natured and eventually went Skilled and Hoarder. Skilled is just all upside, since you can hit the level cap easily enough for a 10% xp penalty to basically mean nothing

Chamale
Jul 11, 2010

I'm helping!



OldMemes posted:

I just noticed that a lot of minor NPCs are voiced by Gregory Alan Williams (best known as the cop from Baywatch) and now I can't unhear it. That's why New Vegas is so good, nearly every named NPC has at least something memorable about them, unlike FO3's bland ones. The writing in Fallout 3 was bad overall - the world was fun to wonder around in, but there was no story on the bones. I've only ever done one playthrough, and that's all it needed.

I realized that a big difference between Fallout 3 and NV is that in 3, every town immediately tells you what its deal is. In New Vegas, there are some locations that seem boring until you really dig around to see what's up.

quote:

I've got Fallout 4 in my amazon basket, but I'm just not sure if I want to get it. Is the voiced protagonist that bad? It seems really obnoxious from the videos I've seen.
I'm planning on getting a new laptop, and I'm thinking about maybe getting one that can run Fallout 76, because the CAMP looks fun, even if the game is bad (well, less bad than it was). And I can finally get New Vegas on Steam! One of the very few games I'm OK with buying twice.

If you enjoyed Fallout 3 you'll enjoy Fallout 4, it improves a lot of the gameplay.

OldMemes
Sep 5, 2011

I have to go now. My planet needs me.
It was the writing that hurt Fallout 3 the most, there's no moral ambiguty. There's the SELFLESS HERO GOOD BOY choice that the game really, really wants you to pick, or the mustache twirling evil choice that often makes no sense. Like, why would you put the FEV in the water? There's literally no upsides - the Enclave are still hostile, you get no reward, President Eden goes offline regardless, and you just cut off a major resource for yourself. There's no gameplay or story justification for it. That and the Bethesda writing the Super Mutants as inherently evil orcs, and the Brotherhood of Steel as "wow cool power armour" annoyed me, as well as the humour feeling really forced with the focus on everything being wacky.

There's some great moments in 3, and the design of the world is cool, but it all feels shoved together, with no feel for interconnectiveness or worldbuliding. You could understand why people were in the Mojave, it made no sense how there were still people in the Capital Wasteland.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


Yeah, they did a much better job with that in 4. Plenty to nitpick but a huge improvement over 3.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
I dislike 3's brotherhood of steel but I honestly do enjoy the brotherhood a lot more in 4 because they are just the worst militant assholes in the wasteland after they get a power base established.

Byzantine
Sep 1, 2007

I loved 3 and just couldn't get into 4 the same way, despite the gameplay improvements.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


I think 3 is the worst Fallout game, but it's still okay. There aren't any truly bad ones (the console BoS game didn't exist don't talk to me about it).

NikkolasKing
Apr 3, 2010



OldMemes posted:

It was the writing that hurt Fallout 3 the most, there's no moral ambiguty. There's the SELFLESS HERO GOOD BOY choice that the game really, really wants you to pick, or the mustache twirling evil choice that often makes no sense. Like, why would you put the FEV in the water? There's literally no upsides - the Enclave are still hostile, you get no reward, President Eden goes offline regardless, and you just cut off a major resource for yourself. There's no gameplay or story justification for it. That and the Bethesda writing the Super Mutants as inherently evil orcs, and the Brotherhood of Steel as "wow cool power armour" annoyed me, as well as the humour feeling really forced with the focus on everything being wacky.

There's some great moments in 3, and the design of the world is cool, but it all feels shoved together, with no feel for interconnectiveness or worldbuliding. You could understand why people were in the Mojave, it made no sense how there were still people in the Capital Wasteland.

Despite its drawbacks, I saw some value in Eden's plan because DC is just littered with Super Mutants. The Brotherhood is the only game in town that can properly fend them off and our intro to the BoS is one Paladin being killed by a Behemoth and them the Behemoth walking all over the rest of the BoS there until you pick up the Fat Man. Plus the BoS has been there for 10 or 20 years (I forget how long) and they still haven't rally accomplished much. The only way to finally, conclusively stop the Super Mutants was the virus because clearly lots of manpower and power armor and Gatling lasers couldn't get it done.

Only later did I learn that there are some computers or something in Vault 87 pointing out how the SMs are running out of FEV to make more of themselves and you can even tell Lyons about this so he'll dispatch the BOS to Vault 87 to cut off the supply of more Super Mutants.

So they are slowly dwindling and can eventually be taken out through conventional measures, I guess. I just didn't know this in my first run.

Chamale
Jul 11, 2010

I'm helping!



New Vegas is the real Fallout 3, Bethesda's games are a spinoff called Fallout: East Coast 1, 2, and 3.

steinrokkan
Apr 2, 2011



Soiled Meat
I wanted to side with FO3 Enclave because I'm a pathological contrarian and also I'm OK with anything Malcolm McDowell would have me do, but really, Eden's plan made no sense whatsoever, and even the game acknowledges it by having Autumn piss all over the stupid "kill every living thing in the region" plan.

eating only apples
Dec 12, 2009

Shall we dance?
I started a new game on NV because of Sawyer's stream, console hardcore/Very Hard. Just got to Nipton at level 4 and wrecked the Legion with frag grenades, nice. Not sure what to do next (I got to Novac and got Boone's quest but guess what, game crashed :sigh:).

Skilled/Wild Wasteland, of course. My favourite bit of every playthrough is the useless low level scavenger. I did manage to grab all of the stuff to repair ED-E from Goodsprings and Lone Wolf Radio so had him up and running before hitting level 3, that helps a lot. Really enjoyed some of the Viper/Jackal fights on the way over, and saving the caravan from the Legion ambush got a bit hairy, although they held their own and all of them survived. It's been a long time since I played this!

steinrokkan
Apr 2, 2011



Soiled Meat
One of the main design problems with New Vegas is that the legion detachment at Nipton is such a pushover you can wipe out if you try even a little bit, even as a starter character. They should be a crack legion squad, strong enough to wipe out the player reliably if they try to fight them, it would make more sense naratively and thematically.

Namnesor
Jun 29, 2005

Dante's allowance - $100

steinrokkan posted:

One of the main design problems with New Vegas is that the legion detachment at Nipton is such a pushover you can wipe out if you try even a little bit, even as a starter character. They should be a crack legion squad, strong enough to wipe out the player reliably if they try to fight them, it would make more sense naratively and thematically.

You're saying this as someone who has (presumably) played the games multiple times, and knows to just scatter a bunch of mines along the path they walk and then throw a grenade and hope the game doesn't crash from all of the physics calculations. I remember getting absolutely wrecked by them the first time I played the game.

oh jay
Oct 15, 2012

steinrokkan posted:

One of the main design problems with New Vegas is that the legion detachment at Nipton is such a pushover you can wipe out if you try even a little bit, even as a starter character. They should be a crack legion squad, strong enough to wipe out the player reliably if they try to fight them, it would make more sense naratively and thematically.

A lot of the time when I get there, I'm still rocking a Varmint Rifle and a 9mm pistol. They're basically the first guys you meet with any kind of DT and it can be a pretty rough fight if you haven't been hoarding dynamite.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Yeah you gotta know to lean on explosives, also if you don't have ED-E it's a lot rougher.

During rope kid's stream he got to Novac via Black Mountain -> Hidden Valley -> Scorpion Gulch -> HELIOS One, which I'd never done before, always either go through Nipton or stealth up through Deathclawburg. It's actually pretty easy if you've got ED-E, his laser helps out with the handful of giant radscorps that are the real obstacle.

steinrokkan
Apr 2, 2011



Soiled Meat
Maybe it's because I've played the game too much, but also I know a couple of people who simply brute forced their way into killing Vulpes on their first playthrough because they just assumed it was something they were meant to do. On the other hand, maybe if the legionnaires were stronger, they would've just tried harder / given up on the game in frustration.

It's an inherent dilemma in the "no essential characters" design philosophy, I suppose.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
I don't think it's really a dilemma. The game accounts for you killing them in Nintendo and adjusts accordingly.

Edit: that was meant to say Nipton, but if the game accounts for you killing Vulpes on an entirely different console where the game never released then goddamn that really is thinking outside the box.

Arc Hammer fucked around with this message at 01:17 on Oct 28, 2020

NikkolasKing
Apr 3, 2010



All this recent talk has made me want to start up NV again, like many others.

But in regards to this specific ongoing conversation, I looked up Legion mods and Arizona Slaver Army looks compelling. It might makes Vuples and friends a challenge.


steinrokkan posted:

Maybe it's because I've played the game too much, but also I know a couple of people who simply brute forced their way into killing Vulpes on their first playthrough because they just assumed it was something they were meant to do. On the other hand, maybe if the legionnaires were stronger, they would've just tried harder / given up on the game in frustration.

It's an inherent dilemma in the "no essential characters" design philosophy, I suppose.

These folks need to play more WRPG's. My first WRPG was Dragon Age: Origins. Six years ago this or next month, I discovered the greatest thing about WRPGs is that you can talk with and deal with just about anybody, including crazed dragon cultists.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

I've only ever encountered Vulpes outside Nipton once in ten years (if you don't kill him, he's the guy who delivers the Mark of Caesar), and I don't feel particularly deprived. I don't think it's bad design to make Vulpes expendable. I think people would be more frustrated if you couldn't fatally rebuke him at the first opportunity.

FONV is one of the games better written and designed around an empty suit player character, and for that reason the flamethrower principle works in it better than it does in other games. It also doesn't get in the way of the game being interesting. It's a wide scope game with wide scope stakes, not personal ones.

Arc Hammer
Mar 4, 2013

Got any deathsticks?

NikkolasKing posted:

All this recent talk has made me want to start up NV again, like many others.

But in regards to this specific ongoing conversation, I looked up Legion mods and Arizona Slaver Army looks compelling. It might makes Vuples and friends a challenge.


I believe Yanl made two Legion mods; Men from Flagstaff was the other one? But yeah, Arizona Slave Army really beefs up the DT on Legionaires so they can close into melee and lay on the hurt.

Boogle
Sep 1, 2004

Nap Ghost

oh jay posted:

A lot of the time when I get there, I'm still rocking a Varmint Rifle and a 9mm pistol. They're basically the first guys you meet with any kind of DT and it can be a pretty rough fight if you haven't been hoarding dynamite.

Am I the only one who shot them dead with a service rifle and 72 rounds of 5.56mm AP that you can pick up from Ranger Jackson at Mojave Outpost?

steinrokkan
Apr 2, 2011



Soiled Meat

Boogle posted:

Am I the only one who shot them dead with a service rifle and 72 rounds of 5.56mm AP that you can pick up from Ranger Jackson at Mojave Outpost?

Nope, it's definitely doable on normal difficulty.

OldMemes
Sep 5, 2011

I have to go now. My planet needs me.

steinrokkan posted:

I wanted to side with FO3 Enclave because I'm a pathological contrarian and also I'm OK with anything Malcolm McDowell would have me do, but really, Eden's plan made no sense whatsoever, and even the game acknowledges it by having Autumn piss all over the stupid "kill every living thing in the region" plan.

It's just the Enclave plan from Fallout 2, but now it makes even less sense.

quote:

It's an inherent dilemma in the "no essential characters" design philosophy, I suppose.

The flamethrower design means that it feels like your choices matter. No matter what, you're going to see that mission failed text pop up, so it gives you a reason to do another playthrough. Fallout 3 making nearly everyone essential shows the limited scope of that game's writing - the game wants you to buy into a mindless "blam blam shoot the mutants in slow mo hero power fantasy" without offering any deeper character or subtext to chew on.

Ceasar calmly and rationally trying to justify his crimes is great writing. He's a monster, but you can ask him WHY he's a monster and he'll tell you, and there's a huge variety of interactions you can have with him. Fallout 3 Enclave are bad because Fallout 2 Enclave were and people liked that plot in Fallout 2, I guess.

oh jay
Oct 15, 2012

Boogle posted:

Am I the only one who shot them dead with a service rifle and 72 rounds of 5.56mm AP that you can pick up from Ranger Jackson at Mojave Outpost?

I was probably hundreds of hours into the game before I ever played with different ammo types.

NikkolasKing
Apr 3, 2010



oh jay posted:

I was probably hundreds of hours into the game before I ever played with different ammo types.

Same. I beat the whole game without bothering. In my various incomplete subsequent moded runs with things like Project Nevada, I have used ammo types because you kinda had to. But vanilla NV was way easier than vanilla FO3, I thought.

In fact, I ended up just doing a melee run and I beat everybody to death with a flagpole.

It's why I want to try to do a Pistols Only run for this time through. Pistols ,not revolvers. I like pistils more, I dunno why.

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Chamale posted:

What traits do y'all like to take? There's a few that seem so much stronger than the other ones. It could be interesting to select your two traits at random and then design a character around that. Here's the traits I generally take:

Usually:
Built to Destroy: A 3% higher critical rate is a nice boost with non-automatic guns, especially energy weapons. Using Paciencia or the Q-35 with the Better Criticals perk, it'll increase your DPS by 14%!
Fast Shot: Paradoxically really good with sniper rifles and shotguns, because it barely decreases their accuracy and the faster shooting is a great bonus.
Good Natured: I usually only have one weapon class of choice, so this is like 20 extra skill points.
Trigger Discipline: Useful with all automatic weapons because it doesn't reduce their rate of fire at all, and the extra accuracy is a big help.

Sometimes:
Hoarder: Extra carry weight is nice, especially on Hardcore - I'll often find myself with 160 pounds of food and ammo.
Logan's Loophole: Chems are really good, and making Stealth Boy, Turbo, and Stimpaks last longer is great. If I don't play the DLCs, my character might not even reach level 30.
Skilled: I find that levelling up faster is more useful than the 85 skill points from Skilled. I would take this for a more well-rounded peaceful character.
Small Frame: If my build really needs 1 more point of Agility to get all the perks I want, I might take this.
Wild Wasteland: This perk is just fun, and especially goes well with a low-Intelligence character.

Maybe:
Heavy Handed: This increases DPS significantly with automatic melee weapons like the Thermic Lance, Chainsaw, and Industrial Hand. Not useful with other melee weapons.
Hot Blooded: Could be interesting with a low-health character using Ferocious Loyalty and maybe even Nerd Rage.
Kamikaze: +10 AP is not a lot, and -2 Damage Threshold is a lot in the early game. Could be useful for a melee/unarmed build because those attacks get double damage in VATS.

Never:
Claustrophobia: The bonus while outside just isn't worth the tradeoff while inside. You could take an actually useful perk instead.
Early Bird: I suppose I could play a character who actually goes to bed every night. Seems tedious, though.
Four Eyes: This penalizes your perception permanently and makes it harder to take great perks like Light Step and Better Criticals.
Loose Cannon: Throwing spears and grenades quicker, at shorter range, is not worth it. If you want to use throwing weapons, take Built To Destroy.

almost always skilled and good natured

GrumpyGoesWest
Apr 9, 2015

Sometimes I'll load up NV, pick Skilled and Good Natured, go a ways outside Goodsprings, "remake" my character, pick the same everything including traits and get doubled up on skill points. Then I feel bad and start again.

Acebuckeye13
Nov 2, 2010


If you or someone you know has a gambling problem, crisis counseling and referral services can be accessed by calling
1-800-GAMBLER


Ultra Carp

OldMemes posted:

It's just the Enclave plan from Fallout 2, but now it makes even less sense.


The flamethrower design means that it feels like your choices matter. No matter what, you're going to see that mission failed text pop up, so it gives you a reason to do another playthrough. Fallout 3 making nearly everyone essential shows the limited scope of that game's writing - the game wants you to buy into a mindless "blam blam shoot the mutants in slow mo hero power fantasy" without offering any deeper character or subtext to chew on.

Ceasar calmly and rationally trying to justify his crimes is great writing. He's a monster, but you can ask him WHY he's a monster and he'll tell you, and there's a huge variety of interactions you can have with him. Fallout 3 Enclave are bad because Fallout 2 Enclave were and people liked that plot in Fallout 2, I guess.

Skyrim was really the worst about this. The game is so afraid of players missing out on content that it feels like half the game's named NPCs are essential, and the one major questline that requires the player to make a choice (The civil war) has practically identical content regardless of what side you pick (And is also extremely boring).

I do understand why developers do it—the vast majority of players aren't going to go through the game more than once, and all the insane people still posting in this thread a decade on are the extremely rare exceptions. Locking players out of content or implementing content that the majority of players will never experience can thus, on the surface, seem like a questionable use of resources—but man, it really is those roads less traveled that can give games the depth and flavor to be worth talking about a decade on.

aniviron
Sep 11, 2014

JawKnee posted:

almost always skilled and good natured

Skilled is nuts. If you take the perk to give you 10% more XP later the game calculates it as exactly cancelling out the penalty from skilled. That means you can take a single perk to get 85 skill points- the normal amount you'd expect from a perk is about 15- for comparison, Comprehension gives you 94, but that's only if you go out of your way to find every single skill book in the game, which is staggeringly unlikely for most people, and it will be doled out slowly over the game. Skilled is a big boost right at the start, when you need it the most.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

I want to say one of the VNV tweaks changes it to give an initial big boost to skills and then a significant curtailing of skill points per level, old school Gifted style.

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line
I'll take up-front skill points over xp any day of the week, wouldn't even curtail it either, the game has waaaaaaaaay more xp to offer than you would ever need

SlothfulCobra
Mar 27, 2011

Fallout 3 was poorly structured as an experience. The map is a mess, some areas are a massive gulf of emptiness and void, while some are incredibly dense (and sometimes impossible to really traverse because of walled-off areas only connected through obtuse subway tunnels), and there's not really any way to tell which is which. It's not like the main quests do that much to show you the whole world, and there's not many environmental cues to follow.

The main quest also features some terrible, terrible ideas, although I guess a whole lot of the quests are about the same quality. Child town next to a supermutant encampment where adults are banished, about the same quality as the dorks claiming to be vampires or the town worshipping a tree man begging to die.

Oh, there's also that one quest that I've seen far, far too many times where you meet some people out in the backwoods who are cheery but a little weird, and what could--cannibals, they're cannibals eating passersby, always cannibals. God loving dammit I'm sick of that loving quest that I can see from a mile away.

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Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender
The Family quest in Fallout 3 made me throw up in my mouth. It's worst written, worst idea, worst presented quest Bethesda has ever done. WE'RE SO EMO WE NEED TO DRINK BLOOD EVEN THOUGH WE'RE NOT VAMPIRES.

I'll just kill eight thousand rats in someones basement a million times over and over again than experience that poo poo again.

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