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Wild T posted:Turok was fun just for the simple gonzo tone as well. The arsenal is gigantic and a lot of fun to use, and where most games would have a simple BFG equivalent they manage to put in like two or three. Then even among the big arsenal you get alternate ammo types and things like that. I'm pretty sure it was one of, if not the biggest arsenal in an FPS at the time. Turok 2's arsenal was so big the radial menu had a second page and they still had to double up on slots.
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# ? Oct 31, 2020 01:14 |
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# ? Jun 3, 2024 05:25 |
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Rob Rockley posted:I have heard that Turok 2 doesn’t actually run well on switch due to engine issues so be warned. First I'm hearing of this, and I made the Switch port. Don't believe everything you read online.
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# ? Oct 31, 2020 01:19 |
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Rocket Pan posted:First I'm hearing of this, and I made the Switch port. Don't believe everything you read online. Loved the ports, but still waiting for Turok 3. It was one of the first shooters I played and it felt SO impossible big and impressive to eight year old me. Did it age well, or is this a game which is best left to memory?
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# ? Oct 31, 2020 01:46 |
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Sobatchja Morda posted:Loved the ports, but still waiting for Turok 3. It was one of the first shooters I played and it felt SO impossible big and impressive to eight year old me. Did it age well, or is this a game which is best left to memory? Turok 3 was not good even at the time mostly due to the N64 not being able to handle it so I'm quite excited to see a port for it. The cutscenes are extremely impressive for N64.
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# ? Oct 31, 2020 01:55 |
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Sobatchja Morda posted:Loved the ports, but still waiting for Turok 3. It was one of the first shooters I played and it felt SO impossible big and impressive to eight year old me. Stop making me feel so old! I was your age when Doom came out.
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# ? Oct 31, 2020 01:56 |
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SeANMcBAY posted:Turok 3 was not good even at the time mostly due to the N64 not being able to handle it so I'm quite excited to see a port for it. Yeah, Turok 3's main problem is it was building off of Turok 2 which already struggled on the N64 as is, it really was the wrong fit for the hardware. If we were to do Turok 3 now it would probably get a substantial overhaul.
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# ? Oct 31, 2020 02:52 |
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How is Megaman 8 Bit Deathmatch v6? Does the increased danage on most weapons make people less spongey?
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# ? Oct 31, 2020 03:08 |
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# ? Oct 31, 2020 03:24 |
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Rocket Pan posted:Yeah, Turok 3's main problem is it was building off of Turok 2 which already struggled on the N64 as is, it really was the wrong fit for the hardware. If we were to do Turok 3 now it would probably get a substantial overhaul. Hope you guys do. Even as a kid that didn’t know what framerates were, I couldn’t stand how choppy it was.
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# ? Oct 31, 2020 03:30 |
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Rocket Pan posted:Yeah, Turok 3's main problem is it was building off of Turok 2 which already struggled on the N64 as is, it really was the wrong fit for the hardware. If we were to do Turok 3 now it would probably get a substantial overhaul. [RUMOR] Turok 3: Shadow of Oblivion to receive 'substantial overhaul' for Nightdive Studios' upcoming PC remaster
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# ? Oct 31, 2020 03:40 |
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DisDisDis posted:Coming from marathon and playing shmups I thought of Doom as having "lovely ice physics" for the first 40 hours. Now I appreciate it in context of doom's gameplay but I wouldn't want most games to have Doom ice physics You can even see the limitations within Doom itself when wads try to do platforming or bullet hell poo poo. Weaving through dense mazes of spread-fire projectiles is cool and good in games with more precise controls, but immediately becomes obnoxious when you're slip slidin' away like you're on Cool, Cool Mountain.
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# ? Oct 31, 2020 03:56 |
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https://twitter.com/DanielWienerson/status/1322455338998620161
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# ? Oct 31, 2020 11:20 |
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# ? Oct 31, 2020 14:12 |
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Dang, doesn't support Fresh Supply. These look really nice
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# ? Oct 31, 2020 15:45 |
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Rocket Pan posted:First I'm hearing of this, and I made the Switch port. Don't believe everything you read online. That's good to hear, it was supposedly something about the two Turok games being rendered differently but good to know there's no problem and I've added that back in for clarification. The PC port of Turok 2 which I played is very solid, and I definitely recommend picking 1 or both up since they're just fabulous old games.
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# ? Nov 1, 2020 01:19 |
The Kins posted:[list] This sounds kinda a big thing.
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# ? Nov 1, 2020 01:34 |
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https://twitter.com/DoomerDev/status/1306353685556011008 SuDoom51 Doomhopper lol
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# ? Nov 1, 2020 15:55 |
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Al Cu Ad Solte posted:https://twitter.com/DoomerDev/status/1306353685556011008 "There's always time for fun. It's Friday Night" "Let's rip and tear"
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# ? Nov 1, 2020 16:05 |
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I just finished Blood Death Wish. Yeah, it's the best Build game, that's kind of obvious. It's so good I almost want to say it would have traded some blows with HL1 if this would have been the real campaign (including the made to order tweaks) instead of the original campaign, but of course, I'm deluding myself, HL1 was in a 3d engine and 2.5D fps where on their way out, and even had new fancy features like skeletal animation, more immersion in how they divided up the levels, etc.
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# ? Nov 1, 2020 23:45 |
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Turin Turambar posted:I just finished Blood Death Wish. Yeah, it's the best Build game, that's kind of obvious. It's so good I almost want to say it would have traded some blows with HL1 if this would have been the real campaign (including the made to order tweaks) instead of the original campaign, but of course, I'm deluding myself, HL1 was in a 3d engine and 2.5D fps where on their way out, and even had new fancy features like skeletal animation, more immersion in how they divided up the levels, etc. I just finished it today, too. Truly a masterful use of the tools to make something that, imo, is often better than the original game. The color palette kind of wore me down in the less-gimmicky levels but that's just Blood.
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# ? Nov 1, 2020 23:53 |
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Is there any reason why Q2Pro's video settings suck so much? I tried Yamagi Q2 but it's not made for multiplayer.
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# ? Nov 2, 2020 01:33 |
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New maps from Ribbiks and Grain of Salt for halloween! Ribbiks has uncovered some new technology for boom and it's evil as hell: https://www.youtube.com/watch?v=-Lqz-EgIMiI
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# ? Nov 2, 2020 02:16 |
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Awesome! Here's a couple of other things that have landed in the last day or so:
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# ? Nov 2, 2020 06:36 |
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What is “Boom?” Is that another source port for Doom?
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# ? Nov 2, 2020 07:13 |
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chaosapiant posted:What is “Boom?” Is that another source port for Doom? Yes, but its also used to denote wads that require a port that has limit removing features which Boom pioneered. "Boom-compatible" maps don't need to be run on Boom specifically since most ports have integrated all its features.
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# ? Nov 2, 2020 07:20 |
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chaosapiant posted:What is “Boom?” Is that another source port for Doom?
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# ? Nov 2, 2020 07:20 |
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chaosapiant posted:What is “Boom?” Is that another source port for Doom? To add, Boom is a kind of map format and standard, but is unique in that unlike other map formats, it only expanded on Doom's vanilla format (using up the remaining free bits) rather than making a new one. This made it very easy to adopt for map editors, and to a degree didn't even require an editor to be updated to technically support it. There's a few other non mapping things it does as well that prboom+ and Eternity fully support (ZDoom is missing transparency mapping and every once in a while someone finds a combination of behaviour that breaks in ZDoom only).
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# ? Nov 2, 2020 07:47 |
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Dave Oshry retweeted this looks neat. https://twitter.com/mattlawrdev/status/1321829149783302146?s=20
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# ? Nov 2, 2020 14:29 |
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The Kins posted:Awesome! Here's a couple of other things that have landed in the last day or so: What's NaNoWADMo?
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# ? Nov 2, 2020 14:30 |
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Might be like NaNoWriMo (national novel writing month) and you have to put a WAD or episode together in a month.
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# ? Nov 2, 2020 14:31 |
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Groovelord Neato posted:Might be like NaNoWriMo (national novel writing month) and you have to put a WAD or episode together in a month.
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# ? Nov 2, 2020 14:39 |
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So I recently got Dusk on Steam and it worked fine for one day, but on the next day it wouldn't start anymore (the process is there in the task manager but no window is created). Uninstalling/reinstalling/verifying files doesn't help. Just to tease me, Duskworld and the included alpha/demos work just fine. According to Google nobody seems to have this exact issue, so I suspect something wrong on my end. Specifically I suspect Unity is cock-blocking itself, since at the same time I also bought "Cold Waters", which also runs on Unity. Does Steam keep some common Unity files somewhere outside the game's folder, so that 2 games using Unity could create conflicts?
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# ? Nov 2, 2020 17:11 |
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Dusk recently had a major update, do the times work out for before/after the update?
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# ? Nov 2, 2020 17:15 |
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al-azad posted:Dusk recently had a major update, do the times work out for before/after the update? Both. I bought it a month ago, but hoped the Halloween update might fix it somehow, but it's still the same. Also, uninstalling "Cold Waters" doesn't help. Does Dusk create a log file somewhere that might tell what it's struggling with?
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# ? Nov 2, 2020 17:35 |
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who is brave enough to ask randy pitchford for dnf 98-03 if biden wins
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# ? Nov 2, 2020 18:01 |
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If I was president I would nationalize Duke Nukem and release it. Vote for me 2028 (or 2024 if the worst guy wins).
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# ? Nov 2, 2020 18:16 |
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only if you make it public domain as well
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# ? Nov 2, 2020 18:21 |
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In the good timeline trailer DNF was an actual game that was released to wide acclaim in 2000.
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# ? Nov 2, 2020 18:24 |
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# ? Jun 3, 2024 05:25 |
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in the good timeline, we're all complaining about the 2nd duke nukem reboot where they recast jon st. john with john cena because of the netflix series coming out
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# ? Nov 2, 2020 18:25 |