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Sharkopath posted:https://www.youtube.com/watch?v=FxKvO59q548 i'm not sure what makes me angrier, the fact that this exists or the fact that it looks kinda fun as long as i absolutely do not think about the World of Darkness, at all
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# ? Nov 2, 2020 01:35 |
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# ? Apr 29, 2024 10:40 |
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Kesper North posted:i'm not sure what makes me angrier, the fact that this exists or the fact that it looks kinda fun as long as i absolutely do not think about the World of Darkness, at all Maybe. I can see running around as a Tremere and not giving a gently caress about the Masquerade has some potential. But there’s no way they don’t include Ventrue and I can’t see any implementation of Dominate that would be fun in this style of game.
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# ? Nov 2, 2020 01:42 |
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Wow, what a clusterfuck. And I was so excited for gaming in 2020. I mean both Bloodlines 2 and Cyberpunk getting released in March! When you see leadership purges of this kind it's usually because of bad project management. I'm willing to bet that the game as pitched had been a lot more modest than what it ended up as. More interestingly, to the people discussing HBS a few pages back is there really a chance of them doing more Shadowrun? Those are really good games. Battletech as well.
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# ? Nov 2, 2020 02:19 |
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Kellanved posted:When you see leadership purges of this kind it's usually because of bad project management. I'm willing to bet that the game as pitched had been a lot more modest than what it ended up as. Yeah the postmortems on this are going to be very interesting.
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# ? Nov 2, 2020 02:24 |
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Kellanved posted:More interestingly, to the people discussing HBS a few pages back is there really a chance of them doing more Shadowrun? Those are really good games. Battletech as well. Depends on what Paradox is willing to pay for. More Battletech seems like a good bet
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# ? Nov 2, 2020 02:26 |
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More Battletech would also be great. But the game I liked best from them is Shadowrun: Dragonfall. Just good stuff all over. On Bloodlines, let's see what they manage to salvage out of it. I'm ashamed to say I actually had a pre-order on this, cancelled for a few months now. Both the nostalgia and their marketing made it seem like a sure bet. I mean they had that intro demo and it looked decent enough. I'm not really familiar with the head writer dude though, was he part of White Wolf or just an old Troika employee? Because what made bloodlines 1 good was not writing by itself, but great game design. You could see that the team knew what they were doing even with unfamiliar technology. Kellanved fucked around with this message at 02:33 on Nov 2, 2020 |
# ? Nov 2, 2020 02:28 |
Basic Chunnel posted:Depends on what Paradox is willing to pay for. More Battletech seems like a good bet Alas, it seems not. Word is that HBS is working on their own IP rather than playing in ex-FASA playgrounds.
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# ? Nov 2, 2020 03:41 |
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steinrokkan posted:A mature and grimdark game in the genre for ten year olds is a surefire hit.
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# ? Nov 2, 2020 13:53 |
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Rogue AI Goddess posted:It is a lovely night in
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# ? Nov 2, 2020 14:42 |
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sebmojo posted:Here's the article, it has a lot of words. Halfway through the article and so far the only examples are a character eats children and they named the Brujah clan’s weakness ‘triggered. I'm just going to roll my eyes and move on.
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# ? Nov 2, 2020 16:25 |
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LostRook posted:Halfway through the article and so far the only examples are a character eats children and they named the Brujah clan’s weakness ‘triggered. Well they also hired and defended the hiring of a serial-harassing gamergater and a racist dude who thinks everything would be ok if people just let nazis beat them up among other stuff so
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# ? Nov 2, 2020 16:34 |
LostRook posted:Halfway through the article and so far the only examples are a character eats children and they named the Brujah clan’s weakness ‘triggered. Here's a much shorter overview that I have in the tradgames OP: https://forums.somethingawful.com/showthread.php?threadid=3899775#post498654410 Long story short, it caused an international incident.
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# ? Nov 2, 2020 16:44 |
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Insurrectionist posted:Well they also hired and defended the hiring of a serial-harassing gamergater and a racist dude who thinks everything would be ok if people just let nazis beat them up among other stuff so Kind of burying the lede by not mentioning the racist dude was Mark Rein Hagen, the creator of V:tM.
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# ? Nov 2, 2020 18:17 |
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The amusing part about games chasing trends is Duke Nuken forever. Which had a development cycle so long that it's chasing something like 8 trends. It starts chasing Halo and then proceeds to chase Alien vs Predator, half life and later on COD games.
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# ? Nov 2, 2020 20:35 |
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https://www.youtube.com/watch?v=eN448PFGtX0 Probably nothing of this will survive into the final game but i get strong fallout 4 vibes from this, what the gently caress?
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# ? Nov 3, 2020 03:41 |
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oh cool they got jesse eisenberg's lex luthor in this game
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# ? Nov 3, 2020 03:52 |
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As someone who enjoyed the first game back in the day, but otherwise doesn't know much about V:tM, and hasn't paid attention to this one's development besides "Hmm, interesting" when it was first announced - can I get a summary of what's gone horribly wrong here and why everyone thinks it's gonna suck?
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# ? Nov 3, 2020 04:16 |
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Azuren posted:As someone who enjoyed the first game back in the day, but otherwise doesn't know much about V:tM, and hasn't paid attention to this one's development besides "Hmm, interesting" when it was first announced - can I get a summary of what's gone horribly wrong here and why everyone thinks it's gonna suck? Multiple project leaders let go with no explanation, radio silence from the studio, release date now listed as 12/31/21. That should sum it up.
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# ? Nov 3, 2020 04:19 |
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Finished Shadows of New York. Overall way better written than Coteries, and a good story. EXTREMELY VtM. You only get to play as the same Lasombra character, but she's great. The actual choices in the game basically boil down to acquiring certain "traits" based on your choices and what side missions you pick, and all that culminates into shuffling you toward a certain ending... far more visual novel-y without as much actual choice and gameplay as Coteries. Like, way less. Visually a bit more striking, though, and overall the plot is straight up just a better told story, in terms of VtM stylings. Also the storyline is freakishly current, so well worth playing like, RIGHT NOW in particular. Overall I'd say both are worth checking out if you like the setting and don't mind reading a novel onscreen... easily worth about 10-15 bucks each, if you can get them for that much. Definitely play both, in release order, because Shadows unabashedly makes heavy refferences to characters and stuff from Coteries to the point where I feel like if you hadn't played Coteries you'd be a little lost with a lot of the plot in the middle. Werewolf will be next, at some point.
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# ? Nov 3, 2020 04:23 |
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Azuren posted:As someone who enjoyed the first game back in the day, but otherwise doesn't know much about V:tM, and hasn't paid attention to this one's development besides "Hmm, interesting" when it was first announced - can I get a summary of what's gone horribly wrong here and why everyone thinks it's gonna suck? Goons panicking mostly. It’s entirely possible it’ll suck but there’s little to no information save that one ‘genius auteur’ was let go and another writer is working a different job. Oh and it, like lots of games, got a pushed back release date in the midst of a global pandemic.
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# ? Nov 3, 2020 04:53 |
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Zeta Acosta posted:https://www.youtube.com/watch?v=eN448PFGtX0 yep, I said months ago that this is the trailer that killed my interest in the game.
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# ? Nov 3, 2020 05:26 |
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Horizon Burning posted:yep, I said months ago that this is the trailer that killed my interest in the game. If this was a start of marketing leading to release or a showcase we would've forgiven it, but instead it drops and then... nothing.
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# ? Nov 3, 2020 05:33 |
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Defenestrategy posted:I very vaguely remember a half life mod where it was tdm except you had vampire powers and there also might have been hunters with projectiles. Vampire Slayer. Vampires could leap forward, jump crazy high, and kill Slayers with 1-2 melee attacks. When they "died", they would get back up after a few seconds unless they were staked. Slayers had guns and could pray for temporary invincibility, but had to stake the vampires to kill them. It was cheesy and janky, but fun. More than half the maps were complete garbage because the developers refused to accept what a bad idea sunlit areas and 1-door rooms were when only one team had guns.
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# ? Nov 3, 2020 05:55 |
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Fuzz posted:Finished Shadows of New York. This makes me a bit hopeful. I got Coteries, Shadows and Night Road all at once on a whim. I couldn't even finish Coteries because the writing was just so bad. I guess I'll finish it to get the references in Shadows. I haven't tried Night Road yet, but it looks promising.
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# ? Nov 3, 2020 16:32 |
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I swear I must have been the only person who thought the dancing trailer was good.
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# ? Nov 3, 2020 16:39 |
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CottonWolf posted:I swear I must have been the only person who thought the dancing trailer was good. Trailers can be good, but they don't represent anything about the final product. Dead Island's trailer was a work of art, but it definitely didn't represent anything but aesthetics in the final product.
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# ? Nov 3, 2020 17:01 |
Tetrabor posted:Trailers can be good, but they don't represent anything about the final product. Dead Island has to be the greatest gap between high quality trailer and boring, uninspired game that I've ever seen.
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# ? Nov 3, 2020 17:09 |
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Kavak posted:If this was a start of marketing leading to release or a showcase we would've forgiven it, but instead it drops and then... nothing. There was a gameplay showcase around the same time. It was awful.
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# ? Nov 3, 2020 17:11 |
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i dunno. gameplay seemed.. adequate. but apparently that was too much to ask for.
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# ? Nov 3, 2020 17:32 |
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steinrokkan posted:There was a gameplay showcase around the same time. It was awful. We've not actually seen gameplay footage for over a year at this point. Who knows what it looks like now?
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# ? Nov 3, 2020 17:43 |
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jng2058 posted:Dead Island has to be the greatest gap between high quality trailer and boring, uninspired game that I've ever seen. Except, Borderlands and Call of Duty keeps pooping out uninspired sequels with extremely high quality marketing.
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# ? Nov 3, 2020 17:48 |
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Tetrabor posted:Trailers can be good, but they don't represent anything about the final product. Yeah, I think what really put me off about the dancing trailer is that the "gameplay" clips are both very plainly not in-game and also incredibly generic. It would be like if someone announced they were going to finally show me their working prototype for a new car, turned on a cliche Christmas song (in May), and danced across the stage to pull down a sheet and reveal a slightly-used 2011 minivan with an empty hood.
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# ? Nov 3, 2020 17:58 |
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Edmund Lava posted:Maybe. I can see running around as a Tremere and not giving a gently caress about the Masquerade has some potential. But theres no way they dont include Ventrue and I cant see any implementation of Dominate that would be fun in this style of game. I think there could be some design space for dominate to explore in manipulating incentives for the other players. Tag two other players with an ability, the one who kills the other gets an regen/loot/xp/whatever buff, but if they attack you while the buff is in effect it gets inverted into a penalty and an extended timer. Stuff like that, that doesn't force the targeted players to do anything, but allows the ventrue player to fork the other players by setting up catch-22 scenarios that incentivice doing what they want.
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# ? Nov 3, 2020 18:48 |
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Tetrabor posted:Trailers can be good, but they don't represent anything about the final product. That game wasn't even survival horror. It was like..... Borderlands but with durability melee weapons only and no humor.
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# ? Nov 3, 2020 20:31 |
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Frekkie Melody posted:That game wasn't even survival horror. It was like..... Borderlands but with durability melee weapons only and no humor. i.e. a dramatic improvement on Borderlands.
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# ? Nov 4, 2020 03:06 |
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Came to check on the trainwreck of Bloodlines 2, got paralyzed by the reveal news of Vampire Battle Royale WTF, Paradox - at least put WoD in the right genre of game, Battle Royale doesn't fit.
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# ? Nov 4, 2020 04:21 |
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Come on, give Harebrained the WOD IPs, let them clean up your loving mess already.
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# ? Nov 4, 2020 05:17 |
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StratGoatCom posted:Come on, give Harebrained the WOD IPs, let them clean up your loving mess already. I so wish the game had moved in the opposite direction as well - Harebrained knows RPGs, Hardsuit Labs doesn't (let them do the Battle Royale and go away). On the Paradox forum, someone mentioned a "content designer" who was on loan from Harebrained... and then he permanently moved to Hardsuit Labs this year. I was like, "why." Why why why why
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# ? Nov 4, 2020 05:36 |
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Frekkie Melody posted:That game wasn't even survival horror. It was like..... Borderlands but with durability melee weapons only and no humor. And then the trailer for DI2 came out and it was all wacky humor. ...Christ has there been any word about DI2 since then?
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# ? Nov 4, 2020 06:15 |
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# ? Apr 29, 2024 10:40 |
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Bearhugg posted:Came to check on the trainwreck of Bloodlines 2, got paralyzed by the reveal news of Vampire Battle Royale I'm with you on this. The CYOA games are very cool, and I'm glad theyre doing more with that franchise, but battle royal isnt very fun to a lot of folks. 100 players wanna be Letstat and fight over king of the Liberace dominion of bloodsuckers. ew.
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# ? Nov 4, 2020 07:33 |