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I kinda hope they give the Heartstone like two more tricks and then vary it up at some point so its not always bug/rocks/bug/obelisk. The only variety in the mission type is the escort itself and the setpiece battle at the end is pretty much “how many bulks did you get” Also I didn’t read the hotfix notes but it feels like they fixed the oil shale chunks giving more fuel than directly mining it with the cannister. Still worth detpacking it because you pick up the chunks faster, but it’s not like 10x faster anymore.
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# ? Nov 1, 2020 15:20 |
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# ? May 9, 2024 10:09 |
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Fishstick posted:Final event is a lot easier once more people realize they can snipe the top of obelisks with PGL/EPC/Bulldog/etc because that part of the finale seems to be where it goes to poo poo most of the time. dude what driller just got dumpstered, it's engineer time forever now
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# ? Nov 1, 2020 16:15 |
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Escort missions feel fine so far? I myself enjoy the heartstone drilling event, feels unique and fast paced with a handful of unique challenges thrown in. It'll probably start getting old eventually but so far I haven't had any difficulty with goons, probably one of the easiest start to finishes. The most trouble I've had outside bulk detonators with a team that isn't giving them the attention they required is the one time an Escort mission actually had two refueling sections. That and trying to carry pubbies, but on Haz 4 most pubbies seem to understand the basics of the mission type and to blow out the laser spires.
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# ? Nov 1, 2020 16:46 |
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What build are you using on the EPC for that? I still can't figure out that gun. For that matter, what do you do for the other two? Explosive rounds bulldog and...? I haven't used anything other than breach cutter or fat boy PGL in ages, idk what a viable PGL build with actual ammo would even look like
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# ? Nov 1, 2020 16:53 |
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Unsinkabear posted:What build are you using on the EPC for that? I still can't figure out that gun. It's really personal preference. I tried out Elephant Rounds the other day and they do still feel kinda good, great for deleting big bugs by shooting them in the butt. My personal fave overclock is Volatile Bullets for Bulldog with 21322 mods paired with Burning Hell minigun with 11333 mods. You mulch regular bugs with minigun and set on fire the big boys before switching to the bulldog and deleting them via their weakpoint. Probably the most efficient to get rid of Bulk Detonators in the game tbh.
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# ? Nov 1, 2020 17:31 |
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Fishstick posted:I love the crescendo of garbage when it throws an entire deep dive's worth of bugs at you in like 30 minutes. Escorts could probably use a little bit of a difficulty reward multiplier though, considering the length and difficulty of Escorts compared to most other missions. Final event is a lot easier once more people realize they can snipe the top of obelisks with PGL/EPC/Bulldog/etc because that part of the finale seems to be where it goes to poo poo most of the time. I've had luck running around as a driller and boring through the base of the obelisks, they collapse pretty fast. Probably easier to snipe from the top of the Drilldozer though
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# ? Nov 1, 2020 18:15 |
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Escort missions are a fun change of pace for the density of combat, they're just like 3-5 minutes too long. If the drat tank moved faster in open ground it might be a little better.
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# ? Nov 1, 2020 18:49 |
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RyokoTK posted:Escort missions are a fun change of pace for the density of combat, they're just like 3-5 minutes too long. If the drat tank moved faster in open ground it might be a little better. Yeah, my first escort was a 3 length 3 complexity and by the end of it i was thinking it should've ended about 10 minutes earlier. Except for bad-luck runs, I don't think a 3/3 should take more than 30-40 minutes.^ By the end of the escort we were pushing close to 50. ^ but i suck real bad; i'd guess people actually good at this game could probably clear out a 3/3 in 15 - 20
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# ? Nov 1, 2020 20:10 |
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Eason the Fifth posted:Yeah, my first escort was a 3 length 3 complexity and by the end of it i was thinking it should've ended about 10 minutes earlier. Except for bad-luck runs, I don't think a 3/3 should take more than 30-40 minutes.^ By the end of the escort we were pushing close to 50. I don't think a 2-stop escort mission can be cleared in 20 minutes. I've been in groups that are really on top of the refueling and such and it's still like 22-25 minutes. And that's if all of the oil shale is easily accessible and the rooms are flat. Considering you can knock out pretty much all of the other 3/3 missions in <20 if you're well coordinated, it feels out of place. eta: 400 morkite missions also take >20 minutes pretty consistently and those missions are also loving hellish.
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# ? Nov 1, 2020 20:24 |
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Unsinkabear posted:What build are you using on the EPC for that? I still can't figure out that gun. I use a regular non-explosive six-shooter bulldog and it chips the top away just fine, requires some decent aim though. With PGL you can do it super easy with hyperpropellant
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# ? Nov 1, 2020 21:03 |
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Dwarves are not meant to ride on active pumpjacks.
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# ? Nov 3, 2020 04:10 |
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Blowing up shale deposits destroys fuel now. Oh well.
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# ? Nov 3, 2020 04:33 |
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MariusLecter posted:Blowing up shale deposits destroys fuel now. Oh well. Edit: Oh wait Hotfix 7 Patch Notes posted:Blowing up oil shale now destroys a bit of it - giving you a little less oil than if you directly use the fuel canister to collect it. Hotfix 7 Patch Notes posted:There will now be a few more enemies during the Rock Attack phase of the Ommoran fight. BeAuMaN fucked around with this message at 05:00 on Nov 3, 2020 |
# ? Nov 3, 2020 04:57 |
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A secret I heard from Karl's own lips: shooting the bugs with your comrades IS the reward.
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# ? Nov 3, 2020 07:51 |
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ovenboy posted:A secret I heard from Karl's own lips: shooting the bugs with your comrades IS the reward. This is true, but it would still be nice if the meaningless numbers went up in accordance with mission length/annoyance and not just hazard level. So far I'm loving both new mission types (in group games anyway) but that might still be the novelty effect. Unsinkabear fucked around with this message at 19:40 on Nov 3, 2020 |
# ? Nov 3, 2020 19:36 |
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I just started playing fairly recently (No promotions yet, but close) When you promote a dwarf, what happens? Do you lose all your equipment and unlocks? Will I need to re-earn that cryo gun license? Also what are maxtrix cores? Some sort of Uber currency? LordAdakos fucked around with this message at 20:13 on Nov 3, 2020 |
# ? Nov 3, 2020 20:05 |
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LordAdakos posted:I just started playing fairly recently When you promote a dwarf that dwarf's level goes to 1 and he gets a star above his portrait. You don't lose unlocks or equipment ever. You also unlock the forge, machine events, and new assignments from the assignment terminals (do Breach the Core ASAP) LordAdakos posted:Also what are maxtrix cores? Some sort of Uber currency? Matrix cores are crafting blueprints. You use them at the Forge that opens when you promote a dwarf, spend a bunch of money and materials, and get a unique upgrade for a gun or a new cosmetic. There's also the blank matrix cores. Have you seen any of the weird machines that spawn occasionally? Maybe even done some where you have to chuck bombs at a giant spire or something? Those are "machine events", and once you have a promoted dwarf you can start them by holding Use on the square contraption nearby. After you successfully complete them, you can use the infuser to create either a gun upgrade for one of two randomly-chosen dwarves or a cosmetic for a dwarf.
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# ? Nov 3, 2020 20:36 |
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I only recently just learned that you can relocate the Nanite Bomb Dispenser by digging underneath it. It doesn't float in place like it used to. That poo poo is gonna save SO much time.
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# ? Nov 4, 2020 00:18 |
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MariusLecter posted:Blowing up shale deposits destroys fuel now. Oh well. Oof. I guess if this is the price for getting rid of the goddamn pumpkins, I'll pay it.
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# ? Nov 4, 2020 01:15 |
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Kith posted:I only recently just learned that you can relocate the Nanite Bomb Dispenser by digging underneath it. It doesn't float in place like it used to. Is it though? Height advantage lets you chuck the bombs further, I honestly prefer when they're high up. Sometimes you can basically toss them from right next to the dispenser.
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# ? Nov 4, 2020 01:55 |
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Mailer posted:Oof. I guess if this is the price for getting rid of the goddamn pumpkins, I'll pay it. The bit at the beginning of the event with 2-3x normal pumpkin spawn was hilarious, though.
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# ? Nov 4, 2020 01:57 |
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isndl posted:Is it though? Height advantage lets you chuck the bombs further, I honestly prefer when they're high up. Sometimes you can basically toss them from right next to the dispenser. Maybe on a multi-level dense biozone or something where the bomb dispenser is up way high with a bunch of intervening terrain that prevents you from just raining bombs on the crystal? That's about the only time I could imagine wanting to drill it down.
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# ? Nov 4, 2020 02:21 |
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Man, I only wanna play the gunner but I also want to unlock things. I really don’t want to have to run four missions by myself to promote again so I can go back to actually getting XP.
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# ? Nov 4, 2020 03:00 |
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isndl posted:Is it though? Height advantage lets you chuck the bombs further, I honestly prefer when they're high up. Sometimes you can basically toss them from right next to the dispenser. Sometimes it spawns in REALLY awful locations with no sight line towards the deposit. Such situations are rare, but REALLY suck.
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# ? Nov 4, 2020 03:24 |
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moosecow333 posted:Man, I only wanna play the gunner but I also want to unlock things. I really don’t want to have to run four missions by myself to promote again so I can go back to actually getting XP. I mean, you don’t have to do it by yourself?
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# ? Nov 4, 2020 03:49 |
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I’ve had the occasional case where the dispenser spawns in the preceding hallway or room above the event.
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# ? Nov 4, 2020 04:35 |
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moosecow333 posted:Man, I only wanna play the gunner but I also want to unlock things. I really don’t want to have to run four missions by myself to promote again so I can go back to actually getting XP. Promotion assignments are a good time to try out other classes and start working on their unlocks and assignments and promotions. Even if you don't love all the classes I'd still encourage you to promote all of them at least once so you have some flexibility in Deep Dives and a better understanding of the gameplay mechanics. Knowing what the scout can and can't fling himself onto has helped my engineering for example and you might even end up liking one of them once you upgrade your kit. Last thing, you can definitely run your promotion missions with a group same as you would any other.
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# ? Nov 4, 2020 05:05 |
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i have successfully found all of the lost packs and cargo crates, leaving only the cosmetic matrix cores to obtain
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# ? Nov 4, 2020 09:24 |
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moosecow333 posted:Man, I only wanna play the gunner but I also want to unlock things. I really don’t want to have to run four missions by myself to promote again so I can go back to actually getting XP. I remember that feeling well! I would suggest trying the driller out, the flamethrower is a really powerful main and drill arms are a great traversal tool. You wont be minigunning things across the map but you are still extremely useful in a fight without having to learn too much of a different playstyle like scout or engineer. Drill arms are way more interesting than zipline and you can pretty much go anywhere on the map with enough effort and creativity. It really is useful to learn all the classes though. I liked gunner a lot, then I tried scout and the grapple is so much fun, it compensates for not having the beefy weapons. I hated engineer initially but I learned to always set my sentry down, how engy grenades work, how to shoot breach cutter and it’s also a great class. I truly have no preference now, I have the Karl-Zen of enjoying the different classes equally. There is a slight bumpiness as you switch, especially if you were playing scout all night then switch to something that can’t casually survive fatal falls
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# ? Nov 4, 2020 12:44 |
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Fellis posted:. I literally announce the class I play, and what it does best when I switch to a new character as a mental reset. Because as a scout main, you can't just jump off high places as.... Not a scout.
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# ? Nov 4, 2020 15:30 |
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Drewjitsu posted:I literally announce the class I play, and what it does best when I switch to a new character as a mental reset. *Laughs in platform gun* I should start doing that declaration thing with my perks, though, so I stop killing myself by trying to tame Steeves on classes where I don't have Beastmaster, or waiting too long to reposition when I don't have Sprint.
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# ? Nov 4, 2020 16:53 |
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Was playing with Relentless the other day, simple mining op mission. The drink of the day was Pots of Gold Hear that audible blurgle-wurgle. Comment "what if it's a crassius?" It was (spent like an hour mining that poo poo out though)
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# ? Nov 4, 2020 18:24 |
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iospace posted:Was playing with Relentless the other day, simple mining op mission. The drink of the day was Pots of Gold I've never regretted not bringing a driller more than that Crassius. That being said, it's really nice to have over 100k in the bank to buy whatever minerals I need for the random beard that I'm feeling.
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# ? Nov 4, 2020 18:26 |
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I'll admit to having used fatboys to mine out crassus craters. Time is money, and irradiated gold is still gold.
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# ? Nov 4, 2020 18:30 |
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Same but with EPC mining. Usually it only takes about a minute or two to mine out the whole crater.
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# ? Nov 4, 2020 19:05 |
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I just unlocked the EPC last night, but I think I'm missing something. How do you use it to mine?
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# ? Nov 4, 2020 19:50 |
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do 21122 with heatpipe oc then one charged shot without overheating, and time a quick second shot to pop it since it's built for ammo with heatpipe oc, you end up being able to do 30+ shots, and since you have the max radius, you get c4 sized explosions for each charged shot usually it's easier if you are standing next to the wall with the vein and let the shot travel along the wall as it's more forgiving for you to adjust where it pops but if you really have to you can time it so you are shooting against the wall too it's the best thing for ceiling eggs/aquarqs/nitra and you can also air burst it right above swarms to watch them melt
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# ? Nov 4, 2020 20:30 |
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WhiteHowler posted:I just unlocked the EPC last night, but I think I'm missing something. How do you use it to mine? Its basically the shock rifle from Unreal Tournament. Shoot orb charged shot, then hit the orb with a regular shot and that creates an explosion. Said explosion will carve out minerals, but it takes a bit of practice to get the timing down.
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# ? Nov 4, 2020 21:14 |
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doesn’t pot of gold not trigger on gold dug out by C4 / being separated from terrain? I’m pretty sure you need to pickaxe them into chunks to get the extra profit so there’s no speeding up a crassus with pot of gold active
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# ? Nov 4, 2020 21:18 |
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# ? May 9, 2024 10:09 |
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coke posted:do 21122 with heatpipe oc
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# ? Nov 4, 2020 21:43 |