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LLSix
Jan 20, 2010

The real power behind countless overlords

toasterwarrior posted:

That sounds more like a spiritual sequel to NetStorm crossed with Majesty.

Oh man. NetStorm was way more fun than I expected aggressive tetris to be.

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WarpedNaba
Feb 8, 2012

Being social makes me swell!

Hihohe posted:

YOu should also try Zeus & Posidon and also Emperor : Rise of the Middle Kingdom. All impression game city builders that are pretty good.

People say I'm stupid because I liked Zeus & Poseidon more than Caesar / Pharaoh.

I mean, I liked the last two as well! But for all the fun of Pyramids, the former two had the best monuments.

Eeepies
May 29, 2013

Bocchi-chan's... dead.
We'll have to find a new guitarist.
I preferred the way your city carried forward in Zeus and Poseidon as well. I don't want to rebuild my houses, food, and maintenance offices every map, game!

WarpedNaba
Feb 8, 2012

Being social makes me swell!
I did wish the pathing could be a little more optimised. Turn left, you idiots! That roadblock doesn't count as a right turn!

Megazver
Jan 13, 2006
Haven't seen Per Aspera mentioned here. It seems like a Mars base builder and they've got a fancy new trailer out and a demo available on their Steam page.

Thoughts, anyone?

On Driftland - there's something about it that just didn't grab me, yeah. Too RTSy.

pedro0930
Oct 15, 2012

Megazver posted:

Haven't seen Per Aspera mentioned here. It seems like a Mars base builder and they've got a fancy new trailer out and a demo available on their Steam page.

Thoughts, anyone?

On Driftland - there's something about it that just didn't grab me, yeah. Too RTSy.

I played it during the fall demo event and honestly it's pretty boring, at least the demo.

You build resource gathering building on deposit, and upkeep buildings, and maintainance building. Stockpile goes up, scanner building find more deposit, you expand, find some previous expedition site and landmark to read snippet of the lore. Then you start getting colonist which do research to open up more technology but require you to supply food. That's the demo.

While you are doing all this you play as the colony AI that's gaining sentience. Your designer and the colony managers will talk to you about relevant topics and you choose your view.

I didn't feel it's compelling but looks like in the full game there's going to be various crisis, terraforming, and your colony scale to the entire planet so it may be interesting then.

pedro0930 fucked around with this message at 11:50 on Nov 6, 2020

tater_salad
Sep 15, 2007


Banished question.. there's all these mushrooms where I cleared some forest, can we gather them with the gather resources tool or do I need to place a building there?

Guess I can with removal tool.

Did they just grow or did they not get picked up kuz I was selecting specific things to clean out

tater_salad fucked around with this message at 14:41 on Nov 6, 2020

WithoutTheFezOn
Aug 28, 2005
Oh no
Been a long time, but I think the Herbalist building collects mushrooms?

Arven
Sep 23, 2007
Gatherer's hut does mushrooms I think.

WarpedNaba
Feb 8, 2012

Being social makes me swell!
Mushrooms spawn around trees - if you want to have a nice clean forest with no mushrooms, you're out of luck unless you're willing to pick 'em out with the Gatherer's hut.

doctorfrog
Mar 14, 2007

Great.

threelemmings posted:

It's very niche but I like AI War a lot, I enjoy rts games but have no micro skills and this game is a nice, slow, pick objectives and amass your fleet game. The AI opponent is also real smart if you turn the difficulty up, it's incredibly customizable both in difficulty and in mechanical elements you can add or take out and is a real fun game focused on larger strategic objectives with basically no fiddling with individual units. The only time it's really necessary to zoom in and direct units (as opposed to just watching the fight) is when there are very specific and relatively rare ai defenses that have to be handled a certain way.

It's also one of those games they still do patches like every week. But it's definitely not a mainstream game, both in taste and in how it plays out.

Just before reading this post I reinstalled AI War 2. Gonna give it a good try this month. I figure the features and gameplay should be pretty stabilized by now, but this is an Arcen game, and it's never gonna stop evolving.

PerniciousKnid
Sep 13, 2006
I want to like AI War but I never get far. Maybe someday I can get a friend to join me and I think they might be more fun. It's a little bland to play solo, I feel like I'm just playing a spreadsheet.

Red_Fred
Oct 21, 2010


Fallen Rib
Is Space Haven worth jumping on now? I love Rim World and this looks really up my alley.

Jinnigan
Feb 12, 2007

We shall pay him a visit. There will be a picnic. Tea shall be served.

Red_Fred posted:

Is Space Haven worth jumping on now? I love Rim World and this looks really up my alley.

Its fine but really needs another year or two in the oven.

Paradoxish
Dec 19, 2003

Will you stop going crazy in there?

PerniciousKnid posted:

I want to like AI War but I never get far. Maybe someday I can get a friend to join me and I think they might be more fun. It's a little bland to play solo, I feel like I'm just playing a spreadsheet.

AI War (the first one, I haven't played the sequel) is definitely meant to be played with friends. It's the only RTS-style game I've ever played that's plainly designed as a literal comp stomp. It's also way better than playing comp stomps in most RTS games because it's actually challenging even when you have multiple people working together.

Arcen has gone off the deep end with some of their games, but AI War is genuinely something special.

threelemmings
Dec 4, 2007
A jellyfish!

PerniciousKnid posted:

I want to like AI War but I never get far. Maybe someday I can get a friend to join me and I think they might be more fun. It's a little bland to play solo, I feel like I'm just playing a spreadsheet.

There's multiplayer now in a beta phase I think, haven't had a chance to try it but I want to. In fairmess I started it up recently the first bit of AI War 2 felt a bit like you describe, the games were same-y, but it's quickly gone away as I've started adding options and difficulty


Now the ships/fleets I recruit are more purposeful because I'm seeing this ai has more of x or y type ships I have to counter.

I also have had to be more strategic, previously I was able to take worlds by having a battlefleet that was stronger than the defenders, but now some planets are so strong this isn't really possible unless I throw everything at it, which leaves my defense really vulnerable. This game Ive realized the value of a raid fleet all of what I previously considered weak units 3 or 4 times faster than normal doing hit and runs for specific objectives or wiping out ai planets one guard post at a time. It's not mechanically intensive but I'm not just able to attack-move to capture things now.

The AI at smarter levels is also incredibly vicious, there are times when I'll just barely overreach and commit too many fleets to one side of the map and ai ships will break a strongpoint on the other side and flood my backfield with ships, taking out my economy and often killing me in a few minutes. To fight that I've gotten better at baiting out counterattacks and finding the AI threat fleets and paring them down (as a rule defensive ships won't attack you, but the ai has ways to add ships to the threat budget and they're always lurking to either bolster a defense or counterattack).

And the settings, there's a grey goo faction that's apparently tough to deal with that I'll try soon, you can add a genetically smashed together abomination faction to the ai that is extremely proactive and expands its reach and is solely focused on fighting you if you give it time to power up; that game I destroyed the ai as they attacked, defending was impossible once I committed so I was throwing ships at them to slow them down hoping I could destroy the ai home planet before they wiped all my systems. You can also just make all these crazy factions on your side when you start, or make two ais that are hostile to each other, etc. My current game has a sub faction that involves me capturing and building "cities" that can build really strong structures and ships but cause the ai to send huge waves at you, now it's more defensive where I send scout forces out to find and escort the city cores back to my territory while my fleets hold off the ai super waves. But the ships I'm gaining are massively powerful capital ships stronger than any fleet by themselves, and I'm about to tier up the first city and have literally no idea what will happen, it's amazing how much these settings change how the game plays.

The minute to minute battling is fairly hands off, so that spreadsheet complaint may still be an issue for you. I like it because ships will kite and stay at optimum range, things good at killing armored targets will ignore light stuff and vice versa, and a fleet usually has 500 to 1k ships and you usually have at least 3 fleet groupings so I wouldn't want to have to direct any individual units. My counter to the spreadsheet thing is on the settings I'm at now you have to keep fairly close attention to what's going on across the map, if I send multiple fleets to take a planet and I see a few points of ai ships on the opposite side you have to quickly figure out if it's a probing attack or if you have pull ships to defend. There's sometimes also a time element where you're doing multiple things at once so you're flipping to the three different battles making sure everything's ok.

Now ALL of that said: if the strategic stuff sounds interesting, maybe give it a try. But if the the actual mechanics of making guys fight in AI war 1 was boring to you because the individual ships part is fairly hands off, I'd say it's still not for you. Different fleets may work differently in how they fight and what they're good at (are they fast and kite? Well armored screen with snipers in back? Vampire melee units, drone launchers, parasite ships that make zombies out of dead ai so your force slowly grows?) but there's 100% no real difference in how you control them, you're more active about deciding the fleet composition before the battle starts. It's not purist but there's a reason I'm still discussing this in the management thread, most of your decision-making is high level and battles are mostly seeing how your choices play out, with your inbattle decisions mostly being do you commit more or pull out and try a different tack.

I definitely don't blame you if it's not to your tastes, it's a weird, unique little game. It just hits the fun of rts without having 200apm and targeting every unit manually, the enemy is smart, so it's like a comp stomp but actually pretty challenging.

threelemmings fucked around with this message at 14:56 on Nov 7, 2020

chairface
Oct 28, 2007

No matter what you believe, I don't believe in you.

WarpedNaba posted:

Mushrooms spawn around trees - if you want to have a nice clean forest with no mushrooms, you're out of luck unless you're willing to pick 'em out with the Gatherer's hut.

This is true but you also want a gatherer's hut gathering those mushrooms because they're drat near free food.

A lot of people new to Banished come in with some preconceived notions about king agriculture and how dominant it's gonna be but even once you're a large and established settlement gatherers are important. The woods are full of food year round and it requires surprisingly little labor to y'know, just go gather it. They can overlap territory with herbalists just fine and random forest herbs are the extent of medical technology so it's important to keep some forests just for herbalists and gatherers.

lordfrikk
Mar 11, 2010

Oh, say it ain't fuckin' so,
you stupid fuck!

Jinnigan posted:

Its fine but really needs another year or two in the oven.

That's seems like a long time to be in the oven.

Jinnigan
Feb 12, 2007

We shall pay him a visit. There will be a picnic. Tea shall be served.

lordfrikk posted:

That's seems like a long time to be in the oven.

ehh they're in early access like 0.003 or something, the game is stable and "works fine," just needs to put the rest of the systems in. they just added a tech tree and overworld star map like two weeks ago so things are moving at a nice pace

thats just the pace of progress on these small indie games that are being done, i assume, in the dev's off time

Arven
Sep 23, 2007

Red_Fred posted:

Is Space Haven worth jumping on now? I love Rim World and this looks really up my alley.

Right now it's basically Rimworld's Save our Ship mod without the planet stuff and with less jank. It's a good game and I've sunk 50 hours into it, but you do run out of content eventually.

doctorfrog
Mar 14, 2007

Great.

To pile in a bit more on AI War 2 chat, I'm not far enough into it yet to characterize it as a spreadsheet, but the Arcen game that I associate most with that feeling is The Last Federation. My experience of it was zooming from planet to planet on a static overmap, pushing numbers up, with periods of turn-based bullet hell shooting. What a weird game that was.

threelemmings
Dec 4, 2007
A jellyfish!

doctorfrog posted:

To pile in a bit more on AI War 2 chat, I'm not far enough into it yet to characterize it as a spreadsheet, but the Arcen game that I associate most with that feeling is The Last Federation. My experience of it was zooming from planet to planet on a static overmap, pushing numbers up, with periods of turn-based bullet hell shooting. What a weird game that was.

Yeah that one was too hands off and too much tweaking. But I liked the basic idea, you're in a 4x but you're not one of the empires, you can only guide things and they do all the expanding and exploring. Same with Skyward Collapse, balancing two sides in an asymmetrical stalemate was a cool idea, that was a game I wanted to like but never clicked. I will definitely always buy their games though, there's always some really weird concept and I like that they try, even if I don't enjoy the game at all.

I was thinking today that "feels too much like a spreadsheet" definitely cements it as honorary management game, that's a badge of honor in this field.

Harminoff
Oct 24, 2005

👽
Looks like fanatical has a bundle with autonauts, rec center tycoon, rct deluxe, locomotion and some others for $5!

https://www.fanatical.com/en/bundle/killer-bundle-14

Less Fat Luke
May 23, 2003

Exciting Lemon
What the gently caress, I bought Automation Empire in the Steam builders sale and... there's no music??

Jinnigan
Feb 12, 2007

We shall pay him a visit. There will be a picnic. Tea shall be served.
Games from the citybuilder sale, ranked approximately by how much I liked them:

Aven Colony: this is pretty perfectly tuned for me, I think. Steady progress, meaningfully different maps and challenges, moderately interesting sci-fi settings. Not too much fiddly management - supplies and logistic lines are automatically managed - you just make sure they're well-placed and provide enough supply.

Foundation: I quite like this, very chill and a nice sense of growth and progress. The UI becomes unwieldy after a few tech tree unlocks, though. The hex-based territory purchasing system is a little annoying.

Rise to Ruins: mid-tier management base sim? kinda like dwarf fortress style, obviously much simply, and with more regular monster attacks. this seems like it could be pretty good, but the art style is real freakin ugly, and the UI is busy as hell. Also the dev is really cringe. Naming female villagers Brie Larson and Anna Kendrick?? buddy

As Far as the Eye: hex-based, turn-based building sim. FTL format - each 'node' is a mini-puzzle of resource gathering and building enough materials/structures to unlock the next node before the flood comes. Some of your structures and resources can carry over to each node. Certainly unique. Haven't quite put in enough time to see if it's 'good' or not.

Space Haven: fun and enjoyable, but just needs more systems baked in.

Dungeonmans: boy howdy am I bad at roguelikes

Jinnigan fucked around with this message at 19:05 on Nov 8, 2020

Drone
Aug 22, 2003

Incredible machine
:smug:


How far along is Foundation? For whatever reason when I hear the name of that game my first thought is eternal Early Access.

doctorfrog
Mar 14, 2007

Great.

threelemmings posted:

Yeah that one was too hands off and too much tweaking. But I liked the basic idea, you're in a 4x but you're not one of the empires, you can only guide things and they do all the expanding and exploring. Same with Skyward Collapse, balancing two sides in an asymmetrical stalemate was a cool idea, that was a game I wanted to like but never clicked. I will definitely always buy their games though, there's always some really weird concept and I like that they try, even if I don't enjoy the game at all.

I was thinking today that "feels too much like a spreadsheet" definitely cements it as honorary management game, that's a badge of honor in this field.
Yeah I'm also a patron of the awkward game experiments factory that is Arcen Games.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...
There's some other publisher sale, I purchased Starship Corporation for a song and I'm absolutely in love.

WarpedNaba
Feb 8, 2012

Being social makes me swell!
I think the names in Rise to Ruin were submitted by backers, hence all the Overwatch poo poo.

DurosKlav
Jun 13, 2003

Enter your name pilot!

Jinnigan posted:

Games from the citybuilder sale, ranked approximately by how much I liked them:

Rise to Ruins: mid-tier management base sim? kinda like dwarf fortress style, obviously much simply, and with more regular monster attacks. this seems like it could be pretty good, but the art style is real freakin ugly, and the UI is busy as hell. Also the dev is really cringe. Naming female villagers Brie Larson and Anna Kendrick?? buddy


I really enjoyed Rise to Ruins for a bit until it became clear the only valid strategy was to just bum rush building fires to pen in the creep as quick as possible otherwise you would get overrun within the first year. Once you penned in the creep the map lost any challenge and fun, but it was more or less the only valid tactic. Perhaps its changed in the year or so since release though.

WithoutTheFezOn
Aug 28, 2005
Oh no

Drone posted:

How far along is Foundation? For whatever reason when I hear the name of that game my first thought is eternal Early Access.
They’ve added quite a bit this year. Modular monasteries can now keep bees and make wine, and the latest patch added a kind of mineral resource system.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?
Anyone played Mermaid Colony? I know the reviews are poor but it's super cheap at the moment, is there any fun there at all?

zedprime
Jun 9, 2007

yospos

Volmarias posted:

There's some other publisher sale, I purchased Starship Corporation for a song and I'm absolutely in love.
Can you elaborate on the neat parts?

The reviews seem kind of useless or are meta arguments about early access.

Alamoduh
Sep 12, 2011

DurosKlav posted:

I really enjoyed Rise to Ruins for a bit until it became clear the only valid strategy was to just bum rush building fires to pen in the creep as quick as possible otherwise you would get overrun within the first year. Once you penned in the creep the map lost any challenge and fun, but it was more or less the only valid tactic. Perhaps its changed in the year or so since release though.

This 100%. Along with the dev expecting a 1000 hour campaign grind. Either you contain the blight within the first few days or you will never be able to and you will Eventually lose the map to ethereal creatures that will ignore your walls and avoid your defenses to kill everyone.

It’s an ugly, unfun game.

Wandering Orange
Sep 8, 2012

Alamoduh posted:

This 100%. Along with the dev expecting a 1000 hour campaign grind. Either you contain the blight within the first few days or you will never be able to and you will Eventually lose the map to ethereal creatures that will ignore your walls and avoid your defenses to kill everyone.

It’s an ugly, unfun game.

Yeah echoing this, the required strategy is to rush full containment, any other strat will eventually fail and you will have to start the entire map over. I made it through two zones before getting tired of the grind.

Count Uvula
Dec 20, 2011

---
It's also not very well optimized and you reach a point where you're just waiting for stuff to complete but setting the game speed to 4x just reduces your frame rate to 1/4th normal and doesn't actually run any faster

skeleton warrior
Nov 12, 2016


HopperUK posted:

Anyone played Mermaid Colony? I know the reviews are poor but it's super cheap at the moment, is there any fun there at all?

Oh my god, why

It is just absolutely awful. It's a management game where you have to order workers to do their jobs, and you have to order them to make specific things, and it's impossible to tell easily what you need or what you have resources to make. And there's a constant enemy that tries to kill your workers, but you can't give them direct enough orders to not get killed.

The UI is terrible and unclear. The tutorial is unclear and feels out of order. It never tells you how to scroll the map, and it tells you to build a Gem Cutter to make gems without actually telling you how to get the materials for gems. Or why you want gems. Clicking on the menu takes you to the main screen, so you have to reload your game.

It's just a mess. Maybe if you're extremely determined, you can figure out how the systems work and why you would want to do any of the things you can do in the game? But there are legitimately good games you can also get for the $3 it's on sale for now.

Or you could buy a taco. You would get a lot more enjoyment from that taco.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Anyone got any tips on A-Train Classic? I love the idea of it but drat if I don't suck at the tutorial level alone!

e: More detail, I build some nice tracks and then I think "okay done" and yet the population isn't increasing yet and ???? what do they need? Materials? MORE trains?

StrixNebulosa fucked around with this message at 01:19 on Nov 9, 2020

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

skeleton warrior posted:

Oh my god, why


I am deleting it off my wishlist now, and will never think about it again. Thanks friend.

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Red_Fred
Oct 21, 2010


Fallen Rib

HopperUK posted:

I am deleting it off my wishlist now, and will never think about it again. Thanks friend.

This was also my reaction! :discourse:

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