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I'll just wait until Februari-March before starting to look at buying a new console. I think by then we will know for sure if they tend to explode or not. Don't want to buy a console that will explode.
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# ? Nov 9, 2020 13:49 |
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# ? Apr 29, 2024 01:15 |
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il serpente cosmico posted:It's not worth worrying about, honestly. I have the same TV as you - at worst, VRR may look a little washed out compared to using your TV without it enabled. But VRR use cases on consoles are very limited, and are unlikely to be a heavily used feature. As I said, PS5 doesn't even have it enabled yet. The PS4 library that gives you the option to run at unlocked framerates runs at 60fps across the board on PS5, so you won't find a use-case there even when PS5 does receive a VRR update. Are we sure? I literally just ordered the OLED a day ago. I still have the ability to cancel the order.
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# ? Nov 9, 2020 13:51 |
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The optimal way of doing a performance profile selection in a 3D game these days is, you choose either resolution or framerate to lock, and a value to lock it at, have toggles for whatever else is applicable (eg: RT, and maybe some other grouped variable presets (honestly, it would be neat if console games finally made a couple of these things configurable like they are on PC, having options isn't anathema to people)) and then whichever of resolution or framerate you didn't lock shakes out however it shakes out. It's a little baffling that Spider-Man insists on running its performance mode at a high resolution (admittedly dynamic, but it hovers between 1440p and 4K by accounts) and saves by disabling RT. I don't know about anyone else (though I suspect I'm not alone in this) but I'd much prefer a mode that runs at 1080p60 and keeps the RT. The more cynical part of me suspects that Sony would like to prime people to expect RT and 60fps to be mutually exclusive options in their games. John Wick of Dogs posted:Haptic profile design seems so similar to sound design I wouldn't be surprised if there's some very good tools that take character sounds and convert them to haptics I've heard it alleged (in this very thread) that exactly such an API exists; sound in, vibration out. The voice coil actuators in the DS5 are all but literally speakers.
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# ? Nov 9, 2020 13:54 |
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https://twitter.com/ign/status/1325785475701989378?s=21
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# ? Nov 9, 2020 14:22 |
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It'll never play them off external but lack of archiving is dumb
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# ? Nov 9, 2020 14:24 |
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Yeah it's a bit baffling that it's not there at launch but it has to be coming later because they talked about it being a thing.
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# ? Nov 9, 2020 14:30 |
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Is it possible at launch to entirely fill a terabyte with PS5 games? I mean if you're running ps4 games off a USB 3 external it's possible that the decision to postpone archiving ps5 games may have been reasonable given that it's unlikely you'd fill the ssd. Development man-hours are more limited than ever, and functionality like that wouldn't have been a high priority early in OS building. I'm just saying I can see the reasoning. The Ps3 and 4 OS and front-ends went through a lot of revisions over their lifetime.
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# ? Nov 9, 2020 14:36 |
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Casnorf posted:Is it possible at launch to entirely fill a terabyte with PS5 games? Is the new Call of Duty game coming out at launch? I know that those games come in at over 200 gigs these days, so that'll take you a long way there on its own.
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# ? Nov 9, 2020 14:42 |
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Casnorf posted:Is it possible at launch to entirely fill a terabyte with PS5 games?
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# ? Nov 9, 2020 14:45 |
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Yep. The harddrive is only 825GB with 667.2GB of user accessable storage.
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# ? Nov 9, 2020 14:47 |
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Should have gone with an 823.8GB SSD really
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# ? Nov 9, 2020 14:51 |
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Casnorf posted:Is it possible at launch to entirely fill a terabyte with PS5 games? Yes. Here's just a partial list of launch games (many of which will get free upgrades from last gen) and install size estimates. Not included are early December games like FIFA, Madden and Destiny 2. Assassin's Creed Valhalla (45 gigs) Borderlands 3 (56 gigs on PS4) Call of Duty: Black Ops Cold War (133 gigs) Demon's Souls (66 gigs) Devil May Cry 5: Special Edition (42 gigs on PS4) DIRT 5 (60-80 gigs) Fortnite (10-30 gigs) Godfall (50 gigs) Marvel's Spider-Man: Miles Morales (50 gigs) Marvel's Spider-Man: Remastered (55 gigs) Mortal Kombat 11 Ultimate (66 gigs on PS4) NBA 2K21 (87-110 gigs) No Man's Sky: The Next Generation (13 gigs on PS4) Observer: System Redux (16 gigs) Sackboy: A Big Adventure (31 gigs) Watch Dogs Legion (34-54 gigs) WRC 9 (30 gigs) This steamrolls past the 664 gigs of usable space you have on the PS5. univbee fucked around with this message at 14:57 on Nov 9, 2020 |
# ? Nov 9, 2020 14:54 |
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There was some talk about games getting smaller on install because the SSD meant they didn’t have to duplicate assets or something. Was there anything to that or just theory crafting?
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# ? Nov 9, 2020 14:54 |
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Lumpy posted:There was some talk about games getting smaller on install because the SSD meant they didn’t have to duplicate assets or something. Was there anything to that or just theory crafting? It's a real thing (at least one goon has done it themselves on PC titles as a proof-of-concept) but it's not looking like the launch window games are leveraging this as well as they should. Either that or they're using absolute unit textures.
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# ? Nov 9, 2020 14:56 |
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Lumpy posted:There was some talk about games getting smaller on install because the SSD meant they didn’t have to duplicate assets or something. Was there anything to that or just theory crafting? This wouldn't affect any game already out and probably not any cross-generation game, in the coming years games that were never targeting anything other than next-gen consoles and PCs with SSDs could start doing this.
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# ? Nov 9, 2020 14:57 |
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Oxxidation posted:between this and the X900H's issues with 4k 120hz it doesn't seem like it's been a good time for people on the bleeding edge of tv's I think I might just go for the Samsung QLED QE65Q95T around Black Friday.
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# ? Nov 9, 2020 15:02 |
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https://twitter.com/polygon/status/1325800717714665474?s=21 Bugsnax sounds fun but is short and a little under-cooked. This really drives home and that making this game a PS+ title was probably for the best. Game seems 100% kid friendly tho, for all the dad and mum goons ITT
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# ? Nov 9, 2020 15:10 |
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I mean, how could they be? USB isn't fast enough. Unless they are talking about the internal bay.
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# ? Nov 9, 2020 15:10 |
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I had no idea it was from the Octodad creator
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# ? Nov 9, 2020 15:11 |
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For the people who have played demon souls original, do you think it will hold up for those of us who have mostly played the later from software games? Will gameplay level/encounter design still be good, or will it be slightly outdated by bloodborne et al.?
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# ? Nov 9, 2020 15:18 |
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Lumpy posted:There was some talk about games getting smaller on install because the SSD meant they didn’t have to duplicate assets or something. Was there anything to that or just theory crafting? They'd need to be designed from the ground up to use it, bit risky to switch over for any titles targeting launch window. It's likley that ue5 will eventually release some tools to automate what needs to be done. Barring a really strict working process, it needs a tool that can scan through the final build and detect that meshes or textures are duplicated but identical and should be linked to the same file. That also doesn't exist yet, but is possible. Probably many devs would rather wait for that than do it manually.
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# ? Nov 9, 2020 15:28 |
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Casnorf posted:Is it possible at launch to entirely fill a terabyte with PS5 games? I’ll definitely be running at least my most-played PS4 games off the internal drive to get the boost to load times
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# ? Nov 9, 2020 15:32 |
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kanonvandekempen posted:For the people who have played demon souls original, do you think it will hold up for those of us who have mostly played the later from software games? Will gameplay level/encounter design still be good, or will it be slightly outdated by bloodborne et al.? It was easier to cheese encounters in Demon Souls unless they changed some things. Scraping Spear was kind of bullshit. Item weight made exploration less fun. The fact that you could permanently kill or have killed by an NPC the guy who holds all your inventory also sucked. Demon Souls Magic was Souls Magic system in it's most OP form, sense you could regen mana so you could have spells up for every enemy if you were patient enough. Like you could slowly chip away certain enemies over the course of an hour with the starting spell. Poise didnt exist, so I remember armor not being that good either. anglachel fucked around with this message at 15:40 on Nov 9, 2020 |
# ? Nov 9, 2020 15:37 |
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kanonvandekempen posted:For the people who have played demon souls original, do you think it will hold up for those of us who have mostly played the later from software games? Will gameplay level/encounter design still be good, or will it be slightly outdated by bloodborne et al.?
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# ? Nov 9, 2020 15:38 |
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kanonvandekempen posted:For the people who have played demon souls original, do you think it will hold up for those of us who have mostly played the later from software games? Will gameplay level/encounter design still be good, or will it be slightly outdated by bloodborne et al.? it's proto-Dark Souls. if you like Dark Souls and want more, you're in good shape
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# ? Nov 9, 2020 15:39 |
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kanonvandekempen posted:For the people who have played demon souls original, do you think it will hold up for those of us who have mostly played the later from software games? Will gameplay level/encounter design still be good, or will it be slightly outdated by bloodborne et al.? it’s probably going to feel a bit dated and slow compared to the other games, but not so much that you won’t enjoy it if youve enjoyed any of the newer souls games. bluepoint have taken steps to modernize some of the more glaring old design choices, namely adding omnidirectional rolling and a slight revamp of the healing system. i think these fixes will go a long way in making it feel better. i obviously haven’t played it yet, but i’ve got high hopes and i think you’d be cheating yourself out of a great souls game if you skipped this for fear of it feeling old!!
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# ? Nov 9, 2020 15:41 |
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punished milkman posted:it’s probably going to feel a bit dated and slow compared to the other games, but not so much that you won’t enjoy it if youve enjoyed any of the newer souls games. I disagree that limiting healing grass will make it "feel better". It will make it HARDER though. Demon Souls has a kind of charm to me that you could stubbornly beat your head through encounters with grass farm and magic spam. (Bosses would still mess you up if you tried to get through this way) Item Burden was not very fun, and Dark Souls getting rid of it was a good idea.
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# ? Nov 9, 2020 15:45 |
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I'm honestly glad the disc PS5 seems to be the one Sony is prioritizing making because a digital-only console being viable for me right now is increasingly laughable (probably even more so for people in other parts of the world).
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# ? Nov 9, 2020 15:51 |
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CottonWolf posted:Yep. The harddrive is only 825GB with 667.2GB of user accessable storage. haveblue posted:Should have gone with an 823.8GB SSD really Personally I would have gone with an 854.7GB SSD.
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# ? Nov 9, 2020 15:55 |
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oh gently caress oh gently caress my uk shopto pre-order is processing!!11!! were the rumours true... uk early dispatch!? they only process 1-2 day before shipping. if i get it this week... https://www.youtube.com/watch?v=KL7P247rfrw
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# ? Nov 9, 2020 16:00 |
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John Wick of Dogs posted:Haptic profile design seems so similar to sound design I wouldn't be surprised if there's some very good tools that take character sounds and convert them to haptics https://www.youtube.com/watch?v=9tc-FnGVdps&t=50s
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# ? Nov 9, 2020 16:01 |
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univbee posted:Yes. Here's just a partial list of launch games (many of which will get free upgrades from last gen) and install size estimates. Not included are early December games like FIFA, Madden and Destiny 2. I'm curious to see how many of them just count as PS4 games with enhancement patches that can be offloaded to external storage vs like Demon Souls which is an explicit PS5 game.
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# ? Nov 9, 2020 16:02 |
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anglachel posted:Item Burden was not very fun, and Dark Souls getting rid of it was a good idea. As far as limiting grass goes, I think it's fine. It should be more permissive than Bloodborne's Blood Vial limitation, since at least you will still be able to carry multiple types of grass.
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# ? Nov 9, 2020 16:02 |
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should have put item burden in bloodborne to make it perfect.
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# ? Nov 9, 2020 16:03 |
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Harlock posted:I'm curious to see how many of them just count as PS4 games with enhancement patches that can be offloaded to external storage vs like Demon Souls which is an explicit PS5 game. Every game I listed is going to have a true native PS5 version that won't currently be installable to anything but the SSD (although I believe you can opt to just install the lesser PS4 version and run it off the external, or even install both if you want to get really weird).
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# ? Nov 9, 2020 16:07 |
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Vikar Jerome posted:oh gently caress oh gently caress my uk shopto pre-order is processing!!11!! were the rumours true... uk early dispatch!? they only process 1-2 day before shipping. I've just checked my Curry's order and! absolutely no change from oct 22nd
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# ? Nov 9, 2020 16:09 |
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Well Target just shipped my Demon's Souls and Miles Morales Ultimate Launch edition, hopefully the console is soon to follow.
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# ? Nov 9, 2020 16:10 |
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I would be ecstatic if Target is actually delivering on release day. I have the week of the 16th off and was resigned to not having my PS5 until the 19th. But I will still assume the worst.
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# ? Nov 9, 2020 16:15 |
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Vikar Jerome posted:oh gently caress oh gently caress my uk shopto pre-order is processing!!11!! were the rumours true... uk early dispatch!? they only process 1-2 day before shipping. I'm covetous (but happy for you!)
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# ? Nov 9, 2020 16:15 |
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# ? Apr 29, 2024 01:15 |
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Volte posted:Dark Souls getting rid of it was a good idea, but it makes perfect sense in Demon's Souls where you visit the Nexus and Stockpile Thomas after every stage. Having to decide what you want to take, how much room you want to leave for loot, and ration your supplies is a core part of the gameplay. You should have infinite room for loot, permanently losing loot because you didn't dump enough poo poo into Thomas beforehand is really bad and should not be allowed to happen You didn't have to ration your supplies either because you could carry infinite grass with no penalty. And this being the only thing they fixed in the remaster isn't helping
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# ? Nov 9, 2020 16:16 |