|
I am currently kissing Surviving Mars on the mouth and it's 66% off, I love the communist mars radio station that plays nothing but bluegrass.
|
# ? Nov 26, 2020 20:14 |
|
|
# ? Jun 4, 2024 21:13 |
Squiggle posted:I am currently kissing Surviving Mars on the mouth and it's 66% off, I love the communist mars radio station that plays nothing but bluegrass. Hell yeah. Some of those tracks absolutely slap.
|
|
# ? Nov 26, 2020 20:20 |
|
Squiggle posted:I am currently kissing Surviving Mars on the mouth and it's 66% off, I love the communist mars radio station that plays nothing but bluegrass. I did like 10 false starts using the terraforming initiative and starting off vegetation at like sol 20. Then I did a normal run as china and I felt like I had emerged from the hyperbolic time chamber and removed my training weights.
|
# ? Nov 26, 2020 20:33 |
|
At that price Surviving Mars is extremely worth it; I don't think it's a game that has endless replayability but I got I think three good solid playthroughs out of it and had a grand old time.
|
# ? Nov 26, 2020 20:35 |
|
Ms Adequate posted:At that price Surviving Mars is extremely worth it; I don't think it's a game that has endless replayability but I got I think three good solid playthroughs out of it and had a grand old time. I didn't even like it but I still think it's worth a try at that price.
|
# ? Nov 26, 2020 21:00 |
|
Squiggle posted:I am currently kissing Surviving Mars on the mouth and it's 66% off, I love the communist mars radio station that plays nothing but bluegrass. If you don't have cities skylines, they have a Mars Radio too, which is also excellent.
|
# ? Nov 26, 2020 21:31 |
|
There's something about Surviving Mars that never gives me that management game 'hook'. I can't play it for hours straight. The game can be difficult, but too chill at the same time. The presentation and atmosphere is very relaxing and puts me to sleep. Nothing ever pops and makes me feel like there's a major accomplishment. It's very incremental. Despite all that, typing this out makes me want to play it.Volmarias posted:If you don't have cities skylines, they have a Mars Radio too, which is also excellent. GreenManGaming has a great deal on Cities Skylines content right now.
|
# ? Nov 26, 2020 21:56 |
|
papersack posted:There's something about Surviving Mars that never gives me that management game 'hook'. I can't play it for hours straight. The game can be difficult, but too chill at the same time. The presentation and atmosphere is very relaxing and puts me to sleep. Nothing ever pops and makes me feel like there's a major accomplishment. It's very incremental. Despite all that, typing this out makes me want to play it. My biggest issue with surviving mars is no matter what you choose survival is only an issue for the first few years. You can make those first few years harder or easier, but after you build the rock/paper/scissors counter to whatever disasters you've chosen it just turns into a game of watching the terraforming meter go up for hours I install mods that increase the time dilation and can't remember the last time I played it on slower than x12
|
# ? Nov 26, 2020 22:11 |
|
Oh man, Surviving Mars is a tinker toy, the pace is GLACIAL. Good play, planning and some lucky locations can significantly change the shape and quality of a colony. But there is no way to really get that feedback unless you play parallel games to figure out which fiddly bit is the thing causing disaster. The terrible thing is that each checklist item doesn't sink in until it causes a catastrophic failure, and it's not usually a problem you can fix by going back only 2-5 sols. I will say, I felt great catharsis is conquering a dust storm map through valves, power switches, drone coverage, and repair materials staging. Took me like 3 shots to figure out life support best practices and battery capacity limits.
|
# ? Nov 26, 2020 22:21 |
|
Mayveena posted:I didn't regret Early Access but the release version feels like work. It's just too difficult to do something that should be relatively straightforward like cleaning your water tank of germs.
|
# ? Nov 26, 2020 22:39 |
|
On the topic of mars I watched orbital potato's first episode on per aspera, anyone given that a go? So far it looks like there's a little bit of a skynet simulator going along with the mars colonizing, just wondering how that all pans out
|
# ? Nov 26, 2020 22:49 |
|
Mad Wack posted:is there a good lp or youtube series on capitalism lab? kinda wanna check it out before i buy it off the 1998 website If you can front the money, read the small print. I think you get 48 hours as no questions refunds. Or else check GOG for a sale on Capitalism 2, it's the same game with less expansions and worse resolution support.
|
# ? Nov 26, 2020 23:14 |
|
This is my magnum opus in SimCasino so far. I figured I can't refund it so I might as well play it and see if there's anything else I can do. I blew through all my starting money and while the casino is technically profitable, I make barely enough to break even. I can't build anything else without taking out a bunch of loans, and since I can't make enough money with a fully stocked casino as it is there's pretty much no way I'd ever be able to pay them off in time. So now I just sit there and look at it lmao Also, you might notice there are five croupiers at all five Texas Hold'em tables, despite no one playing poker. That's because you can't toggle schedules per time of day on specific days of the week individually, because your toggle for whether the table game is open or closed activates for all days of the week in that table's menu. I spent about 15-20 minutes manually setting up a daytime and nighttime M-F schedule in an attempt to make more money by closing tables at off-peak times during the week, and it doesn't work, because when I try to toggle my created Nighttime M-F schedule, it also toggles the Weekend schedule on or off. barnold fucked around with this message at 00:07 on Nov 27, 2020 |
# ? Nov 26, 2020 23:51 |
|
Are you supposed to manually turn tables on/off? She must really like walls.
|
# ? Nov 27, 2020 00:08 |
|
Arsenic Lupin posted:If you don't want to play any more, that's cool. If you do want to keep playing, there's a way to build a room full of chlorine with three chained storage containers to clean germy water. It is even wiser to design your system so that a pawn can never, ever pee into a place that runs into your tank. Yeah I don't mean to imply there are no answers, but there's no obvious answers and that's the way I like my base builders to be. I need more shirts in Anno 1800 so I build more shirt production. I don't have to figure out a bunch of physics and chemistry to make shirts.
|
# ? Nov 27, 2020 00:23 |
|
Squiggle posted:I am currently kissing Surviving Mars on the mouth and it's 66% off, I love the communist mars radio station that plays nothing but bluegrass. I didn't care for the game a ton (finished it fully once and set it aside) but Red Frontier Radio is phenomenal, may well be my favorite video game soundtrack. Worth the money for that alone.
|
# ? Nov 27, 2020 00:39 |
|
Mad Wack posted:is there a good lp or youtube series on capitalism lab? kinda wanna check it out before i buy it off the 1998 website This isn't exactly what you are looking for, but capitalism lab is like an extended hack/DLC of capitalism 2. I played C2 back in the day, and have played it a bunch on steam in the last year or so, but there is so much more going on in Capitalism Lab I don't really like it.
|
# ? Nov 27, 2020 00:48 |
|
barnold posted:This is my magnum opus in SimCasino so far. I figured I can't refund it so I might as well play it and see if there's anything else I can do. Edit: wow, Jerry Martin did the music. WithoutTheFezOn fucked around with this message at 00:57 on Nov 27, 2020 |
# ? Nov 27, 2020 00:53 |
|
WithoutTheFezOn posted:From the bit of the game I’ve seen, you could probably put your income over stagnation by plopping down a bunch of ATMs. Ha. He probably saw "Sim" come across and didn't even finish reading the contract.
|
# ? Nov 27, 2020 02:00 |
|
SkyeAuroline posted:I didn't care for the game a ton (finished it fully once and set it aside) but Red Frontier Radio is phenomenal, may well be my favorite video game soundtrack. Worth the money for that alone. https://www.youtube.com/watch?v=RKr3WtgFQQs From 00:00, motherfuckers
|
# ? Nov 27, 2020 02:02 |
|
papersack posted:Ha. He probably saw "Sim" come across and didn't even finish reading the contract.
|
# ? Nov 27, 2020 02:08 |
|
thanks for the suggestions re: cap2
|
# ? Nov 27, 2020 02:16 |
|
I posted about this earlier in the Steam thread but there's a mod for Farming Sim called courseplay that allows you to record and automate tasks for pretty much anything, and it's grabbed my attention in the same way that Autonauts did because it's a lot of figuring out how to do a thing and then figuring out how to automate that task using the given tools. It gives it a bit of a farm management twist which keeps me interested in the game more than just doing each part of each job myself or using the dumb in-game AI.
|
# ? Nov 27, 2020 02:26 |
|
Azhais posted:On the topic of mars I watched orbital potato's first episode on per aspera, anyone given that a go? So far it looks like there's a little bit of a skynet simulator going along with the mars colonizing, just wondering how that all pans out per aspera isn't out for another week. i will pick it up on release. i've played the demo a bunch and it's an easy logistics/factory building game that takes place at planetary scale. i'm waiting to see what other mechanics, like disasters, are in place to disrupt the spinning plates also, sky haven. it's a bit rough around the edges and there's a lot of trial and error necessary to figure out how to do things, the internal documentation and tooltips are poor. however, it's got a fun hook
|
# ? Nov 27, 2020 02:39 |
|
luxury handset posted:per aspera isn't out for another week. i will pick it up on release. i've played the demo a bunch and it's an easy logistics/factory building game that takes place at planetary scale. i'm waiting to see what other mechanics, like disasters, are in place to disrupt the spinning plates Where'd you get the demo for Per aspera?
|
# ? Nov 27, 2020 04:45 |
|
Mayveena posted:Where'd you get the demo for Per aspera? I think it was only available during the Fall Steam festival.
|
# ? Nov 27, 2020 05:25 |
|
KirbyKhan posted:I feel you, I tried to go hard for Highrise but it just didn't hit the same. I dunno if it is the progression unlock system, the 1-too-many utility line management, or that the elevator isn't at a constant overpowering hum. I dunno, on paper I should love it, but it just doesn't hit like those Yeah. Even Yoot Tower doesn't scratch the same itch as SimTower. I don't know why I've put 10000000 hours into SimTower but can't get into Yoot or the modern clones.
|
# ? Nov 27, 2020 05:26 |
|
Mad Wack posted:thanks for the suggestions re: cap2 Yeah I'm not sure what it is on steam but it's probably like 5-10 bux. I'm certain there is some content out there on how to play. If you don't like C2, you probably won't like CapLab. If you really like C2 but need more jump up to the CapLabZone lmao
|
# ? Nov 27, 2020 05:48 |
|
Mayveena posted:Where'd you get the demo for Per aspera? on steam, it went up and down at random. i downloaded it three different times only for it to be quietly revoked, and then put back up the basic gameplay is that there are certain resources like silicon, carbon, iron, water, that are mined from the ground. little bots then move these resources to production facilities, like silicon->glass or carbon+iron->steel. the overall impression i get is that over time these basic chains spread over huge portions of the entire martian surface, and there's things like events and disasters to present a challenge. i'm curious to see where it goes but imagine something like anno without any pop needs or complexity, and a non-randomized narrative overall, i wouldn't call it a must buy. it may be innovative in some ways but at least the content in the demo wasn't groundbreaking. keep an eye on it and wait for first impressions. if you're really interested in a somewhat hard-scifi take on robot colonization of mars at a planetary scale then it may be interesting Mr. Fall Down Terror fucked around with this message at 08:20 on Nov 27, 2020 |
# ? Nov 27, 2020 08:18 |
zedprime posted:If you can front the money, read the small print. I think you get 48 hours as no questions refunds. Or else check GOG for a sale on Capitalism 2, it's the same game with less expansions and worse resolution support. Is the game still stuck in 1999 with you producing things like PDAs, VCR's, and transistor radios? How's the AI compared to Capitalism 2? I'm a scrub at capitalism apparently ( ) and even the easiest AI competitor company will outgrow me at a lightning pace.
|
|
# ? Nov 27, 2020 09:02 |
|
Oxygen not included is very much a stupid man's galaxy brain game. Meaning, it's my game, it was made for me, personally, possibly even more than dwarf fortress. You start with basic brain poo poo like: this water is germy, 75+ degree temperatures kill off germs. tepidizer heats liquid to 80 degrees, plop one into my cleaning tank with a germ sensor so i can pump when it's clean, now i have clean water You continue with big brain poo poo like: i have all this hot water, but i put it in the middle of my base and my base is overheating, this sucks and food poisoning germs don't even do anything if dupes don't eat them. i'll make a heat pump to cool down my base and dump the hot clean water i don't even need to space And finally, you end up with galaxy brain ideas like: space rockets output a fuckton of heat. instead of building it on/near the surface to minimize the heat output, i will construct an isolated silo as tall as the entire map, drain all my water into it and keep launching rockets until it's a high pressure steam chamber so i no longer need any other power source because steam turbines + hydrogen rockets is ridiculous amounts of power i can use to power my FALGSC it starts as a puzzle game of "how to make your dupes not die horribly", but very quickly transforms into a lot more as you start building dumbass megaprojects, much like dwarf fortress
|
# ? Nov 27, 2020 10:57 |
|
I think this is the biggest difference between games I just really like (factorio, frostpunk, stellaris, etc) and games i end up loving (DF, ONI). first category is just very good games where you click away problems that are designed for you, but the solutions can be very flexible second category is maybe not even a very good, and possibly supremely janky game, but it has some basic physics interaction going on you can (ab)use to do insanely dumb poo poo, and that's just a lot more fun to me. building automated redstone poo poo with vanilla minecraft, constructing magma computers in DF, doing weird stuff with ONI temperature jank, etc.
|
# ? Nov 27, 2020 11:13 |
|
One thing about ONI that broke my brain and it just refused to accept/reconcile was that the main/most popular way to degerm water was to pipe it into a sealed metal container, and then flood the room that container is in with gasses that will kill the germs... that are sealed inside the water-tight container... Very much a "me" problem, but I just... can't get over it. Which is stupid because there is plenty of other dumb things in ONI or similar games that I just take completely in stride.
|
# ? Nov 27, 2020 11:17 |
|
i honestly think that's an unintended consequence of "this thing is in chlorine therefore all its children are also in chlorine" and nobody bothers fixing it because it's not considered a problem. i've never even used the mechanic because food poisoning is so inconsequential but it's definitely very silly
|
# ? Nov 27, 2020 11:29 |
|
Galaga Galaxian posted:One thing about ONI that broke my brain and it just refused to accept/reconcile was that the main/most popular way to degerm water was to pipe it into a sealed metal container, and then flood the room that container is in with gasses that will kill the germs... that are sealed inside the water-tight container... I was watching a video series to see whether ONI was for me and had exactly the same problem.
|
# ? Nov 27, 2020 11:39 |
|
Galaga Galaxian posted:One thing about ONI that broke my brain and it just refused to accept/reconcile was that the main/most popular way to degerm water was to pipe it into a sealed metal container, and then flood the room that container is in with gasses that will kill the germs... that are sealed inside the water-tight container... It's water tight, not air tight But yes, it's goddamn stupid. They should just have a machine that sterilised water in exchange for useless chlorine gas, because boiling your water, which is what everyone tries to do first, is the best way to kill a colony.
|
# ? Nov 27, 2020 11:47 |
|
Drone posted:Is the game still stuck in 1999 with you producing things like PDAs, VCR's, and transistor radios? AI is same as it ever was. The sandbox is much more prominent in Lab vs scenario based 2 which means the settings to collar AIs with money parameters etc is there in front of you. I remember much of the Cap2 scenarios just give the AIs a huge bonus to fight them like end bosses, here all the scenarios are just the sandbox with interesting difficulty settings mandatory. Anyway the tide tends to raise all boats, especially if you don't have cutthroat difficulty options turned on and you aren't gunning for a scenario win there isn't a ton bad about the AI being bigger than you as this tends to open up semi finished goods markets so you go pivot into a complex finished good off the surplus of your competitors among other ploys.
|
# ? Nov 27, 2020 14:25 |
|
I like ONI, but it suffers from a problem other Klei games have (like Don't Starve) in that they hide the ball a little too much on some things. I don't want to go to wikis or watch an hour long YouTube video for things. And frankly, I think a lot of the ways they describe things using the in-game tools just ends up with misleading results (like the devices that remove heat that actually generate a fuckton of heat, which is fairly unintuitive, just as one example). At the same time, as someone who does not watch YouTube videos (I've never understood watching someone else figure out the game for me - I'd rather just spend the time figuring out the game myself, as that's kind of the point of the game for me), it is possible to play ONI without using all of the gimmicky poo poo (like the little water drop airlocks) that people have discovered. I have gotten fairly far in the game just kind of using the basic tools as seemingly intended, without resorting to some of the weird "bathe this in cholorine" type tricks I see references to here and there. So I wouldn't be put off by that. Most of the things people talk about in that vein are massive optimization, not necessary to just play and win the game.
|
# ? Nov 27, 2020 18:19 |
|
One of my biggest issues with ONI is the misleading mechanics - for the longest time, I was extremely paranoid about expanding into the germ-infested or chlorine filled biomes, but then I watched a video and they broke every single rule I'd learned and which was inuitive up till then: https://www.youtube.com/watch?v=w3Cq013hkNo Welp, looks like I can just not bother with sealing in my base to preserve oxygen and as it turns out, the horrifying-sounding disease "slimelung" isn't that big a deal. I think ONI could do with a tutorial where it contextualises these mechanics much better than just relying on the player either stumbling through it themselves, consulting a wiki or youtube tutorials or relying on institutional knowledge from the EA versions.
|
# ? Nov 27, 2020 18:26 |
|
|
# ? Jun 4, 2024 21:13 |
|
explosivo posted:I posted about this earlier in the Steam thread but there's a mod for Farming Sim called courseplay that allows you to record and automate tasks for pretty much anything, and it's grabbed my attention in the same way that Autonauts did because it's a lot of figuring out how to do a thing and then figuring out how to automate that task using the given tools. It gives it a bit of a farm management twist which keeps me interested in the game more than just doing each part of each job myself or using the dumb in-game AI. Another really good mod that happens to work really well with courseplay is called followme and lets you set one or more vehicles to follow a lead vehicle around. Combining courseplay with followme lets you do some pretty cool automation stuff. The obvious use for followme is any kinda grass/hay harvesting/bailing operation; you (or courseplay) drives the lead vehicle that does the initial mowing, and further vehicles set to follow the lead vehicle or each other handle all the other steps.
|
# ? Nov 27, 2020 18:51 |