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bladeworksmaster
Sep 6, 2010

Ok.

So a fun fact about the Cliffs of Logic, depending on I think what version of the game you get and how fast your computer is, the game will cause Alexander to wobble on every. single. solitary. step, which was demonstrated inadvertently in the old Steam Train playthrough of the game by Ross and Danny of the Game Grumps, starting at about 5 minutes in this video (doesn’t cover anything that hasn’t been seen in the thread yet!) https://youtu.be/7qvuK245IYk

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Quackles
Aug 11, 2018

Pixels of Light.


bladeworksmaster posted:

So a fun fact about the Cliffs of Logic, depending on I think what version of the game you get and how fast your computer is, the game will cause Alexander to wobble on every. single. solitary. step, which was demonstrated inadvertently in the old Steam Train playthrough of the game by Ross and Danny of the Game Grumps, starting at about 5 minutes in this video (doesn’t cover anything that hasn’t been seen in the thread yet!) https://youtu.be/7qvuK245IYk

Whoa, wait a minute! :v:

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
:staredog:

Well tonight I learned that Dan Avidan was part of the Grumps. I'd only ever heard of him through NSP and TWRP

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.


XI - Hand-to-Hand Combat with a Minotaur

DoubleNegative fucked around with this message at 13:34 on Jan 5, 2021

I dont know
Aug 9, 2003

That Guy here...

DoubleNegative posted:

This is a map that my mother made way back in the day, back when this game first came out. Each green mark is an exit, each orange mark is a skeleton in the wall. I'm not sure why we marked them, but whatever works!

Marking the skeletons makes sense, often times games with mazes used some recurring element as a way of hiding information in plain sight. For example, the horrible dark forest maze in Secret of Evermore. As a kid I only got through it by hand drawing a map. Years later, I learned that goblins hiding in tree signpost the correct way though.

Outpost22
Oct 11, 2012

RIP Screamy You were too good for this world.

DoubleNegative posted:

This is just mean. You can get past all of those puzzles on the top floor, fall down, and find that you don't have the tinderbox from the pawn shop.

I remember helping my friend out with this game back in the 6th grade, and forgetting to let him know he needed the tinderbox at this point. He's never been able to forgive me and we haven't spoken since :sigh:

Funktor
May 17, 2009

Burnin' down the disco floor...
Fear the wrath of the mighty FUNKTOR!
I seem to recall a point in my life circa middle school when I could complete the entire catacombs with no deaths and no incidental saves. I was *proud* of this at the time.

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.
I think the death by not having the hole in the wall is the same death you were thinking of, or at least, I've never been caught by the minotaur while I had the hole on me. You can conveniently get rid of it by using it on the wall with the tapestry, if you want to see what happens when you get caught without it for yourself.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Huh, the labyrinth is a hell of a lot bigger than I remember.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
I think why this maze puzzled me as a kid was that I always managed to enter without the brick, so I'd try to use the skull in the collapsing ceiling room, and wonder what I was doing wrong as the skull for crunched up by the gears and I got splatted.

MagusofStars
Mar 31, 2012



Is it possible to skip the Maze Floor / copy protection room? Looks like you could go around, but not sure if there's something hidden about it that I missed.

Of course, there's no drat way you'd get through the Cliffs of Antitheft Logic without already having the manual, so doesn't really matter, just wondering.

Mr. Baps
Apr 16, 2008

Yo ho?

MagusofStars posted:

Is it possible to skip the Maze Floor / copy protection room? Looks like you could go around, but not sure if there's something hidden about it that I missed.

Of course, there's no drat way you'd get through the Cliffs of Antitheft Logic without already having the manual, so doesn't really matter, just wondering.

I think you're misreading the map. You have to pass through that room to get to the shield room and beyond.

MagusofStars
Mar 31, 2012



Walrus Pete posted:

I think you're misreading the map. You have to pass through that room to get to the shield room and beyond.
Oooh, yeah, good call. I was missing the fact that the map doesn't include a southern green mark in the room west of Maze. I was thinking you could start at Enter and go west-west, then just all the way north all the way to Shield, but it seems like that route is blocked.

As someone who was a kid in this era (old enough to remember stuff, but too young to really understand stuff about business/etc), I've always wondered whether this copy protection actually had value though. Disks were obviously easy to copy, you could borrow software from friends, and I vaguely remember you could even rent software from the library. So from a technical aspect, I understand why you'd want some kind of way to prevent theft or 'borrowing'...but in all these cases you have a physical copy in your hands at some point, so wouldn't you also just be able to copy the protection sheet from the manual?

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.

MagusofStars posted:

As someone who was a kid in this era (old enough to remember stuff, but too young to really understand stuff about business/etc), I've always wondered whether this copy protection actually had value though. Disks were obviously easy to copy, you could borrow software from friends, and I vaguely remember you could even rent software from the library. So from a technical aspect, I understand why you'd want some kind of way to prevent theft or 'borrowing'...but in all these cases you have a physical copy in your hands at some point, so wouldn't you also just be able to copy the protection sheet from the manual?

Copy protection varied a lot over time. Some companies used things like code wheels, so if you wanted to copy them, you'd have to pull them apart, copy each part, cut them out, and pin them together (and reassemble the original). Others spread the information throughout the manual, so you'd need to copy the entire book to have all the necessary information. (The King's Quest and Space Quest collections included sheets with all of the words that could be asked for - because the lists they printed in the collection manuals were missing some.) I've seen sheets that required a red filter to read, which would require you to copy the whole thing by hand. The funny thing is that King's Quest VI was well into the CD era, when copy protection started to go out of style again, because there were no practical CD copying devices for consumers. At this point, I don't think putting required information in the manual was as much a deterrent to copying as it was the style of the genre. Space Quest 6 wasn't supposed to have copy protection, as I understand it - the clues to solve a puzzle were removed in an editing pass, so the information had to be added to the package as a separate item.

I just liked reading the guidebook, and then seeing those puzzles and recognizing them as something I'd seen was really neat. I never noticed the map - I just mapped it myself by hand.

Quackles
Aug 11, 2018

Pixels of Light.


Nidoking posted:

The funny thing is that King's Quest VI was well into the CD era, when copy protection started to go out of style again, because there were no practical CD copying devices for consumers.

Heh. I remember being on Mac OS 9 and being able to use Disk Utility to turn CD-Roms into a .dmg file. Then you could just use the .dmg file in place of the original disc...

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.

Yes, six years or so after this game came out, that kind of technology existed. Technology is funny in that people keep making more of it. That's why copy protection started to make a return, this time using the Internet and online registration of CD keys. Then came the DVD era, and another round of well, maybe we can get by without copy protection, because these discs are not copyable, then the DVD burners came, and we got on-disc DRM. But I think Sierra was entirely gone by then.

Quackles
Aug 11, 2018

Pixels of Light.


Nidoking posted:

Yes, six years or so after this game came out, that kind of technology existed. Technology is funny in that people keep making more of it. That's why copy protection started to make a return, this time using the Internet and online registration of CD keys. Then came the DVD era, and another round of well, maybe we can get by without copy protection, because these discs are not copyable, then the DVD burners came, and we got on-disc DRM. But I think Sierra was entirely gone by then.

Sorry. I didn't mean that to sound like a counterargument or gotcha. I was just fondly reminiscing.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Nidoking posted:

Copy protection varied a lot over time. Some companies used things like code wheels, so if you wanted to copy them, you'd have to pull them apart, copy each part, cut them out, and pin them together (and reassemble the original). Others spread the information throughout the manual, so you'd need to copy the entire book to have all the necessary information. (The King's Quest and Space Quest collections included sheets with all of the words that could be asked for - because the lists they printed in the collection manuals were missing some.) I've seen sheets that required a red filter to read, which would require you to copy the whole thing by hand. The funny thing is that King's Quest VI was well into the CD era, when copy protection started to go out of style again, because there were no practical CD copying devices for consumers. At this point, I don't think putting required information in the manual was as much a deterrent to copying as it was the style of the genre. Space Quest 6 wasn't supposed to have copy protection, as I understand it - the clues to solve a puzzle were removed in an editing pass, so the information had to be added to the package as a separate item.

I just liked reading the guidebook, and then seeing those puzzles and recognizing them as something I'd seen was really neat. I never noticed the map - I just mapped it myself by hand.

I never ran into any that needed a filter, but some games went the other way: the copy protected info was visible to the naked eye, but printed on low contrast backgrounds that black & white copiers would render illegible. The old Wizardry games used dark red paper for the list of what the nonsense spell names actually did, for example (you could figure them out by trial & error, but there were a couple that had disastrous effects if you blindly tried them in the wrong context.)

Yvershek
Nov 15, 2000

and there are no
diamonds in the
mine
I remember entering entering the word sword as a correct guess on two different games.

I dont know
Aug 9, 2003

That Guy here...
Back in the days before things like Steam, the vast majority of sales occurred in the first two months after release. Copy protection didn't need to be fool proof, just inconvenient enough to circumvent that potential customers would pay during that critical window.

Nidoking posted:

At this point, I don't think putting required information in the manual was as much a deterrent to copying as it was the style of the genre. Space Quest 6 wasn't supposed to have copy protection, as I understand it - the clues to solve a puzzle were removed in an editing pass, so the information had to be added to the package as a separate item.

I just liked reading the guidebook, and then seeing those puzzles and recognizing them as something I'd seen was really neat. I never noticed the map - I just mapped it myself by hand.

Infocom games were famous for their "feelies", creative extras included in the box with the game that helped to establish the setting. They were so much fun that people frequently didn't notice they doubled as copy protection.

Aces High
Mar 26, 2010

Nah! A little chocolate will do




how the heck did that faces code wheel thing work for Monkey Island anyway? I played Secret and Revenge through one of the Lucasarts Greatest Hits collections, so they were both together on 1 cd but I don't recall either of them featuring any copy protection, but now whenever people talk about old copy protection they always talk about The Secret of Monkey Island having a unique code wheel included.

Comrade Koba
Jul 2, 2007

Aces High posted:

how the heck did that faces code wheel thing work for Monkey Island anyway? I played Secret and Revenge through one of the Lucasarts Greatest Hits collections, so they were both together on 1 cd but I don't recall either of them featuring any copy protection, but now whenever people talk about old copy protection they always talk about The Secret of Monkey Island having a unique code wheel included.

Here's an interactive version along with instructions on how it's supposed to be used

quote:

Once you've started a program. a screen will appear displaying pirate's face (actually a combination of two faces). You will be prompted to enter a date that was significant in the pirate's life at a given geographical location. Use your Dial-A-Pirate wheel to match up the top and bottom halves of the pirate face you see on the screen. Then, locate the window on the wheel that matches the geographical location mentiones on the screen. Using the keyboard, type the date you see in the window.

I've never seen the copy protection when playing the first Monkey Island either, so I guess they removed it in the CD-ROM version or something?

Truthkeeper
Nov 29, 2010

Friends don't let friends borrow on credit.
Whenever I think back on copy protection on old games, I think of this game and the cliffs, Pool of Radiance/Curse of the Azure Bonds/Hillsfar's code wheels, and The Colonel's Bequest's tinted plastic magnifying glass for fingerprint identification.

Space Kablooey
May 6, 2009


Ashens had a talk about game piracy in the 80's, and he capped it off by showing some types of present copy protection.

https://www.youtube.com/watch?v=zFd60nCBygg&t=1772s

The copy protection talk starts at 29:32 but the whole thing is worth a watch.

Snorb
Nov 19, 2010
Space Quest 6 wasn't (originally) intended to have copy protection from what I recall. Roger was supposed to be able to read an on-disk multimedia magazine while he was being held at the apartment on Polysorbate LX, and one of the articles was supposed to be "this month's puzzle-- turn a datacoder into a homing beacon!!" Then someone either never completed the art, or forgot the art, or removed the art, and one collective round of "Oh poo poo" later, they threw the puzzle into the manual as a last-minute fix.

(Throwing the then-current periodic table of elements in the manual for the shuttle fuel tank puzzle, though? I got nothing on that.)

Bregor
May 31, 2013

People are idiots, Leslie.
I was digging through some boxes in my attic recently and came across an old Fodor's USA guide book, which accompanied the original "Where in the USA is Carmen Sandiego?". I can't remember if it was actually copy protection or just gave hints about the clues in the game, but it sure takes me back to this era of gaming.

As for the labyrinth, man it was tense playing this part as a kid. The goofier bits did lighten the mood, but it's very grim when compared to the rest of the game (so far).

Straight White Shark posted:

Huh, the labyrinth is a hell of a lot bigger than I remember.

:same: I remember it being something like a 6x6 grid. I didn't even remember the drop to the lower floor!

Blastinus
Feb 28, 2010

Time to try my luck
:rolldice:
Crap.
It wouldn't be the first time in Sierra's history that a generally lighthearted game had one horror-themed area in it. Space Quest 4 comes immediately to mind, which is especially a problem for that game because its bleakest section also happens to be the start of the game.

I never got very far in SQ4 as a kid.

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.

Bregor posted:

I was digging through some boxes in my attic recently and came across an old Fodor's USA guide book, which accompanied the original "Where in the USA is Carmen Sandiego?". I can't remember if it was actually copy protection or just gave hints about the clues in the game, but it sure takes me back to this era of gaming.

Carmen Sandiego was something else again. That's one of the early versions of an ARG. It was supposed to be educational - you'd talk to people to get information about a place, look up the places in an almanac, and then find the one that matched the information you'd been given. I never remembered anything beyond the point where I picked which airport to fly to, though, so I'm not sure how good a job it did. Really, though, any reference book with the necessary information would work, so it was almost anti-copy protection.

MagusofStars
Mar 31, 2012



Space Kablooey posted:

Ashens had a talk about game piracy in the 80's, and he capped it off by showing some types of present copy protection.

https://www.youtube.com/watch?v=zFd60nCBygg&t=1772s

The copy protection talk starts at 29:32 but the whole thing is worth a watch.
Thanks! This is a really interesting talk, really appreciate it. :)

grandalt
Feb 26, 2013

I didn't fight through two wars to rule
I fought for the future of the world

And the right to have hot tea whenever I wanted
Ah that map, it reminds me of the map my mom made to get though the maze.

Quackles
Aug 11, 2018

Pixels of Light.


Space Kablooey posted:

Ashens had a talk about game piracy in the 80's, and he capped it off by showing some types of present copy protection.

https://www.youtube.com/watch?v=zFd60nCBygg&t=1772s

The copy protection talk starts at 29:32 but the whole thing is worth a watch.

You wouldn't download a car... :v:

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.

Quackles posted:

You wouldn't download a car... :v:

Hey, in the world of 3D printing, that could actually become a thing.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.


XII - The Shape of a Black Cloak

DoubleNegative fucked around with this message at 13:16 on Jan 7, 2021

tarbrush
Feb 7, 2011

ALL ABOARD THE SCOTLAND HYPE TRAIN!

CHOO CHOO
I would have been very Sierra to give you a chance to offend the oracle and be killed by her.

Blastinus
Feb 28, 2010

Time to try my luck
:rolldice:
Crap.
Speaking of the guards' poor equipment, whose idea was it to give them only one spear and one shield to share between them? Someone really needs to talk to this kingdom about their defense budget.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

Blastinus posted:

Speaking of the guards' poor equipment, whose idea was it to give them only one spear and one shield to share between them? Someone really needs to talk to this kingdom about their defense budget.

They've got brittle bird bones, maybe they can't fly carrying both at once.

I brought my Drake
Jul 10, 2014

These high-G injections have some serious side effects after pulling so many jumps.

Bregor posted:

I was digging through some boxes in my attic recently and came across an old Fodor's USA guide book, which accompanied the original "Where in the USA is Carmen Sandiego?". I can't remember if it was actually copy protection or just gave hints about the clues in the game, but it sure takes me back to this era of gaming.

It was both. IIRC the game asked for specific words from pages and paragraphs when you caught the crook.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!

DoubleNegative posted:

Heck of a cliffhanger, huh?

They say, being uncermoniously dumped in front of the logic cliffs. :v:

Bregor
May 31, 2013

People are idiots, Leslie.

DoubleNegative posted:

I see you have proven yourself the 'hero' of the prophecy. Well, I am expected to thank you for saving my daughter's life, so I thank you.

Jeez, don't get too excited Alex friggin' saved your kid from a horrible death!

But enough about that, here come the druids!

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Hwurmp
May 20, 2005

Winged Ones are just really, really tsundere

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