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So I think I'm missing something. I'm about 30 hours into my first campaign with Vlandia and I've grown a pretty decent 40/40/40 archer/tank/cav army that can 1v1 any same-sized army in the game with very little losses. However, my stupid rear end faction keeps going to war with Battania and Sturgia nonstop, sometimes even at the same time, causing half of our main cities to now be taken. Every time we get a castle back I'm pretty much guaranteed to become lord of it, but I can't hold it. How am I supposed to hold off a 1200 grand army with only 120 troops and a newly garrisoned force of about 50? For some reason the AI really hates me and makes a beeline for my new castle within 10 minutes. I don't have enough time to garrison more troops + train them.
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# ? Jan 2, 2021 02:20 |
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# ? May 27, 2024 18:03 |
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Form an army as theyre heading to besiege. Havent played in a while but usually they waste time setting up siege weapons no matter the odds, so you can basically set up newly won castles as traps if you have enough influence, nearby lords and a solid enough party yourself. You dont even need to wait in the castle, just wait outside once theyve set up a siege camp. Do it enough times and you can basically ensure a death spiral for whatever kingdom they belong to. Thats how i played it a few patches ago anyway.
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# ? Jan 2, 2021 02:40 |
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Is there any way to turn off characters randomly dying in battle? I don't remember that being a thing in whatever version I last played and it's real lame to have companions roll the dice on dropping dead every battle. And at least 2 or more lords die in every major battle so I feel like any campaign that runs for a decent chunk of time is gonna become a barren wasteland real quick.
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# ? Jan 2, 2021 04:36 |
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Gobblecoque posted:Is there any way to turn off characters randomly dying in battle? I don't remember that being a thing in whatever version I last played and it's real lame to have companions roll the dice on dropping dead every battle. And at least 2 or more lords die in every major battle so I feel like any campaign that runs for a decent chunk of time is gonna become a barren wasteland real quick. It's an option on campaign set up (and possibly campaign options mid-game). Scroll down the list of recruitment/movement/battle difficulty and "enable death" is right at the end. Cardboard Fox posted:So I think I'm missing something. I'm about 30 hours into my first campaign with Vlandia and I've grown a pretty decent 40/40/40 archer/tank/cav army that can 1v1 any same-sized army in the game with very little losses. It seems to be luck of the draw? I've never "finished" a campaign, due to limited time and new overhaul patches coming fairly regularly, but some games my faction will gradually absorb more and more cities, while in others my idiot sovereign will declare war on the entire world when his personal retinue consists entirely of peasants and every single village is on fire. I can't see any pattern to it.
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# ? Jan 2, 2021 04:46 |
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Tree Bucket posted:It's an option on campaign set up (and possibly campaign options mid-game). Scroll down the list of recruitment/movement/battle difficulty and "enable death" is right at the end. Yeah I saw that and apparently unlike all the other campaign options this one you can only set at the beginning for whatever reason. I think I left it to default because I didn't realize they turned on battlefield deaths at some point. Ugh. Guess I'll find out whether the old character export mod still works.
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# ? Jan 2, 2021 05:02 |
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albany academy posted:Form an army as theyre heading to besiege. Havent played in a while but usually they waste time setting up siege weapons no matter the odds, so you can basically set up newly won castles as traps if you have enough influence, nearby lords and a solid enough party yourself. You dont even need to wait in the castle, just wait outside once theyve set up a siege camp. Do it enough times and you can basically ensure a death spiral for whatever kingdom they belong to. I just played a round where we took Sargot back, the King gave it to me and we went to seige another castle less than a minute away. Battania took my castle before we were even able to get back. Maybe I'm just unlucky, but that was crazy. Tree Bucket posted:It seems to be luck of the draw? I've never "finished" a campaign, due to limited time and new overhaul patches coming fairly regularly, but some games my faction will gradually absorb more and more cities, while in others my idiot sovereign will declare war on the entire world when his personal retinue consists entirely of peasants and every single village is on fire. I can't see any pattern to it. I'm thinking they may have changed something in a patch because this just doesn't feel right. I've probably owned 6 castles or cities tonight and was able to maybe hold on to them for 15mins max.
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# ? Jan 2, 2021 06:04 |
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I wish the devs would just disable the AI's access to circle and square formations. It seems to be a regular occurrence in large battles that one side will set their infantry in a circle and archers as a square inside them and just sit there while all their cavalry gets massacred and then the foot troops get ventilated because the formation is like an arrow funnel that makes a perfect target but the archers in it can't shoot out of.
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# ? Jan 3, 2021 21:34 |
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I jumped back in after while, and the progress that Taleworlds has put into this game went into early access has been....underwhelming. Also I can't get any mods from Modnexus to load into it. Is vortex busted? Maybe its best to wait for release and a few overhaul mods to dig into this game again.
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# ? Jan 12, 2021 08:59 |
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Looks like they're up to 1.5.7 on the beta. I haven't checked patch notes, but I think it fixes the engineering perks? M&B always was about playing for a while and then waiting for the new patch. And playing a bunch of conversion mods, which I suppose haven't really come out for bannerlord yet.
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# ? Jan 12, 2021 19:53 |
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quote:Fixed a bug that caused the matchmaker to prioritize players who were in the queue the shortest amount of time instead of the longest. lol
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# ? Jan 12, 2021 20:48 |
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Oh hey they added childhood events! I also legit do not understand their idea that I'd play first-person Crusader Kings and run a dynasty. Everything takes so long.
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# ? Jan 12, 2021 21:29 |
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Ravenfood posted:Oh hey they added childhood events! yeah i feel like they need to fix the slowdown that comes late in the game before they develop this further.
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# ? Jan 12, 2021 21:33 |
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Ravenfood posted:Oh hey they added childhood events! Yeah I honestly don't think they'll ever be able to square these dynasty mechanics with the practical scope of a M&B campaign. It's the sort of pie-in-the-sky idea that sounds neat but probably should have been abandoned early on.
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# ? Jan 13, 2021 04:09 |
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To me, the dynasty system could work if player death were implemented and leveling speed was dramatically increased and/or you could train your kids in the background. Killing a lord, having their kid kill you, and then your child take vengeance on them, etc could be fun if done well.
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# ? Jan 13, 2021 04:20 |
At a certain point they should shore up what they can and let modders take over that part for the future.
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# ? Jan 13, 2021 05:19 |
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Gobblecoque posted:Yeah I honestly don't think they'll ever be able to square these dynasty mechanics with the practical scope of a M&B campaign. It's the sort of pie-in-the-sky idea that sounds neat but probably should have been abandoned early on. I thought it could work if the player chooses a "focus" character and plays as them while the rest do their thing in the background. So if you become king/queen you can stay as that character, or be your kid who's out there being general or a mercenary captain or whatever and switch back and forth at will and so you cultivate a "stable" of characters to play as that changes as they die or age or whatever. Add in some dynastic stuff (son 1 gets this castle and son 2 gets this one) and it could make for something interesting long-term. They really need to open up the workshop. I know there's Vortex, but there have to be a subset of players that aren't going to bother mucking around with those things. And technically it's still early access, but just put a big splash screen that says "use mods at your own risk"
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# ? Jan 13, 2021 07:02 |
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K8.0 posted:To me, the dynasty system could work if player death were implemented and leveling speed was dramatically increased and/or you could train your kids in the background. Killing a lord, having their kid kill you, and then your child take vengeance on them, etc could be fun if done well. Yeah, it's a neat idea it's just doesn't fit with the timescale they currently have. Make xp increase by, like, 6x and time (at least background aging) move at least twice as fast and it might work. Also it requires playerdeath being active.
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# ? Jan 13, 2021 14:01 |
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Ravenfood posted:Yeah, it's a neat idea it's just doesn't fit with the timescale they currently have. Make xp increase by, like, 6x and time (at least background aging) move at least twice as fast and it might work. Yup this looks good.
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# ? Jan 13, 2021 14:16 |
Agree about time. They seem to have fixed most of the perks now. They seem ok to me?
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# ? Jan 13, 2021 14:28 |
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Beefeater1980 posted:Agree about time. https://www.bannerlordperks.com/perk Seems like most are there, except engi.
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# ? Jan 13, 2021 14:36 |
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Mesadoram posted:https://www.bannerlordperks.com/perk Engineer is suppos3d added in the most recent beta which isn't on that website yet. I also haven't downloaded it so can't check.
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# ? Jan 13, 2021 14:39 |
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I do really hope we get to a point where 99% of battles arent trash. They really need to do something about how prolific bandits are.
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# ? Jan 13, 2021 15:20 |
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Ravenfood posted:Yeah, it's a neat idea it's just doesn't fit with the timescale they currently have. Make xp increase by, like, 6x and time (at least background aging) move at least twice as fast and it might work. You'd also have to do something to make characters feel distinct and interesting. As is they're just a list of skill values and all the mechanic accomplishes is that every once in a while you get bumped back to playing a dude who sucks. At that point most players probably just turn off player death because it's annoying. Obvious answer is to roll some traits for every character like Crusader Kings but of course there's a lot going on in CK that makes traits actually meaningful. The Total War series has a lot of characters (with traits no less!) dying and coming of age but it usually just ends up being a little bit of extra busy work. Oh boy my general in this army kicked the bucked time to replace him with another guy just like him except he has +4% to archer damage instead of +3% to infantry armor or whatever.
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# ? Jan 13, 2021 15:33 |
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personally, the reason i keep bouncing off this is how incredibly annoying it is to get quality troops, especially since they nerfed bandit recruitment. i just don't have the stomach for spending hours roaming from village to village looking for a Battanian Highborn Youth, and it feels really strange that you can't set your settlements to recruit for you or something.
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# ? Jan 13, 2021 15:51 |
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Muscle Tracer posted:personally, the reason i keep bouncing off this is how incredibly annoying it is to get quality troops, especially since they nerfed bandit recruitment. i just don't have the stomach for spending hours roaming from village to village looking for a Battanian Highborn Youth, and it feels really strange that you can't set your settlements to recruit for you or something. Or worse, the village leader who was selling the highborn died and their next of kin only sells garbage.
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# ? Jan 13, 2021 15:58 |
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punishedkissinger posted:I do really hope we get to a point where 99% of battles arent trash. They really need to do something about how prolific bandits are. Killing bandits is fun
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# ? Jan 13, 2021 16:16 |
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Enjoy posted:Killing bandits is fun right, but ir shouldn't account for 99% of what you do in this game.
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# ? Jan 13, 2021 16:34 |
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Muscle Tracer posted:personally, the reason i keep bouncing off this is how incredibly annoying it is to get quality troops, especially since they nerfed bandit recruitment. i just don't have the stomach for spending hours roaming from village to village looking for a Battanian Highborn Youth, and it feels really strange that you can't set your settlements to recruit for you or something.
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# ? Jan 13, 2021 16:35 |
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Ravenfood posted:Its so rear end-backwards since nobles really should spawn from, like, castles, and probably should cost influence or something in addition to the pittance of cash. yeah this would be much easier and make a lot more sense.
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# ? Jan 13, 2021 16:48 |
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Muscle Tracer posted:yeah this would be much easier and make a lot more sense. It's got to be relatively easy to mod in a "recruit nobles" button for whatever cost at a keep you control. For more work, you could add in buildings in the castle or city keep that control the rate that recruitment option becomes available or the rate that they're recruited. And if you really needed them to feel special, you could just limit them to a percentage of your army by size but that seems less fun.
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# ? Jan 13, 2021 17:06 |
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punishedkissinger posted:right, but ir shouldn't account for 99% of what you do in this game. honestly i think the autobattle needs to make bandits even worse so you can just autobattle through them if you want but i think bannerlord would also absolutely benefit from huge jumps in capability between stats to make different troops more different
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# ? Jan 13, 2021 19:07 |
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Also does it seem like a bunch of the perks got adjusted from being things like allowing you to pre-deploy to boring "15% more damage" type effects? Why are sieges still absolute poo poo? I've got a lot of hours in this game but the progress they've made is concerning.
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# ? Jan 13, 2021 21:25 |
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punishedkissinger posted:Also does it seem like a bunch of the perks got adjusted from being things like allowing you to pre-deploy to boring "15% more damage" type effects? Pre-deployment never functioned in game though, it was just a placeholder tooltip
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# ? Jan 13, 2021 21:33 |
All of the games have suffered from a lack of mid-tier enemies. You always jump from 20 or 30 bandits at most to 100+ faction armies.
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# ? Jan 13, 2021 22:55 |
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GruntyThrst posted:All of the games have suffered from a lack of mid-tier enemies. You always jump from 20 or 30 bandits at most to 100+ faction armies. in bannerlord at least beating up the mercenary clans with their lovely minor faction troops that max out at like rank 4 is easier than enemy lords. being a tiny part of a big faction army should in theory work at getting you baby steps into fights against enemy lords, but last i played the npc map AI was still pretty bad so joining an ally lord's army doesn't guarantee you won't just spend time running around in cricles
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# ? Jan 13, 2021 23:14 |
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Enjoy posted:Pre-deployment never functioned in game though, it was just a placeholder tooltip according to a dev post it's still in the works, just not in perk form Flavahbeast fucked around with this message at 23:50 on Jan 13, 2021 |
# ? Jan 13, 2021 23:48 |
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GruntyThrst posted:All of the games have suffered from a lack of mid-tier enemies. You always jump from 20 or 30 bandits at most to 100+ faction armies. Deserter battles at villages are pretty cool for something in between
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# ? Jan 14, 2021 00:58 |
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Enjoy posted:Deserter battles at villages are pretty cool for something in between Yeah, those are some of the best fights in the game, early on. There's always a handful of high-level guys mixed in there, so you have to work really hard to ensure your tier 3 rubbish can handle that one banner knight that keeps smashing right through your lines and out the other side...
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# ? Jan 14, 2021 01:22 |
I always hit a wall after making noble. My games usually play out like this: Beat up bandits and win tournaments until clan hits level 2 Do merc work until I have proper armour on me and key companions, 50k or so in readies plus a caravan Get ennobled and kinda mess around having not very much fun. I am usually given a fief or two on the borders but then have to either stay near them and get wiped by the enemy because I don’t have the numbers, or spend all my time campaigning in someone’s army while my home fiefs are recaptured Is there a better way to manage this phase so it’s a but more interesting?
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# ? Jan 14, 2021 01:28 |
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# ? May 27, 2024 18:03 |
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I've noticed mounted bandits showing up? I don't recall seeing them before. The fun is in the struggle, but that's true of most games. Once you're kitted out in full armor and have a huge army of upgraded guys you're basically in an endless cycle with no real further progression.
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# ? Jan 14, 2021 06:11 |