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Snail Information
May 29, 2010

Snailmancy

Doctor_Fruitbat posted:

I've wanted to replay Time Crisis for ages, and if there's a good way to do it in VR then I am there. Especially the PS1 version, which had an extra story mode.

There is a hack to play it with a mouse on PC but it's not the same. I've also seen modded lightguns that work with modern screens somehow, but they are pricey.

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Tom Guycot
Oct 15, 2008

Chief of Governors


Snail Information posted:

is there a way to play with just the game or does that tv look bigger in vr

There are several different sizes of TV's you can spawn in, and in different styles (old dial knob kind, 90's ish kind with front ports, and a PVM style), and theres bigger ones that that one, but also, its VR... you can sit as close as you want to the TV. That one there "in person" probably looks like a... old 32" crt in size?

Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.
Light guns need a setback too. You can't really be "in" the game when they're designed for you to be a few feet back. You can switch the gun to a reticle or something but like was posted, it's really not the same.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Snail Information posted:

There is a hack to play it with a mouse on PC but it's not the same. I've also seen modded lightguns that work with modern screens somehow, but they are pricey.

They mostly all use sensors ala the Wii. There's also one that uses a camera and does image recognition. I have a couple of the sensor ones that are alright.
I think VR has more potential for light-gun stuff than trying to use those wii sensors on LCDs.

Nothing like the old CRT light tracing accuracy.

Hence my current project!

Zaphod42 fucked around with this message at 22:02 on Jan 13, 2021

Leal
Oct 2, 2009

Shlapintogan posted:

the Unofficial Skyrim Patch is a pain in the rear end to get because Arthmoor is a gently caress, but that's really more of a topic for the Skyrim Mods thread.

Trying to get an old version of the unofficial patch made me feel like I was doing something illegal with the amount of offshore websites and decoders and poo poo I had to go through to download it. How up your own rear end do you have to be to actively run around DMCA'ing rehosts of an older version of a patch?

Xachariah
Jul 26, 2004

Leal posted:

Trying to get an old version of the unofficial patch made me feel like I was doing something illegal with the amount of offshore websites and decoders and poo poo I had to go through to download it. How up your own rear end do you have to be to actively run around DMCA'ing rehosts of an older version of a patch?

I'm curious, and confused.

But enough about my sexuality, what's this situation about? From context it seems the author of the Unofficial Skyrim patch mod is for some reason attempting to ensure people can't use his mod in Skyrim VR? ...but why?

TIP
Mar 21, 2006

Your move, creep.



I just got an Oculus developer email and there's good news about multiple accounts.

quote:

Next month, we are rolling out two of the most requested features from our VR community: Multi-User accounts, the ability for multiple accounts to log into a single headset; and App Sharing, the ability to share apps with others on the shared device.

With these features, the primary account holder will be able to add secondary accounts to their device and share the apps they purchase with these secondary accounts. Not only will this enable safe sharing, but game progress and achievements will be personalized and saved separately for each account.

[...]

We'll initially launch these features on Quest 2 as experimental and then later roll out to all Quest users. To start, a primary account holder can add up to three secondary accounts and enable App Sharing on a single device. We expect an increasing number of households to have multiple Quest devices, so the App Sharing feature will later expand to allow a primary account holder to share their purchases across multiple devices. As we receive consumer and developer feedback, we may adjust the number of devices and secondary accounts as necessary.

If you have an app in the Oculus Quest store today, your app will automatically be opted in to the App Sharing feature starting February 13, 2021. If your app is required to opt out for contractual or other reasons, you will need to disable App Sharing by February 12, 2021 by visiting your Org Manager page here. Select the app you want to opt-out, navigate to the “Settings” tab and choose “App Sharing.” Existing Rift, Go, and Gear apps are not affected by this new policy.

Starting February 13, 2021, all new apps submitted to the Oculus platform, including Rift and Quest apps, will need to support App Sharing as further described in our updated App Policies.

[...]

Additional Protections In Place

To use Multi-User and App Sharing, the primary account holder and the secondary accounts must each log in to the shared device using their own Facebook accounts.

Secondary account holders can only launch the primary owner’s eligible shared app entitlements on the shared device. If the secondary account holder purchases their own device or already has their own device, they won't be able to access the primary owner’s shared apps on their new headset.

Only the secondary accounts on the shared device may use the primary user’s app entitlements, including certain in-app purchases or DLC if permitted.

Secondary account holders may purchase their own apps and content on the shared device, but cannot share these apps with the primary account holder or other secondary accounts.

An Oculus user who enables App Sharing can log in to multiple devices simultaneously but cannot run the same app with their account on more than one device at a time. Different accounts can run the shared app simultaneously, subject to the device limitation mentioned above.

The primary user cannot be changed without a factory reset. A primary user can add secondary accounts, but secondary accounts cannot add other accounts.

Leal
Oct 2, 2009

Xachariah posted:

I'm curious, and confused.

But enough about my sexuality, what's this situation about? From context it seems the author of the Unofficial Skyrim patch mod is for some reason attempting to ensure people can't use his mod in Skyrim VR? ...but why?

He doesn't want people to ask questions about older patches, so clearly the best way to keep people from asking questions on it is to remove it and then adopt a scorched earth policy

Jokerpilled Drudge
Jan 27, 2010

by Pragmatica

Xachariah posted:

I'm curious, and confused.

But enough about my sexuality, what's this situation about? From context it seems the author of the Unofficial Skyrim patch mod is for some reason attempting to ensure people can't use his mod in Skyrim VR? ...but why?

I think at some point he started updating the unofficial patch with poo poo no one wanted, needed, or asked for. So people were using older versions of the mod and this angered him and well :ocelot:

Nalin
Sep 29, 2007

Hair Elf

Xachariah posted:

I'm curious, and confused.

But enough about my sexuality, what's this situation about? From context it seems the author of the Unofficial Skyrim patch mod is for some reason attempting to ensure people can't use his mod in Skyrim VR? ...but why?

He only wants one single patch to exist, and only one version of the patch. He wants everybody to be compatible with the latest version, or something like that.

Where it breaks down is that Skyrim VR is built on top of a much earlier version of Skyrim SE. It was never patched to the latest version. Because of that, it is using a bunch of older scripts that are incompatible with the changes that USSEP makes. So if you use newer versions of USSEP, stuff starts to break in-game. Arthmoor, being the rear end in a top hat he usually is, tries to make it very difficult to find older versions of USSEP that are compatible with the version of Skyrim SE that the VR version was built off of. It took a lot of effort just to get him to allow the more complicated method of patching modern USSEP.

Also, Arthmoor has a history of doing stupid poo poo that nobody wants, like sticking Oblivion gates inside his old city mod, and adding weird, cut content into USSEP, like making the first dragon you fight give a speech when it dies.

Turin Turambar
Jun 5, 2011



Tip posted:

I just got an Oculus developer email and there's good news about multiple accounts.

Thanks for the info.

Rolo
Nov 16, 2005

Hmm, what have we here?

Subjunctive posted:

My Elite strap arrived today, going to give it a try tonight.

My pick up order didn't go through in time so they shipped it next day and UPS left it in front of my garage.

I don't have a garage.

Turin Turambar
Jun 5, 2011



If we talk of 2 minutes papers stuff, this seems really applicable to VR!

https://www.youtube.com/watch?v=IDMiMKWucaI

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Turin Turambar posted:

If we talk of 2 minutes papers stuff, this seems really applicable to VR!

https://www.youtube.com/watch?v=IDMiMKWucaI

"What a time to be alive!" I like this guy's enthusiasm.

You can foresee a point in the future where having a couple hover drones will be enough to map any space in full 3D and then replay it in full VR.
360 degree videos aren't nearly as cool.

FreelanceSocialist
Nov 19, 2002
You can play around for free with meshroom. A couple weeks ago I shot a ~1 minute 4k video walking around my kitchen and within about 30 minutes generated a rough 3D model of it. I also created a model of my (sleeping) dog with a handful of photos.

Goodguy3
Aug 11, 2016

"What?! I'm not tangled up like this for fun, you know!"
Only issue with emuvr so far, which might actually be simple to fix, is I can't seem to get games that use both the controller and the zapper to work properly, it seems to be one or the other when it comes to light gun.

For example, Konami's Lone Ranger on NES. Most of it is played using the NES controller, but there are several first person segments that use the zapper AND the controller, zapper to shoot and controller to change your faced direction.

I tinkered around with it last night and it does seem like the default keyboard controls still work so I can technically play it a little if I scoot up to my desk and clumsily use my keyboard, but my efforts to rebind them to the controller resulted in the light gun not working when I pulled the trigger.

Despite this, it is fuckin' buck wild getting to play poo poo like Hogan's Alley again, holy poo poo.

explosivo
May 23, 2004

Fueled by Satan

My fabric VR Cover came today, the fit is a little odd, like it doesn't stay on quite as well as I'd hoped it would but it's really only a problem when I'm taking it off, I just kind have to bend and pull to get everything back into place. Other than that though it's super comfy and I imagine this will feel so much better after an hour of intense ping pong action than that foam straight up on my skin did.

Rectus
Apr 27, 2008

Tom Guycot posted:

Theres been some good discussion on it over the years, lemming posted that one great video, there was another i couldn't find of the robo recall devs discussing the small inertia given to guns in it, but its one of those things that instantly separates polished VR experiences for me, is if the guns feel *good* (even if its ignoring 1:1 mapping with your actual movements) or if they feel like laser pointers.

There's no understating how much even a tiny bit of feedback like inertia helps with giving a sense of substance in VR. I've been screwing around with setting up and adjusting physics constraints for the hands and picked up objects in my welding sim, and it just gives an uncanny natural feel for how heavy objects are.

Also one thing a lot of VR games seem to miss is having good haptics. Either they have none, or it's like receiving a phone call every time you do something. Just having an extremely subtle pulse when you touch a surface with an object you are carrying gives objects a ridiculous amount of substance.

Finger tracking is nice too.
https://twitter.com/rectus_sa/status/1347624440088190976

Faux Mulder
Aug 1, 2014

just gonna do whatever I want to do, all the time

Snail Information posted:

is there a way to play with just the game or does that tv look bigger in vr

Yeah, it looks much bigger in VR, the field of view in desktop mode is way wide. On a HMD you're sitting in front of a big-rear end 90s TV, and you've got freedom of position so you can basically just sit up close and make it as perceptually big as you like.

My favourite thing is that when you get *really* close, you can see the individual coloured CRT phosphors, which are fully and accurately simulated in the displayed image.

Doctor_Fruitbat
Jun 2, 2013


Screen size was my main worry, so that's good to know. I am going to blow off work on Friday afternoon and get busy with Time Crisis.

explosivo
May 23, 2004

Fueled by Satan

So Emu VR uses retroarch, can I just have an Xbox controller handy if I wanted to play like a gamecube game or something or do you use an in game controller? I'm pretty fascinated by it and want to try it with my friend if the net play doesn't work but I'm still unsure on how you control non-lightgun games.

Snail Information
May 29, 2010

Snailmancy

Doctor_Fruitbat posted:

Screen size was my main worry, so that's good to know. I am going to blow off work on Friday afternoon and get busy with Time Crisis.

That sounds real good, I might do the same

Tom Guycot
Oct 15, 2008

Chief of Governors


Goodguy3 posted:

Only issue with emuvr so far, which might actually be simple to fix, is I can't seem to get games that use both the controller and the zapper to work properly, it seems to be one or the other when it comes to light gun.

For example, Konami's Lone Ranger on NES. Most of it is played using the NES controller, but there are several first person segments that use the zapper AND the controller, zapper to shoot and controller to change your faced direction.

I tinkered around with it last night and it does seem like the default keyboard controls still work so I can technically play it a little if I scoot up to my desk and clumsily use my keyboard, but my efforts to rebind them to the controller resulted in the light gun not working when I pulled the trigger.

Despite this, it is fuckin' buck wild getting to play poo poo like Hogan's Alley again, holy poo poo.

I don't know about NES, but using a bluetooth gamepad, works just fine with house of the dead 2 on dreamcast, where you need to do the menuing with the controller. I don't know that you can do the motion controllers as the gamepad and the lightgun though, you might need to just use a separate gamepad.


Rectus posted:

There's no understating how much even a tiny bit of feedback like inertia helps with giving a sense of substance in VR. I've been screwing around with setting up and adjusting physics constraints for the hands and picked up objects in my welding sim, and it just gives an uncanny natural feel for how heavy objects are.

Also one thing a lot of VR games seem to miss is having good haptics. Either they have none, or it's like receiving a phone call every time you do something. Just having an extremely subtle pulse when you touch a surface with an object you are carrying gives objects a ridiculous amount of substance.

Finger tracking is nice too.
https://twitter.com/rectus_sa/status/1347624440088190976

The fingers crawling on the ground is so creepy. Theres a lot of potential for weird body horror stuff in vr that hasn't be mined yet. I remember in 'Wilson's Heart' there was a sequence when you had to push your arm through a table saw because your hand was taken over, and then you go around with a stump and its this surreal phantom limb thing going on.

Tom Guycot
Oct 15, 2008

Chief of Governors


I also finally got a chance to try netplay with emuVR, in the little testing I did it worked like a charm. Tested out some sega genesis stuff, and playing streets of rage 2 felt just like playing with someone sitting next to you, no weird lag or glitchy issues, didn't have a desync problem, just worked great.

Multiplayer doesn't have built in voice chat yet though, so you need to use discord or something external, but boy I was impressed.

Leal
Oct 2, 2009

Tom Guycot
Oct 15, 2008

Chief of Governors


explosivo posted:

So Emu VR uses retroarch, can I just have an Xbox controller handy if I wanted to play like a gamecube game or something or do you use an in game controller? I'm pretty fascinated by it and want to try it with my friend if the net play doesn't work but I'm still unsure on how you control non-lightgun games.


You can use the touch controllers, which works ok for basic games like NES, but as soon as you get into anything with the buttons of an snes really, you're better off using a gamepad, and yeah you can just use and gamepad. I use an xbox one bluetooth controllers, but anything should work fine. As I recall it didn't need any setup or anything, just worked out of the box, though you can access the retroarch menu from within game when a game is running, if you want to tinker with settings.

Faux Mulder
Aug 1, 2014

just gonna do whatever I want to do, all the time

Yeah, XInput controllers are preconfigured for at least the most common systems. Anything that uses a standard controller layout is mapped as you'd expect.

explosivo
May 23, 2004

Fueled by Satan

Cool thanks! I just got in the discord so I'm going to mess with this tonight.

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius
Does anyone else with an Index notice that some things seem to pop out of the virtual screen when looking at the desktop in the headset? When I'm looking at my discord window, everything that is red or mostly red feels like it pops out of the screen.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Cojawfee posted:

Does anyone else with an Index notice that some things seem to pop out of the virtual screen when looking at the desktop in the headset? When I'm looking at my discord window, everything that is red or mostly red feels like it pops out of the screen.

Not specifically with VR but I notice this on my phone's screen, does that count?

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



Probably posted already, but a project called Defunctland has released their first beta which allows you to ride the original 20,000 Leagues under the Sea ride from Disney which was closed down in 1994. I went on it as a kid so it is pretty cool seeing it again, even if I don't remember it very well.

Here is a link to their youtube video, the link to the VR downloadable is in the description.

Goodguy3
Aug 11, 2016

"What?! I'm not tangled up like this for fun, you know!"

Tom Guycot posted:

I don't know about NES, but using a bluetooth gamepad, works just fine with house of the dead 2 on dreamcast, where you need to do the menuing with the controller. I don't know that you can do the motion controllers as the gamepad and the lightgun though, you might need to just use a separate gamepad.

I actually figured out a sort of workaround - since the default keyboard controls seem to be hard-coded or something, I just used Joytokey to make it think I was pressing keys when using my controller, that seems to do the trick.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Hah, I'm following you on twitter and didn't even know it was you. Really nice work.

Tom Guycot posted:

The fingers crawling on the ground is so creepy. Theres a lot of potential for weird body horror stuff in vr that hasn't be mined yet. I remember in 'Wilson's Heart' there was a sequence when you had to push your arm through a table saw because your hand was taken over, and then you go around with a stump and its this surreal phantom limb thing going on.

Oh yeah, we're still busy trying to re-create reality in VR, we haven't even begun to explore un-reality.

There was somebody (maybe Rectus?) who posted a video where they had the fingers of each hand mapped to the other hand, so you had to like move your left hand forward and then grab with your right hand to pick something up with your left hand.

Rolo
Nov 16, 2005

Hmm, what have we here?
Any way to carry an oculus party chat into virtual desktop? Me and a buddy tried for an hour to get a proper steam vr party chat to work without nasty echos and feedback and it would be nice to not worry about it anymore.

ishikabibble
Jan 21, 2012


Why does every full body tracker user always end up on their bed in VRChat?

Turin Turambar
Jun 5, 2011



Steam shares some stats
https://store.steampowered.com/news/group/4145017/view/2961646623386540826

kaptainkaffeine
Apr 1, 2003

Drug Free Since: Lunch
Moss is cute as hell goddammit I love that little mouse

Wheezle
Aug 13, 2007

420 stop boats erryday

ishikabibble posted:

Why does every full body tracker user always end up on their bed in VRChat?

Being unfit, mostly.

Doctor Hospital
Jul 16, 2011

what





So, VRIK + HIGGS trip report for Skyrim VR: So, I went and fought those bandits that are chilling outside Whiterun, and once I had dispatched them, I physically dug through the loot on their shelves, leaned into the cart they had stolen, picked up a shovel and threw it over my shoulder, and honest-to-god moved dead bandit bodies out of the way so I could check underneath them. If this were any other VR game, that would be elementary stuff, but maaaaaaan there's something about doing it in Skyrim that makes me happy.

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FreelanceSocialist
Nov 19, 2002

kaptainkaffeine posted:

Moss is cute as hell goddammit I love that little mouse

How easy is it for a VR newbie? Wife wants something casual to play while we wait for some stuff to arrive for her Forza bingeing.

Also - what PC VR racing games are worth getting? I think that she'll want to ditch Forza and pancake games in the near future.

Shlapintogan posted:

So, VRIK + HIGGS trip report for Skyrim VR: So, I went and fought those bandits that are chilling outside Whiterun, and once I had dispatched them, I physically dug through the loot on their shelves, leaned into the cart they had stolen, picked up a shovel and threw it over my shoulder, and honest-to-god moved dead bandit bodies out of the way so I could check underneath them. If this were any other VR game, that would be elementary stuff, but maaaaaaan there's something about doing it in Skyrim that makes me happy.

Man, screw you. Now I am going to waste the weekend installing Skyrim VR and fiddling with mods.

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