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God drat Neb that's some good effort posting. I love submarines.
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# ? Jul 3, 2020 12:46 |
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# ? Apr 26, 2024 09:53 |
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Pennywise the Frown posted:God drat Neb that's some good effort posting. :highfive: Just FYI, that blog I linked to and borrowed images from is great if you love submarines. The guy is also sorta obsessed with Narco subs and special forces submarines; and there are not a lot of people writing about those. Or about intelligence work done by subs. (TL;DR America and Russia had and still have special submarines that can do all sorts of weird poo poo when it comes to tapping and 'delousing' undersea cables. Russia in particular has leveraged its submarines to create special mini-spy subs to do these jobs, the latest of which was in some sort of bad accident last year.) Randomcheese3 posted:There's a few things you've missed out Thanks. I had seen mention of those WW1-interwar experiments, but saw nothing about postwar helicopters and subs.
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# ? Jul 3, 2020 19:12 |
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ARISE FROM THE DEEPS, THREAD So, Ecco the Dolphin? The box are was done by scifi/fantasy/sexy lady illustrator Boris Vallejo.
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# ? Nov 5, 2020 18:06 |
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One of the people who popularized the idea of how dolphins are very intelligent creatures was John C. Lily. He did a lot of research on Dolphins and how they communicated that peaked with a big experiment to try to teach a dolphin to speak english. Most people who report about the experiment don't focus on the guy in charge of the experiment and instead prefer to focus on the woman who they had doing the teaching and who ended up having to jack off the dolphin to keep it from getting aggressive. What makes him particularly sci-fi related though (aside from inspiring a lot of future sci-fi works involving dolphins) is the fact that towards the end of his career, he started having a lot of weird ideas about aliens and how there was something called the Cosmic Coincidence Control Center that we needed to make contact with. This is probably due to the fact that the other major facet of his career was working with altered states of consciousness. He invented the sensory deprivation tank, but he did a whole lot of experimentation with LSD, and later ketamine. Enough to go pretty crazy. He also gave LSD to dolphins, and they died. Didn't come back up for air while they were underwater, so either they wanted to commit suicide or they were just confused by how they were tripping balls. It was an interesting episode of the Dollop.
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# ? Nov 5, 2020 20:59 |
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That dude is a great example as to why peer review is an important thing - also his diet of drugs was "alarming, even by 1960s standards" In zoological circles the intelligence of dolphins is debated a fair bit, but the last time I read anything on it the general consensus was that Dolphins were not that special in intelligence. Mainly because while they were heard animals, they had a very simple social structure.
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# ? Nov 5, 2020 22:20 |
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I was looking for something different in RPGs a few years back and came across Blue Planet from Biohazard Games. Over all it seemed pretty interesting. They had to come up with some new rules for full underwater battles. https://www.biohazardgamespublishing.com/blueplanet https://www.drivethrurpg.com/product/78943/Fluid-Mechanics-Technology-in-the-World-of-Blue-Planet?term=blue+planet
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# ? Nov 6, 2020 04:06 |
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Nebakenezzer posted:That dude is a great example as to why peer review is an important thing - also his diet of drugs was "alarming, even by 1960s standards" 'Intelligence' is a very hard thing to define, too. Using things like logic puzzles and physical challenges may be difficult for a human, but extremely obvious to an animal who relies on different senses. A comparison comes to mind of those dumb internet 'intelligence tests' that include what are actually just colourblindness tests. Ghost Leviathan fucked around with this message at 11:50 on Nov 6, 2020 |
# ? Nov 6, 2020 11:42 |
Nebakenezzer posted:ARISE FROM THE DEEPS, THREAD ...THAT Boris Vallejo? He did those Lisa Frank-esque covers?! How did I not know this, I loved those bullshit-impossible games as a kid (as my username might indicate). Gotta love games that could somehow kill you over and over even with the invincibility cheat on. e: And speaking of John C Lilly and Ecco the Dolphin, The CCCC he rambled about in his later years had a sub-agency responsible for Earth, the Earth Coincidence Control Office. Asterite34 fucked around with this message at 18:01 on Nov 6, 2020 |
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# ? Nov 6, 2020 17:58 |
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Pirates of Dark Water is the best nautical sci fi
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# ? Nov 6, 2020 19:38 |
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Asterite34 posted:...THAT Boris Vallejo? He did those Lisa Frank-esque covers?! How did I not know this, I loved those bullshit-impossible games as a kid (as my username might indicate). Gotta love games that could somehow kill you over and over even with the invincibility cheat on. Vallejo's been around 40+ years as an illustrator, he did the posters for National Lampoon Family vacation movies for example. The HeeChee SF books (that Mass Effect stole a disturbing amount of its plot from) start with Gateway and a Vallejo illustration. You may have to explain these games. I've never played, only really knowing they are remembered, surreal, and stupidly hard.
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# ? Nov 6, 2020 21:08 |
Nebakenezzer posted:Vallejo's been around 40+ years as an illustrator, he did the posters for National Lampoon Family vacation movies for example. The HeeChee SF books (that Mass Effect stole a disturbing amount of its plot from) start with Gateway and a Vallejo illustration. To be fair, I more associate Vallejo with naked women and Conan the Barbarian types brandishing swords at dragons and similar imagery than nature scenes. As for explaining Ecco the Dolphin... well you know how in the 90s there was a resurgence in the New Age movement with the imminent Millennium, associated with environmentalism, magic crystals, psychic powers, aliens, Atlantis and, front and center, dolphins? And ALSO in the 90s, home videogames on the SNES and Genesis were all nonsensically difficult and had bonkers plots that would involve dinosaurs and time travel and H.R. Giger monsters that had barely any foreshadowing, like the alien thing at the end of Contra? Well Ecco the Dolphin combined these two ideas. The game opens with frolicking dolphins suddenly being vacuumed into the sky and leaving the title character to go on a journey through space and time (mostly involving clumsy block-pushing puzzles, punitive oxygen meters, and enemies that can clip through loving walls) involving Atlantean time machines, enigmatic magical beings, and concluding with assaulting an alien world-harvester to get your friends back. Now there WAS a cheat code to give you infinite health and air, rendering enemies and oxygen a non-issue, but the last level was a six-minute auto-scroller through a maze of unexpected dead ends and tight squeezes and would insta-kill you as you get crushed against the level geometry, screaming all the while and being assaulted by THESE horrible things that keep attacking you even after being decapitated.
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# ? Nov 6, 2020 22:39 |
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It really needs a reboot.
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# ? Nov 7, 2020 06:12 |
StratGoatCom posted:It really needs a reboot. You mean another reboot, it already got a reboot on the Dreamcast
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# ? Nov 7, 2020 14:59 |
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I played Ecco on the game gear a bunch and liked it in the way that one generally likes a game with good vibes that you're really bad at when you're a kid. Speaking of nautical sci-fi games, Treasures of the Deep has really stuck with me for the last couple decades. There's something extremely funny about a game that ping-pongs between artificial earthquake machines, combat in the marianas trench, underwater aztec dart traps, and stealing lobsters from lobster fisherman.
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# ? Nov 7, 2020 23:53 |
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Nebakenezzer posted:I think you mean kilometers of water Driving further down the tangent and speaking of cool robotic projects, one of my favourite little projects to check in on every now and then is Saildrone. Solar panels don't really provide an oceangoing drone enough power to move around autonomously by engine all the time, but they're more than enough to allow one to control its own sails! You can load up saildrones with scientific instruments, give them a course and just let them go and they're capable of fully autonomously doing their thing. Longest mission so far is one spent 196 days sailing around Antarctica collecting climate data for 22000km before coming home. Anyway on the oceanfloor mapping front NOAA did a test earlier this year where they sent a quartet of them out for a few months with depth sounders to map the Bering Sea and Alaska North Slope, just zigzagging around by themselves. Because Covid meant it would've been a hassle to launch them up there they just kicked 'em out into the ocean in San Francisco and told them to go to Alaska themselves and come back when they're done. This is getting very non-sci-fi but on the other hand fleets of robot drones monitoring the ocean are kinda sci-fi anyway. MikeJF fucked around with this message at 07:42 on Nov 12, 2020 |
# ? Nov 12, 2020 07:28 |
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SlothfulCobra posted:One of the people who popularized the idea of how dolphins are very intelligent creatures was John C. Lily. He did a lot of research on Dolphins and how they communicated that peaked with a big experiment to try to teach a dolphin to speak english.
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# ? Dec 2, 2020 16:56 |
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C.S. Lewis's Malacandra and Perelandra books should count as nautical sci-fi. The former has (non-star wars) space otters sailing around and fishing, and the latter has Venus covered in an ocean with floating islands where dolphin-like beings carry the protagonist around with space-Eve
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# ? Dec 2, 2020 21:22 |
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Petition to rename this thread (and concept) to simply: Sea Fi
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# ? Dec 7, 2020 13:34 |
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I always believed I had a broken cartridge of the original Ecco. You get to a point where you can go back in time and go with your pod but instead of getting sucked up you just have to replay the entire game but with some of the abilities you picked up along the way. Older games had some padding so doing what we'd now call a speedrun of the game didn't seem that bad but then it happened again and I threw my controller at the screen and didn't play it again. Very frustrating.
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# ? Dec 15, 2020 07:41 |
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I have finished Subnautica, it was a good game as well as Nautical Scifi I have two complaints. First: Radiation as a dangerous field through like 800 m of water was a betrayal that now denies me the ability to feel human, all I see everyone as is muppets now Second: you didn't get the bends. Uh, hello, decompression chambers?!?! I bring this thread out of its cold, abyssal depths again for a more substansive reason: I found another aircraft launched from submarine https://jalopnik.com/the-soviet-torpedo-sized-one-man-helicopter-5602424 In short, the Soviets tried to make a personal helicopter that could be stored in a torpedo-sized carrying container
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# ? Jan 15, 2021 03:07 |
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That's something that really should be in a Bond movie.
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# ? Jan 15, 2021 16:57 |
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Nebakenezzer posted:Second: you didn't get the bends. Uh, hello, decompression chambers?!?! If you read the description on your wetsuit it's basically some sort of hyper-advanced life support system so I can totally buy it somehow preventing decompression sickness.
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# ? Jan 15, 2021 20:03 |
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Polaron posted:If you read the description on your wetsuit it's basically some sort of hyper-advanced life support system so I can totally buy it somehow preventing decompression sickness. That does make sense, since you have replicators practically Oh, one more not at all serious complaint: all big ships distill their own water from seawater, they have a big vacuum chamber that lowers pressure so the water boils easily, then they distill it. It's not energy intensive What a finely tuned exploration and crafting game really needs is hours sitting in a decompression chamber (PS> A new game/sorta expansion is coming out in February 2021, it's set in a polar ocean.)
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# ? Jan 15, 2021 21:06 |
Nebakenezzer posted:
Don’t tell Chris Roberts. There’s a series of German submarine shooters called Archimedean Dynasty. They clearly take a lot of inspiration from Wing Commander, but are more arcade-y. The brand got rebooted as Aquanox and there was a new one out recently.
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# ? Jan 22, 2021 17:05 |
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Sounds like you chumps need some Stingray, proper 60's Gerry Anderson magic https://youtu.be/I8IeNk4R65k This series was peak Anderson and embodied the enemy within aspects of underwater SciFi. Also Underwater was a good film and I will tut at anyone who disagrees.
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# ? Jan 22, 2021 19:58 |
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I've been playing through Subnautica and slowly working through my deepest fears about the depths of the oceans. Then after another thread convinced me to watch through Outlaw Star, I reached an episode where they were trying to loot an old wreck buried in the ocean and stuck in a lower gaseous layer, only to be attacked by a bunch of giant demon lobsters. An old pirate guy took a minisub to kill the largest lobster with his own hands in kind of a white whale situation. That's gonna be stuck in my head the next time I play.
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# ? Mar 9, 2021 07:29 |
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SlothfulCobra posted:I've been playing through Subnautica and slowly working through my deepest fears about the depths of the oceans. So I knew there was a reason the Cyclops had a switch to turn off internal lights: so I'd been to the "dead space" vegetation area before, but what the game doesn't tell you is that there are two separate blood vine areas with somewhat different fauna. So I'm down in the depths, my internal lights are on, and I step away from the bridge to do something. As soon as I get to the storage area, a creature starts attacking me. I run back to the bridge and a fifteen foot long translucent squid I've never seen before is right up against the bridge, staring in I was alarmed
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# ? Mar 10, 2021 01:42 |
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Nebakenezzer posted:I have finished Subnautica, it was a good game as well as Nautical Scifi Subnautica is actually magical realism and your magical power is being immune to the bends and also radiation works differently
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# ? Mar 10, 2021 11:43 |
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Subnautica is one of those games best played as blind as possible, it's never the same after.
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# ? Mar 10, 2021 11:43 |
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Ghost Leviathan posted:Subnautica is one of those games best played as blind as possible, it's never the same after. Definitely. They have a sequel coming out, but it is still in early access.
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# ? Mar 10, 2021 16:17 |
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Ghost Leviathan posted:Subnautica is one of those games best played as blind as possible, it's never the same after. Speaking of playing a game blind, and it not being the same after... Return of the Obra Dinn. https://www.youtube.com/watch?v=cxFFNR4je3A
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# ? Mar 14, 2021 08:01 |
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Bootcha posted:Speaking of playing a game blind, and it not being the same after... Well, yeah. The entire game is a mystery and the solving of it
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# ? Mar 14, 2021 17:19 |
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Does Sunless Sea count? I've been enjoying it but it may lean on the fantasy side.
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# ? Mar 15, 2021 03:28 |
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HIJK posted:Does Sunless Sea count? I've been enjoying it but it may lean on the fantasy side. I think the field is open, especially since it is kind of a rare topic
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# ? Mar 15, 2021 13:44 |
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I was never really sure what Bionicle counted as. The initial premise of like robot people sounds sci-fi, but then when it started out it seemed like a weirdly spiritual thing with the Toa on a mission to save their god that had been sent into a deep sleep. https://www.youtube.com/watch?v=-A-NivINvLM It still had a really neat flavor (that they actually got sued for some of the cultural appropriation). It really bounced back and forth from there, the next enemies were more explicitly automatons, people got chosen for some mystical destinies, there was a secret underground city where the matoran had once lived with heavier industry, it was confusing. I checked in every so often on wikis to figure out what was going on, but the last time I really cared at all was when they had the Barraki arc. https://www.youtube.com/watch?v=wNRkzEp36KI Basically they had been chasing after the Mask of Life for a while, and somebody tossed it into the ocean, where apparently there was a secret ancient underwater prison for warlords from some bygone era broke out at some point and mutated into different varieties of fishmen and got crossbows to shoot parasitic eels at people. There was also a long lost village that slid into the ocean long ago that managed to survive off plants that produced pockets of air. Neat concepts. I still checked out again before the heroes to fight the Barraki came along. Guess I thought fishmen were cooler than divers. https://www.youtube.com/watch?v=9aV_qPzTfnU
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# ? Mar 16, 2021 04:41 |
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Bootcha posted:Speaking of playing a game blind, and it not being the same after... Man, the only negative experience I had with Obra Dinn was finishing the game, taking 30 minutes to compose myself, and then realizing I'd never be able to experience playing Obra Dinn for the first time again. What a great game.
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# ? Apr 1, 2021 02:07 |
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SlothfulCobra posted:One of the people who popularized the idea of how dolphins are very intelligent creatures was John C. Lily. He did a lot of research on Dolphins and how they communicated that peaked with a big experiment to try to teach a dolphin to speak english. Most people who report about the experiment don't focus on the guy in charge of the experiment and instead prefer to focus on the woman who they had doing the teaching and who ended up having to jack off the dolphin to keep it from getting aggressive. This youtube channel has a solid video about Lily and his experiments https://www.youtube.com/watch?v=UziFw-jQSks Shits crazy yo. Not only did that woman have to jerk off the dolphin, one of his techs kept thinking about going to to the lab and loving one of the female ones. He at least realized there was a good chance he would get injured doing this. I feel like this is one of those situations were an animal being more than just a food and poop monster is being superior intelligence and therefor equal to humans. Pretty sure all the sci-fi that has super smart dolphins comes from Lily's research.
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# ? Apr 3, 2021 22:37 |
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Also all the related Dolphin porn.
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# ? Apr 3, 2021 23:21 |
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Subnautica: subzero has been released.
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# ? May 14, 2021 16:15 |
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# ? Apr 26, 2024 09:53 |
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Nebakenezzer posted:Subnautica: subzero has been released. The cold mechanic combined with low-visibility weather conditions has led to me leaving frozen corpses all over the drat place (I'm kind of glad they don't show that, it would be demoralizing). I love it.
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# ? May 18, 2021 13:53 |